bol/module/item/item.js

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/**
* Extend the basic Item with some very simple modifications.
* @extends {Item}
*/
export class BoLItem extends Item {
/**
* Augment the basic Item data model with additional dynamic data.
*/
prepareData() {
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super.prepareData()
const actorData = this.actor ? this.actor.system : {}
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}
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/* -------------------------------------------- */
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get properties() {
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return this.system.properties
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}
/* -------------------------------------------- */
/**
* Get the Array of item properties which are used in the small sidebar of the description tab
* @return {Array}
* @private
*/
get itemProperties() {
const props = [];
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if ( this.type === "item" ) {
const entries = Object.entries(this.system.properties)
props.push(...entries.filter(e => e[1] === true).map(e => { return game.bol.config.itemProperties2[e[0]] }))
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}
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return props.filter(p => !!p)
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}
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}