forked from public/bol
Add dice selection
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727db74545
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05f09aa3f5
@ -576,8 +576,10 @@ export class BoLRoll {
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if (rollData.weapon && rollData.weapon.system.properties.onlymodifier) {
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rollbase = 0
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}
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let diceData = BoLUtility.getDiceData()
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const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
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const formula = (isMalus) ? rollData.nbDice + "d6kl2 + " + modifiers : rollData.nbDice + "d6kh2 + " + modifiers
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const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
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rollData.formula = formula
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rollData.modifiers = modifiers
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@ -620,20 +622,20 @@ export class BoLDefaultRoll {
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const r = new Roll(this.rollData.formula)
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//console.log("Roll formula", this.rollData.formula)
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await r.roll({ "async": false })
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let diceData = BoLUtility.getDiceData()
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console.log("DICEDATA", diceData)
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const activeDice = r.terms[0].results.filter(r => r.active)
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const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
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this.rollData.roll = r
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this.rollData.isSuccess = (r.total >= 9)
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this.rollData.isCritical = (diceTotal === 12)
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this.rollData.isRealCritical = (diceTotal === 12)
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this.rollData.isHeroic = (diceTotal === 12)
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this.rollData.isSuccess = (r.total >= diceData.successValue)
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this.rollData.isCritical = (diceTotal >= diceData.criticalSuccessValue)
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this.rollData.isRealCritical = (diceTotal >= diceData.criticalSuccessValue)
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this.rollData.isHeroic = (diceTotal >= diceData.criticalSuccessValue)
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this.rollData.isLegendary = false
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this.rollData.isFumble = (diceTotal === 2)
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this.rollData.isFumble = (diceTotal <= diceData.criticalFailureValue)
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this.rollData.isFailure = !this.rollData.isSuccess
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//this.rollData.isRealCritical = true
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//this.rollData.isFumble = true
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let actor = BoLUtility.getActorFromRollData(this.rollData)
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if (this.rollData.reroll == undefined) {
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this.rollData.reroll = actor.heroReroll()
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@ -684,12 +686,15 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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upgradeToLegendary() {
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// Force to Critical roll
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let diceData = BoLUtility.getDiceData()
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let maxValue = Number(diceData.diceFormula) * 2
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this.rollData.isCritical = true
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this.rollData.isLegendary = true
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this.rollData.isRealCritical = false
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this.rollData.isSuccess = true
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this.rollData.isFailure = false
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this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
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this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
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this.rollData.reroll = false
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this.sendChatMessage()
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}
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@ -697,13 +702,16 @@ export class BoLDefaultRoll {
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/* -------------------------------------------- */
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upgradeToHeroic() {
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// Force to Critical roll
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let diceData = BoLUtility.getDiceData()
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let maxValue = Number(diceData.diceFormula) * 2
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this.rollData.isCritical = true
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this.rollData.isHeroic = true
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this.rollData.isLegendary = false
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this.rollData.isRealCritical = false
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this.rollData.isSuccess = true
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this.rollData.isFailure = false
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this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
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this.rollData.roll = new Roll(maxValue + "+" + this.rollData.modifiers)
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this.rollData.reroll = false
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this.sendChatMessage()
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}
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@ -28,6 +28,66 @@ export class BoLUtility {
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type: Boolean,
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onChange: lang => window.location.reload()
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})
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game.settings.register("bol", "dice-formula", {
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name: "Formule de dés",
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hint: "Sélectionne la formule de dés (par défaut 2d6)",
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scope: "world",
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config: true,
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default: "2d6",
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type: String,
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choices: { "6": "2d6", "8":"2d8", "10":"2d10", "12":"2d12", "20":"2d20"},
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onChange: value => {
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BoLUtility.setDiceFormula(value)
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}
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})
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game.settings.register("bol", "dice-success-value", {
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name: "Seuil de succès",
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hint: "Sélectionne le seuil de succès (9 par défaut pour 2d6)",
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scope: "world",
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config: true,
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default: 9,
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range: {
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min: 2,
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max: 40,
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step: 1
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},
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type: Number,
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onChange: value => {
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BoLUtility.setSuccessValue(value)
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}
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})
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game.settings.register("bol", "dice-critical-success-value", {
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name: "Valeur min de réussite critique",
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hint: "Indique le seuil minimum de réussite critique (12 par défaut pour 2d6). Si les réussites critiques sont sur 19 et 20, alors indiquez 19.",
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scope: "world",
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config: true,
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default: 12,
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range: {
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min: 2,
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max: 40,
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step: 1
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},
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type: Number,
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onChange: value => {
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BoLUtility.setCriticalSuccessValue(value)
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}
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})
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game.settings.register("bol", "dice-critical-failure-value", {
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name: "Valeur max d'échec critique",
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hint: "Indique le seuil maximum d'échec critique (2 par défaut pour 2d6). Si les échecs critiques sont sur 2 et 3, alors indiquez 3.",
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scope: "world",
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config: true,
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default: 2,
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range: {
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min: 2,
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max: 40,
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step: 1
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},
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type: Number,
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onChange: value => {
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BoLUtility.setCriticalFailureValue(value)
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}
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})
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game.settings.register("world", "character-summary-data", {
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name: "character-summary-data",
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scope: "world",
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@ -65,8 +125,34 @@ export class BoLUtility {
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this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
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this.actorSheetLogo = game.settings.get("bol", "logoActorSheet") || "/systems/bol/ui/logo.webp"
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this.logoTopLeft = game.settings.get("bol", "logoTopLeft") || "/systems/bol/ui/logo2.webp"
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this.diceFormula = game.settings.get("bol", "dice-formula")
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this.successValue = Number(game.settings.get("bol", "dice-success-value"))
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this.criticalSuccessValue = Number(game.settings.get("bol", "dice-critical-success-value"))
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this.criticalFailureValue = Number(game.settings.get("bol", "dice-critical-failure-value"))
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}
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/* -------------------------------------------- */
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static setDiceFormula(value) {
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this.diceFormula = value
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}
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static setSuccessValue(value) {
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this.successValue = Number(value)
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}
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static setCriticalSuccessValue(value) {
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this.criticalSuccessValue = Number(value)
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}
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static setCriticalFailureValue(value) {
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this.criticalFailureValue = Number(value)
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}
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static getDiceData() {
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return {
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diceFormula: this.diceFormula,
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successValue : this.successValue,
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criticalSuccessValue: this.criticalSuccessValue,
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criticalFailureValue: this.criticalFailureValue
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}
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}
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/* -------------------------------------------- */
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static getRollArmor() {
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return this.rollArmor
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.5.2",
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"version": "10.5.3",
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"compatibility": {
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"minimum": "10",
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"verified": "10"
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@ -202,7 +202,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.2.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.3.zip",
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"background": "systems/bol/ui/page_accueil.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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