forked from public/bol
Meilleure gestion initiative
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.gitignore
vendored
109
.gitignore
vendored
@ -1,108 +1 @@
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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lerna-debug.log*
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package-lock.json
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# Diagnostic reports (https://nodejs.org/api/report.html)
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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*.lcov
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# nyc test coverage
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.nyc_output
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# TypeScript v1 declaration files
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typings/
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# TypeScript cache
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*.tsbuildinfo
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# Optional npm cache directory
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.npm
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# Optional eslint cache
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.eslintcache
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# Microbundle cache
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.rpt2_cache/
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.rts2_cache_cjs/
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.rts2_cache_es/
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.rts2_cache_umd/
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# Optional REPL history
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.node_repl_history
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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.env.test
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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# Next.js build output
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.next
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# Nuxt.js build / generate output
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.nuxt
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dist
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# Gatsby files
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.cache/
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# Comment in the public line in if your project uses Gatsby and *not* Next.js
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# https://nextjs.org/blog/next-9-1#public-directory-support
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# public
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# vuepress build output
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.vuepress/dist
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# Serverless directories
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.serverless/
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# FuseBox cache
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.fusebox/
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# DynamoDB Local files
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.dynamodb/
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# TernJS port file
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.tern-port
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# BOL Data
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#/data/
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.history/
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@ -765,7 +765,7 @@ export class BoLActor extends Actor {
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}
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/*-------------------------------------------- */
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getInitiativeRank(rollData = undefined, isCombat = false) {
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getInitiativeRank(rollData = undefined, isCombat = false, combatData) {
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if (!rollData) {
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rollData = this.getFlag("world", "last-initiative")
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}
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@ -775,7 +775,8 @@ export class BoLActor extends Actor {
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if (!rollData) {
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fvttInit = -1
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if ( isCombat ) {
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ui.notifications.warn(game.i18n.localize("BOL.ui.warninitiative"))
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ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
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BoLRoll.aptitudeCheck(this, "init", undefined, combatData )
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}
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} else {
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if (rollData.isLegendary) {
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@ -33,11 +33,11 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static buildHoroscopeGroupList() {
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let horoscopes = game.settings.get("bol", "horoscope-group")
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let horoList = [ { id: -1, name: "Aucun", type: "malus", nbDice: 0 }]
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let horoList = [{ id: -1, name: "Aucun", type: "malus", nbDice: 0 }]
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for (let id in horoscopes) {
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let horo = horoscopes[id]
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for (let i=0; i<horo.availableDice; i++) {
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horoList.push( { id: id, name: horo.name, type: horo.type, nbDice: i+1})
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for (let i = 0; i < horo.availableDice; i++) {
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horoList.push({ id: id, name: horo.name, type: horo.type, nbDice: i + 1 })
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}
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}
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return horoList
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@ -78,7 +78,7 @@ export class BoLRoll {
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}
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/* -------------------------------------------- */
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static attributeCheck(actor, key) {
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static attributeCheck(actor, key, event, combatData) {
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let attribute = eval(`actor.system.attributes.${key}`)
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@ -91,7 +91,7 @@ export class BoLRoll {
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}
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/* -------------------------------------------- */
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static aptitudeCheck(actor, key) {
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static aptitudeCheck(actor, key, event, combatData) {
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let aptitude = eval(`actor.system.aptitudes.${key}`)
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let attrKey = this.getDefaultAttribute(key)
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@ -101,6 +101,7 @@ export class BoLRoll {
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rollData.label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null
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rollData.description = game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label)
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rollData.combatData = combatData // For initiative mainly
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return this.displayRollDialog(rollData)
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}
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@ -219,8 +220,8 @@ export class BoLRoll {
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/* -------------------------------------------- */
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static horoscopeCheck(actor, event, horoscopeType) {
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let cost = (horoscopeType == "minor") ? 1 : 2
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if (cost > actor.getAstrologyPoints() ) {
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let cost = (horoscopeType == "minor") ? 1 : 2
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if (cost > actor.getAstrologyPoints()) {
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ui.notifications.warn(game.i18n.localize("BOL.ui.astrologyNoPoints"))
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return
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}
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@ -228,7 +229,7 @@ export class BoLRoll {
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rollData.careerBonus = actor.getAstrologerBonus()
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rollData.horoscopeType = horoscopeType
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rollData.horoscopeTypeLabel = "BOL.ui."+horoscopeType
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rollData.horoscopeTypeLabel = "BOL.ui." + horoscopeType
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rollData.astrologyPointsCost = cost
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rollData.label = game.i18n.localize('BOL.ui.makeHoroscope')
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rollData.description = game.i18n.localize('BOL.ui.makeHoroscope') + " " + game.i18n.localize(rollData.horoscopeTypeLabel)
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@ -295,7 +296,7 @@ export class BoLRoll {
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}
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this.rollData.bmDice += this.rollData.horoscopeBonus
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this.rollData.bmDice -= this.rollData.horoscopeMalus
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if ( this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) {
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if (this.rollData.selectedGroupHoroscopeIndex && this.rollData.selectedGroupHoroscopeIndex > 0) {
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let horo = this.rollData.horoscopeGroupList[this.rollData.selectedGroupHoroscopeIndex]
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this.rollData.bmDice += (horo.type == "malus") ? -horo.nbDice : horo.nbDice;
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}
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@ -449,7 +450,7 @@ export class BoLRoll {
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html.find('#horoscope-bonus-applied').change((event) => {
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this.rollData.selectedHoroscope = []
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for (let option of event.currentTarget.selectedOptions) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
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this.rollData.selectedHoroscope.push(duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
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}
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let horoscopes = $('#horoscope-bonus-applied').val()
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this.rollData.horoscopeBonus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
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@ -459,7 +460,7 @@ export class BoLRoll {
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html.find('#horoscope-malus-applied').change((event) => {
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this.rollData.selectedHoroscope = []
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for (let option of event.currentTarget.selectedOptions) {
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this.rollData.selectedHoroscope.push( duplicate(this.rollData.horoscopeBonusList[Number(option.index)]) )
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this.rollData.selectedHoroscope.push(duplicate(this.rollData.horoscopeBonusList[Number(option.index)]))
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}
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let horoscopes = $('#horoscope-malus-applied').val()
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this.rollData.horoscopeMalus = (!horoscopes || horoscopes.length == 0) ? 0 : horoscopes.length
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@ -624,7 +625,7 @@ export class BoLDefaultRoll {
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await r.roll({ "async": false })
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let diceData = BoLUtility.getDiceData()
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console.log("DICEDATA", diceData)
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//console.log("DICEDATA", diceData)
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const activeDice = r.terms[0].results.filter(r => r.active)
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const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
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this.rollData.roll = r
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@ -643,6 +644,10 @@ export class BoLDefaultRoll {
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if (this.rollData.registerInit) {
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actor.registerInit(this.rollData)
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this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
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if (this.rollData.combatData) { // If combatData present
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let combat = game.combats.get(this.rollData.combatData.combatId)
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combat.setInitiative(this.rollData.combatData.combatantId, this.rollData.initiativeRank)
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}
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}
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if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
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this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId])
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let fvttInit = combatant.actor.getInitiativeRank(false, true)
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let fvttInit = combatant.actor.getInitiativeRank(false, true, {combatId: this.id, combatantId: combatant.id } )
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fvttInit += (cId / 100)
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await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
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}
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.5.7",
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"version": "10.5.8",
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"compatibility": {
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"minimum": "10",
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"verified": "10"
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@ -202,7 +202,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.7.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.8.zip",
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"background": "systems/bol/ui/page_accueil.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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