forked from public/bol
Review initiative
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@ -156,6 +156,7 @@
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"BOL.ui.armorAgiMalus": "Rüschtung+Schild-Malus (Geschick)",
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"BOL.ui.armorInitMalus": "Rüstungsmalus (Init)",
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"BOL.ui.attackValue": "Angriffswert",
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"BOL.ui.initMalus": "Init malus",
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"BOL.featureCategory.origins": "Herkünfte",
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"BOL.featureCategory.races": "Rassen",
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@ -154,6 +154,7 @@
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"BOL.ui.armorInitMalus": "Armor Modifier (Init)",
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"BOL.ui.attackValue": "Attack Value",
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"BOL.ui.weaponbonus": "Cette arme bénéficie déja d'un Dé de Bonus (Arme Favorite prise en compte, par exemple)",
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"BOL.ui.initMalus": "Init malus",
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"BOL.featureCategory.origins": "Origins",
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"BOL.featureCategory.races": "Races",
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@ -132,6 +132,7 @@
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"BOL.ui.concentrate": "Concentration à maintenir ?",
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"BOL.ui.aggressive": "Sort aggressif ?",
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"BOL.ui.registerInit": "Enregistrer comme Init. de combat",
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"BOL.ui.initMalus": "Malus d'initiative",
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"BOL.ui.magicnewrules": "Règles supplémentaires (cf. supplément fan-made Sorcellerie!)",
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"BOL.ui.isSorcerer": "Carrière de Sorcier ?",
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@ -48,7 +48,13 @@ export class BoLActor extends Actor {
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}
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return false
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}
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/* -------------------------------------------- */
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getInitiativeMalus() {
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if ( this.type === 'encounter' && (this.chartype == "adversary" || this.chartype == "tough")) {
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return this.system.aptitudes.init.value
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}
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return 0
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}
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/* -------------------------------------------- */
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getBougette() {
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if (this.type == "character") {
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@ -871,17 +877,17 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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getInitiativeRank(rollData = undefined, isCombat = false, combatData) {
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if (!rollData) {
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rollData = this.getFlag("world", "last-initiative")
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}
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let fvttInit = 4 // Pietaille par defaut
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if (this.type == 'character') {
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fvttInit = 5
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fvttInit = -1
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if (!rollData) {
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if (isCombat) {
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if (game.user.isGM ) {
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game.socket.emit("system.bol", { name: "msg_request_init_roll", data: { actorId: this.id, combatData : combatData } })
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if (this.hasPlayerOwner) {
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game.socket.emit("system.bol", { name: "msg_request_init_roll", data: { actorId: this.id, combatData } })
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} else {
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BoLRoll.aptitudeCheck(this, "init", undefined, combatData);
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}
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}
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}
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} else {
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@ -584,7 +584,8 @@ export class BoLRoll {
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}
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let diceData = BoLUtility.getDiceData()
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const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier
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let malusInit = rollData.combatData?.malusInit || 0
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const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus + rollData.effectModifier - malusInit
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const formula = (isMalus) ? rollData.nbDice + "d" + diceData.diceFormula + "kl2 + " + modifiers : rollData.nbDice + "d" + diceData.diceFormula + "kh2 + " + modifiers
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rollData.formula = formula
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rollData.modifiers = modifiers
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@ -647,10 +648,11 @@ export class BoLDefaultRoll {
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this.rollData.reroll = actor.heroReroll()
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}
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if (this.rollData.registerInit) {
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actor.registerInit(this.rollData)
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await actor.registerInit(this.rollData)
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this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
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if (this.rollData.combatData) { // If combatData present
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let combat = game.combats.get(this.rollData.combatData.combatId)
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console.log("SET INIT!!!!!", this.rollData.initiativeRank)
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combat.setInitiative(this.rollData.combatData.combatantId, this.rollData.initiativeRank)
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}
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}
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@ -20,12 +20,15 @@ export class BoLCombatManager extends Combat {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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//const currentId = this.combatant.id;
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// Get initiative malus from tough/adversary
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let malusInit = 0
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for (let combatant of this.combatants) {
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malusInit = Math.max(malusInit, combatant.actor.getInitiativeMalus())
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}
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId])
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let fvttInit = combatant.actor.getInitiativeRank(false, true, { combatId: this.id, combatantId: combatant.id })
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let fvttInit = combatant.actor.getInitiativeRank(false, true, { combatId: this.id, combatantId: combatant.id, malusInit })
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fvttInit += (cId / 100)
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await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
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}
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@ -64,7 +67,7 @@ export class BoLCombatManager extends Combat {
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return super.startCombat()
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}
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/************************************************************************************/
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/*-***********************************************************************************/
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_onDelete() {
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if (game.user.isGM) {
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let combatants = this.combatants.contents
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.5.15",
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"version": "10.5.16",
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"compatibility": {
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"minimum": "10",
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"verified": "10"
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@ -202,7 +202,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.15.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.16.zip",
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"background": "systems/bol/ui/page_accueil.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -22,8 +22,13 @@
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<input class="field-value" type="checkbox" name="register-init" id="register-init" checked />
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</label>
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</div>
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</div>
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</div>
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<div class="flexrow" style="margin-bottom: 1px;">
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<div class="flex1 center bg-darkred">
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<label for="mod">{{localize 'BOL.ui.initMalus'}}</label>
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</div>
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<div class="flex1 center cell">{{combatData.malusInit}}</div>
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</div>
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{{/if}}
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{{> "systems/bol/templates/dialogs/career-roll-part.hbs"}}
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