fix: utilisation d’une variable non définie

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Vivien DE BONA 2023-10-15 16:25:00 +02:00
parent ade88fb54b
commit 29ecb04ec3
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@ -193,7 +193,7 @@ export class BoLUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async ready() { static async ready() {
//$("#logo").attr("src", this.getLogoTopLeft() ) //$("#logo").attr("src", this.getLogoTopLeft() )
$("#logo").css("content", `url(${this.getLogoTopLeft()})`) $("#logo").css("content", `url(${this.getLogoTopLeft()})`)
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects) CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
@ -451,7 +451,7 @@ export class BoLUtility {
BoLUtility.removeChatMessageId(msgId) BoLUtility.removeChatMessageId(msgId)
console.log("Damage Handling", attackId, defenseMode, weaponId) console.log("Damage Handling", attackId, defenseMode, weaponId)
// Only GM process this // Only GM process this
if (rollData && rollData.defenderId) { if (rollData && rollData.defenderId) {
if (rollData.defenseDone || defenseMode == 'damage-not-applied') { if (rollData.defenseDone || defenseMode == 'damage-not-applied') {
return return
@ -472,7 +472,7 @@ export class BoLUtility {
console.log("Armor roll -> result ", rollData) console.log("Armor roll -> result ", rollData)
} }
if (defenseMode == 'damage-without-armor') { if (defenseMode == 'damage-without-armor') {
rollData.finalDamage = atrollDatatackDef.damageTotal rollData.finalDamage = rollData.damageTotal
defender.sufferDamage(rollData.finalDamage) defender.sufferDamage(rollData.finalDamage)
} }
if (defenseMode == 'hero-reduce-damage') { if (defenseMode == 'hero-reduce-damage') {
@ -611,7 +611,7 @@ export class BoLUtility {
attackId: rollData.id, attackId: rollData.id,
attacker: rollData.attacker, attacker: rollData.attacker,
defender: defender, defender: defender,
defenderHeroPoints:defender.getHeroPoints(), defenderHeroPoints:defender.getHeroPoints(),
defenderWeapons: defenderWeapons, defenderWeapons: defenderWeapons,
damageTotal: rollData.damageTotal, damageTotal: rollData.damageTotal,
damagesIgnoresArmor: rollData.damagesIgnoresArmor, damagesIgnoresArmor: rollData.damagesIgnoresArmor,