forked from public/bol
Attack process path
This commit is contained in:
parent
3fe224f1b4
commit
420390eed7
@ -28,6 +28,10 @@ export class BoLActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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_onUpdate() {
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this.manageHealthState()
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}
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/* -------------------------------------------- */
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get itemData(){
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return Array.from(this.data.items.values()).map(i => i.data);
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@ -184,6 +188,43 @@ export class BoLActor extends Actor {
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}
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};
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}
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/*-------------------------------------------- */
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manageHealthState() {
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if (this.data.data.resources.hp.value == 0 ) {
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// TODO : Message pour depense heroisme
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}
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}
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/*-------------------------------------------- */
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async subHeroPoints( nb) {
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let newHeroP = this.data.data.resources.hero.value - nb;
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newHeroP = (newHeroP < 0 ) ? 0 : newHeroP;
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await this.update( { 'data.resources.hero.value': newHeroP} );
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}
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/*-------------------------------------------- */
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async sufferDamage( damage) {
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let newHP = this.data.data.resources.hp.value - damage;
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await this.update( { 'data.resources.hp.value': newHP} );
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}
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/* -------------------------------------------- */
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getArmorFormula( ) {
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let protectWorn = this.protections.filter( item => item.data.worn);
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let formula = ""
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console.log("Protections: ", protectWorn)
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for (let protect of protectWorn) {
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if ( protect.data.subtype == 'helm') {
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formula += "+1"
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} else {
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formula += "+" + protect.data.properties.soak.formula;
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}
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}
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console.log("Protect Formula", formula)
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return (formula == "") ? 0 :formula;
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}
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/* -------------------------------------------- */
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toggleEquipItem(item) {
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const equipable = item.data.data.properties.equipable;
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@ -10,6 +10,7 @@ import {registerSystemSettings} from "./system/settings.js";
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import registerHooks from "./system/hooks.js";
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// import {DataLoader} from "./system/data.js";
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import { Macros } from "./system/macros.js";
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import { BoLUtility } from "./system/bol-utility.js";
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Hooks.once('init', async function () {
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@ -20,6 +21,12 @@ Hooks.once('init', async function () {
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config: BOL
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};
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// Game socket
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game.socket.on("system.bol", sockmsg => {
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BoLUtility.onSocketMessage(sockmsg);
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});
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/**
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* Set an initiative formula for the system
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* @type {String}
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@ -39,6 +46,9 @@ Hooks.once('init', async function () {
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
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// Inot useful stuff
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BoLUtility.init();
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// Register System Settings
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registerSystemSettings();
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@ -31,12 +31,7 @@ export class BoLRoll {
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// const elt = $(event.currentTarget)[0];
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// let key = elt.attributes["data-rolling"].value;
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let target = BoLUtility.getTarget()
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if ( !target) {
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ui.notifications.warn("No target selected for attack !");
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return;
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}
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const li = $(event.currentTarget).parents(".item");
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console.log("ITEM", target);
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const weapon = actor.items.get(li.data("item-id"));
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if (!weapon) {
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ui.notifications.warn("Unable to find weapon !");
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@ -50,7 +45,7 @@ export class BoLRoll {
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weapon :weapon,
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mod: 0,
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target : target,
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defender: game.actors.get(target.data.actorId),
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defender: (target) ? game.actors.get(target.data.actorId) : undefined,
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adv :dataset.adv || 0,
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attribute : eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`),
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aptitude : eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`),
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@ -123,7 +118,7 @@ export class BoLRoll {
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careers: attackDef.attackerData.features.careers,
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boons: attackDef.attackerData.features.boons,
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flaws: attackDef.attackerData.features.flaws,
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defence: attackDef.defender.defenseValue,
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defence: (attackDef.defender) ? attackDef.defender.defenseValue : 0,
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};
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const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
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let d = new Dialog({
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@ -270,7 +265,7 @@ export class BoLAttackRoll {
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async roll(){
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const r = new Roll(this.attackDef.formula);
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await r.roll({"async": true});
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await r.roll({"async": false});
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const activeDice = r.terms[0].results.filter(r => r.active);
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const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
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this._isSuccess = (r.total >= 9);
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@ -290,13 +285,26 @@ export class BoLAttackRoll {
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let weaponFormula = BoLUtility.getDamageFormula(this.attackDef.weapon.data.data.properties.damage)
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let damageFormula = weaponFormula + "+" + this.attackDef.attacker.data.data.attributes[attrDamage].value;
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this.damageRoll = new Roll(damageFormula);
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await this.damageRoll.roll({"async": true});
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await this.damageRoll.roll({"async": false});
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// Update attackDef object
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this.attackDef.damageFormula = damageFormula;
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this.attackDef.damageRoll = this.damageRoll;
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this._buildDamageChatMessage(this.attackDef.attacker, this.attackDef.weapon, this.damageRoll.total).then(msgFlavor => {
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this.damageRoll.toMessage({
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user: game.user.id,
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flavor: msgFlavor,
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speaker: ChatMessage.getSpeaker({actor: this.attackDef.attacker}),
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flags : {msgType : "default"}
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}).then( result => {
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if (this.attackDef.target) {
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// Broadcast to GM or process it directly in case of GM defense
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if ( !game.user.isGM) {
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game.socket.emit("system.bol", { msg: "msg_attack_success", data: this.attackDef });
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} else {
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BoLUtility.processAttackSuccess( this.attackDef);
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}
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}
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});
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});
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}
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21
module/system/bol-combat.js
Normal file
21
module/system/bol-combat.js
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@ -0,0 +1,21 @@
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export class RdDCombatManager extends Combat {
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/************************************************************************************/
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async rollInitiative(ids, formula = undefined, messageOptions = {}) {
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console.log(`${game.data.system.data.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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// calculate initiative
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if ( game.combat.current.round == 1) {
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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// TODO
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console.log("TODO : Compute init for actor");
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}
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}
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}
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}
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@ -1,8 +1,11 @@
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export class BoLUtility {
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/* -------------------------------------------- */
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static async init() {
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this.attackStore = {};
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Hooks.on('renderChatLog', (log, html, data) => BoLUtility.chatListeners(html));
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}
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/* -------------------------------------------- */
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@ -87,10 +90,81 @@ export class BoLUtility {
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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chatGM.content = "Blind message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-fragged-kingdom", { msg: "msg_gm_chat_message", data: chatGM });
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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// Damage handling
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html.on("click", '.damage-handling', event => {
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let attackId = event.currentTarget.attributes['data-attack-id'].value;
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
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let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
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//console.log("DEFENSE1", event.currentTarget, attackId, defenseMode, weaponId);
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if ( game.user.isGM) {
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BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
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} else {
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game.socket.emit("system.bol", { msg: "msg_damage_handling", data: {event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId} });
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}
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});
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}
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/* -------------------------------------------- */
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static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
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if ( !game.user.isGM) {
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return;
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}
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BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
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// Only GM process this
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let attackDef = this.attackStore[attackId];
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console.log("DEFENSE2", attackId, defenseMode, weaponId, attackDef);
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if (attackDef) {
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attackDef.defenseMode = defenseMode;
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if (defenseMode == 'damage-with-armor') {
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let armorFormula = attackDef.defender.getArmorFormula();
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attackDef.rollArmor = new Roll(armorFormula)
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attackDef.rollArmor.roll( {async: false} );
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attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollArmor.total;
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attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
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attackDef.defender.sufferDamage(attackDef.finalDamage);
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}
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if (defenseMode == 'damage-without-armor') {
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attackDef.finalDamage = attackDef.damageRoll.total;
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attackDef.defender.sufferDamage(attackDef.finalDamage);
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}
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if (defenseMode == 'hero-reduce-damage') {
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attackDef.rollHero = new Roll("1d6");
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attackDef.rollHero.roll( {async: false} );
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attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollHero.total;
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attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
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attackDef.defender.sufferDamage(attackDef.finalDamage);
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attackDef.defender.subHeroPoints(1);
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}
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if (defenseMode == 'hero-in-extremis') {
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attackDef.finalDamage = 0;
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attackDef.weaponHero = attackDef.defender.weapons.find(item => item._id == weaponId);
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attackDef.defender.deleteEmbeddedDocuments("Item", [ weaponId ]);
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}
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ChatMessage.create({
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alias: attackDef.defender.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
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content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', {
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attackId: attackDef.id,
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attacker: attackDef.attacker,
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rollArmor: attackDef.rollArmor,
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rollHero: attackDef.rollHero,
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weaponHero : attackDef.weaponHero,
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defender: attackDef.defender,
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defenseMode: attackDef.defenseMode,
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finalDamage: attackDef.finalDamage
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})
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})
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}
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}
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/* -------------------------------------------- */
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static createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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@ -122,6 +196,36 @@ export class BoLUtility {
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return weapon.data.type == 'ranged' || weapon.data.thrown;
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId){
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return BoLUtility.getChatMessageId(BoLUtility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return BoLUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return BoLUtility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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@ -179,6 +283,38 @@ export class BoLUtility {
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});
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}
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/* -------------------------------------------- */
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static async processAttackSuccess(attackDef) {
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if (!game.user.isGM) { // Only GM process this
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return;
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}
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// Build and send the defense message to the relevant people (ie GM + defender)
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let defenderWeapons = attackDef.defender.weapons;
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console.log("DEF WEP", attackDef)
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this.attackStore[attackDef.id] = attackDef; // Store !
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ChatMessage.create({
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alias: attackDef.defender.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(attackDef.defender.name),
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content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
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attackId: attackDef.id,
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attacker: attackDef.attacker,
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defender: attackDef.defender,
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defenderWeapons: defenderWeapons,
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damageTotal: attackDef.damageRoll.total
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})
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});
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}
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/* -------------------------------------------- */
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static onSocketMessage(sockmsg) {
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if (sockmsg.name == "msg_attack_success") {
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BoLUtility.processAttackSuccess(sockmsg.data);
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}
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if (sockmsg.name == "msg_damage_handling") {
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BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
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}
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}
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/* -------------------------------------------- */
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static getDamageFormula(damageString) {
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if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
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51
system.json
51
system.json
@ -2,14 +2,21 @@
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"name": "bol",
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"title": "Barbarians of Lemuria",
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"description": "The Barbarians of Lemuria system for FoundryVTT!",
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"author": "Zigmund",
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"authors": [],
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"url": "https://github.com/ZigmundKreud/bol",
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"license": "LICENSE.txt",
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"flags": {},
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"version": "0.8.9.0",
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"minimumCoreVersion": "0.8.6",
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"compatibleCoreVersion": "0.8.9",
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"templateVersion": 8,
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"author": "Zigmund",
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"esmodules": ["module/bol.js"],
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"styles": ["css/bol.css"],
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"scripts": [],
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"esmodules": [
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"module/bol.js"
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],
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"styles": [
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"css/bol.css"
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],
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"languages": [
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{
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"lang": "en",
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@ -29,7 +36,9 @@
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"system": "bol",
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"path": "./packs/boons.db",
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"entity": "Item",
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"tag": "boon"
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"tag": "boon",
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"type": "Item",
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"private": false
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},
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{
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"name": "flaws",
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@ -37,7 +46,9 @@
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"system": "bol",
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"path": "./packs/flaws.db",
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"entity": "Item",
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"tag": "flaw"
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"tag": "flaw",
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"type": "Item",
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"private": false
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},
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{
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"name": "careers",
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@ -45,7 +56,9 @@
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"system": "bol",
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"path": "./packs/careers.db",
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"entity": "Item",
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"tag": "career"
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"tag": "career",
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"type": "Item",
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"private": false
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},
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{
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"name": "origins",
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@ -53,7 +66,9 @@
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"system": "bol",
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"path": "./packs/origins.db",
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"entity": "Item",
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"tag": "origin"
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"tag": "origin",
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"type": "Item",
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"private": false
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},
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{
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"name": "races",
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@ -61,7 +76,9 @@
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"system": "bol",
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"path": "./packs/races.db",
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"entity": "Item",
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"tag": "race"
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"tag": "race",
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"type": "Item",
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"private": false
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},
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{
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"name": "equipment",
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@ -69,16 +86,20 @@
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"system": "bol",
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"path": "./packs/equipment.db",
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"entity": "Item",
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"tag": "item"
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"tag": "item",
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"type": "Item",
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"private": false
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}
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],
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"system": [],
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"dependencies": [],
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"socket": true,
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"manifest": "https://raw.githubusercontent.com/ZigmundKreud/bol/master/system.json",
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"download": "https://github.com/ZigmundKreud/bol/archive/refs/heads/master.zip",
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"protected": false,
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"background": "ui/splash-page.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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"primaryTokenAttribute": "resources.hp",
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"secondaryTokenAttribute": "resources.hero",
|
||||
"url": "https://github.com/ZigmundKreud/bol",
|
||||
"manifest": "https://raw.githubusercontent.com/ZigmundKreud/bol/master/system.json",
|
||||
"download": "https://github.com/ZigmundKreud/bol/archive/refs/heads/master.zip",
|
||||
"license": "LICENSE.txt"
|
||||
"secondaryTokenAttribute": "resources.hero"
|
||||
}
|
14
templates/chat/rolls/defense-request-card.hbs
Normal file
14
templates/chat/rolls/defense-request-card.hbs
Normal file
@ -0,0 +1,14 @@
|
||||
<img class="chat-icon" src="{{defender.img}}" alt="{{defender.name}}"/>
|
||||
Va encaisser {{damageTotal}} dégats !
|
||||
|
||||
<button class="damage-handling" data-defense-mode="damage-with-armor" data-attack-id="{{attackId}}">Encaisser avec la protection de l'armure</button>
|
||||
<button class="damage-handling" data-defense-mode="damage-without-armor" data-attack-id="{{attackId}}">Encaisser sans la protection de l'armure</button>
|
||||
|
||||
{{#if defender.data.data.resources.hero.value}}
|
||||
<button class="damage-handling" data-defense-mode="hero-reduce-damage" data-attack-id="{{attackId}}">Juste une égratignure (1 Point d'Héroisme)</button>
|
||||
|
||||
{{#each defenderWeapons as |weapon idx|}}
|
||||
<button class="damage-handling" data-defense-mode="hero-in-extremis" data-attack-id="{{@root.attackId}}" data-weapon-id="{{weapon._id}}">Parade in Extremis avec {{weapon.name}} (1 Point d'Héroisme)</button>
|
||||
{{/each}}
|
||||
|
||||
{{/if}}
|
22
templates/chat/rolls/defense-result-card.hbs
Normal file
22
templates/chat/rolls/defense-result-card.hbs
Normal file
@ -0,0 +1,22 @@
|
||||
<img class="chat-icon" src="{{defender.img}}" alt="{{defender.name}}"/>
|
||||
<h3>Dégats subis par {{defender.name}}</h3>
|
||||
<ul>
|
||||
<li>
|
||||
{{#if (eq defenseMode "damage-with-armor")}}
|
||||
Protection de l'armure : {{rollArmor.total}}.
|
||||
{{/if}}
|
||||
{{#if (eq defenseMode "damage-without-armor")}}
|
||||
Aucune protection d'armure !
|
||||
{{/if}}
|
||||
{{#if (eq defenseMode "hero-reduce-damage")}}
|
||||
Un point d'héroisme dépensé, pour une réduction des dommages de {{rollHero.total}}.
|
||||
{{/if}}
|
||||
{{#if (eq defenseMode "hero-in-extremis")}}
|
||||
Aucun dommage encaissé, grâce à la parade in-extremis avec {{weaponHero.name}}. L'arme a été détruite pendant cette parade !
|
||||
Un point d'héroisme a également été dépensé.
|
||||
{{/if}}
|
||||
</li>
|
||||
<li>
|
||||
Encaissement final : {{finalDamage}} dégats !
|
||||
</li>
|
||||
</ul>
|
Loading…
Reference in New Issue
Block a user