forked from public/bol
Ajout creatures
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@ -120,6 +120,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.aptitudes = this.actor.aptitudes
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formData.resources = this.actor.getResourcesFromType()
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formData.equipment = this.actor.equipment
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formData.equipmentCreature = this.actor.equipmentCreature
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formData.weapons = this.actor.weapons
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formData.protections = this.actor.protections
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formData.spells = this.actor.spells
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@ -132,6 +133,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.ammos = this.actor.ammos
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formData.misc = this.actor.misc
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formData.combat = this.actor.buildCombat()
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formData.combatCreature = this.actor.buildCombatCreature()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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formData.options = this.options
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@ -218,6 +218,9 @@ export class BoLActor extends Actor {
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get equipment() {
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return this.itemData.filter(i => i.type === "item")
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}
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get equipmentCreature() {
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return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && (( i.data.subtype === "weapon" && i.data.properties.natural === true) || (i.data.subtype === "armor")) )
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}
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get armors() {
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return this.itemData.filter(i => i.type === "item" && i.data.category === "equipment" && i.data.subtype === "armor");
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}
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@ -243,6 +246,9 @@ export class BoLActor extends Actor {
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get melee() {
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return this.weapons.filter(i => i.data.properties.melee === true);
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}
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get natural() {
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return this.weapons.filter(i => i.data.properties.natural === true);
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}
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get ranged() {
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return this.weapons.filter(i => i.data.properties.ranged === true);
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}
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@ -488,6 +494,29 @@ export class BoLActor extends Actor {
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}
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}
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buildCombatCreature() {
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return {
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"natural": {
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"label": "BOL.combatCategory.natural",
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"weapon": true,
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"protection": false,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.natural
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},
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"protections": {
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"label": "BOL.combatCategory.protections",
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"weapon": false,
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"protection": true,
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"blocking": false,
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"ranged": false,
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"options": false,
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"items": this.protections
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},
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}
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}
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/*-------------------------------------------- */
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buildRollList() {
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let rolls = []
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@ -201,8 +201,11 @@ export class BoLRoll {
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let letter = (this.rollData.bmDice > 0) ? "B" : "M"
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$('#roll-nbdice').val("2 + " + String(Math.abs(this.rollData.bmDice)) + letter)
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}
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$('#roll-modifier').val(this.rollData.attrValue + "+" + this.rollData.aptValue + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
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let rollbase = this.rollData.attrValue + "+" + this.rollData.aptValue
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if ( this.rollData.weapon && this.rollData.weapon.data.data.properties.onlymodifier ) {
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rollbase = ""
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}
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$('#roll-modifier').val(rollbase + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
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this.rollData.modRanged + "+" + this.rollData.weaponModifier + "-" + this.rollData.defence + "-" + this.rollData.modArmorMalus + "-" +
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this.rollData.shieldMalus + "+" + this.rollData.attackModifier + "+" + this.rollData.appliedArmorMalus)
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}
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@ -414,7 +417,11 @@ export class BoLRoll {
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const isMalus = rollData.mDice > 0
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rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
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const modifiers = rollData.attrValue + rollData.aptValue + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus
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let rollbase = rollData.attrValue + rollData.aptValue
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if ( rollData.weapon && rollData.weapon.data.data.properties.onlymodifier ) {
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rollbase = 0
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}
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const modifiers = rollbase + rollData.careerBonus + rollData.mod + rollData.weaponModifier - rollData.defence - rollData.modArmorMalus + rollData.shieldMalus + rollData.attackModifier + rollData.appliedArmorMalus
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const formula = (isMalus) ? rollData.nbDice + "d6kl2 + " + modifiers : rollData.nbDice + "d6kh2 + " + modifiers
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rollData.formula = formula
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rollData.modifiers = modifiers
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@ -16,6 +16,8 @@ export const preloadHandlebarsTemplates = async function () {
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"systems/bol/templates/actor/parts/tabs/actor-equipment.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-spellalchemy.hbs",
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"systems/bol/templates/actor/parts/tabs/actor-biodata.hbs",
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"systems/bol/templates/actor/parts/tabs/creature-stats.hbs",
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"systems/bol/templates/actor/parts/tabs/creature-actions.hbs",
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// ITEMS
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"systems/bol/templates/item/parts/item-header.hbs",
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"systems/bol/templates/item/parts/properties/feature-properties.hbs",
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@ -39,8 +41,6 @@ export const preloadHandlebarsTemplates = async function () {
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"systems/bol/templates/chat/rolls/attack-damage-card.hbs",
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"systems/bol/templates/chat/rolls/spell-roll-card.hbs",
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"systems/bol/templates/chat/rolls/alchemy-roll-card.hbs",
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"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
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"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs",
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"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
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"systems/bol/templates/dialogs/attribute-roll-part.hbs",
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"systems/bol/templates/dialogs/mod-roll-part.hbs",
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