diff --git a/lang/en.json b/lang/en.json index 7b34e18..41f61ac 100644 --- a/lang/en.json +++ b/lang/en.json @@ -1,111 +1,111 @@ { - "ACTOR.TypeCharacter": "Personnage", - "ACTOR.TypeEncounter": "Rencontre", - "ITEM.TypeItem": "Objet", - "ITEM.TypeFeature": "Trait", - "ITEM.TypeWeapon": "Arme", - "ITEM.TypeArmor": "Armure", + "ACTOR.TypeCharacter": "Character", + "ACTOR.TypeEncounter": "Encounter", + "ITEM.TypeItem": "Item", + "ITEM.TypeFeature": "Feature", + "ITEM.TypeWeapon": "Weapon", + "ITEM.TypeArmor": "Armor", - "BOL.attributes.vigor": "Vigueur", - "BOL.attributes.halfvigor" : "Demi-vigueur", - "BOL.attributes.agility": "Agilité", - "BOL.attributes.mind": "Esprit", - "BOL.attributes.appeal": "Aura", + "BOL.attributes.vigor": "Vigor", + "BOL.attributes.halfvigor" : "Half-Vigor", + "BOL.attributes.agility": "Agility", + "BOL.attributes.mind": "Mind", + "BOL.attributes.appeal": "Appeal", "BOL.aptitudes.init": "Initiative", - "BOL.aptitudes.melee": "Mêlée", - "BOL.aptitudes.ranged": "Tir", - "BOL.aptitudes.def": "Défense", + "BOL.aptitudes.melee": "Melee", + "BOL.aptitudes.ranged": "Ranged", + "BOL.aptitudes.def": "Defense", "BOL.aptitudes.prot": "Protection", - "BOL.resources.hp": "Vitalité", - "BOL.resources.hero": "Héroïsme", - "BOL.resources.faith": "Foi", - "BOL.resources.creation": "Création", - "BOL.resources.power": "Pouvoir", - "BOL.resources.villainy": "Vilénie", + "BOL.resources.hp": "Vitality", + "BOL.resources.hero": "Hero", + "BOL.resources.faith": "Faith", + "BOL.resources.creation": "Creation", + "BOL.resources.power": "Power", + "BOL.resources.villainy": "Villany", "BOL.resources.alchemypoints": "Alchemy Points", - "BOL.traits.xp": "Expérience", + "BOL.traits.xp": "Experience", - "BOL.ui.tab.stats": "Attributs", + "BOL.ui.tab.stats": "Attributes", "BOL.ui.tab.combat": "Combat", "BOL.ui.tab.actions": "Actions", "BOL.ui.tab.features": "Traits", - "BOL.ui.tab.equipment": "Equipement", + "BOL.ui.tab.equipment": "Equipment", "BOL.ui.tab.description": "Description", "BOL.ui.tab.details": "Details", - "BOL.ui.tab.spellalchemy": "Spells&Alchemy", + "BOL.ui.tab.spellalchemy": "Spells & Alchemy", - "BOL.ui.properties": "Propriétés", + "BOL.ui.properties": "Properties", "BOL.ui.description": "Description", "BOL.ui.actions": "Actions", - "BOL.ui.capacities": "Capacités", - "BOL.ui.damages": "Dommages", - "BOL.ui.details": "Détails", - "BOL.ui.category": "Catégorie", - "BOL.ui.subcategory": "Sous-catégorie", + "BOL.ui.capacities": "Capacity", + "BOL.ui.damages": "Damage", + "BOL.ui.details": "Details", + "BOL.ui.category": "Category", + "BOL.ui.subcategory": "Sub-Category", "BOL.ui.type": "Type", - "BOL.ui.subtype": "Sous-type", - "BOL.ui.attribute" : "Attribut", + "BOL.ui.subtype": "Subtype", + "BOL.ui.attribute" : "Attribute", "BOL.ui.aptitude" : "Aptitude", - "BOL.ui.advantages" : "Avantages/Désavantages", - "BOL.ui.modifiers": "Modificateurs", - "BOL.ui.item": "Objet", - "BOL.ui.edit": "Editer", - "BOL.ui.unequip": "Déséquiper", - "BOL.ui.equip": "Équiper", - "BOL.ui.delete": "Supprimer", - "BOL.ui.roll" : "Utiliser", - "BOL.ui.equipment" : "Équipement", - "BOL.ui.equipmentProperties" : "Propiétés d'équipement", + "BOL.ui.advantages" : "Boons/Flaws", + "BOL.ui.modifiers": "Modifiers", + "BOL.ui.item": "Item", + "BOL.ui.edit": "Edit", + "BOL.ui.unequip": "Unequip", + "BOL.ui.equip": "Equip", + "BOL.ui.delete": "Delete", + "BOL.ui.roll" : "Roll", + "BOL.ui.equipment" : "Equipment", + "BOL.ui.equipmentProperties" : "Equipment properties", "BOL.ui.weaponAttack" : "Weapon attack", - "BOL.ui.weaponProperties" : "Propiétés offensives", - "BOL.ui.protectionProperties" : "Protection", - "BOL.ui.magicalProperties" : "Propriétés magiques", + "BOL.ui.weaponProperties" : "Weapon properties", + "BOL.ui.protectionProperties" : "Protection properties", + "BOL.ui.magicalProperties" : "Magical properties", "BOL.ui.alchemyProperties": "Alchemy properties", - "BOL.ui.armor" : "Armure", - "BOL.ui.reach" : "Allonge", - "BOL.ui.weapon" : "Arme", - "BOL.ui.melee" : "Arme de contact", - "BOL.ui.ranged" : "Arme à distance", + "BOL.ui.armor" : "Armor", + "BOL.ui.reach" : "Reach", + "BOL.ui.weapon" : "Weapon", + "BOL.ui.melee" : "Melee", + "BOL.ui.ranged" : "Ranged", "BOL.ui.protection" : "Protection", - "BOL.ui.shield" : "Bouclier", - "BOL.ui.blocking" : "Blocage", - "BOL.ui.range" : "Portée", - "BOL.ui.quantity" : "Quantité", - "BOL.ui.qty" : "Qté", - "BOL.ui.slot" : "Empl.", - "BOL.ui.weight" : "Poids", - "BOL.ui.price": "Prix", - "BOL.ui.cancel": "Annuler", + "BOL.ui.shield" : "Shield", + "BOL.ui.blocking" : "Blocking", + "BOL.ui.range" : "Range", + "BOL.ui.quantity" : "Quantity", + "BOL.ui.qty" : "Qty", + "BOL.ui.slot" : "Slot", + "BOL.ui.weight" : "Weight", + "BOL.ui.price": "Price", + "BOL.ui.cancel": "Cancel", "BOL.ui.submit": "OK", - "BOL.ui.attributeCheck" : "Test d'attribut", - "BOL.ui.aptitudeCheck" : "Test d'aptitude", - "BOL.ui.weaponCheck" : "Jet d'attaque", - "BOL.ui.spellCheck" : "Jet de sort", - "BOL.ui.careers" : "Carrières", - "BOL.ui.boons" : "Avantages", - "BOL.ui.flaws" : "Désavantages", - "BOL.ui.rank" : "Rang", - "BOL.ui.success" : "Succès", - "BOL.ui.failure" : "Échec", - "BOL.ui.fumble" : "Échec critique", - "BOL.ui.critical" : "Succès critique", - "BOL.ui.maneuvers" : "Actions de combat", - "BOL.ui.stacksize" : "Taille de pile (max)", - "BOL.ui.weapons" : "Armes", - "BOL.ui.protections" : "Protections", - "BOL.ui.ammos" : "Munitions", - "BOL.ui.containers" : "Conteneurs", - "BOL.ui.treasure" : "Trésor", - "BOL.ui.vehicles" : "Véhicules/Montures", - "BOL.ui.misc" : "Divers", - "BOL.ui.vehicleProperties" : " Propriétés de véhicule", - "BOL.ui.speed" : "Vitesse", - "BOL.ui.noWeaponName" : "Arme Inconnue", - "BOL.ui.targetDefence": "Défense", - "BOL.ui.applyShieldMalus": "Appliquer le Malus de Petit Bouclier", - "BOL.ui.shieldMalus": "Malus de Bouclier", - "BOL.ui.defenseScore": "Score de Defense", - "BOL.ui.defender": "Défenseur", + "BOL.ui.attributeCheck" : "Attribute Check", + "BOL.ui.aptitudeCheck" : "Aptitude Check", + "BOL.ui.weaponCheck" : "Weapon Check", + "BOL.ui.spellCheck" : "Spell Check", + "BOL.ui.careers" : "Careers", + "BOL.ui.boons" : "Boons", + "BOL.ui.flaws" : "Flaws", + "BOL.ui.rank" : "Rank", + "BOL.ui.success" : "Success", + "BOL.ui.failure" : "Failure", + "BOL.ui.fumble" : "Fumble", + "BOL.ui.critical" : "Critical Success", + "BOL.ui.maneuvers" : "Maneuvers", + "BOL.ui.stacksize" : "Stack Size (max)", + "BOL.ui.weapons" : "Weapons", + "BOL.ui.protections" : "Protection", + "BOL.ui.ammos" : "Ammo", + "BOL.ui.containers" : "Container", + "BOL.ui.treasure" : "Treasure", + "BOL.ui.vehicles" : "Vehicles/Mounts", + "BOL.ui.misc" : "Misc", + "BOL.ui.vehicleProperties" : "Vehicle properties", + "BOL.ui.speed" : "Speed", + "BOL.ui.noWeaponName" : "Weapon Name", + "BOL.ui.targetDefence": "Defense", + "BOL.ui.applyShieldMalus": "Apply Shield Modifier", + "BOL.ui.shieldMalus": "Shield Modifier", + "BOL.ui.defenseScore": "Defense Score", + "BOL.ui.defender": "Defender", "BOL.ui.difficulty": "Difficulty", "BOL.ui.spellProperties": "Spell Properties", "BOL.ui.duration": "Duration", @@ -121,7 +121,7 @@ "BOL.ui.sorcererRank" : "Sorcerer Rank", "BOL.ui.alchemistRank": "Alchemist Rank", "BOL.ui.mandatoryconditions": "Mandatory conditions", - "BOL.ui.optionnalconditions": "Optionnal conditions", + "BOL.ui.optionnalconditions": "Optional conditions", "BOL.ui.ppcost": "Power Points cost", "BOL.ui.ppAvailable": "Available Power Points", "BOL.ui.pccost": "Creation Points cost", @@ -134,38 +134,38 @@ "BOL.ui.alchemyCurrent": "Current Alchemy Points in Object", "BOL.ui.advance": "Status", "BOL.ui.isadvantage": "Provides a bonus dice?", - "BOL.ui.bonusmalus": "Additionnal bonus/malus", - "BOL.ui.nbdices": "Number of Dices", + "BOL.ui.bonusmalus": "Additional bonus/penalty", + "BOL.ui.nbdices": "Number of Dice", "BOL.ui.totalmod": "Total Mod.", "BOL.ui.rangeModifiers": "Range modifier", - "BOL.ui.money": "Bougette", + "BOL.ui.money": "Money", "BOL.ui.moneyTitle": "Gold & Treasure", "BOL.ui.fightOption": "Fight Options", "BOL.ui.none": "None", - "BOL.ui.fightOptionType": "Fight Options types", + "BOL.ui.fightOptionType": "Fight Option types", "BOL.ui.activated": "Activated", "BOL.ui.deactivated": "Deactivated", "BOL.ui.status": "Status", - "BOL.ui.toactivated": "Active (>Désactiver)", - "BOL.ui.todeactivated": "Inactive (>Activer)", - "BOL.ui.armorAgiMalus": "Armor+Shield Malus (Agi)", - "BOL.ui.armorInitMalus": "Armor Malus (Init)", - "BOL.ui.attackValue": "Attack value", + "BOL.ui.toactivated": "Active (>Deactivated)", + "BOL.ui.todeactivated": "Inactive (>Active)", + "BOL.ui.armorAgiMalus": "Armor+Shield Modifier (Agi)", + "BOL.ui.armorInitMalus": "Armor Modifier (Init)", + "BOL.ui.attackValue": "Attack Value", - "BOL.featureCategory.origins": "Origines", + "BOL.featureCategory.origins": "Origins", "BOL.featureCategory.races": "Races", - "BOL.featureCategory.careers": "Carrières", - "BOL.featureCategory.boons": "Avantages", - "BOL.featureCategory.flaws": "Désavantages", - "BOL.featureCategory.languages": "Langages", + "BOL.featureCategory.careers": "Careers", + "BOL.featureCategory.boons": "Boons", + "BOL.featureCategory.flaws": "Flaws", + "BOL.featureCategory.languages": "Languages", "BOL.featureCategory.fightoptions": "Fight Options", - "BOL.featureSubtypes.origin": "Origine", + "BOL.featureSubtypes.origin": "Origin", "BOL.featureSubtypes.race": "Race", - "BOL.featureSubtypes.career": "Carrière", - "BOL.featureSubtypes.boon": "Avantage", - "BOL.featureSubtypes.flaw": "Désavantage", - "BOL.featureSubtypes.language": "Langage", + "BOL.featureSubtypes.career": "Career", + "BOL.featureSubtypes.boon": "Boon", + "BOL.featureSubtypes.flaw": "Flaw", + "BOL.featureSubtypes.language": "Language", "BOL.featureSubtypes.gods": "Faith & Gods", "BOL.featureSubtypes.fightOption": "Combat Option", @@ -175,46 +175,46 @@ "BOL.bougette.luxury" : "Luxury life", "BOL.bougette.rich": "Rich!", - "BOL.fightOptionTypes.armor": "Attaque au défaut d'armure", - "BOL.fightOptionTypes.intrepid": "Attaque intrépide", - "BOL.fightOptionTypes.twoweaponsdef": "Combat à 2 armes (Défense)", - "BOL.fightOptionTypes.twoweaponsatt": "Combat à 2 armes (Attaque)", - "BOL.fightOptionTypes.fulldefense": "Défense totale", - "BOL.fightOptionTypes.defense": "Posture défensive", - "BOL.fightOptionTypes.attack": "Posture offensive", + "BOL.fightOptionTypes.armor": "Armor Attack Option", + "BOL.fightOptionTypes.intrepid": "Fearless Attack", + "BOL.fightOptionTypes.twoweaponsdef": "Two Weapon (Defense)", + "BOL.fightOptionTypes.twoweaponsatt": "Two Weapon (Attack)", + "BOL.fightOptionTypes.fulldefense": "Full Defense", + "BOL.fightOptionTypes.defense": "Defensive Posture", + "BOL.fightOptionTypes.attack": "Offensive Posture", - "BOL.itemCategory.object": "Objet", - "BOL.itemCategory.equipment": "Équipement", - "BOL.itemCategory.consumable": "Consommable", - "BOL.itemCategory.spell": "Sort", - "BOL.itemCategory.vehicle": "Monture/Véhicule", - "BOL.itemCategory.other": "Autre", - "BOL.itemCategory.capacity" : "Capacité", + "BOL.itemCategory.object": "Object", + "BOL.itemCategory.equipment": "Equipment", + "BOL.itemCategory.consumable": "Consumable", + "BOL.itemCategory.spell": "Spell", + "BOL.itemCategory.vehicle": "Mount/Vehicle", + "BOL.itemCategory.other": "Other", + "BOL.itemCategory.capacity" : "Capacity", "BOL.itemCategory.alchemy": "Alchemy", "BOL.combatCategory.protections": "Protections", - "BOL.combatCategory.shields": "Boucliers", - "BOL.combatCategory.melee": "Armes de contact", - "BOL.combatCategory.ranged": "Armes à distance", + "BOL.combatCategory.shields": "Shields", + "BOL.combatCategory.melee": "Melee", + "BOL.combatCategory.ranged": "Ranged", "BOL.combatCategory.fightOptions": "Fight options", "BOL.combatCategory.natural": "Natural Weapons", - "BOL.equipmentCategory.weapon": "Arme", - "BOL.equipmentCategory.armor": "Armure", + "BOL.equipmentCategory.weapon": "Weapon", + "BOL.equipmentCategory.armor": "Armor", "BOL.equipmentCategory.protection": "Protection", - "BOL.equipmentCategory.shield": "Bouclier", - "BOL.equipmentCategory.helm": "Casque", - "BOL.equipmentCategory.jewel": "Bijou", - "BOL.equipmentCategory.scroll": "Parchemin", - "BOL.equipmentCategory.ammunition": "Munition", - "BOL.equipmentCategory.container": "Conteneur", - "BOL.equipmentCategory.currency": "Monnaie", - "BOL.equipmentCategory.other": "Autre", + "BOL.equipmentCategory.shield": "Shield", + "BOL.equipmentCategory.helm": "Helm", + "BOL.equipmentCategory.jewel": "Jewel", + "BOL.equipmentCategory.scroll": "Scroll", + "BOL.equipmentCategory.ammunition": "Ammunition", + "BOL.equipmentCategory.container": "Container", + "BOL.equipmentCategory.currency": "Money", + "BOL.equipmentCategory.other": "Other", - "BOL.protectionCategory.armor": "Armure", - "BOL.protectionCategory.shield": "Bouclier", - "BOL.protectionCategory.helm": "Casque", - "BOL.protectionCategory.other": "Autre", + "BOL.protectionCategory.armor": "Armor", + "BOL.protectionCategory.shield": "Shield", + "BOL.protectionCategory.helm": "Helm", + "BOL.protectionCategory.other": "Other", "BOL.spellItem.charm": "Charm", "BOL.spellItem.circle1": "First Circle", @@ -226,140 +226,140 @@ "BOL.alchemyItem.legend": "Legendary", "BOL.alchemyItem.mythic": "Mythic", - "BOL.weaponCategory.melee": "Arme de mêlée", - "BOL.weaponCategory.ranged": "Arme de tir", - "BOL.weaponCategory.other": "Autre", + "BOL.weaponCategory.melee": "Melee", + "BOL.weaponCategory.ranged": "Ranged", + "BOL.weaponCategory.other": "Other", - "BOL.itemProperty.damageMultiplier": "Damages Multiplier", + "BOL.itemProperty.damageMultiplier": "Damage Multiplier", "BOL.itemProperty.attackBonusDice": "Attack Bonus Dice", - "BOL.itemProperty.equipable": "Équipable", + "BOL.itemProperty.equipable": "Equipable", "BOL.itemProperty.protection": "Protection", - "BOL.itemProperty.blocking": "Blocage", - "BOL.itemProperty.magical": "Magique", - "BOL.itemProperty.concealable": "Dissimulable", - "BOL.itemProperty.2H": "Arme à 2 mains", - "BOL.itemProperty.helm": "Casque", - "BOL.itemProperty.improvised": "Improvisée", - "BOL.itemProperty.shield": "Bouclier", - "BOL.itemProperty.melee": "Arme de contact", - "BOL.itemProperty.throwable": "Peut être lancée", - "BOL.itemProperty.ignoreshield": "Ignore les boucliers", - "BOL.itemProperty.bashing": "Dégâts non létaux", - "BOL.itemProperty.stackable": "Empilable", - "BOL.itemProperty.ranged": "A distance", - "BOL.itemProperty.weapon": "Offensive", - "BOL.itemProperty.reloadable": "Rechargeable", - "BOL.itemProperty.worn": "Équipé", - "BOL.itemProperty.spell" : "Sort", - "BOL.itemProperty.armor" : "Armure", - "BOL.itemProperty.consumable" : "Consommable", - "BOL.itemProperty.bow" : "Arc", - "BOL.itemProperty.crossbow" : "Arbalète", - "BOL.itemProperty.throwing" : "Arme de jet", + "BOL.itemProperty.blocking": "Blocking", + "BOL.itemProperty.magical": "Magical", + "BOL.itemProperty.concealable": "Concealable", + "BOL.itemProperty.2H": "2H Weapon", + "BOL.itemProperty.helm": "Helm", + "BOL.itemProperty.improvised": "Improvised", + "BOL.itemProperty.shield": "Shield", + "BOL.itemProperty.melee": "Melee", + "BOL.itemProperty.throwable": "Throwable", + "BOL.itemProperty.ignoreshield": "Ignore Shield", + "BOL.itemProperty.bashing": "Bashing", + "BOL.itemProperty.stackable": "Stackable", + "BOL.itemProperty.ranged": "Ranged", + "BOL.itemProperty.weapon": "Weapon", + "BOL.itemProperty.reloadable": "Reloadable", + "BOL.itemProperty.worn": "Equipped", + "BOL.itemProperty.spell" : "Spell", + "BOL.itemProperty.armor" : "Armor", + "BOL.itemProperty.consumable" : "Consumable", + "BOL.itemProperty.bow" : "Bow", + "BOL.itemProperty.crossbow" : "Crossbow", + "BOL.itemProperty.throwing" : "Throwing", "BOL.itemProperty.activable" : "Activable", - "BOL.itemProperty.powder" : "Arme à poudre", - "BOL.itemProperty.attackAttribute" : "Attaque (Attribut)", - "BOL.itemProperty.attackAptitude" : "Attaque (Aptitude)", - "BOL.itemProperty.attackModifiers" : "Attaque (Modificateurs)", - "BOL.itemProperty.attackReroll1" : "Attaque (Relancer les 1)", - "BOL.itemProperty.damage" : "Dommages (Dés)", - "BOL.itemProperty.damageModifiers" : "Dommages (Modificateurs)", - "BOL.itemProperty.damageAttribute" : "Dommages (Attribut)", - "BOL.itemProperty.damageSpecial" : "Dommages (Spécial)", - "BOL.itemProperty.damageReroll1" : "Relancer les 1", - "BOL.itemProperty.range" : "Portée (en m)", - "BOL.itemProperty.soakFormula": "Encaissement (Formule)", - "BOL.itemProperty.soakModifiers": "Encaissement (Modificateur)", - "BOL.itemProperty.soakValue": "Encaissement (Valeur par défaut)", - "BOL.itemProperty.armorQuality": "Qualité d'armure", - "BOL.itemProperty.blockingMalus" : "Malus de blocage", - "BOL.itemProperty.blockingAttacksBlocked" : "Attaques bloquée", - "BOL.itemProperty.blocking1Attack" : "Bloque 1 attaque", - "BOL.itemProperty.blockingAllAttacks" : "Bloque toutes les attaques", - "BOL.itemProperty.slot" : "Emplacement utilisé", - "BOL.itemProperty.reload": "Rechargement (Actions)", - "BOL.itemProperty.weaponSize" : "Classe d'arme", + "BOL.itemProperty.powder" : "Powder", + "BOL.itemProperty.attackAttribute" : "Attack (Attribute)", + "BOL.itemProperty.attackAptitude" : "Attack (Aptitude)", + "BOL.itemProperty.attackModifiers" : "Attack (Modifiers)", + "BOL.itemProperty.attackReroll1" : "Attack (Reroll 1's)", + "BOL.itemProperty.damage" : "Damage (Dmg)", + "BOL.itemProperty.damageModifiers" : "Damage (Modifiers)", + "BOL.itemProperty.damageAttribute" : "Damage (Attribute)", + "BOL.itemProperty.damageSpecial" : "Damage (Special)", + "BOL.itemProperty.damageReroll1" : "Reroll 1's", + "BOL.itemProperty.range" : "Range (in m)", + "BOL.itemProperty.soakFormula": "Soak (Formula)", + "BOL.itemProperty.soakModifiers": "Soak (Modifiers)", + "BOL.itemProperty.soakValue": "Soak (Default Value)", + "BOL.itemProperty.armorQuality": "Armor Quality", + "BOL.itemProperty.blockingMalus" : "Blocking Modifier", + "BOL.itemProperty.blockingAttacksBlocked" : "Attacks blocked", + "BOL.itemProperty.blocking1Attack" : "Block 1 attack", + "BOL.itemProperty.blockingAllAttacks" : "Block all attacks", + "BOL.itemProperty.slot" : "Slot", + "BOL.itemProperty.reload": "Reload (Actions)", + "BOL.itemProperty.weaponSize" : "Weapon Size", "BOL.itemProperty.difficulty": "Difficulty", "BOL.itemProperty.natural": "Natural weapon", "BOL.itemProperty.onlymodifier": "Modifier only (ie creatures attacks)", - "BOL.itemStat.quantity": "Quantité", - "BOL.itemStat.weight": "Poids", - "BOL.itemStat.price": "Prix", - "BOL.itemStat.range": "Portée", - "BOL.itemStat.damage": "Dommages", - "BOL.itemStat.reload": "Rechargement (Actions)", - "BOL.itemStat.soak": "Valeur de protection", - "BOL.itemStat.blocking": "Bloquage", - "BOL.itemStat.modifiers": "Modificateurs", + "BOL.itemStat.quantity": "Quantity", + "BOL.itemStat.weight": "Weight", + "BOL.itemStat.price": "Price", + "BOL.itemStat.range": "Range", + "BOL.itemStat.damage": "Damage", + "BOL.itemStat.reload": "Reload (Actions)", + "BOL.itemStat.soak": "Soak", + "BOL.itemStat.blocking": "Blocking", + "BOL.itemStat.modifiers": "Modifiers", - "BOL.weaponSize.unarmed" : "Mains nues", - "BOL.weaponSize.improvised" : "Arme improvisée", - "BOL.weaponSize.light" : "Légère", - "BOL.weaponSize.medium" : "Moyenne", - "BOL.weaponSize.heavy" : "Lourde", + "BOL.weaponSize.unarmed" : "Unarmed", + "BOL.weaponSize.improvised" : "Improvised", + "BOL.weaponSize.light" : "Light", + "BOL.weaponSize.medium" : "Medium", + "BOL.weaponSize.heavy" : "heavy", - "BOL.itemModifiers.init": "Malus (Initiative)", - "BOL.itemModifiers.social": "Malus (Social)", - "BOL.itemModifiers.agility": "Malus (Agilité)", - "BOL.itemModifiers.powercost": "Malus (Coût supplémentaire en PP)", + "BOL.itemModifiers.init": "Modifier (Initiative)", + "BOL.itemModifiers.social": "Modifier (Social)", + "BOL.itemModifiers.agility": "Modifier (Agility)", + "BOL.itemModifiers.powercost": "Modifier (Additional Cost in PP)", - "BOL.itemBlocking.malus": "Social", - "BOL.itemBlocking.nbAttacksPerRound": "Agilité", + "BOL.itemBlocking.malus": "Modifier", + "BOL.itemBlocking.nbAttacksPerRound": "Agility", "BOL.soakFormula.none" : "-", - "BOL.soakFormula.light" : "Légère (Annule d6-3 dégâts subis)", - "BOL.soakFormula.medium" : "Moyenne (Annule d6-2 dégâts subis)", - "BOL.soakFormula.heavy" : "Lourde (Annule d6-1 dégâts subis)", + "BOL.soakFormula.light" : "Light (Cancels d6-3 damage)", + "BOL.soakFormula.medium" : "Medium (Cancels d6-2 damage)", + "BOL.soakFormula.heavy" : "Heavy (Cancels d6-1 damage)", "BOL.armorQuality.none" : "-", - "BOL.armorQuality.light" : "Légère", - "BOL.armorQuality.lightQ" : "Légère de qualité", - "BOL.armorQuality.lightSup" : "Légère Supérieure", - "BOL.armorQuality.lightLeg" : "Légère Légendaire", - "BOL.armorQuality.medium" : "Moyenne", - "BOL.armorQuality.mediumQ" : "Moyenne de qualité", - "BOL.armorQuality.mediumSup" : "Moyenne Supérieure", - "BOL.armorQuality.mediumLeg" : "Moyenne Légendaire", - "BOL.armorQuality.heavy" : "Lourde", - "BOL.armorQuality.heavyQ" : "Lourde de qualité", - "BOL.armorQuality.heavySup" : "Lourde Supérieure", - "BOL.armorQuality.heavyLeg" : "Lourde Légendaire", + "BOL.armorQuality.light" : "Light", + "BOL.armorQuality.lightQ" : "Light Quality", + "BOL.armorQuality.lightSup" : "Light Superior", + "BOL.armorQuality.lightLeg" : "Light Legendary", + "BOL.armorQuality.medium" : "Medium", + "BOL.armorQuality.mediumQ" : "Medium Quality", + "BOL.armorQuality.mediumSup" : "Medium Superior", + "BOL.armorQuality.mediumLeg" : "Medium Legendary", + "BOL.armorQuality.heavy" : "Heavy", + "BOL.armorQuality.heavyQ" : "Heavy Quality", + "BOL.armorQuality.heavySup" : "Heavy Superior", + "BOL.armorQuality.heavyLeg" : "Heavy Legendary", "BOL.equipmentSlots.none" : "-", - "BOL.equipmentSlots.head" : "Tête", - "BOL.equipmentSlots.neck" : "Cou", - "BOL.equipmentSlots.shoulders" : "Épaules", - "BOL.equipmentSlots.body" : "Corps", - "BOL.equipmentSlots.rhand" : "Main droite", - "BOL.equipmentSlots.lhand" : "Main gauche", - "BOL.equipmentSlots.2hands" : "2 mains", - "BOL.equipmentSlots.rarm" : "Bras droit", - "BOL.equipmentSlots.larm" : "Bras gauche", - "BOL.equipmentSlots.chest" : "Torse", - "BOL.equipmentSlots.belt" : "Ceinture", - "BOL.equipmentSlots.legs" : "Jambes", - "BOL.equipmentSlots.feet" : "Pieds", - "BOL.equipmentSlots.finder" : "Doigt", - "BOL.equipmentSlots.ear" : "Oreille", + "BOL.equipmentSlots.head" : "Head", + "BOL.equipmentSlots.neck" : "Neck", + "BOL.equipmentSlots.shoulders" : "Shoulders", + "BOL.equipmentSlots.body" : "Body", + "BOL.equipmentSlots.rhand" : "Right hand", + "BOL.equipmentSlots.lhand" : "Left hand", + "BOL.equipmentSlots.2hands" : "2 hands", + "BOL.equipmentSlots.rarm" : "Right arm", + "BOL.equipmentSlots.larm" : "Left arm", + "BOL.equipmentSlots.chest" : "Chest", + "BOL.equipmentSlots.belt" : "Belt", + "BOL.equipmentSlots.legs" : "Legs", + "BOL.equipmentSlots.feet" : "Feet", + "BOL.equipmentSlots.finder" : "Finger", + "BOL.equipmentSlots.ear" : "Ear", - "BOL.vehicleCategory.mount" : "Monture terrestre", - "BOL.vehicleCategory.flying" : "Monture volante", - "BOL.vehicleCategory.boat" : "Bateau", - "BOL.vehicleCategory.other" : "Autre", + "BOL.vehicleCategory.mount" : "Ground Mount", + "BOL.vehicleCategory.flying" : "Flying Mount", + "BOL.vehicleCategory.boat" : "Boat", + "BOL.vehicleCategory.other" : "Other", - "BOL.range.PointBlank": "Bout portant", - "BOL.range.Short": "Courte", - "BOL.range.Medium": "Moyenne", + "BOL.range.PointBlank": "Point Blank", + "BOL.range.Short": "Short", + "BOL.range.Medium": "Medium", "BOL.range.Long": "Long", - "BOL.range.VeryLong": "Très longue", - "BOL.range.Extreme": "Extrême", - "BOL.range.Maximum": "Maximale", + "BOL.range.VeryLong": "Very Long", + "BOL.range.Extreme": "Extreme", + "BOL.range.Maximum": "Maximum", - "BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens", - "BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé", - "BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token", + "BOL.notification.MacroMultipleTokensSelected": "You have selected several tokens!", + "BOL.notification.MacroNoActorAvailable": "No actor could be targeted!", + "BOL.notification.MacroNoTokenSelected": "You must select a token!", "BOL.size.tiny": "Tiny", "BOL.size.verysmall": "Very Small", @@ -374,62 +374,62 @@ "BOL.size.immense": "Immense", "BOL.size.colossal": "Colossal", - "BOL.chat.fightactive": "{name} active son option de combat {foName} pour ce round !", - "BOL.chat.fightunactive": "{name} désactive son option de combat {foName} pour ce round !", - "BOL.chat.isdead": "{name} est mort !", - "BOL.chat.epitaph": "Que son nom soit honoré sur les champs de batailles de Lémurie !", - "BOL.chat.vitalityzero": "La Vitalité de {name} est {hp} : il va s'écrouler au sol et sombrer dans l'inconscience !", - "BOL.chat.vitalityheroism": "Vous pouvez dépenser 1 Point d'Héroisme pour reprendre vos esprits pendant 1 round.", - "BOL.chat.vitalityheroismhint": "Dans ce cas votre vitalité remonte à son maximum divisé par 2 (arrondi au supérieur).", - "BOL.chat.vitalitydying": "La Vitalité de {name} est de {hp} ! Il est mourant ...", - "BOL.chat.vitalitydyingheroism": "Vous pouvez cependant dépenser 1 Point d'Héroisme pour Défier la Mort (cf. page 58).", - "BOL.chat.alchemytitle": "Préparation Alchimique : {name}", - "BOL.chat.alchemypoints": "Points de Création Investis : {pcCostCurrent}", - "BOL.chat.alchemysuccess": "La préparation alchimique a été réalisée avec succès !
Créez l'item ou l'effet correspondant dans votre Inventaire.
L'avancement dans la préparation a été remis à 0.", - "BOL.chat.alchemyfailure": "La préparation alchimique a échouée !
L'avancement dans la préparation a été remis à 0.", - "BOL.chat.rolldamage": "Lancer les dommages", - "BOL.chat.rolldamage6": "Lancer les dommages +6", - "BOL.chat.rolldamage12": "Dommages +12 (1 Pt. d'Heroisme)", - "BOL.chat.damageresult": "Dommages de {name} : {total}", - "BOL.chat.damagetarget": "Cible : {target}", - "BOL.chat.applydamagetotarget": "Appliquer les dommages à la cible", - "BOL.chat.fightoption": "Option de combat", - "BOL.chat.reroll": "Relancer (1 P. Heroisme)", - "BOL.chat.toheroic": "Transformer en succés Héroïque (1 P. Héroisme)", - "BOL.chat.tolegend": "Transformer en succes Légendaire (1 P. Heroisme)", - "BOL.chat.hurttitle": "{name} va encaisser {damageTotal} dégats !", - "BOL.chat.armordefault": "C'est une attaque au défaut de l'armure : vous devez encaisser SANS la protection de l'armure !", - "BOL.chat.witharmor": "Encaisser avec la protection de l'armure", - "BOL.chat.withoutarmor": "Encaisser sans la protection de l'armure", - "BOL.chat.shakeoff": "Juste une égratignure (1 Point d'Héroisme)", - "BOL.chat.splinteredshield": "Parade in Extremis avec {name} (1 Point d'Héroisme)", - "BOL.chat.damagesummary": "Dégats subis par {name}", - "BOL.chat.protectvalue": "Protection de l'armure", - "BOL.chat.noprotectvalue": "Aucune protection d'armure !", - "BOL.chat.heroreducedamage": "Un point d'héroisme dépensé, pour une réduction des dommages supplémentaire de {total}.", - "BOL.chat.herosplintered": "Aucun dommage encaissé, grâce à la parade in-extremis avec {weaponHero.name}. L'arme a été détruite pendant cette parade ! Un point d'héroisme a également été dépensé.", - "BOL.chat.finaldamage": "Encaissement final : {finalDamage} dégats !", - "BOL.chat.spell": "Sort", - "BOL.chat.spellcost": "Cout en Points de Pouvoir", - "BOL.chat.spellremaining": "Points de Pouvoir restants", + "BOL.chat.fightactive": "{name} activates the fight option {foName} for this round !", + "BOL.chat.fightunactive": "{name} deactivates the fight option {foName} for this round !", + "BOL.chat.isdead": "{name} is dead !", + "BOL.chat.epitaph": "Keep his name and memory in honor !", + "BOL.chat.vitalityzero": "Lifeblood of {name} is now {hp} : he is going to fall unconscious !", + "BOL.chat.vitalityheroism": "You can spent 1 Hero Point to raise up for 1 round.", + "BOL.chat.vitalityheroismhint": "In this case, your lifeblood raises up to its maximum divided by 2.", + "BOL.chat.vitalitydying": "Lifeblood of {name} is now {hp} ! He is dying ...", + "BOL.chat.vitalitydyingheroism": "You can spent 1 Hero Point to Defy Death.", + "BOL.chat.alchemytitle": "Alchemy recipe : {name}", + "BOL.chat.alchemypoints": "Craft Points cost : {pcCostCurrent}", + "BOL.chat.alchemysuccess": "The alchemy recipe is a success !
Create the relevant item/effect in your Inventory.
Stage counter has been resetted.", + "BOL.chat.alchemyfailure": "The alchemy recipe has failed !
Stage counter has been resetted.", + "BOL.chat.rolldamage": "Roll for damages", + "BOL.chat.rolldamage6": "Roll for damages +6", + "BOL.chat.rolldamage12": "Roll for damages +12 (1 HP)", + "BOL.chat.damageresult": "Damages of {name} : {total}", + "BOL.chat.damagetarget": "Target : {target}", + "BOL.chat.applydamagetotarget": "Apply damages to the target", + "BOL.chat.fightoption": "Combat options", + "BOL.chat.reroll": "Reroll (1 HP)", + "BOL.chat.toheroic": "Convert to Mighty success (1 HP)", + "BOL.chat.tolegend": "Convert to Legendary succes (1 HP)", + "BOL.chat.hurttitle": "{name} is going to receive {damageTotal} damages !", + "BOL.chat.armordefault": "This attack is bypassing armor : armor is not used to reduce damages !", + "BOL.chat.witharmor": "Hit with armor", + "BOL.chat.withoutarmor": "Hit without armor", + "BOL.chat.shakeoff": "Shake off Wounds (1 HP)", + "BOL.chat.splinteredshield": "Splintered Shield/Sword {name} (1 HP)", + "BOL.chat.damagesummary": "Damages received by {name}", + "BOL.chat.protectvalue": "Armor protect", + "BOL.chat.noprotectvalue": "No armor !", + "BOL.chat.heroreducedamage": "One Hero Point has been spent, for reducing damges by {total}.", + "BOL.chat.herosplintered": "No damages received, thanks to splintered shield/sword with {weaponHero.name}. The weapon/shield has been destroyed ! One HP point has been spent also.", + "BOL.chat.finaldamage": "Final Damage : {finalDamage} damages !", + "BOL.chat.spell": "Spell", + "BOL.chat.spellcost": "Power Points cost", + "BOL.chat.spellremaining": "Remaining Power Points", - "BOL.dialog.soeasy": "Inmanquable (+4)", - "BOL.dialog.veryeasy": "Trés Facile (+2)", - "BOL.dialog.easy": "Facile (+1)", - "BOL.dialog.moderate": "Moyenne (0)", - "BOL.dialog.hard": "Ardue (-1)", - "BOL.dialog.tough": "Difficile (-2)", - "BOL.dialog.demanding": "Très Difficile (-4)", - "BOL.dialog.formidable": "Impossible (-6)", - "BOL.dialog.heroic": "Héroïque (-8)", - "BOL.dialog.mythic": "Mythique (-10)", + "BOL.dialog.soeasy": "So easy (+4)", + "BOL.dialog.veryeasy": "Very easy (+2)", + "BOL.dialog.easy": "Easy (+1)", + "BOL.dialog.moderate": "Moderate (0)", + "BOL.dialog.hard": "Hard (-1)", + "BOL.dialog.tough": "Tough (-2)", + "BOL.dialog.demanding": "Demanding (-4)", + "BOL.dialog.formidable": "Formidable (-6)", + "BOL.dialog.heroic": "Heroic (-8)", + "BOL.dialog.mythic": "Mythic (-10)", "BOL.dialog.divine": "Divine (-12)", - "BOL.dialog.pointblank": "Bout portant (+1)", - "BOL.dialog.close": "Courte (0)", - "BOL.dialog.medium": "Moyenne (-1))", - "BOL.dialog.long": "Longue (-2)", - "BOL.dialog.distant": "Très longue (-4)", - "BOL.dialog.extreme": "Extrême (-6)", - "BOL.dialog.utmost": "Maximale (-8)" + "BOL.dialog.pointblank": "Point blank (+1)", + "BOL.dialog.close": "Clos e(0)", + "BOL.dialog.medium": "Medium (-1))", + "BOL.dialog.long": "Long (-2)", + "BOL.dialog.distant": "Distant (-4)", + "BOL.dialog.extreme": "Extreme (-6)", + "BOL.dialog.utmost": "Utmost (-8)" } \ No newline at end of file diff --git a/system.json b/system.json index f25f346..1a232db 100644 --- a/system.json +++ b/system.json @@ -14,7 +14,7 @@ "url": "https://github.com/ZigmundKreud/bol", "license": "LICENSE.txt", "flags": {}, - "version": "1.3.11", + "version": "1.3.12", "templateVersion": 10, "minimumCoreVersion": "0.8.6", "compatibleCoreVersion": "9",