From 63c3e24296ea1f3305252ac721f97b768fc8c13f Mon Sep 17 00:00:00 2001 From: Vivien DE BONA Date: Sun, 15 Oct 2023 16:08:41 +0200 Subject: [PATCH] =?UTF-8?q?fix:=20typage=20des=20cr=C3=A9atures?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Utilisation de "cartype" et non "type" --- packs/creatures.db | 94 +++++++++++++++++++++++----------------------- 1 file changed, 47 insertions(+), 47 deletions(-) diff --git a/packs/creatures.db b/packs/creatures.db index ec1f163..e0e8444 100644 --- a/packs/creatures.db +++ b/packs/creatures.db @@ -1,47 +1,47 @@ -{"_id":"1QGaindSWLCT4QXD","name":"Sardolith","type":"encounter","img":"icons/svg/mystery-man.svg","data":{"details":{"biography":"","notes":"","height":"","age":"","weight":"","hair":"","eyes":"","signs":"","size":"gigantic","languages":[],"hait":""},"combat":{"lastinit":0,"iscritical":false,"isfumble":false,"islegendary":false},"prot":{"key":"prot","label":"BOL.aptitudes.prot","base":0,"value":0,"bonus":0},"attributes":{"vigor":{"key":"vigor","label":"BOL.attributes.vigor","base":0,"value":14,"min":-1,"max":5,"bonus":0},"agility":{"key":"agility","label":"BOL.attributes.agility","base":0,"value":-2,"min":-1,"max":5,"bonus":0},"mind":{"key":"mind","label":"BOL.attributes.mind","base":0,"value":-2,"min":-1,"max":5,"bonus":0},"appeal":{"key":"appeal","label":"BOL.attributes.appeal","base":0,"value":0,"bonus":0}},"aptitudes":{"init":{"key":"init","label":"BOL.aptitudes.init","base":0,"value":0,"bonus":0},"melee":{"key":"melee","label":"BOL.aptitudes.melee","base":0,"value":0,"bonus":0},"ranged":{"key":"ranged","label":"BOL.aptitudes.ranged","base":0,"value":0,"bonus":0},"def":{"key":"def","label":"BOL.aptitudes.def","base":0,"value":0,"bonus":0}},"resources":{"hp":{"key":"hp","label":"BOL.resources.hp","base":0,"value":70,"bonus":0,"max":70},"hero":{"key":"hero","label":"BOL.resources.hero","value":5,"max":5},"faith":{"key":"faith","label":"BOL.resources.faith","value":0,"max":0},"power":{"key":"power","label":"BOL.resources.power","value":0,"bonus":0,"max":0},"alchemypoints":{"key":"alchemypoints","label":"BOL.resources.alchemypoints","value":0,"bonus":0,"max":0}},"type":"creature","villainy":false,"size":"","environment":"","bougette":{"state":"nomoney"}},"token":{"name":"Sardolith","img":"icons/svg/mystery-man.svg","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1},"color":null},"disposition":-1,"displayBars":0,"bar1":{"attribute":"resources.hp"},"bar2":{"attribute":"resources.hero"},"flags":{},"randomImg":false,"tint":null},"items":[{"_id":"mvXGkWoCcRGjUpYV","name":"Attaque (x2)","type":"item","img":"icons/svg/item-bag.svg","data":{"category":"equipment","subtype":"weapon","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"natural":true,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"vigor","attackAptitude":"melee","attackModifiers":0,"weaponSize":"unarmed","damage":"d6","damageAttribute":"zero","damageModifiers":0,"damageMultiplier":"3","damageReroll1":false,"slot":"none","onlymodifier":true},"quantity":1,"weight":0,"price":0,"worn":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.3uOPjSkTmi8TONMA"}}},{"_id":"UzhuN2JbtbahZAG1","name":"Protection","type":"item","img":"icons/svg/item-bag.svg","data":{"category":"equipment","subtype":"armor","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":true,"weapon":false,"armor":true,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"modifiers":{"init":null,"agility":null,"powercost":null,"social":false},"slot":"none","armorQuality":"none","soak":{"formula":"d6","value":4}},"quantity":1,"weight":0,"price":0,"worn":true},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.xxw6sHwoRh8hMrCs"}}},{"_id":"RdYFpDeGdFm1FUMQ","name":"Attaque Multiple","type":"feature","img":"icons/svg/item-bag.svg","data":{"category":null,"subtype":"boon","description":"

Le sardolith peut effectuer deux jets d’attaque contre la même cible ou contre des cibles différentes.

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Le poison de la morsure du sardolith tue sur-le-champ toute créature de taille petite ou moins. Pour les autres, il faut réussir un jet de vigueur de difficulté Impossible ( -6) pour résister au poison. En cas d’échec, la victime sombre dans un coma qui dure 1d6 jours et se conclut par la mort, si un antidote n’ est pas administré dans l’intervalle. Tous les sardoliths ne possèdent pas cette capacité spéciale.

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Attaque nocturne : si une phong est en mesure de mordre une victime sans que celle-ci se réveille, elle aspire son sang, ce qui se traduit par la perte d’un point de vitalité toutes les 5 minutes. Une phong peut boire jusqu’à 4 points de vitalité avant d’être rassasiée. Souvent, les victimes ne se rendent compte qu’elles ont été la proie de phongs qu’en se réveillant au matin et en se sentant « vidées ».

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Attaque timide : la créature subit un dé de malus  aux jets d’attaque.

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Déficience : la créature est affligée d’un odorat, d’une audition ou d’une vision déficiente et subit un dé de malus quand elle doit y faire appel.

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 l’anguille chasseresse est capable de percevoir les mouvements dans l’ eau à plus d’un kilomètre de distance.

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Pour résister à la décharge électrique, un héros doit réussir un jet de vigueur de difficulté Ardue (-1). En cas d’échec, il perd connaissance pour une durée en rounds égale à 6 moins sa vigueur.

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Un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2). En cas ’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de vitalité perdu à cause du poison, le héros reçoit un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile). 

\n

Si le héros tombe à 0 point de vitalité, il sombre dans l’inconscience et doit effectuer un nouveau jet  e vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais  e reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque  atin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un  ntidote. un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2).  En cas d’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de  vitalité perdu à cause du poison, le héros reçoit  un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile).

\n

Si le héros tombe à 0 point de vitalité, il sombre  dans l’inconscience et doit effectuer un nouveau jet de vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais ne reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque matin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un antidote.

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Une fois enveloppé dans la masse gélatineuse du xolth, un héros devra tuer le monstre pour se sortir de là. Mais à chaque round passé dans le corps du xolth, il subit d6 points de dégâts.

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Un xolth évitera autant que possible le feu.

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\n

Passé ce délai, il est trop tard pour intervenir : les araignées éclosent et sortent de leur hôte en creusant sa chair, ce qui lui inflige d6 x2 points de dégâts.

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Attaques multiples : la créature possède  deux types d’attaque totalement différents qui nécessitent deux jets d’attaque séparés.

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Le poison de la morsure du sardolith tue sur-le-champ toute créature de taille petite ou moins. Pour les autres, il faut réussir un jet de vigueur de difficulté Impossible ( -6) pour résister au poison. En cas d’échec, la victime sombre dans un coma qui dure 1d6 jours et se conclut par la mort, si un antidote n’ est pas administré dans l’intervalle. Tous les sardoliths ne possèdent pas cette capacité spéciale.

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Pour résister à la décharge électrique, un héros doit réussir un jet de vigueur de difficulté Ardue (-1). En cas d’échec, il perd connaissance pour une durée en rounds égale à 6 moins sa vigueur.

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Un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2). En cas ’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de vitalité perdu à cause du poison, le héros reçoit un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile). 

\n

Si le héros tombe à 0 point de vitalité, il sombre dans l’inconscience et doit effectuer un nouveau jet  e vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais  e reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque  atin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un  ntidote. un héros mordu par un zathog doit immédiatement effectuer un jet de vigueur Difficile (-2).  En cas d’échec, il encaisse 2 points de dégâts supplémentaires dus au poison. Chaque round suivant, le héros subit automatiquement la perte de 2 points de dégâts supplémentaires. Pour chaque point de  vitalité perdu à cause du poison, le héros reçoit  un malus de -1 à tous ses jets, jusqu’à ce qu’il soit guéri de son empoisonnement (ce qui nécessite qu’un médecin réussisse un jet d’action  ifficile).

\n

Si le héros tombe à 0 point de vitalité, il sombre  dans l’inconscience et doit effectuer un nouveau jet de vigueur Difficile (-2). En cas de succès, il reste stable, ne subit plus de dégâts dus au poison, mais ne reprend conscience qu’à condition de réussir un jet de vigueur Ardu (-1) pouvant être tenté chaque matin, jusqu’à ce qu’un médecin le soigne (jet d’action Difficile) ou qu’un alchimiste lui administre un antidote.

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Une fois enveloppé dans la masse gélatineuse du xolth, un héros devra tuer le monstre pour se sortir de là. Mais à chaque round passé dans le corps du xolth, il subit d6 points de dégâts.

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Un xolth évitera autant que possible le feu.

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Passé ce délai, il est trop tard pour intervenir : les araignées éclosent et sortent de leur hôte en creusant sa chair, ce qui lui inflige d6 x2 points de dégâts.

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