forked from public/bol
Fix bougette sur PNJ/Creatures
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884823a1bc
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@ -148,7 +148,7 @@ export class BoLActorSheet extends ActorSheet {
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formData.options = this.options
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formData.options = this.options
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formData.owner = this.document.isOwner
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formData.owner = this.document.isOwner
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formData.editScore = this.options.editScore
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formData.editScore = this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.useBougette = (this.actor.type == "character" && BoLUtility.getUseBougette()) || false
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formData.bougette = this.actor.getBougette()
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formData.bougette = this.actor.getBougette()
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formData.charType = this.actor.getCharType()
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formData.charType = this.actor.getCharType()
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formData.villainy = this.actor.getVillainy()
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formData.villainy = this.actor.getVillainy()
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@ -40,26 +40,35 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getBougette() {
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getBougette() {
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let b = duplicate(this.system.bougette)
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if ( this.type == "character") {
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b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
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let b = duplicate(this.system.bougette)
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
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return b
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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return b
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}
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return undefined
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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async rollBougette() {
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async rollBougette() {
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//ui.notifications.info("Roll bougette done !")
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if ( this.type == "character") {
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let attribute = duplicate(this.system.attributes.vigor)
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let attribute = duplicate(this.system.attributes.vigor)
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
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rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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let r = new BoLDefaultRoll(rollData)
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let r = new BoLDefaultRoll(rollData)
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r.roll()
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r.roll()
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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decBougette() {
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decBougette() {
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let bougette = duplicate(this.system.bougette)
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if ( this.type == "character") {
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bougette.value = Math.max( Number(bougette.value) - 1, 0)
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let bougette = duplicate(this.system.bougette)
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this.update( { 'system.bougette': bougette } )
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bougette.value = Math.max( Number(bougette.value) - 1, 0)
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this.update( { 'system.bougette': bougette } )
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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updateResourcesData() {
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updateResourcesData() {
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if (this.type == 'character') {
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if (this.type == 'character') {
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@ -14,7 +14,7 @@
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],
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"license": "LICENSE.txt",
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"version": "10.4.10",
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"version": "10.4.11",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10",
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"verified": "10",
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@ -203,7 +203,7 @@
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],
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],
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"socket": true,
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.10.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.11.zip",
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"background": "systems/images/map_lemurie.webp",
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"background": "systems/images/map_lemurie.webp",
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"gridDistance": 1.5,
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"gridDistance": 1.5,
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"gridUnits": "m",
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"gridUnits": "m",
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@ -1,34 +1,34 @@
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<!--ARMES-->
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<!--ARMES-->
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<button class="create_item">Créer un Equipement</button>
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<button class="create_item">Créer un Equipement</button>
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{{#if useBougette}}
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{{#if useBougette}}
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<ol class="items-list">
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<ol class="items-list">
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<li class="item flexrow item-header">
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<li class="item flexrow item-header">
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<div class="item-name flex4 left">{{localize "BOL.ui.moneyTitle"}}</div>
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<div class="item-name flex4 left">{{localize "BOL.ui.moneyTitle"}}</div>
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<div class="item-name flex4 left"> </div>
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<div class="item-name flex4 left"> </div>
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</li>
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</li>
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<li class="item flexrow" data-item-id="{{item._id}}">
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<li class="item flexrow" data-item-id="{{item._id}}">
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<h4 class="item-name flex4 left">
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<h4 class="item-name flex4 left">
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<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
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<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
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{{localize "BOL.ui.money"}}
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{{localize "BOL.ui.money"}}
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</h4>
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</h4>
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<div class="item-image">
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<div class="item-image">
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<a class="bougette-roll rollable" data-roll-type="bougette"><i class="darkgreen fas fa-dice"></i></a>
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<a class="bougette-roll rollable" data-roll-type="bougette"><i class="darkgreen fas fa-dice"></i></a>
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</div>
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</div>
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{{#if isGM}}
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{{#if isGM}}
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<select class="field-value" name="system.bougette.value" data-dtype="String">
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<select class="field-value" name="system.bougette.value" data-dtype="String">
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{{#select bougette.value}}
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{{#select bougette.value}}
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{{#each config.bougetteState as |value id|}}
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{{#each config.bougetteState as |value id|}}
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<option value="{{id}}">{{localize value}}</option>
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<option value="{{id}}">{{localize value}}</option>
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{{/each}}
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{{/each}}
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{{/select}}
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{{/select}}
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</select>
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</select>
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{{else}}
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{{else}}
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<label class="">{{localize bougette.label}}</label></a>
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<label class="">{{localize bougette.label}}</label></a>
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{{/if}}
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{{/if}}
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</li>
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</li>
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</ol>
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</ol>
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{{/if}}
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{{/if}}
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<ol class="items-list">
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<ol class="items-list">
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<li class="item flexrow item-header">
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<li class="item flexrow item-header">
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