forked from public/bol
Messages de recuperation
This commit is contained in:
parent
0c502a2188
commit
83d3f17dd0
@ -535,6 +535,10 @@
|
|||||||
"BOL.chat.criticalinfo": "C'est un succès Héroïque ou Légendaire ! Choisissez vos options et effets !",
|
"BOL.chat.criticalinfo": "C'est un succès Héroïque ou Légendaire ! Choisissez vos options et effets !",
|
||||||
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
"BOL.chat.criticalbuttonjournal": "Succès Héroïque/Légendaire",
|
||||||
|
|
||||||
|
"BOL.chat.losshp": "{name}} a perdu {lossHP} points de Vitalité. Si il se repose quelques minutes, il peut récupérer {recupHP} points de Vitalité.",
|
||||||
|
"BOL.chat.applyrecup": "Récupérer pendant quelques minutes (+{recupHP} Vitalité)",
|
||||||
|
"BOL.chat.inforecup": "{name} vient de récupérer {recupHP} points de Vitalité après quelques minutes de repos.",
|
||||||
|
|
||||||
"BOL.dialog.soeasy": "Inmanquable (+4)",
|
"BOL.dialog.soeasy": "Inmanquable (+4)",
|
||||||
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
"BOL.dialog.veryeasy": "Trés Facile (+2)",
|
||||||
"BOL.dialog.easy": "Facile (+1)",
|
"BOL.dialog.easy": "Facile (+1)",
|
||||||
|
@ -40,9 +40,9 @@ export class BoLActor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getBougette() {
|
getBougette() {
|
||||||
if ( this.type == "character") {
|
if (this.type == "character") {
|
||||||
let b = duplicate(this.system.bougette)
|
let b = duplicate(this.system.bougette)
|
||||||
b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
|
b.label = game.i18n.localize(game.bol.config.bougetteState[String(this.system.bougette.value)])
|
||||||
b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
|
b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
|
||||||
return b
|
return b
|
||||||
}
|
}
|
||||||
@ -51,9 +51,9 @@ export class BoLActor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rollBougette() {
|
async rollBougette() {
|
||||||
if ( this.type == "character") {
|
if (this.type == "character") {
|
||||||
let attribute = duplicate(this.system.attributes.vigor)
|
let attribute = duplicate(this.system.attributes.vigor)
|
||||||
let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
|
let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined)
|
||||||
rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
|
rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
|
||||||
let r = new BoLDefaultRoll(rollData)
|
let r = new BoLDefaultRoll(rollData)
|
||||||
r.roll()
|
r.roll()
|
||||||
@ -62,10 +62,10 @@ export class BoLActor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
decBougette() {
|
decBougette() {
|
||||||
if ( this.type == "character") {
|
if (this.type == "character") {
|
||||||
let bougette = duplicate(this.system.bougette)
|
let bougette = duplicate(this.system.bougette)
|
||||||
bougette.value = Math.max( Number(bougette.value) - 1, 0)
|
bougette.value = Math.max(Number(bougette.value) - 1, 0)
|
||||||
this.update( { 'system.bougette': bougette } )
|
this.update({ 'system.bougette': bougette })
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -137,7 +137,7 @@ export class BoLActor extends Actor {
|
|||||||
}
|
}
|
||||||
// Apply defense effects
|
// Apply defense effects
|
||||||
for (let i of this.items) {
|
for (let i of this.items) {
|
||||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def") ) {
|
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def")) {
|
||||||
defMod += Number(i.system.properties.modifier)
|
defMod += Number(i.system.properties.modifier)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -389,7 +389,7 @@ export class BoLActor extends Actor {
|
|||||||
}
|
}
|
||||||
// Apply vigor effects
|
// Apply vigor effects
|
||||||
for (let i of this.items) {
|
for (let i of this.items) {
|
||||||
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor") ) {
|
if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor")) {
|
||||||
attrDamageValue += Number(i.system.properties.modifier)
|
attrDamageValue += Number(i.system.properties.modifier)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -437,8 +437,8 @@ export class BoLActor extends Actor {
|
|||||||
spentAstrologyPoints(points) {
|
spentAstrologyPoints(points) {
|
||||||
let astrology = duplicate(this.system.resources.astrologypoints)
|
let astrology = duplicate(this.system.resources.astrologypoints)
|
||||||
astrology.value -= points
|
astrology.value -= points
|
||||||
astrology.value = Math.max(astrology.value,0)
|
astrology.value = Math.max(astrology.value, 0)
|
||||||
this.update( { 'system.resources.astrologypoints': astrology} )
|
this.update({ 'system.resources.astrologypoints': astrology })
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-------------------------------------------- */
|
/*-------------------------------------------- */
|
||||||
@ -458,26 +458,28 @@ export class BoLActor extends Actor {
|
|||||||
manageHoroscope(rollData) {
|
manageHoroscope(rollData) {
|
||||||
//Spent points
|
//Spent points
|
||||||
this.spentAstrologyPoints(rollData.astrologyPointsCost)
|
this.spentAstrologyPoints(rollData.astrologyPointsCost)
|
||||||
if ( rollData.horoscopeType == "minor") {
|
if (rollData.horoscopeType == "minor") {
|
||||||
let horoscope = { name: "SITUATION A SPECIFIER", type :"feature",
|
let horoscope = {
|
||||||
|
name: "SITUATION A SPECIFIER", type: "feature",
|
||||||
img: "icons/magic/perception/eye-ringed-glow-angry-large-red.webp",
|
img: "icons/magic/perception/eye-ringed-glow-angry-large-red.webp",
|
||||||
system :{subtype: "horoscope", properties: {
|
system: {
|
||||||
|
subtype: "horoscope", properties: {
|
||||||
ishoroscopemajor: false,
|
ishoroscopemajor: false,
|
||||||
horoscopeanswer: (rollData.isSuccess) ? "favorable": "unfavorable",
|
horoscopeanswer: (rollData.isSuccess) ? "favorable" : "unfavorable",
|
||||||
rank: rollData.careerBonus
|
rank: rollData.careerBonus
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.createEmbeddedDocuments('Item', [horoscope])
|
this.createEmbeddedDocuments('Item', [horoscope])
|
||||||
}
|
}
|
||||||
if ( rollData.horoscopeType == "major" ) {
|
if (rollData.horoscopeType == "major") {
|
||||||
if ( rollData.isSuccess) {
|
if (rollData.isSuccess) {
|
||||||
this.subHeroPoints(1)
|
this.subHeroPoints(1)
|
||||||
} else {
|
} else {
|
||||||
this.addHeroPoints(1)
|
this.addHeroPoints(1)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( rollData.horoscopeType == "majorgroup" ) {
|
if (rollData.horoscopeType == "majorgroup") {
|
||||||
let rID = randomID(16)
|
let rID = randomID(16)
|
||||||
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
let horoscopes = duplicate(game.settings.get("bol", "horoscope-group"))
|
||||||
horoscopes[rID] = {
|
horoscopes[rID] = {
|
||||||
@ -485,7 +487,7 @@ export class BoLActor extends Actor {
|
|||||||
name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
|
name: game.i18n.localize("BOL.ui.groupHoroscope") + this.name,
|
||||||
maxDice: rollData.careerBonus,
|
maxDice: rollData.careerBonus,
|
||||||
availableDice: rollData.careerBonus,
|
availableDice: rollData.careerBonus,
|
||||||
type: (rollData.isSuccess) ? "bonus": "malus"
|
type: (rollData.isSuccess) ? "bonus" : "malus"
|
||||||
}
|
}
|
||||||
game.settings.set("bol", "horoscope-group", horoscopes)
|
game.settings.set("bol", "horoscope-group", horoscopes)
|
||||||
}
|
}
|
||||||
@ -497,10 +499,10 @@ export class BoLActor extends Actor {
|
|||||||
return this.system.resources.astrologypoints.value
|
return this.system.resources.astrologypoints.value
|
||||||
}
|
}
|
||||||
/*-------------------------------------------- */
|
/*-------------------------------------------- */
|
||||||
removeHoroscopeMinor( rollData) {
|
removeHoroscopeMinor(rollData) {
|
||||||
let toDel = []
|
let toDel = []
|
||||||
for(let horo of rollData.selectedHoroscope) {
|
for (let horo of rollData.selectedHoroscope) {
|
||||||
toDel.push( horo._id )
|
toDel.push(horo._id)
|
||||||
}
|
}
|
||||||
if (toDel.length > 0) {
|
if (toDel.length > 0) {
|
||||||
this.deleteEmbeddedDocuments('Item', toDel)
|
this.deleteEmbeddedDocuments('Item', toDel)
|
||||||
@ -519,7 +521,7 @@ export class BoLActor extends Actor {
|
|||||||
newPC = alchemy.system.properties.pccurrent + pcCost
|
newPC = alchemy.system.properties.pccurrent + pcCost
|
||||||
await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
|
await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.warn( game.i18n.localize("BOL.ui.nomorealchemypoints") )
|
ui.notifications.warn(game.i18n.localize("BOL.ui.nomorealchemypoints"))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -716,17 +718,17 @@ export class BoLActor extends Actor {
|
|||||||
let lastHP = await this.getFlag("world", hpID)
|
let lastHP = await this.getFlag("world", hpID)
|
||||||
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
|
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
|
||||||
await this.setFlag("world", hpID, this.system.resources.hp.value)
|
await this.setFlag("world", hpID, this.system.resources.hp.value)
|
||||||
let prone = this.effects.find( ef => ef.label == "EFFECT.StatusProne")
|
let prone = this.effects.find(ef => ef.label == "EFFECT.StatusProne")
|
||||||
let dead = this.effects.find( ef => ef.label == "EFFECT.StatusDead")
|
let dead = this.effects.find(ef => ef.label == "EFFECT.StatusDead")
|
||||||
if (this.system.resources.hp.value <= 0) {
|
if (this.system.resources.hp.value <= 0) {
|
||||||
if ( !prone) {
|
if (!prone) {
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||||
{label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
|
{ label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
if ( this.system.resources.hp.value < -5 && !dead) {
|
if (this.system.resources.hp.value < -5 && !dead) {
|
||||||
await this.createEmbeddedDocuments("ActiveEffect", [
|
await this.createEmbeddedDocuments("ActiveEffect", [
|
||||||
{label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
|
{ label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
|
||||||
])
|
])
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
@ -735,11 +737,11 @@ export class BoLActor extends Actor {
|
|||||||
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
|
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
if ( prone ) {
|
if (prone) {
|
||||||
await this.deleteEmbeddedDocuments("ActiveEffect", [ prone.id ] )
|
await this.deleteEmbeddedDocuments("ActiveEffect", [prone.id])
|
||||||
}
|
}
|
||||||
if ( dead ) {
|
if (dead) {
|
||||||
await this.deleteEmbeddedDocuments("ActiveEffect", [ dead.id ] )
|
await this.deleteEmbeddedDocuments("ActiveEffect", [dead.id])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -751,9 +753,45 @@ export class BoLActor extends Actor {
|
|||||||
await this.setFlag("world", "last-initiative", rollData)
|
await this.setFlag("world", "last-initiative", rollData)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*-------------------------------------------- */
|
||||||
|
storeVitaliteCombat() {
|
||||||
|
this.setFlag("world", "vitalite-before-combat", duplicate(this.system.resources.hp))
|
||||||
|
}
|
||||||
|
/*-------------------------------------------- */
|
||||||
|
async displayRecuperation() {
|
||||||
|
let previousHP = this.getFlag("world", "vitalite-before-combat")
|
||||||
|
let lossHP = previousHP.value - this.system.resources.hp.value
|
||||||
|
console.log(">>>>> RECUP INFO", previousHP, this.system.resources.hp.value)
|
||||||
|
if (previousHP && lossHP > 0 && this.system.resources.hp.value > 0) {
|
||||||
|
let msg = await ChatMessage.create({
|
||||||
|
alias: this.name,
|
||||||
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
|
content: await renderTemplate('systems/bol/templates/chat/chat-recup-information.hbs', {
|
||||||
|
name: this.name,
|
||||||
|
actorId: this.id,
|
||||||
|
lossHP: lossHP,
|
||||||
|
recupHP: Math.floor(lossHP / 2)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
this.unsetFlag("world", "vitalite-before-combat")
|
||||||
|
}
|
||||||
|
/*-------------------------------------------- */
|
||||||
|
async applyRecuperation(recupHP) {
|
||||||
|
let hp = duplicate(this.system.resources.hp)
|
||||||
|
hp.value += recupHP
|
||||||
|
hp.value = Math.min(hp.value, hp.max)
|
||||||
|
this.update({ 'system.resources.hp': hp })
|
||||||
|
let msg = await ChatMessage.create({
|
||||||
|
alias: this.name,
|
||||||
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
|
||||||
|
content: game.i18n.format( "BOL.chat.inforecup", {name: this.name, recupHP: recupHP} )
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/*-------------------------------------------- */
|
/*-------------------------------------------- */
|
||||||
clearInitiative() {
|
clearInitiative() {
|
||||||
this.unsetFlag("world", "last-initiative" )
|
this.unsetFlag("world", "last-initiative")
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-------------------------------------------- */
|
/*-------------------------------------------- */
|
||||||
@ -770,40 +808,40 @@ export class BoLActor extends Actor {
|
|||||||
rollData = this.getFlag("world", "last-initiative")
|
rollData = this.getFlag("world", "last-initiative")
|
||||||
}
|
}
|
||||||
let fvttInit = 4 // Pietaille par defaut
|
let fvttInit = 4 // Pietaille par defaut
|
||||||
if (this.type == 'character' ) {
|
if (this.type == 'character') {
|
||||||
fvttInit = 5
|
fvttInit = 5
|
||||||
if (!rollData) {
|
if (!rollData) {
|
||||||
fvttInit = -1
|
fvttInit = -1
|
||||||
if ( isCombat ) {
|
if (isCombat) {
|
||||||
ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
|
ui.notifications.info(game.i18n.localize("BOL.ui.warninitiative"))
|
||||||
BoLRoll.aptitudeCheck(this, "init", undefined, combatData )
|
BoLRoll.aptitudeCheck(this, "init", undefined, combatData)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (rollData.isLegendary) {
|
if (rollData.isLegendary) {
|
||||||
fvttInit = 10
|
fvttInit = 10
|
||||||
} else if (rollData.isCritical) {
|
} else if (rollData.isCritical) {
|
||||||
fvttInit = 9
|
fvttInit = 9
|
||||||
} else if (rollData.isSuccess ) {
|
} else if (rollData.isSuccess) {
|
||||||
fvttInit = 8
|
fvttInit = 8
|
||||||
} else if (rollData.isFumble) {
|
} else if (rollData.isFumble) {
|
||||||
fvttInit = 3
|
fvttInit = 3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( this.getCharType() == 'adversary') {
|
if (this.getCharType() == 'adversary') {
|
||||||
fvttInit = 7
|
fvttInit = 7
|
||||||
}
|
}
|
||||||
if ( this.getCharType() == 'tough') {
|
if (this.getCharType() == 'tough') {
|
||||||
fvttInit = 6
|
fvttInit = 6
|
||||||
}
|
}
|
||||||
if ( this.getCharType() == 'creature') {
|
if (this.getCharType() == 'creature') {
|
||||||
let mySize = this.getSize()
|
let mySize = this.getSize()
|
||||||
let sizeSmall = game.bol.config.creatureSize["small"].order
|
let sizeSmall = game.bol.config.creatureSize["small"].order
|
||||||
let sizeMedium = game.bol.config.creatureSize["medium"].order
|
let sizeMedium = game.bol.config.creatureSize["medium"].order
|
||||||
if ( mySize >= sizeSmall && mySize <= sizeMedium) {
|
if (mySize >= sizeSmall && mySize <= sizeMedium) {
|
||||||
fvttInit = 6
|
fvttInit = 6
|
||||||
}
|
}
|
||||||
if ( mySize > sizeMedium) {
|
if (mySize > sizeMedium) {
|
||||||
fvttInit = 7
|
fvttInit = 7
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -839,13 +877,13 @@ export class BoLActor extends Actor {
|
|||||||
} else if (protect.system.subtype == 'armor') {
|
} else if (protect.system.subtype == 'armor') {
|
||||||
if (BoLUtility.getRollArmor()) {
|
if (BoLUtility.getRollArmor()) {
|
||||||
if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
|
if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
|
||||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
ui.notifications.warn(game.i18n.localize("BOL.ui.armornoformula", protect.name))
|
||||||
} else {
|
} else {
|
||||||
formula += "+" + " max(" + protect.system.properties.soak.formula + ",0)"
|
formula += "+" + " max(" + protect.system.properties.soak.formula + ",0)"
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (protect.system.properties.soak.value == undefined) {
|
if (protect.system.properties.soak.value == undefined) {
|
||||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
ui.notifications.warn(game.i18n.localize("BOL.ui.armornoformula", protect.name))
|
||||||
} else {
|
} else {
|
||||||
formula += "+ " + protect.system.properties.soak.value
|
formula += "+ " + protect.system.properties.soak.value
|
||||||
}
|
}
|
||||||
|
@ -766,13 +766,13 @@ export class BoLDefaultRoll {
|
|||||||
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.system, this.rollData.fightOption)
|
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.system, this.rollData.fightOption)
|
||||||
|
|
||||||
let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
|
let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
|
||||||
console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)
|
|
||||||
|
|
||||||
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
|
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
|
||||||
this.rollData.damageFormula = damageFormula
|
this.rollData.damageFormula = damageFormula
|
||||||
this.rollData.damageRoll = new Roll(damageFormula)
|
this.rollData.damageRoll = new Roll(damageFormula)
|
||||||
await this.rollData.damageRoll.roll({ "async": false })
|
await this.rollData.damageRoll.roll({ "async": false })
|
||||||
this.rollData.damageTotal = this.rollData.damageRoll.total
|
this.rollData.damageTotal = this.rollData.damageRoll.total
|
||||||
|
console.log("DAMAGE !!!", damageFormula, attrDamageValue, this.rollData)
|
||||||
}
|
}
|
||||||
BoLUtility.cleanupButtons(this.rollData.optionsId)
|
BoLUtility.cleanupButtons(this.rollData.optionsId)
|
||||||
this.sendDamageMessage()
|
this.sendDamageMessage()
|
||||||
|
@ -41,12 +41,23 @@ export class BoLCombatManager extends Combat {
|
|||||||
super.nextRound()
|
super.nextRound()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
startCombat() {
|
||||||
|
let combatants = this.combatants.contents
|
||||||
|
for (let c of combatants) {
|
||||||
|
let actor = game.actors.get( c.actorId )
|
||||||
|
actor.storeVitaliteCombat()
|
||||||
|
}
|
||||||
|
return super.startCombat()
|
||||||
|
}
|
||||||
|
|
||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
_onDelete() {
|
_onDelete() {
|
||||||
let combatants = this.combatants.contents
|
let combatants = this.combatants.contents
|
||||||
for (let c of combatants) {
|
for (let c of combatants) {
|
||||||
let actor = game.actors.get(c.actorId)
|
let actor = game.actors.get(c.actorId)
|
||||||
actor.clearInitiative()
|
actor.clearInitiative()
|
||||||
|
actor.displayRecuperation()
|
||||||
}
|
}
|
||||||
super._onDelete()
|
super._onDelete()
|
||||||
}
|
}
|
||||||
|
@ -8,8 +8,6 @@ export class BoLUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static init() {
|
static init() {
|
||||||
this.attackStore = {}
|
|
||||||
|
|
||||||
game.settings.register("bol", "rollArmor", {
|
game.settings.register("bol", "rollArmor", {
|
||||||
name: "Effectuer des jets pour les armures",
|
name: "Effectuer des jets pour les armures",
|
||||||
hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
||||||
@ -298,13 +296,13 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static sendAttackSuccess(attackDef) {
|
static sendAttackSuccess(rollData) {
|
||||||
if (attackDef.targetId) {
|
if (rollData.targetId) {
|
||||||
// Broadcast to GM or process it directly in case of GM defense
|
// Broadcast to GM or process it directly in case of GM defense
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
game.socket.emit("system.bol", { name: "msg_attack_success", data: duplicate(attackDef) })
|
game.socket.emit("system.bol", { name: "msg_attack_success", data: duplicate(rollData) })
|
||||||
} else {
|
} else {
|
||||||
BoLUtility.processAttackSuccess(attackDef)
|
BoLUtility.processAttackSuccess(rollData)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -397,6 +395,19 @@ export class BoLUtility {
|
|||||||
game.socket.emit("system.bol", { name: "msg_damage_handling", data: { msgId: msgId, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } })
|
game.socket.emit("system.bol", { name: "msg_damage_handling", data: { msgId: msgId, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } })
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
|
html.on("click", '.recup-vitalite', event => {
|
||||||
|
event.preventDefault()
|
||||||
|
let actorId = event.currentTarget.attributes['data-actor-id'].value
|
||||||
|
let recupHP = event.currentTarget.attributes['data-recup-hp'].value
|
||||||
|
let actor = game.actors.get(actorId)
|
||||||
|
|
||||||
|
let messageId = BoLUtility.findChatMessageId(event.currentTarget)
|
||||||
|
BoLUtility.removeChatMessageId(messageId)
|
||||||
|
|
||||||
|
actor.applyRecuperation(recupHP)
|
||||||
|
})
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -404,48 +415,50 @@ export class BoLUtility {
|
|||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
let message = game.messages.get(msgId)
|
||||||
|
let rollData = message.getFlag("world", "bol-roll-data")
|
||||||
BoLUtility.removeChatMessageId(msgId)
|
BoLUtility.removeChatMessageId(msgId)
|
||||||
|
|
||||||
console.log("Damage Handling", attackId, defenseMode, weaponId)
|
console.log("Damage Handling", attackId, defenseMode, weaponId)
|
||||||
// Only GM process this
|
// Only GM process this
|
||||||
let attackDef = this.attackStore[attackId]
|
if (rollData && rollData.defenderId) {
|
||||||
if (attackDef && attackDef.defenderId) {
|
if (rollData.defenseDone) {
|
||||||
if (attackDef.defenseDone) {
|
|
||||||
return
|
return
|
||||||
} // ?? Why ???
|
} // ?? Why ???
|
||||||
attackDef.defenseDone = true
|
rollData.defenseDone = true
|
||||||
attackDef.defenseMode = defenseMode
|
rollData.defenseMode = defenseMode
|
||||||
let token = game.scenes.current.tokens.get(attackDef.targetId)
|
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||||
let defender = token.actor
|
let defender = token.actor
|
||||||
|
|
||||||
if (defenseMode == 'damage-with-armor') {
|
if (defenseMode == 'damage-with-armor') {
|
||||||
let armorFormula = defender.getArmorFormula()
|
let armorFormula = defender.getArmorFormula()
|
||||||
attackDef.rollArmor = new Roll(armorFormula)
|
rollData.rollArmor = new Roll(armorFormula)
|
||||||
attackDef.rollArmor.roll({ async: false })
|
rollData.rollArmor.roll({ async: false })
|
||||||
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total
|
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
||||||
attackDef.finalDamage = attackDef.damageTotal - attackDef.armorProtect
|
rollData.finalDamage = rollData.damageTotal - rollData.armorProtect
|
||||||
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage
|
rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage
|
||||||
defender.sufferDamage(attackDef.finalDamage)
|
defender.sufferDamage(rollData.finalDamage)
|
||||||
console.log("Armor roll -> result ", attackDef)
|
console.log("Armor roll -> result ", rollData)
|
||||||
}
|
}
|
||||||
if (defenseMode == 'damage-without-armor') {
|
if (defenseMode == 'damage-without-armor') {
|
||||||
attackDef.finalDamage = attackDef.damageTotal
|
rollData.finalDamage = atrollDatatackDef.damageTotal
|
||||||
defender.sufferDamage(attackDef.finalDamage)
|
defender.sufferDamage(rollData.finalDamage)
|
||||||
}
|
}
|
||||||
if (defenseMode == 'hero-reduce-damage') {
|
if (defenseMode == 'hero-reduce-damage') {
|
||||||
let armorFormula = defender.getArmorFormula()
|
let armorFormula = defender.getArmorFormula()
|
||||||
attackDef.rollArmor = new Roll(armorFormula)
|
rollData.rollArmor = new Roll(armorFormula)
|
||||||
attackDef.rollArmor.roll({ async: false })
|
rollData.rollArmor.roll({ async: false })
|
||||||
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total
|
rollData.armorProtect = (rollData.rollArmor.total < 0) ? 0 : rollData.rollArmor.total
|
||||||
attackDef.rollHero = new Roll("1d6")
|
rollData.rollHero = new Roll("1d6")
|
||||||
attackDef.rollHero.roll({ async: false })
|
rollData.rollHero.roll({ async: false })
|
||||||
attackDef.finalDamage = attackDef.damageTotal - attackDef.rollHero.total - attackDef.armorProtect
|
rollData.finalDamage = rollData.damageTotal - rollData.rollHero.total - rollData.armorProtect
|
||||||
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage
|
rollData.finalDamage = (rollData.finalDamage < 0) ? 0 : rollData.finalDamage
|
||||||
defender.sufferDamage(attackDef.finalDamage)
|
defender.sufferDamage(rollData.finalDamage)
|
||||||
defender.subHeroPoints(1)
|
defender.subHeroPoints(1)
|
||||||
}
|
}
|
||||||
if (defenseMode == 'hero-in-extremis') {
|
if (defenseMode == 'hero-in-extremis') {
|
||||||
attackDef.finalDamage = 0;
|
rollData.finalDamage = 0;
|
||||||
attackDef.weaponHero = defender.weapons.find(item => item._id == weaponId);
|
rollData.weaponHero = defender.weapons.find(item => item._id == weaponId);
|
||||||
defender.deleteEmbeddedDocuments("Item", [weaponId]);
|
defender.deleteEmbeddedDocuments("Item", [weaponId]);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -456,16 +469,16 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
let damageResults = {
|
let damageResults = {
|
||||||
attackId: attackDef.id,
|
attackId: rollData.id,
|
||||||
attacker: attackDef.attacker,
|
attacker: rollData.attacker,
|
||||||
rollArmor: attackDef.rollArmor,
|
rollArmor: rollData.rollArmor,
|
||||||
rollHero: attackDef.rollHero,
|
rollHero: rollData.rollHero,
|
||||||
weaponHero: attackDef.weaponHero,
|
weaponHero: rollData.weaponHero,
|
||||||
armorProtect: attackDef.armorProtect,
|
armorProtect: rollData.armorProtect,
|
||||||
name: defender.name,
|
name: defender.name,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
defenseMode: attackDef.defenseMode,
|
defenseMode: rollData.defenseMode,
|
||||||
finalDamage: attackDef.finalDamage
|
finalDamage: rollData.finalDamage
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
@ -552,28 +565,28 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async processAttackSuccess(attackDef) {
|
static async processAttackSuccess(rollData) {
|
||||||
console.log("Attack success processing", attackDef)
|
console.log("Attack success processing", rollData)
|
||||||
if (!game.user.isGM || !attackDef.defenderId) { // Only GM process this
|
if (!game.user.isGM || !rollData.defenderId) { // Only GM process this
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
// Build and send the defense message to the relevant people (ie GM + defender)
|
// Build and send the defense message to the relevant people (ie GM + defender)
|
||||||
let defender = game.actors.get(attackDef.defenderId)
|
let defender = game.actors.get(rollData.defenderId)
|
||||||
console.log("DEF WEP", attackDef, defender)
|
|
||||||
let defenderWeapons = defender.weapons || []
|
let defenderWeapons = defender.weapons || []
|
||||||
this.attackStore[attackDef.id] = attackDef // Store !
|
let msg = await ChatMessage.create({
|
||||||
ChatMessage.create({
|
|
||||||
alias: defender.name,
|
alias: defender.name,
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
|
||||||
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-request-card.hbs', {
|
||||||
attackId: attackDef.id,
|
attackId: rollData.id,
|
||||||
attacker: attackDef.attacker,
|
attacker: rollData.attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
defenderWeapons: defenderWeapons,
|
defenderWeapons: defenderWeapons,
|
||||||
damageTotal: attackDef.damageRoll.total,
|
damageTotal: rollData.damageTotal,
|
||||||
damagesIgnoresArmor: attackDef.damagesIgnoresArmor,
|
damagesIgnoresArmor: rollData.damagesIgnoresArmor,
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
msg.setFlag("world", "bol-roll-data", rollData)
|
||||||
|
console.log("DEF WEP", rollData, defender)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -14,7 +14,7 @@
|
|||||||
],
|
],
|
||||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"version": "10.5.8",
|
"version": "10.5.9",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "10",
|
"minimum": "10",
|
||||||
"verified": "10"
|
"verified": "10"
|
||||||
@ -202,7 +202,7 @@
|
|||||||
],
|
],
|
||||||
"socket": true,
|
"socket": true,
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.8.zip",
|
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.5.9.zip",
|
||||||
"background": "systems/bol/ui/page_accueil.webp",
|
"background": "systems/bol/ui/page_accueil.webp",
|
||||||
"gridDistance": 1.5,
|
"gridDistance": 1.5,
|
||||||
"gridUnits": "m",
|
"gridUnits": "m",
|
||||||
|
12
templates/chat/chat-recup-information.hbs
Normal file
12
templates/chat/chat-recup-information.hbs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
<div>
|
||||||
|
<img class="chat-icon" src="{{img}}" alt="{{name}}"/>
|
||||||
|
<h2 class="bad"><strong>{{name}}</strong></h2>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div class="flexrow">
|
||||||
|
|
||||||
|
{{localize "BOL.chat.losshp" lossHP=lossHP recupHP=recupHP}}
|
||||||
|
<button class="recup-vitalite" data-actor-id="{{actorId}}" data-recup-hp="{{recupHP}}">{{localize "BOL.chat.applyrecup" recupHP=recupHP}}</button>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
|
Loading…
Reference in New Issue
Block a user