forked from public/bol
Minor fixes
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a57fb3d738
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@ -124,7 +124,7 @@ export class BoLUtility {
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let attackId = event.currentTarget.attributes['data-attack-id'].value;
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let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
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let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
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//console.log("DEFENSE1", event.currentTarget, attackId, defenseMode, weaponId);
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console.log("DEFENSE1", event.currentTarget, attackId, defenseMode, weaponId);
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if ( game.user.isGM) {
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BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
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} else {
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@ -165,10 +165,14 @@ export class BoLUtility {
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}
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BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
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//console.log("Damage Handling", event, attackId, defenseMode, weaponId)
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// Only GM process this
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let attackDef = this.attackStore[attackId];
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if (attackDef) {
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if (attackDef.defenseDone) return; // ?? Why ???
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attackDef.defenseDone = true
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attackDef.defenseMode = defenseMode;
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if (defenseMode == 'damage-with-armor') {
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let armorFormula = attackDef.defender.getArmorFormula();
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attackDef.rollArmor = new Roll(armorFormula)
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