forked from public/bol
commit
87a5b36b0a
@ -267,6 +267,10 @@ a:hover {
|
|||||||
.bol button {
|
.bol button {
|
||||||
background: rgba(0, 0, 0, 0.1);
|
background: rgba(0, 0, 0, 0.1);
|
||||||
}
|
}
|
||||||
|
.chat-button {
|
||||||
|
font-size: 0.8rem;
|
||||||
|
}
|
||||||
|
|
||||||
.bol select {
|
.bol select {
|
||||||
box-shadow: none;
|
box-shadow: none;
|
||||||
font-size: 14px;
|
font-size: 14px;
|
||||||
|
@ -1,18 +1,18 @@
|
|||||||
import { BoLUtility } from "../system/bol-utility.js";
|
import { BoLUtility } from "../system/bol-utility.js";
|
||||||
|
|
||||||
const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4}
|
const __adv2dice = { ["1B"]: 3, ["2B"]: 4, ["2"]: 2, ["1M"]: 3, ["2M"]: 4 }
|
||||||
const _apt2attr = {init: "mind", melee: "agility", ranged: "agility", def: "vigor"}
|
const _apt2attr = { init: "mind", melee: "agility", ranged: "agility", def: "vigor" }
|
||||||
|
|
||||||
export class BoLRoll {
|
export class BoLRoll {
|
||||||
static options() {
|
static options() {
|
||||||
return { classes: ["bol", "dialog"] };
|
return { classes: ["bol", "dialog"] };
|
||||||
}
|
}
|
||||||
|
|
||||||
static convertToAdv( adv) {
|
static convertToAdv(adv) {
|
||||||
if (adv == 0) return "2"
|
if (adv == 0) return "2"
|
||||||
return Math.abs(adv) + (adv < 0)?'M':'B';
|
return Math.abs(adv) + (adv < 0) ? 'M' : 'B';
|
||||||
}
|
}
|
||||||
static getDefaultAttribute( key ) {
|
static getDefaultAttribute(key) {
|
||||||
return _apt2attr[key]
|
return _apt2attr[key]
|
||||||
}
|
}
|
||||||
static attributeCheck(actor, actorData, dataset, event) {
|
static attributeCheck(actor, actorData, dataset, event) {
|
||||||
@ -25,7 +25,7 @@ export class BoLRoll {
|
|||||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label);
|
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label);
|
||||||
return this.displayRollDialog(
|
return this.displayRollDialog(
|
||||||
{
|
{
|
||||||
mode: "attribute",
|
mode: "attribute",
|
||||||
actor: actor,
|
actor: actor,
|
||||||
actorData: actorData,
|
actorData: actorData,
|
||||||
attribute: attribute,
|
attribute: attribute,
|
||||||
@ -50,7 +50,7 @@ export class BoLRoll {
|
|||||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
|
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label);
|
||||||
return this.displayRollDialog(
|
return this.displayRollDialog(
|
||||||
{
|
{
|
||||||
mode: "aptitude",
|
mode: "aptitude",
|
||||||
actor: actor,
|
actor: actor,
|
||||||
actorData: actorData,
|
actorData: actorData,
|
||||||
attribute: attribute,
|
attribute: attribute,
|
||||||
@ -108,7 +108,7 @@ export class BoLRoll {
|
|||||||
if (rollData.mode == "weapon") {
|
if (rollData.mode == "weapon") {
|
||||||
if (rollData.defender) { // If target is selected
|
if (rollData.defender) { // If target is selected
|
||||||
rollData.defence = rollData.defender.defenseValue,
|
rollData.defence = rollData.defender.defenseValue,
|
||||||
rollData.shieldBlock = 'none'
|
rollData.shieldBlock = 'none'
|
||||||
let shields = rollData.defender.shields
|
let shields = rollData.defender.shields
|
||||||
for (let shield of shields) {
|
for (let shield of shields) {
|
||||||
rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
|
rollData.shieldBlock = (shield.data.properties.blocking.blockingAll) ? 'blockall' : 'blockone';
|
||||||
@ -143,10 +143,10 @@ export class BoLRoll {
|
|||||||
rollData.mod = html.find('#mod').val() || 0;
|
rollData.mod = html.find('#mod').val() || 0;
|
||||||
let careers = html.find('#career').val();
|
let careers = html.find('#career').val();
|
||||||
rollData.career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
rollData.career = (!careers || careers.length == 0) ? 0 : Math.max(...careers.map(i => parseInt(i)));
|
||||||
rollData.registerInit = (rollData.aptKey == 'init') ? $('#register-init').is(":checked") : false;
|
rollData.registerInit = (rollData.aptKey == 'init') ? $('#register-init').is(":checked") : false;
|
||||||
|
|
||||||
let shieldMalus = 0;
|
let shieldMalus = 0;
|
||||||
if ( rollData.mode == "weapon") {
|
if (rollData.mode == "weapon") {
|
||||||
const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
|
const applyShieldMalus = html.find('#applyShieldMalus').val() || false;
|
||||||
if (applyShieldMalus || rollData.shieldBlock == 'blockall') {
|
if (applyShieldMalus || rollData.shieldBlock == 'blockall') {
|
||||||
shieldMalus = rollData.shieldAttackMalus;
|
shieldMalus = rollData.shieldAttackMalus;
|
||||||
@ -158,10 +158,11 @@ export class BoLRoll {
|
|||||||
//// const dicePool = (isMalus) ? 2 - parseInt(rollData.adv) : 2 + parseInt(rollData.adv);
|
//// const dicePool = (isMalus) ? 2 - parseInt(rollData.adv) : 2 + parseInt(rollData.adv);
|
||||||
const attrValue = (rollData.attrKey) && eval(`rollData.actor.data.data.attributes.${rollData.attrKey}.value`) || 0;
|
const attrValue = (rollData.attrKey) && eval(`rollData.actor.data.data.attributes.${rollData.attrKey}.value`) || 0;
|
||||||
const aptValue = (rollData.aptKey) && eval(`rollData.actor.data.data.aptitudes.${rollData.aptKey}.value`) || 0
|
const aptValue = (rollData.aptKey) && eval(`rollData.actor.data.data.aptitudes.${rollData.aptKey}.value`) || 0
|
||||||
|
|
||||||
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
|
const modifiers = parseInt(attrValue) + parseInt(aptValue) + parseInt(rollData.mod) + parseInt(rollData.career) - rollData.defence - shieldMalus;
|
||||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
||||||
rollData.formula = formula;
|
rollData.formula = formula;
|
||||||
|
rollData.modifiers = modifiers
|
||||||
|
|
||||||
let r = new BoLDefaultRoll(rollData);
|
let r = new BoLDefaultRoll(rollData);
|
||||||
r.roll();
|
r.roll();
|
||||||
@ -177,84 +178,115 @@ export class BoLRoll {
|
|||||||
|
|
||||||
export class BoLDefaultRoll {
|
export class BoLDefaultRoll {
|
||||||
constructor(rollData) {
|
constructor(rollData) {
|
||||||
BoLUtility.storeRoll(rollData);
|
BoLUtility.storeRoll(rollData)
|
||||||
this.rollData = rollData
|
this.rollData = rollData
|
||||||
this.rollData.isSuccess = false;
|
if ( this.rollData.isSuccess == undefined ) { // First init
|
||||||
this.rollData.isCritical = false;
|
this.rollData.isSuccess = false;
|
||||||
this.rollData.isFumble = false;
|
this.rollData.isCritical = false;
|
||||||
|
this.rollData.isFumble = false;
|
||||||
|
}
|
||||||
|
if ( this.rollData.optionsId) {
|
||||||
|
$(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons
|
||||||
|
}
|
||||||
|
if ( this.rollData.applyId) {
|
||||||
|
$(`#${this.rollData.applyId}`).hide() // Hide the options roll buttons
|
||||||
|
}
|
||||||
|
this.rollData.optionsId = randomID(16)
|
||||||
|
this.rollData.applyId = randomID(16)
|
||||||
}
|
}
|
||||||
|
|
||||||
async roll() {
|
async roll() {
|
||||||
console.log("ROLL", this.rollData)
|
|
||||||
|
|
||||||
const r = new Roll(this.rollData.formula);
|
const r = new Roll(this.rollData.formula);
|
||||||
await r.roll({ "async": false });
|
await r.roll({ "async": false });
|
||||||
//await BoLUtility.showDiceSoNice(r);
|
|
||||||
const activeDice = r.terms[0].results.filter(r => r.active);
|
const activeDice = r.terms[0].results.filter(r => r.active);
|
||||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
||||||
|
this.rollData.roll = r
|
||||||
this.rollData.isSuccess = (r.total >= 9);
|
this.rollData.isSuccess = (r.total >= 9);
|
||||||
this.rollData.isCritical = (diceTotal === 12);
|
this.rollData.isCritical = (diceTotal === 12)
|
||||||
|
this.rollData.isRealCritical = (diceTotal === 12)
|
||||||
this.rollData.isFumble = (diceTotal === 2);
|
this.rollData.isFumble = (diceTotal === 2);
|
||||||
this.rollData.isFailure = !this.rollData.isSuccess
|
this.rollData.isFailure = !this.rollData.isSuccess
|
||||||
this.rollData.reroll = this.rollData.actor.heroReroll()
|
if (this.rollData.reroll == undefined) {
|
||||||
|
this.rollData.reroll = this.rollData.actor.heroReroll()
|
||||||
if (this.rollData.registerInit) {
|
|
||||||
this.rollData.actor.registerInit( r.total, this.rollData.isCritical);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (this.rollData.registerInit) {
|
||||||
|
this.rollData.actor.registerInit(r.total, this.rollData.isCritical);
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log("ROLL", this.rollData)
|
||||||
|
await this.sendChatMessage()
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
async sendChatMessage() {
|
||||||
this._buildChatMessage(this.rollData).then(msgFlavor => {
|
this._buildChatMessage(this.rollData).then(msgFlavor => {
|
||||||
r.toMessage({
|
this.rollData.roll.toMessage({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
flavor: msgFlavor,
|
flavor: msgFlavor,
|
||||||
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
||||||
flags: { msgType: "default" }
|
flags: { msgType: "default" }
|
||||||
}).then(this.processResult());
|
})
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
async processDefense() {
|
upgradeToCritical() {
|
||||||
if (this.rollData.isCritical) {
|
// Force to Critical roll
|
||||||
ChatMessage.create({
|
this.rollData.isCritical = true
|
||||||
alias: this.rollData.actor.name,
|
this.rollData.isRealCritical = false
|
||||||
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.rollData.actor.name),
|
this.rollData.isSuccess = true
|
||||||
content: await renderTemplate('systems/bol/templates/chat/rolls/attack-heroic-card.hbs', this.rollData )
|
this.rollData.isFailure = false
|
||||||
})
|
this.rollData.reroll = false
|
||||||
} else {
|
this.rollData.roll = new Roll("12+" + this.rollData.modifiers)
|
||||||
BoLUtility.sendAttackSuccess(this.rollData);
|
this.rollData.reroll = false
|
||||||
}
|
this.sendChatMessage()
|
||||||
}
|
}
|
||||||
|
|
||||||
setSuccess( flag) {
|
setSuccess(flag) {
|
||||||
this.rollData.isSuccess = flag
|
this.rollData.isSuccess = flag
|
||||||
}
|
}
|
||||||
|
|
||||||
async processResult() {
|
async sendDamageMessage() {
|
||||||
if ( this.rollData.mode != "weapon") { // Only specific process in Weapon mode
|
this._buildDamageChatMessage(this.rollData).then(msgFlavor => {
|
||||||
|
this.rollData.damageRoll.toMessage({
|
||||||
|
user: game.user.id,
|
||||||
|
flavor: msgFlavor,
|
||||||
|
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
||||||
|
flags: { msgType: "default" }
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
async rollDamage() {
|
||||||
|
if (this.rollData.mode != "weapon") { // Only specific process in Weapon mode
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.rollData.isSuccess) {
|
if (this.rollData.isSuccess) {
|
||||||
let attrDamage = this.rollData.weapon.data.data.properties.damageAttribute;
|
if ( !this.rollData.damageRoll) {
|
||||||
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
|
let bonusDmg = 0
|
||||||
this.rollData.weapon.data.data.properties.damageModifiers,
|
if ( this.rollData.damageMode == 'damage-plus-6') {
|
||||||
this.rollData.weapon.data.data.properties.damageMultiplier)
|
bonusDmg = 6
|
||||||
let damageFormula = weaponFormula + ((attrDamage) ? "+" + this.rollData.actor.data.data.attributes[attrDamage].value : "+0");
|
}
|
||||||
|
if ( this.rollData.damageMode == 'damage-plus-12') {
|
||||||
|
bonusDmg = 12
|
||||||
|
}
|
||||||
|
console.log("DAMAGE !!!")
|
||||||
|
let attrDamage = this.rollData.weapon.data.data.properties.damageAttribute;
|
||||||
|
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
|
||||||
|
this.rollData.weapon.data.data.properties.damageModifiers,
|
||||||
|
this.rollData.weapon.data.data.properties.damageMultiplier)
|
||||||
|
let damageFormula = weaponFormula + "+" + bonusDmg + ((attrDamage) ? "+" + this.rollData.actor.data.data.attributes[attrDamage].value : "+0");
|
||||||
|
|
||||||
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
|
//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
|
||||||
this.rollData.damageRoll = new Roll(damageFormula);
|
this.rollData.damageFormula = damageFormula
|
||||||
await this.rollData.damageRoll.roll({ "async": false });
|
this.rollData.damageRoll = new Roll(damageFormula)
|
||||||
await BoLUtility.showDiceSoNice(this.rollData.damageRoll);
|
this.rollData.damageTotal = this.rollData.damageRoll.total
|
||||||
// Update rollData object
|
await this.rollData.damageRoll.roll({ "async": false })
|
||||||
this.rollData.damageFormula = damageFormula;
|
}
|
||||||
|
$(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons
|
||||||
this._buildDamageChatMessage( this.rollData ).then(msgFlavor => {
|
this.sendDamageMessage()
|
||||||
this.rollData.damageRoll.toMessage({
|
|
||||||
user: game.user.id,
|
|
||||||
flavor: msgFlavor,
|
|
||||||
speaker: ChatMessage.getSpeaker({ actor: this.rollData.actor }),
|
|
||||||
flags: { msgType: "default" }
|
|
||||||
}).then(this.processDefense());
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -114,29 +114,41 @@ export class BoLUtility {
|
|||||||
} else {
|
} else {
|
||||||
BoLUtility.processAttackSuccess(attackDef);
|
BoLUtility.processAttackSuccess(attackDef);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
|
|
||||||
// Damage handling
|
// Damage handling
|
||||||
html.on("click", '.damage-increase', event => {
|
html.on("click", '.chat-damage-apply', event => {
|
||||||
event.preventDefault();
|
let rollData = BoLUtility.getLastRoll()
|
||||||
let attackId = event.currentTarget.attributes['data-attack-id'].value;
|
$(`#${rollData.applyId}`).hide()
|
||||||
let damageMode = event.currentTarget.attributes['data-damage-mode'].value;
|
BoLUtility.sendAttackSuccess(rollData)
|
||||||
if ( game.user.isGM) {
|
|
||||||
BoLUtility.processDamageIncrease(event, attackId, damageMode)
|
|
||||||
} else {
|
|
||||||
game.socket.emit("system.bol", { msg: "msg_damage_increase", data: {event: event, attackId: attackId, damageMode: damageMode} });
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
|
|
||||||
html.on("click", '.hero-reroll', event => {
|
html.on("click", '.chat-damage-roll', event => {
|
||||||
|
event.preventDefault();
|
||||||
|
let rollData = BoLUtility.getLastRoll()
|
||||||
|
rollData.damageMode = event.currentTarget.attributes['data-damage-mode'].value;
|
||||||
|
let bolRoll = new BoLDefaultRoll(rollData)
|
||||||
|
bolRoll.rollDamage()
|
||||||
|
});
|
||||||
|
|
||||||
|
html.on("click", '.transform-heroic-roll', event => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
let rollData = BoLUtility.getLastRoll()
|
let rollData = BoLUtility.getLastRoll()
|
||||||
rollData.actor.subHeroPoints(1)
|
rollData.actor.subHeroPoints(1)
|
||||||
let r = new BoLDefaultRoll( rollData )
|
let r = new BoLDefaultRoll( rollData )
|
||||||
|
r.upgradeToCritical();
|
||||||
|
} );
|
||||||
|
|
||||||
|
html.on("click", '.hero-reroll', event => {
|
||||||
|
event.preventDefault();
|
||||||
|
let rollData = BoLUtility.getLastRoll()
|
||||||
|
rollData.actor.subHeroPoints(1)
|
||||||
|
rollData.reroll = false // Disable reroll option for second roll
|
||||||
|
let r = new BoLDefaultRoll( rollData )
|
||||||
r.roll();
|
r.roll();
|
||||||
} );
|
} );
|
||||||
|
|
||||||
@ -145,7 +157,6 @@ export class BoLUtility {
|
|||||||
let attackId = event.currentTarget.attributes['data-attack-id'].value;
|
let attackId = event.currentTarget.attributes['data-attack-id'].value;
|
||||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
|
||||||
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
||||||
console.log("DEFENSE1", event.currentTarget, attackId, defenseMode, weaponId);
|
|
||||||
if ( game.user.isGM) {
|
if ( game.user.isGM) {
|
||||||
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
|
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
|
||||||
} else {
|
} else {
|
||||||
@ -154,31 +165,6 @@ export class BoLUtility {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async processDamageIncrease(event, attackId, damageMode ) {
|
|
||||||
if ( !game.user.isGM) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
|
|
||||||
|
|
||||||
// Only GM process this
|
|
||||||
let attackDef = this.attackStore[attackId];
|
|
||||||
if (attackDef) {
|
|
||||||
attackDef.damageMode = damageMode;
|
|
||||||
if (defenseMode == 'damage-plus-6') {
|
|
||||||
attackDef.damageRoll.total += 6;
|
|
||||||
}
|
|
||||||
if (defenseMode == 'damage-plus-12') {
|
|
||||||
attackDef.damageRoll.total += 12;
|
|
||||||
attackDef.defender.subHeroPoints(1);
|
|
||||||
}
|
|
||||||
if (defenseMode == 'damage-normal') {
|
|
||||||
// Do nothing !
|
|
||||||
}
|
|
||||||
BoLUtility.sendAttackSuccess( this.attackDef);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
|
static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
|
||||||
if ( !game.user.isGM) {
|
if ( !game.user.isGM) {
|
||||||
@ -188,7 +174,7 @@ export class BoLUtility {
|
|||||||
|
|
||||||
//console.log("Damage Handling", event, attackId, defenseMode, weaponId)
|
//console.log("Damage Handling", event, attackId, defenseMode, weaponId)
|
||||||
// Only GM process this
|
// Only GM process this
|
||||||
let attackDef = this.attackStore[attackId];
|
let attackDef = this.attackStore[attackId]
|
||||||
if (attackDef) {
|
if (attackDef) {
|
||||||
if (attackDef.defenseDone) return; // ?? Why ???
|
if (attackDef.defenseDone) return; // ?? Why ???
|
||||||
attackDef.defenseDone = true
|
attackDef.defenseDone = true
|
||||||
@ -389,9 +375,6 @@ export class BoLUtility {
|
|||||||
if (sockmsg.name == "msg_damage_handling") {
|
if (sockmsg.name == "msg_damage_handling") {
|
||||||
BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
|
BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode)
|
||||||
}
|
}
|
||||||
if (sockmsg.name == "msg_damage_increase") {
|
|
||||||
BoLUtility.processDamageIncrease(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.damageMode)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -32,6 +32,7 @@ export const preloadHandlebarsTemplates = async function () {
|
|||||||
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
||||||
|
|
||||||
// DIALOGS
|
// DIALOGS
|
||||||
|
"systems/bol/templates/chat/rolls/attack-damage-card.hbs",
|
||||||
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
|
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
|
||||||
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs",
|
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs",
|
||||||
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
"systems/bol/templates/dialogs/aptitude-roll-part.hbs",
|
||||||
|
@ -7,7 +7,7 @@
|
|||||||
"url": "https://github.com/ZigmundKreud/bol",
|
"url": "https://github.com/ZigmundKreud/bol",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"flags": {},
|
"flags": {},
|
||||||
"version": "0.8.9.9",
|
"version": "0.9.0.0",
|
||||||
"templateVersion": 16,
|
"templateVersion": 16,
|
||||||
"minimumCoreVersion": "0.8.6",
|
"minimumCoreVersion": "0.8.6",
|
||||||
"compatibleCoreVersion": "9",
|
"compatibleCoreVersion": "9",
|
||||||
|
7
templates/chat/rolls/attack-damage-card.hbs
Normal file
7
templates/chat/rolls/attack-damage-card.hbs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
|
||||||
|
<button class="chat-damage-roll" data-damage-mode="normal-damage" data-attack-id="{{id}}">Lancer les dommages</button>
|
||||||
|
|
||||||
|
{{#if isCritical}}
|
||||||
|
<button class="chat-damage-roll" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">Lancer les dommages +6</button>
|
||||||
|
<button class="chat-damage-roll" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">Dommages +12 (1 Pt. d'Heroisme)</button>
|
||||||
|
{{/if}}
|
@ -1,6 +0,0 @@
|
|||||||
<img class="chat-icon" src="{{actor.img}}" alt="{{actor.name}}"/>
|
|
||||||
Jet Héroïque !
|
|
||||||
<button class="damage-increase" data-damage-mode="damage-plus-6" data-attack-id="{{id}}">Augmenter les dommages de 6</button>
|
|
||||||
<button class="damage-increase" data-damage-mode="damage-plus-12" data-attack-id="{{id}}">Augmenter les dommages de 12 (1 point d'Heroisme)</button>
|
|
||||||
<button class="damage-increase" data-damage-mode="damage-normal" data-attack-id="{{id}}">Laisser les dommages inchangés</button>
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
|||||||
<img class="chat-icon" src="{{weapon.img}}" alt="{{weapon.name}}"/>
|
<img class="chat-icon" src="{{weapon.img}}" alt="{{weapon.name}}"/>
|
||||||
<h3><strong>Dommages de l'arme : {{damage}}</strong>
|
<h3><strong>Dommages de {{weapon.name}} : {{damageRoll.total}}</strong>
|
||||||
{{!#if hasDescription}}
|
|
||||||
<!--<h4>-->
|
{{#if target}}
|
||||||
<!-- <pre class="rollDescr-line">{{!description}}</pre>-->
|
<div id="{{applyId}}">
|
||||||
<!--</h4>-->
|
<button class="chat-damage-apply" data-attack-id="{{id}}">Appliquer les dommages à la cible</button>
|
||||||
{{!/if}}
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
@ -16,11 +16,15 @@
|
|||||||
|
|
||||||
<h3><strong>{{description}}</strong></h3>
|
<h3><strong>{{description}}</strong></h3>
|
||||||
|
|
||||||
{{#if reroll}}
|
<div id="{{optionsId}}">
|
||||||
<a class="button hero-reroll" data-roll-id=="{{rollId}}"" data-actor-id="{{actor.id}}">Relancer!</a>
|
{{#if (and isSuccess weapon)}}
|
||||||
{{/if}}
|
{{> "systems/bol/templates/chat/rolls/attack-damage-card.hbs"}}
|
||||||
{{!#if hasDescription}}
|
{{/if}}
|
||||||
<!--<h4>-->
|
|
||||||
<!-- <pre class="rollDescr-line">{{!description}}</pre>-->
|
{{#if reroll}}
|
||||||
<!--</h4>-->
|
<button class="chat-button button hero-reroll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">Relancer (1 P. Heroisme)</button>
|
||||||
{{!/if}}
|
{{/if}}
|
||||||
|
{{#if isRealCritical}}
|
||||||
|
<button class="chat-button button transform-heroic-roll" data-roll-id=="{{rollId}}" data-actor-id="{{actor.id}}">Transformer en succes héroique (1 P. Heroisme)</button>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
Loading…
Reference in New Issue
Block a user