Corrections sur creatures/npc et armes de vehicules

This commit is contained in:
sladecraven 2022-10-10 08:46:41 +02:00
parent 815b5ff2ac
commit 985d393de5
20 changed files with 568 additions and 27 deletions

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@ -1,6 +1,7 @@
{ {
"ACTOR.TypeCharacter": "Personnage", "ACTOR.TypeCharacter": "Personnage",
"ACTOR.TypeEncounter": "Rencontre", "ACTOR.TypeEncounter": "Rencontre",
"ACTOR.TypeVehicle": "Véhicule",
"ITEM.TypeItem": "Objet", "ITEM.TypeItem": "Objet",
"ITEM.TypeFeature": "Trait", "ITEM.TypeFeature": "Trait",
"ITEM.TypeWeapon": "Arme", "ITEM.TypeWeapon": "Arme",
@ -10,6 +11,10 @@
"BOL.attributes.agility": "Agilité", "BOL.attributes.agility": "Agilité",
"BOL.attributes.mind": "Esprit", "BOL.attributes.mind": "Esprit",
"BOL.attributes.appeal": "Aura", "BOL.attributes.appeal": "Aura",
"BOL.attributes.hull": "Coque",
"BOL.attributes.crew": "Equipage",
"BOL.attributes.resources": "Resources",
"BOL.attributes.row": "Rames",
"BOL.aptitudes.init": "Initiative", "BOL.aptitudes.init": "Initiative",
"BOL.aptitudes.melee": "Mêlée", "BOL.aptitudes.melee": "Mêlée",
"BOL.aptitudes.ranged": "Tir", "BOL.aptitudes.ranged": "Tir",
@ -151,6 +156,10 @@
"BOL.ui.armorAgiMalus": "Malus d'Armure+Bouclier (Agi)", "BOL.ui.armorAgiMalus": "Malus d'Armure+Bouclier (Agi)",
"BOL.ui.armorInitMalus": "Malus d'Armure (Init)", "BOL.ui.armorInitMalus": "Malus d'Armure (Init)",
"BOL.ui.attackValue": "Valeur d'attaque", "BOL.ui.attackValue": "Valeur d'attaque",
"BOL.ui.vehicleWeapons": "Armes de véhicules",
"BOL.ui.hullDamage": "D.coque",
"BOL.ui.crewDamage": "D.équipage",
"BOL.ui.fireDamage": "Feu ?",
"BOL.featureCategory.origins": "Origines", "BOL.featureCategory.origins": "Origines",
"BOL.featureCategory.races": "Races", "BOL.featureCategory.races": "Races",
"BOL.featureCategory.careers": "Carrières", "BOL.featureCategory.careers": "Carrières",
@ -186,6 +195,7 @@
"BOL.itemCategory.other": "Autre", "BOL.itemCategory.other": "Autre",
"BOL.itemCategory.capacity": "Capacité", "BOL.itemCategory.capacity": "Capacité",
"BOL.itemCategory.alchemy": "Préparation Alchimique", "BOL.itemCategory.alchemy": "Préparation Alchimique",
"BOL.itemCategory.vehicleweapon": "Armes de Véhicule",
"BOL.combatCategory.protections": "Protections", "BOL.combatCategory.protections": "Protections",
"BOL.combatCategory.shields": "Boucliers", "BOL.combatCategory.shields": "Boucliers",
"BOL.combatCategory.melee": "Armes de contact", "BOL.combatCategory.melee": "Armes de contact",
@ -270,6 +280,17 @@
"BOL.itemProperty.difficulty": "Difficulté", "BOL.itemProperty.difficulty": "Difficulté",
"BOL.itemProperty.natural": "Arme naturelle", "BOL.itemProperty.natural": "Arme naturelle",
"BOL.itemProperty.onlymodifier": "Modificateur uniquement (ie attaques de créatures)", "BOL.itemProperty.onlymodifier": "Modificateur uniquement (ie attaques de créatures)",
"BOL.itemProperty.vehicleDamageType": "Type de dommages de véhicules",
"BOL.itemProperty.isfiredamage": "Dommages de Feu",
"BOL.itemProperty.ishulldamage": "Dommages à la coque",
"BOL.itemProperty.iscrewdamage": "Dommages à l'équipage",
"BOL.itemProperty.hulldamage": "Valeur des dommages à la coque",
"BOL.itemProperty.crewdamage": "Valeur des dommages à l'équipage",
"BOL.itemProperty.hullDamageMultiplier": "Multiplicateur",
"BOL.itemProperty.crewDamageMultiplier": "Multiplicateur",
"BOL.itemProperty.isboarding": "Abordage",
"BOL.itemProperty.isspur": "Eperonnage",
"BOL.itemProperty.isbreakrow": "Briser les rames",
"BOL.itemStat.quantity": "Quantité", "BOL.itemStat.quantity": "Quantité",
"BOL.itemStat.weight": "Poids", "BOL.itemStat.weight": "Poids",
"BOL.itemStat.price": "Prix", "BOL.itemStat.price": "Prix",

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@ -52,10 +52,14 @@ export class BoLActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareDerivedData() { prepareDerivedData() {
if ( this.type == "vehicle") {
} else {
super.prepareDerivedData() super.prepareDerivedData()
this.updateResourcesData() this.updateResourcesData()
this.manageHealthState(); this.manageHealthState();
} }
}
/* -------------------------------------------- */ /* -------------------------------------------- */
get details() { get details() {
@ -244,9 +248,11 @@ export class BoLActor extends Actor {
get shields() { get shields() {
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "shield"); return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "shield");
} }
get vehicleWeapons() {
return this.items.filter(i => i.type === "item" && i.system.category === "vehicleweapon" )
}
get weapons() { get weapons() {
return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "weapon"); return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "weapon")
} }
get protections() { get protections() {
return this.armors.concat(this.helms).concat(this.shields) return this.armors.concat(this.helms).concat(this.shields)
@ -395,25 +401,26 @@ export class BoLActor extends Actor {
/*-------------------------------------------- */ /*-------------------------------------------- */
heroReroll() { heroReroll() {
if (this.type == 'character') { if (this.villainy == 'character') {
return this.system.resources.hero.value > 0; return this.system.resources.hero.value > 0;
} else { } else {
if (this.system.type == 'adversary') { if (this.system.villainy == 'adversary') {
return this.system.resources.hero.value > 0; return this.system.resources.hero.value > 0;
} }
} }
return false return false
} }
/*-------------------------------------------- */
getResourcesFromType() { getResourcesFromType() {
let resources = {}; let resources = {};
if (this.type == 'encounter') { if (this.type == 'encounter') {
resources['hp'] = this.system.resources.hp; resources['hp'] = this.system.resources.hp;
if (this.system.type != 'base') { if (this.system.chartype != 'base') {
resources['faith'] = this.system.resources.faith resources['faith'] = this.system.resources.faith
resources['power'] = this.system.resources.power resources['power'] = this.system.resources.power
} }
if (this.system.type == 'adversary') { if (this.system.chartype == 'adversary') {
resources['hero'] = duplicate(this.system.resources.hero) resources['hero'] = duplicate(this.system.resources.hero)
resources['hero'].label = "BOL.resources.villainy" resources['hero'].label = "BOL.resources.villainy"
} }

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@ -0,0 +1,229 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { BoLRoll } from "../controllers/bol-rolls.js";
import { BoLUtility } from "../system/bol-utility.js";
export class BoLVehicleSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
classes: ["bol", "sheet", "actor"],
template: "systems/bol/templates/actor/vehicle-sheet.hbs",
width: 860,
height: 600,
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }]
});
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
function onLoad() {
let logoSheet = BoLUtility.getLogoActorSheet()
$(".bol-actor-form").css("backgroundImage",`url(${logoSheet})`)
}
// Setup everything onload
$(function () { onLoad(); });
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Add Inventory Item
html.find('.item-create').click(this._onItemCreate.bind(this));
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("itemId"));
item.sheet.render(true);
})
// Equip/Unequip item
html.find('.item-equip').click(this._onToggleEquip.bind(this));
html.find('.create_item').click(ev => {
this.actor.createEmbeddedDocuments('Item', [{ name: "Nouvel Equipement", type: "item" }], { renderSheet: true });
});
html.find(".toggle-fight-option").click((ev) => {
const li = $(ev.currentTarget).parents(".item")
this.actor.toggleFightOption(li.data("itemId"))
})
html.find(".inc-dec-btns-alchemy").click((ev) => {
const li = $(ev.currentTarget).parents(".item");
this.actor.spendAlchemyPoint(li.data("itemId"), 1)
})
// Incr./Decr. career ranks
html.find(".inc-dec-btns").click((ev) => {
const li = $(ev.currentTarget).parents(".item");
if (li) {
const item = this.actor.items.get(li.data("itemId"));
if (item) {
const dataset = ev.currentTarget.dataset;
const operator = dataset.operator;
const target = dataset.target;
const incr = parseInt(dataset.incr)
const min = parseInt(dataset.min)
const max = parseInt(dataset.max) || 10000
let value = eval("item." + target)
value = value || 0
//console.log("IncDec", item, target, value, operator, min, max)
if (operator === "minus") {
if (value >= min + incr) value -= incr;
else value = min;
}
if (operator === "plus") {
if (value <= max - incr) value += incr;
else value = max;
}
let update = { [`${target}`]: value };
item.update(update);
}
}
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
Dialog.confirm({
title: "Suppression",
content: `Vous êtes sûr de vouloir supprimer cet item ?`,
yes: () => {
const li = $(ev.currentTarget).parents(".item");
this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
li.slideUp(200, () => this.render(false));
},
no: () => { },
defaultYes: false,
});
});
// Rollable abilities.
html.find('.rollable').click(this._onRoll.bind(this));
}
/* -------------------------------------------- */
/** @override */
async getData(options) {
const data = super.getData(options)
const actorData = duplicate(data)
let formData = duplicate(data)
formData.config = game.bol.config
formData.name = this.actor.name
formData.img = this.actor.img
formData.system = duplicate(this.actor.system)
formData.weapons = this.actor.vehicleWeapons
formData.isGM = game.user.isGM
formData.options = this.options
formData.owner = this.document.isOwner
formData.editScore = this.options.editScore
formData.description = await TextEditor.enrichHTML(this.actor.system.description, {async: true})
formData.isGM = game.user.isGM
console.log("VEHICLEDATA", formData)
return formData;
}
/* -------------------------------------------- */
/**
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
* @param {Event} event The originating click event
* @private
*/
_onItemCreate(event) {
event.preventDefault();
const header = event.currentTarget;
// Get the type of item to create.
const type = header.dataset.type;
// Grab any data associated with this control.
const data = duplicate(header.dataset);
// Initialize a default name.
const name = `New ${type.capitalize()}`;
// Prepare the item object.
const itemData = {
name: name,
type: type,
data: data
};
// Remove the type from the dataset since it's in the itemData.type prop.
delete itemData.data["type"];
// Finally, create the item!
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
_onToggleEquip(event) {
event.preventDefault();
const li = $(event.currentTarget).closest(".item");
const item = this.actor.items.get(li.data("itemId"));
return this.actor.toggleEquipItem(item);
}
/**
* Handle clickable rolls.
* @param {Event} event The originating click event
* @private
*/
_onRoll(event) {
event.preventDefault();
const element = event.currentTarget
const dataset = element.dataset
const rollType = dataset.rollType
const li = $(event.currentTarget).closest(".item")
switch (rollType) {
case "attribute":
BoLRoll.attributeCheck(this.actor, dataset.key, event)
break;
case "aptitude":
BoLRoll.aptitudeCheck(this.actor, dataset.key, event)
break;
case "weapon":
BoLRoll.weaponCheck(this.actor, event)
break;
case "spell":
BoLRoll.spellCheck(this.actor, event)
break;
case "alchemy":
BoLRoll.alchemyCheck(this.actor, event)
break;
case "protection":
this.actor.rollProtection(li.data("item-id"))
break;
case "damage":
this.actor.rollWeaponDamage(li.data("item-id"))
break;
case "aptitudexp":
this.actor.incAptitudeXP(dataset.key)
break;
case "attributexp":
this.actor.incAttributeXP(dataset.key)
break;
case "careerxp":
this.actor.incCareerXP( li.data("item-id"))
break;
default: break;
}
}
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
}

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@ -2,6 +2,7 @@
// Import Modules // Import Modules
import { BoLActor } from "./actor/actor.js" import { BoLActor } from "./actor/actor.js"
import { BoLActorSheet } from "./actor/actor-sheet.js" import { BoLActorSheet } from "./actor/actor-sheet.js"
import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
import { BoLItem } from "./item/item.js" import { BoLItem } from "./item/item.js"
import { BoLItemSheet } from "./item/item-sheet.js" import { BoLItemSheet } from "./item/item-sheet.js"
import { System, BOL } from "./system/config.js" import { System, BOL } from "./system/config.js"
@ -49,7 +50,9 @@ Hooks.once('init', async function () {
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("bol", BoLActorSheet, { makeDefault: true }); Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("bol", BoLItemSheet, { makeDefault: true }); Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });

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@ -25,6 +25,10 @@ BOL.damageMultiplier = {
"2": "x2", "2": "x2",
"3": "x3", "3": "x3",
"4": "x4", "4": "x4",
"5": "x5",
"6": "x6",
"7": "7",
"8": "x8"
} }
BOL.spellType = { BOL.spellType = {
@ -131,6 +135,7 @@ BOL.itemCategories = {
"spell" : "BOL.itemCategory.spell", "spell" : "BOL.itemCategory.spell",
"alchemy" : "BOL.itemCategory.alchemy", "alchemy" : "BOL.itemCategory.alchemy",
"vehicle" : "BOL.itemCategory.vehicle", "vehicle" : "BOL.itemCategory.vehicle",
"vehicleweapon": "BOL.itemCategory.vehicleweapon",
"other" : "BOL.itemCategory.other" "other" : "BOL.itemCategory.other"
} }

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@ -18,6 +18,9 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/actor/parts/tabs/actor-biodata.hbs", "systems/bol/templates/actor/parts/tabs/actor-biodata.hbs",
"systems/bol/templates/actor/parts/tabs/creature-stats.hbs", "systems/bol/templates/actor/parts/tabs/creature-stats.hbs",
"systems/bol/templates/actor/parts/tabs/creature-actions.hbs", "systems/bol/templates/actor/parts/tabs/creature-actions.hbs",
"systems/bol/templates/actor/parts/tabs/vehicle-stats.hbs",
"systems/bol/templates/actor/parts/tabs/vehicle-description.hbs",
"systems/bol/templates/actor/parts/tabs/vehicle-weapons.hbs",
// ITEMS // ITEMS
"systems/bol/templates/item/parts/item-header.hbs", "systems/bol/templates/item/parts/item-header.hbs",
"systems/bol/templates/item/parts/properties/feature-properties.hbs", "systems/bol/templates/item/parts/properties/feature-properties.hbs",
@ -36,6 +39,7 @@ export const preloadHandlebarsTemplates = async function () {
"systems/bol/templates/item/parts/properties/feature/origin-properties.hbs", "systems/bol/templates/item/parts/properties/feature/origin-properties.hbs",
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs", "systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
"systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs", "systems/bol/templates/item/parts/properties/feature/fightoption-properties.hbs",
"systems/bol/templates/item/parts/properties/item/weapon-vehicle-properties.hbs",
// DIALOGS // DIALOGS
"systems/bol/templates/chat/rolls/attack-damage-card.hbs", "systems/bol/templates/chat/rolls/attack-damage-card.hbs",

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@ -6,6 +6,7 @@
{"_id":"4GyTrBGnvlyqoh38","name":"Dague","type":"item","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien quutilisées au corps à corps. Facilement dissimulable, la dague est larme favorite des truands et des assassins.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"4GyTrBGnvlyqoh38","name":"Dague","type":"item","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien quutilisées au corps à corps. Facilement dissimulable, la dague est larme favorite des truands et des assassins.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"_id":"4NEaikxe0k1vzeqI","name":"Morgenstern","type":"item","img":"icons/weapons/maces/flail-spiked-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Morgenstern</h1><p>une grosse boule de métal hérissée de pointes, montée à lextrémité dune longue hampe de 1,20 à 1,50 m de long. Rudimentaire, mais efficace.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"heavy","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"4NEaikxe0k1vzeqI","name":"Morgenstern","type":"item","img":"icons/weapons/maces/flail-spiked-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Morgenstern</h1><p>une grosse boule de métal hérissée de pointes, montée à lextrémité dune longue hampe de 1,20 à 1,50 m de long. Rudimentaire, mais efficace.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"heavy","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"name":"Lance (Lancer)","type":"item","img":"icons/weapons/polearms/glaive-simple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Lance</h1><p>une hampe de bois de 1,80 m de long (parfois davantage), pourvue dune pointe, qui peut être lancée ou utilisée au corps à corps, notamment contre des adversaires montés.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":6,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.3xSSlnw9CDhwg67c"}},"_id":"4k3SUYYCnqc9uNCm"} {"name":"Lance (Lancer)","type":"item","img":"icons/weapons/polearms/glaive-simple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Lance</h1><p>une hampe de bois de 1,80 m de long (parfois davantage), pourvue dune pointe, qui peut être lancée ou utilisée au corps à corps, notamment contre des adversaires montés.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":6,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.3xSSlnw9CDhwg67c"}},"_id":"4k3SUYYCnqc9uNCm"}
{"name":"Projectiles","type":"item","img":"icons/weapons/artillery/ballista-wood-green.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>L&rsquo;&eacute;quipage du navire envoie une vol&eacute;e de projectiles (javelines, fl&egrave;ches, billes de fronde) sur le vaisseau ennemi, &agrave; condition que ce dernier se trouve au maximum &agrave; port&eacute;e Longue.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":false,"ishulldamage":false,"iscrewdamage":true,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d6","crewDamageMultiplier":"1"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335829,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"55CWxwKSYgBCbLrG","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
{"name":"Massue (Lancer)","type":"item","img":"icons/weapons/clubs/club-simple-stone-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont lextrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, doù son autre nom de casse-tête.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":true,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.pncWIrD5z7mk6dbc"}},"_id":"9dk1DqMpZXCgvS2r"} {"name":"Massue (Lancer)","type":"item","img":"icons/weapons/clubs/club-simple-stone-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont lextrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, doù son autre nom de casse-tête.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":true,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.pncWIrD5z7mk6dbc"}},"_id":"9dk1DqMpZXCgvS2r"}
{"_id":"9mDDJnPsOCZRGPJN","name":"Gourdin","type":"item","img":"icons/weapons/clubs/club-barbed-square-black.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Gourdin</h1><p>cest larme la plus rudimentaire qui soit. Un gourdin consiste généralement en un bâton de bois noueux, extrêmement dur et mesurant moins de 90 cm de long. Par commodité, on regroupe sous ce terme toute autre arme contondante du même genre (matraque, etc.). Il est possible dutiliser un gourdin pour infliger des dégâts non létaux et assommer son ennemi plutôt que de le tuer.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":true,"damage":"d6M","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"9mDDJnPsOCZRGPJN","name":"Gourdin","type":"item","img":"icons/weapons/clubs/club-barbed-square-black.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Gourdin</h1><p>cest larme la plus rudimentaire qui soit. Un gourdin consiste généralement en un bâton de bois noueux, extrêmement dur et mesurant moins de 90 cm de long. Par commodité, on regroupe sous ce terme toute autre arme contondante du même genre (matraque, etc.). Il est possible dutiliser un gourdin pour infliger des dégâts non létaux et assommer son ennemi plutôt que de le tuer.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":true,"damage":"d6M","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"_id":"AMDFMOvMhdapUJJF","name":"Dague (Lancer)","type":"item","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien quutilisées au corps à corps. Facilement dissimulable, la dague est larme favorite des truands et des assassins.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"light","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.4GyTrBGnvlyqoh38"}}} {"_id":"AMDFMOvMhdapUJJF","name":"Dague (Lancer)","type":"item","img":"icons/weapons/daggers/dagger-jeweled-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Dague</h1><p>cette catégorie regroupe toutes les lames courtes destinées à lacérer ou poignarder un adversaire. Les dagues sont à un ou deux tranchants selon les modèles, et peuvent être lancées aussi bien quutilisées au corps à corps. Facilement dissimulable, la dague est larme favorite des truands et des assassins.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":true,"activable":false,"concealable":true,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6M","slot":"none","stacksize":null,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"light","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.4GyTrBGnvlyqoh38"}}}
@ -15,16 +16,19 @@
{"name":"Masse darmes (Lancer)","type":"item","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Masse darmes</h1><p>cette arme a la même forme quun gourdin, mais possède une tête en métal, souvent agrémentée de pointes ou dailettes pour plus defficacité. Les masses darmes à une main peuvent se lancer, mais à courte distance, car elles ne sont pas vraiment prévues pour cet usage.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":1.5,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.AUqk1SXktM4iDXvr"}},"_id":"BcYQ4pigZSXp1jWb"} {"name":"Masse darmes (Lancer)","type":"item","img":"icons/weapons/maces/mace-flanged-steel.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Masse darmes</h1><p>cette arme a la même forme quun gourdin, mais possède une tête en métal, souvent agrémentée de pointes ou dailettes pour plus defficacité. Les masses darmes à une main peuvent se lancer, mais à courte distance, car elles ne sont pas vraiment prévues pour cet usage.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":true,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":1.5,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"medium","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Compendium.bol.equipment.AUqk1SXktM4iDXvr"}},"_id":"BcYQ4pigZSXp1jWb"}
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{"_id":"Z2AaQKweMljBAgt6","name":"Arc","type":"item","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arc</h1><p>une longue tige flexible en bois dont les extrémités sont reliées par une corde et qui permet de tirer des flèches. Il existe différentes formes darcs.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6","range":22,"reload":0,"slot":"none","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"medium","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"Z2AaQKweMljBAgt6","name":"Arc","type":"item","img":"icons/weapons/bows/longbow-leather-green.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arc</h1><p>une longue tige flexible en bois dont les extrémités sont reliées par une corde et qui permet de tirer des flèches. Il existe différentes formes darcs.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6","range":22,"reload":0,"slot":"none","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"medium","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
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{"name":"Briser les Rames","type":"item","img":"icons/tools/nautical/steering-wheel.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>Le navire attaquant fr&ocirc;le le navire ennemi dans le but de briser ses rang&eacute;es de rames afin de<br>l&rsquo;immobiliser sans le couler. Pour cette man&oelig;uvre, les navires doivent commencer le round &agrave; Bout<br>portant ou &agrave; port&eacute;e Courte. L&rsquo;attaquant effectue un jet d&rsquo;action. Le d&eacute;fenseur peut utiliser ses<br>ressources pour &eacute;viter l&rsquo;attaque (ce qui lui octroie un bonus en d&eacute;fense).</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":false,"ishulldamage":true,"iscrewdamage":false,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d6","crewDamageMultiplier":"1","isboarding":false,"isspur":false,"isbreakrow":true},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335828,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"c8XSKMNX8hFr1Lgf","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
{"_id":"cS2LGlXLZegvRGOo","name":"Arbalète lourde","type":"item","img":"icons/weapons/crossbows/crossbow-golden-bolt.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arbalète lourde</h1><p>plus lourde et plus puissante quune arbalète normale, larbalète lourde est peu usitée en Lémurie, sauf comme arme de siège portative. Il faut 2 rounds complets pour charger une arbalète lourde.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6B","range":45,"reload":2,"slot":"none","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"heavy","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"cS2LGlXLZegvRGOo","name":"Arbalète lourde","type":"item","img":"icons/weapons/crossbows/crossbow-golden-bolt.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arbalète lourde</h1><p>plus lourde et plus puissante quune arbalète normale, larbalète lourde est peu usitée en Lémurie, sauf comme arme de siège portative. Il faut 2 rounds complets pour charger une arbalète lourde.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"2h":true,"damage":"d6B","range":45,"reload":2,"slot":"none","attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"damageAttribute":"half-vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"heavy","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"_id":"d7UV55xQXXfMiGQI","name":"Fronde","type":"item","img":"icons/weapons/slings/slingshot-wood.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Fronde</h1><p>simple pièce de cuir équipée de lanières, une fronde permet de projeter de petites pierres ou des billes de plomb avec une certaine force. Cest une arme peu coûteuse et facile à fabriquer. Il existe une version plus puissante, montée au bout dun bâton (ce qui en fait une arme à deux mains), qui permet des tirs à plus longue portée.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6M","range":9,"reload":0,"slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"unarmed","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"d7UV55xQXXfMiGQI","name":"Fronde","type":"item","img":"icons/weapons/slings/slingshot-wood.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Fronde</h1><p>simple pièce de cuir équipée de lanières, une fronde permet de projeter de petites pierres ou des billes de plomb avec une certaine force. Cest une arme peu coûteuse et facile à fabriquer. Il existe une version plus puissante, montée au bout dun bâton (ce qui en fait une arme à deux mains), qui permet des tirs à plus longue portée.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":true,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6M","range":9,"reload":0,"slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"unarmed","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"_id":"gCbETPg0ROGdDfHS","name":"Arc Ghataï","type":"item","img":"icons/weapons/bows/longbow-recurve-brown.webp","data":{"category":"equipment","subtype":"weapon","description":"<p>L&rsquo;arme embl&eacute;matique des Ghata&iuml; est un arc composite, particuli&egrave;rement adapt&eacute; pour des cavaliers. Les archers de cavalerie forment le gros des forces gatha&iuml;, qui utilisent des tactiques de harc&egrave;lement plut&ocirc;t que de charge frontale.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"unarmed","damage":"d6","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"slot":"2hands","bashing":false,"throwable":false,"range":22},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"vpqjUad9wWS9Gk5R":3},"flags":{"core":{"sourceId":"Item.ltAvk5pqfNeqF8gO"}}} {"_id":"gCbETPg0ROGdDfHS","name":"Arc Ghataï","type":"item","img":"icons/weapons/bows/longbow-recurve-brown.webp","data":{"category":"equipment","subtype":"weapon","description":"<p>L&rsquo;arme embl&eacute;matique des Ghata&iuml; est un arc composite, particuli&egrave;rement adapt&eacute; pour des cavaliers. Les archers de cavalerie forment le gros des forces gatha&iuml;, qui utilisent des tactiques de harc&egrave;lement plut&ocirc;t que de charge frontale.</p>","properties":{"ranged":true,"melee":false,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"concealable":false,"ignoreshield":false,"attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"ranged","attackModifiers":null,"weaponSize":"unarmed","damage":"d6","damageAttribute":"half-vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false,"slot":"2hands","bashing":false,"throwable":false,"range":22},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"vpqjUad9wWS9Gk5R":3},"flags":{"core":{"sourceId":"Item.ltAvk5pqfNeqF8gO"}}}
@ -35,8 +39,10 @@
{"_id":"pncWIrD5z7mk6dbc","name":"Massue","type":"item","img":"icons/weapons/clubs/club-simple-stone-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont lextrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, doù son autre nom de casse-tête.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"pncWIrD5z7mk6dbc","name":"Massue","type":"item","img":"icons/weapons/clubs/club-simple-stone-purple.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Massue</h1><p>la version lourde du gourdin. Une massue consiste en un solide manche en bois dont lextrémité, plus volumineuse, sert à fracasser le crâne de ses adversaires, doù son autre nom de casse-tête.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"throwable":false,"range":3,"damage":"d6","slot":"none","attackBonusDice":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"_id":"qG5Jlhjjh7vDtBB1","name":"Fléau","type":"item","img":"icons/weapons/maces/flail-triple-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Fléau</h1><p>un fléau consiste en un manche de bois prolongé dune chaîne, à lextrémité de laquelle est fixée une boule hérissée de pointes métalliques. Les fléaux ne sont pas des armes employées couramment en Lémurie, mais les gladiateurs en utilisent parfois dans les arènes. Les attaques au fléau ignorent le bonus en défense accordé par lemploi dun bouclier.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":true,"powder":false,"bashing":false,"damage":"d6","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"qG5Jlhjjh7vDtBB1","name":"Fléau","type":"item","img":"icons/weapons/maces/flail-triple-grey.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Fléau</h1><p>un fléau consiste en un manche de bois prolongé dune chaîne, à lextrémité de laquelle est fixée une boule hérissée de pointes métalliques. Les fléaux ne sont pas des armes employées couramment en Lémurie, mais les gladiateurs en utilisent parfois dans les arènes. Les attaques au fléau ignorent le bonus en défense accordé par lemploi dun bouclier.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":true,"powder":false,"bashing":false,"damage":"d6","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"medium","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"_id":"rVLqiqxtfsZ7z6Hw","name":"Rapière","type":"item","img":"icons/weapons/swords/greatsword-flamberge.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Rapière</h1><p>cette épée fine et légère est essentiellement utilisée par les bellâtres et les courtisans des cités-états de Lémurie, chez qui lescrime a été élevé au rang dart. La rapière sutilise généralement en conjonction avec une dague de parade (aussi appelée main gauche), un petit bouclier, ou une simple cape roulée en boule.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6M","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"rVLqiqxtfsZ7z6Hw","name":"Rapière","type":"item","img":"icons/weapons/swords/greatsword-flamberge.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Rapière</h1><p>cette épée fine et légère est essentiellement utilisée par les bellâtres et les courtisans des cités-états de Lémurie, chez qui lescrime a été élevé au rang dart. La rapière sutilise généralement en conjonction avec une dague de parade (aussi appelée main gauche), un petit bouclier, ou une simple cape roulée en boule.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6M","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"light","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"name":"Crache Feu","type":"item","img":"icons/weapons/artillery/cannon-engraved-gold.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>L&rsquo;usage de cet appareil d&rsquo;alchimiste exige des comp&eacute;tences particuli&egrave;res. Sa conception comme<br>la formule du produit qui l&rsquo;alimente sont des secrets jalousement gard&eacute;s. Le crache-feu est un<br>gros r&eacute;servoir pressuris&eacute; &eacute;quip&eacute; d&rsquo;un tube &agrave; son sommet. La machine tire un jet de liquide br&ucirc;lant<br>&agrave; de grandes distances (jusqu&rsquo;&agrave; port&eacute;e Longue).</p>\n<p>Les flammes sont presque impossibles &agrave; &eacute;teindre.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":true,"ishulldamage":true,"iscrewdamage":true,"hulldamage":"d6","hullDamageMultiplier":"1","crewdamage":"d6","crewDamageMultiplier":"1","isboarding":false,"isspur":false,"isbreakrow":false},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335828,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"uBTjNOW9I8dAJPdv","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
{"_id":"vN3CHxyOrXuXHQRY","name":"Bâton","type":"item","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Bâton</h1><p>une longueur de bois robuste (environ 1,80 m de hauteur), qui sert aussi bien de bâton de marche que darme.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":true,"damage":"d6","slot":"none","throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"damageAttribute":"vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"unarmed","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"vN3CHxyOrXuXHQRY","name":"Bâton","type":"item","img":"icons/weapons/staves/staff-simple-gold.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Bâton</h1><p>une longueur de bois robuste (environ 1,80 m de hauteur), qui sert aussi bien de bâton de marche que darme.</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":true,"damage":"d6","slot":"none","throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"damageAttribute":"vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"unarmed","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"name":"Somnifère","type":"item","img":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","data":{"category":"equipment","subtype":"other","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"vgJSyqc6VVxfbWsC"} {"name":"Somnifère","type":"item","img":"icons/consumables/potions/bottle-bulb-corked-labeled-blue.webp","data":{"category":"equipment","subtype":"other","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"vgJSyqc6VVxfbWsC"}
{"name":"Catapulte (Feu)","type":"item","img":"icons/weapons/artillery/catapult-simple.webp","system":{"category":"vehicleweapon","subtype":"armor","description":"<p>Les catapultes peuvent tirer des pierres ou des pots de goudron enflamm&eacute; jusqu&rsquo;&agrave; une port&eacute;e<br>Extr&ecirc;me. Les pierres font des d&eacute;g&acirc;ts &agrave; la coque et au gr&eacute;ement du navire, mais peuvent aussi<br>tuer des matelots. Un pot &agrave; feu qui explose sur le pont arrose la coque et l&rsquo;&eacute;quipage de goudron<br>enflamm&eacute;, qui continue &agrave; br&ucirc;ler jusqu&rsquo;&agrave; ce que l&rsquo;incendie soit ma&icirc;tris&eacute;.</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"isfiredamage":true,"ishulldamage":true,"iscrewdamage":true,"hulldamage":"d3","hullDamageMultiplier":"1","crewdamage":"d3","crewDamageMultiplier":"1"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"flags":{},"_stats":{"systemId":"bol","systemVersion":"10.2.1","coreVersion":"10.287","createdTime":1665332723905,"modifiedTime":1665384335828,"lastModifiedBy":"kQghu0tL1dft5xLu"},"_id":"vgyGk9PEKJOqfZH2","folder":null,"sort":0,"ownership":{"default":0,"kQghu0tL1dft5xLu":3}}
{"name":"Lanterne + Huile + Silex","type":"item","img":"icons/sundries/lights/lantern-iron-yellow.webp","data":{"category":"equipment","subtype":"other","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"x86khXdimiKSujjy"} {"name":"Lanterne + Huile + Silex","type":"item","img":"icons/sundries/lights/lantern-iron-yellow.webp","data":{"category":"equipment","subtype":"other","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"slot":"chest"},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"zN9ZZg5J7XzNELjd":3},"flags":{"core":{"sourceId":"Item.rk4tvTBFlLe87mRM"}},"_id":"x86khXdimiKSujjy"}
{"_id":"xH95daHpPAQWuiYp","name":"Arme dhast","type":"item","img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arme dhast</h1><p>ce nom recouvre une catégorie darmes possédant toutes un fer destiné à frapper, fixé au bout dune longue hampe en bois, qui offre à son utilisateur une grande allonge. Selon leur forme, ces armes à deux mains portent le nom de hallebarde, coutille, guisarme, vouge…</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"damageAttribute":"vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"unarmed","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"xH95daHpPAQWuiYp","name":"Arme dhast","type":"item","img":"icons/weapons/polearms/halberd-crescent-small-spiked.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Arme dhast</h1><p>ce nom recouvre une catégorie darmes possédant toutes un fer destiné à frapper, fixé au bout dune longue hampe en bois, qui offre à son utilisateur une grande allonge. Selon leur forme, ces armes à deux mains portent le nom de hallebarde, coutille, guisarme, vouge…</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"damageAttribute":"vigor","damageModifiers":null,"damageReroll1":false,"attackBonusDice":false,"weaponSize":"unarmed","damageMultiplier":"1"},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}
{"_id":"xYWeGSCfnPwTq0rV","name":"Épée à deux mains","type":"item","img":"icons/weapons/swords/greatsword-crossguard-silver.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Épée à deux mains</h1><p>Une lourde épée pouvant mesurer jusquà 1,80 m de long pour les plus grandes, et sutilisant à deux mains. Elle peut porter différents noms selon les modèles : claymore, espadon, épée bâtarde…</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"heavy","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}} {"_id":"xYWeGSCfnPwTq0rV","name":"Épée à deux mains","type":"item","img":"icons/weapons/swords/greatsword-crossguard-silver.webp","data":{"category":"equipment","subtype":"weapon","description":"<h1>Épée à deux mains</h1><p>Une lourde épée pouvant mesurer jusquà 1,80 m de long pour les plus grandes, et sutilisant à deux mains. Elle peut porter différents noms selon les modèles : claymore, espadon, épée bâtarde…</p>","properties":{"ranged":false,"melee":true,"spell":false,"protection":false,"weapon":true,"armor":false,"helm":false,"shield":false,"equipable":true,"consumable":false,"magical":false,"2H":true,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"activable":false,"concealable":false,"ignoreshield":false,"powder":false,"bashing":false,"damage":"d6B","slot":"none","attackBonusDice":false,"throwable":false,"attackAttribute":"agility","attackAptitude":"melee","attackModifiers":null,"weaponSize":"heavy","damageAttribute":"vigor","damageModifiers":null,"damageMultiplier":"1","damageReroll1":false},"quantity":null,"weight":null,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"EEnCVoPAR7pMjRym":3},"flags":{}}

View File

@ -14,7 +14,7 @@
], ],
"url": "https://www.uberwald.me/gitea/public/bol", "url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt", "license": "LICENSE.txt",
"version": "10.2.1", "version": "10.3.0",
"compatibility": { "compatibility": {
"minimum": "10" "minimum": "10"
}, },
@ -192,7 +192,7 @@
], ],
"socket": true, "socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json", "manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.2.1.zip", "download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.3.0.zip",
"background": "systems/images/map_lemurie.webp", "background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5, "gridDistance": 1.5,
"gridUnits": "m", "gridUnits": "m",

View File

@ -2,7 +2,8 @@
"Actor": { "Actor": {
"types": [ "types": [
"character", "character",
"encounter" "encounter",
"vehicle"
], ],
"templates": { "templates": {
"base": { "base": {
@ -161,6 +162,46 @@
"villainy": false, "villainy": false,
"size": "", "size": "",
"environment": "" "environment": ""
},
"vehicle": {
"vehicletype": "boat",
"attributes": {
"hull": {
"key": "hull",
"label": "BOL.attributes.hull",
"value": 0,
"min": 0,
"max": 5
},
"crew": {
"key": "crew",
"label": "BOL.attributes.crew",
"value": 0,
"min": 0,
"max": 5
},
"resources": {
"key": "resources",
"label": "BOL.attributes.resources",
"value": 0,
"min": 0,
"max": 5
}
},
"row": {
"key": "row",
"label": "BOL.attributes.row",
"value": 0,
"min": 0,
"max": 5
},
"spur": {
"value": ""
},
"status": {
},
"description": ""
} }
}, },
"Item": { "Item": {

View File

@ -16,8 +16,8 @@
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="stats">{{localize "BOL.ui.tab.stats"}}</a> <a class="item" data-tab="stats">{{localize "BOL.ui.tab.stats"}}</a>
{{#if (ne charType "creature")}}
<a class="item" data-tab="actions">{{localize "BOL.ui.tab.actions"}}</a> <a class="item" data-tab="actions">{{localize "BOL.ui.tab.actions"}}</a>
{{#if (ne data.type "creature")}}
<a class="item" data-tab="features">{{localize "BOL.ui.tab.features"}}</a> <a class="item" data-tab="features">{{localize "BOL.ui.tab.features"}}</a>
<a class="item" data-tab="equipment">{{localize "BOL.ui.tab.equipment"}}</a> <a class="item" data-tab="equipment">{{localize "BOL.ui.tab.equipment"}}</a>
{{#if (or isSorcerer isAlchemist)}} {{#if (or isSorcerer isAlchemist)}}
@ -30,22 +30,21 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
<div class="tab stats" data-group="primary" data-tab="stats"> <div class="tab stats" data-group="primary" data-tab="stats">
{{#if (eq data.type "creature")}} {{#if (eq charType "creature")}}
{{>"systems/bol/templates/actor/parts/tabs/creature-stats.hbs"}} {{>"systems/bol/templates/actor/parts/tabs/creature-stats.hbs"}}
{{> "systems/bol/templates/actor/parts/tabs/creature-actions.hbs"}}
{{else}} {{else}}
{{>"systems/bol/templates/actor/parts/tabs/actor-stats.hbs"}} {{>"systems/bol/templates/actor/parts/tabs/actor-stats.hbs"}}
{{/if}} {{/if}}
</div> </div>
{{#if (ne charType "creature")}}
<div class="tab actions" data-group="primary" data-tab="actions"> <div class="tab actions" data-group="primary" data-tab="actions">
{{#if (eq data.type "creature")}}
{{> "systems/bol/templates/actor/parts/tabs/creature-actions.hbs"}}
{{else}}
{{> "systems/bol/templates/actor/parts/tabs/actor-actions.hbs"}} {{> "systems/bol/templates/actor/parts/tabs/actor-actions.hbs"}}
{{/if}}
</div> </div>
{{/if}}
{{#if (ne data.type "creature")}} {{#if (ne charType "creature")}}
<div class="tab features" data-group="primary" data-tab="features"> <div class="tab features" data-group="primary" data-tab="features">
{{> "systems/bol/templates/actor/parts/tabs/actor-features.hbs"}} {{> "systems/bol/templates/actor/parts/tabs/actor-features.hbs"}}
</div> </div>

View File

@ -1,5 +1,5 @@
<ol class="items-list"> <ol class="items-list">
{{#if (ne actor.type "creature")}} {{#if (ne charType "creature")}}
<li class="item flexrow item-header"> <li class="item flexrow item-header">
<div class="item-name left">{{localize "BOL.ui.biosize"}}</div> <div class="item-name left">{{localize "BOL.ui.biosize"}}</div>
<div class="item-field flex2 left"><input type="text" name="system.details.height" value="{{details.height}}"></div> <div class="item-field flex2 left"><input type="text" name="system.details.height" value="{{details.height}}"></div>

View File

@ -1,5 +1,7 @@
{{#each combatCreature as |combatType id|}} {{#each combat as |combatType id|}}
<ol class="items-list"> <ol class="items-list">
{{#if (isEmpty combatType.items)}}
{{else}}
<li class="item flexrow item-header"> <li class="item flexrow item-header">
<div class="item-name flex2">{{localize combatType.label}}</div> <div class="item-name flex2">{{localize combatType.label}}</div>
{{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}} {{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
@ -8,6 +10,7 @@
{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}} {{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
{{#if options}}<div class="item-field">{{localize "BOL.ui.status"}}</div>{{else}}<div class="item-field"></div>{{/if}} {{#if options}}<div class="item-field">{{localize "BOL.ui.status"}}</div>{{else}}<div class="item-field"></div>{{/if}}
</li> </li>
{{/if}}
{{#each combatType.items as |item id|}} {{#each combatType.items as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}"> <li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div> <div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>

View File

@ -21,12 +21,10 @@
</span> </span>
</div> </div>
</div> </div>
</div>
<hr/>
<div class="resources flexrow">
<div class="resource stat flex1 flex-group-center"> <div class="resource stat flex1 flex-group-center">
<label class="stat-label">{{localize "BOL.resources.hp"}}</label><br/> <label class="stat-label">{{localize "BOL.resources.hp"}}</label><br/>
<input class="stat-value" type="text" name="system.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/> <input class="stat-value" type="text" name="system.resources.hp.value" value="{{numberFormat resources.hp.value decimals=0 sign=false}}" data-dtype="Number"/>
<input class="stat-max" type="text" name="system.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/> <input class="stat-max" type="text" name="system.resources.hp.max" value="{{numberFormat resources.hp.max decimals=0 sign=false}}" data-dtype="Number"/>
</div> </div>
</div> </div>
<hr/>

View File

@ -0,0 +1,10 @@
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-name flex4 left">{{localize "BOL.ui.biodescription"}}</div>
<div class="item-field flex1 right"></div>
</li>
</ol>
{{editor description target="system.description" button=true owner=owner
editable=editable}}

View File

@ -0,0 +1,24 @@
<hr />
<div class="resources flexrow">
{{#each system.attributes as |attr key|}}
<div class="resource stat flex1 flex-group-center">
<label class="stat-label">{{localize attr.label}}</label><br />
<input class="stat-value resources-value" type="text" name="system.attributes.{{key}}.value"
value="{{numberFormat attr.value decimals=0 sign=false}}" data-dtype="Number" />
<input class="resources-value" type="text" name="system.attributes.{{key}}.max"
value="{{numberFormat attr.max decimals=0 sign=false}}" data-dtype="Number" />
</div>
{{/each}}
{{#if (eq system.vehicletype "boat")}}
<div class="resource stat flex1 flex-group-center">
<label class="stat-label">{{localize system.row.label}}</label><br />
<input class="stat-value resources-value" type="text" name="system.row.value"
value="{{numberFormat system.row.value decimals=0 sign=false}}" data-dtype="Number" />
<input class="resources-value" type="text" name="system.row.max"
value="{{numberFormat system.row.max decimals=0 sign=false}}" data-dtype="Number" />
</div>
{{/if}}
</div>

View File

@ -0,0 +1,30 @@
<div class="item-name flex4 left">{{localize "BOL.ui.vehicleWeapons"}}</div>
<ol class="items-list">
<li class="item flexrow item-header">
<div class="item-name flex4 left">{{localize "BOL.ui.weapons"}}</div>
<div class="item-field flex2 center">{{localize "BOL.ui.hullDamage"}}</div>
<div class="item-field flex1 center">{{localize "BOL.ui.crewDamage"}}</div>
<div class="item-field flex1 center">{{localize "BOL.ui.fireDamage"}}</div>
<div class="item-field flex1 right"></div>
</li>
{{#each weapons as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<h4 class="item-name flex4 left">
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
<a class="item-edit">{{item.name}}</a>
</h4>
<div class="item-field flex1 center">
<span class="item-field">{{item.system.properties.hulldamage}}</span>
</div>
<div class="item-field flex1 center">
<span class="item-field">{{item.system.properties.crewdamage}}</span>
</div>
<div class="item-field flex1 center">
<span class="item-field">{{#if item.system.properties.isfiredamage}}X{{else}}-{{/if}}</span>
</div>
<div class="item-field flex1 right">
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>

View File

@ -0,0 +1,66 @@
<form class="{{cssClass}} flexcol bol-actor-form" autocomplete="off">
<!--<img class="system-img" src="/systems/bol/ui/logo.webp" height="115" width="190"/> -->
<div class="wrap flexrow">
{{!-- Sidebar --}}
<div class="sidebar flex0 bol-actor-sidebar">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" height="100" width="100"
style="border:1px outset lightgray; box-shadow: 5px 5px 5px gray" />
</div>
<div class="main flex1">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-field flex1">
<div class="header-field-group flexrow">
<label class="header-field-label flex2">{{localize "BOL.ui.name"}}</label><br/>
<input class="charname flex6" name="name" type="text" value="{{name}}" placeholder="Name"/>
</div>
<div class="header-field-group flexrow">
<label class="header-field-label flex2">Type : </label><br/>
<select class="field-value" name="system.vehicletype" data-dtype="String">
{{#select system.vehicletype}}
<option value="boat">Navire</option>
<option value="flyingboat">Nef Volante</option>
<option value="chariot">Chariot/Carriole</option>
<option value="other">Autre</option>
{{/select}}
</select>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="stats">{{localize "BOL.ui.tab.stats"}}</a>
<a class="item" data-tab="description">{{localize "BOL.ui.tab.description"}}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab stats" data-group="primary" data-tab="stats">
{{>"systems/bol/templates/actor/parts/tabs/vehicle-stats.hbs"}}
{{>"systems/bol/templates/actor/parts/tabs/vehicle-weapons.hbs"}}
</div>
<div class="tab description" data-group="primary" data-tab="description">
{{> "systems/bol/templates/actor/parts/tabs/vehicle-description.hbs"}}
</div>
</section>
</div>
</div>
<div class="bol-footer flexrow">
<div class="footer-left flex1">
<img src="/systems/bol/ui/banner.webp" />
</div>
<div class="footer-center flex1"></div>
<div class="footer-right flex1">
<img src="/systems/bol/ui/banner.webp" />
</div>
</div>
</form>

View File

@ -26,3 +26,6 @@
{{#if (eq item.system.category "alchemy")}} {{#if (eq item.system.category "alchemy")}}
{{> "systems/bol/templates/item/parts/properties/item/alchemy-properties.hbs"}} {{> "systems/bol/templates/item/parts/properties/item/alchemy-properties.hbs"}}
{{/if}} {{/if}}
{{#if (eq item.system.category "vehicleweapon")}}
{{> "systems/bol/templates/item/parts/properties/item/weapon-vehicle-properties.hbs"}}
{{/if}}

View File

@ -88,7 +88,6 @@
</div> </div>
</div> </div>
{{#if item.system.properties.weapon}} {{#if item.system.properties.weapon}}
{{> "systems/bol/templates/item/parts/properties/item/weapon-properties.hbs"}} {{> "systems/bol/templates/item/parts/properties/item/weapon-properties.hbs"}}
{{/if}} {{/if}}

View File

@ -0,0 +1,93 @@
<h3 class="form-header">{{localize "BOL.ui.weaponProperties"}}</h3>
<hr/>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.vehicleDamageType"}}</label>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="system.properties.isfiredamage" {{checked item.system.properties.isfiredamage}}> {{localize "BOL.itemProperty.isfiredamage"}}
</label>
</div>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="system.properties.ishulldamage" {{checked item.system.properties.ishulldamage}}> {{localize "BOL.itemProperty.ishulldamage"}}
</label>
</div>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="system.properties.iscrewdamage" {{checked item.system.properties.iscrewdamage}}> {{localize "BOL.itemProperty.iscrewdamage"}}
</label>
</div>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="system.properties.isboarding" {{checked item.system.properties.isboarding}}> {{localize "BOL.itemProperty.isboarding"}}
</label>
</div>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="system.properties.isspur" {{checked item.system.properties.isspur}}> {{localize "BOL.itemProperty.isspur"}}
</label>
</div>
<div class="form-fields">
<label class="checkbox">
<input class="field-value" type="checkbox" name="system.properties.isbreakrow" {{checked item.system.properties.isbreakrow}}> {{localize "BOL.itemProperty.isbreakrow"}}
</label>
</div>
</div>
{{#if item.system.properties.ishulldamage}}
<hr/>
<h3 class="form-header">{{localize "BOL.itemProperty.hulldamage"}}</h3>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.hulldamage"}}</label>
<div class="form-fields">
<select class="field-value" name="system.properties.hulldamage" data-dtype="String">
{{#select item.system.properties.hulldamage}}
{{#each config.damageValues as |value id|}}
<option value="{{id}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.hullDamageMultiplier"}}</label>
<div class="form-fields center">
<select class="field-value" name="system.properties.hullDamageMultiplier" data-dtype="String">
{{#select item.system.properties.hullDamageMultiplier}}
{{#each config.damageMultiplier as |value id|}}
<option value="{{id}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
{{/if}}
{{#if item.system.properties.iscrewdamage}}
<hr/>
<h3 class="form-header">{{localize "BOL.itemProperty.crewdamage"}}</h3>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.crewdamage"}}</label>
<div class="form-fields">
<select class="field-value" name="system.properties.crewdamage" data-dtype="String">
{{#select item.system.properties.crewdamage}}
{{#each config.damageValues as |value id|}}
<option value="{{id}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
<div class="form-group">
<label class="property-label">{{localize "BOL.itemProperty.crewDamageMultiplier"}}</label>
<div class="form-fields center">
<select class="field-value" name="system.properties.crewDamageMultiplier" data-dtype="String">
{{#select item.system.properties.crewDamageMultiplier}}
{{#each config.damageMultiplier as |value id|}}
<option value="{{id}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
{{/if}}