forked from public/bol
Fix hotbar + tooltip
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@ -2,6 +2,21 @@ import { BoLRoll } from "../controllers/bol-rolls.js";
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export class BoLHotbar {
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export class BoLHotbar {
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static async assignToHotBar( item, slot) {
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let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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await game.user.assignHotbarMacro(macro, slot);
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}
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/**
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/**
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* Create a macro when dropping an entity on the hotbar
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog for item
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* Item - open roll dialog for item
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@ -10,55 +25,20 @@ export class BoLHotbar {
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*/
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*/
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static init( ) {
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static init( ) {
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Hooks.on("hotbarDrop", async (bar, documentData, slot) => {
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Hooks.on("hotbarDrop", (bar, documentData, slot) => {
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
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if (documentData.type == "Item") {
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if (documentData.type == "Item") {
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console.log("Drop done !!!", bar, documentData, slot)
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let item = fromUuidSync(documentData.uuid)
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let item = documentData.data
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if (item == undefined) {
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let command = `game.bol.BoLHotbar.rollMacro("${item.name}", "${item.type}");`
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item = this.actor.items.get(documentData.uuid)
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let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command))
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command
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}, { displaySheet: false })
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}
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}
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game.user.assignHotbarMacro(macro, slot);
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if (item && (item.system.subtype === "weapon" || item.system.category === "spell")) {
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}
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this.assignToHotBar( item, slot )
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// Create a macro to open the actor sheet of the actor dropped on the hotbar
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return false
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else if (documentData.type == "Actor") {
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let actor = game.actors.get(documentData.id);
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let command = `game.actors.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: actor.data.name,
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type: "script",
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img: actor.data.img,
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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}
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}
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// Create a macro to open the journal sheet of the journal dropped on the hotbar
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return true
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else if (documentData.type == "JournalEntry") {
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})
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let journal = game.journal.get(documentData.id);
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let command = `game.journal.get("${documentData.id}").sheet.render(true)`
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let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: journal.data.name,
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type: "script",
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img: "systems/bol/icons/images/icone_parchement_vierge.webp",
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command: command
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}, { displaySheet: false })
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game.user.assignHotbarMacro(macro, slot);
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}
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}
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return false;
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});
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}
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}
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/** Roll macro */
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/** Roll macro */
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@ -76,10 +56,10 @@ export class BoLHotbar {
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return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
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return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
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}
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}
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// Trigger the item roll
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// Trigger the item roll
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if (item.data.data.category === "equipment" && item.data.data.subtype === "weapon") {
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if (item.system.category === "equipment" && item.system.subtype === "weapon") {
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return BoLRoll.weaponCheckWithWeapon( actor, item)
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return BoLRoll.weaponCheckWithWeapon( actor, item)
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}
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}
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if (item.data.data.category === "spell") {
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if (item.system.category === "spell") {
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return BoLRoll.spellCheckWithSpell( actor, item)
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return BoLRoll.spellCheckWithSpell( actor, item)
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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<div class="flexrow box-roll">
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<div class="flexrow box-roll">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" >
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<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
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<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
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</div>
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</div>
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<div class="flex1 center cell">
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if (count boons)}}
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{{#if (count boons)}}
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<div class="flexrow roll-box" >
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<div class="flexrow roll-box" >
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour sélectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.boons'}}</label>
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<label for="mod">{{localize 'BOL.ui.boons'}}</label>
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</div>
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</div>
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<div class="flex1 center cell">
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if careers}}
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{{#if careers}}
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<div class="flexrow roll-box">
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<div class="flexrow roll-box">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.careers'}}</label>
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<label for="mod">{{localize 'BOL.ui.careers'}}</label>
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</div>
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</div>
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<div class="flex1 center cell">
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<div class="flex1 center cell">
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@ -1,6 +1,6 @@
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{{#if (count flaws)}}
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{{#if (count flaws)}}
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<div class="flexrow roll-box">
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<div class="flexrow roll-box">
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<div class="flex1 center bg-darkred">
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<div class="flex1 center bg-darkred" data-tooltip-direction="LEFT" data-tooltip="Click-gauche pour selectionner, CTRL+Click gauche pour déselectionner">
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<label for="mod">{{localize 'BOL.ui.flaws'}}</label>
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<label for="mod">{{localize 'BOL.ui.flaws'}}</label>
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</div>
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</div>
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<div class="flex1 center cell">
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<div class="flex1 center cell">
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