Enhance tokens/actor management + auto effects

This commit is contained in:
sladecraven 2022-11-30 12:12:44 +01:00
parent 47178d7359
commit b2fe67ab05
6 changed files with 153 additions and 12 deletions

View File

@ -618,12 +618,31 @@ export class BoLActor extends Actor {
let lastHP = await this.getFlag("world", hpID)
if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
await this.setFlag("world", hpID, this.system.resources.hp.value)
let prone = this.effects.find( ef => ef.label == "EFFECT.StatusProne")
let dead = this.effects.find( ef => ef.label == "EFFECT.StatusDead")
if (this.system.resources.hp.value <= 0) {
if ( !prone) {
await this.createEmbeddedDocuments("ActiveEffect", [
{label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
])
}
if ( this.system.resources.hp.value < -5 && !dead) {
await this.createEmbeddedDocuments("ActiveEffect", [
{label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
])
}
ChatMessage.create({
alias: this.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
})
} else {
if ( prone ) {
await this.deleteEmbeddedDocuments("ActiveEffect", [ prone.id ] )
}
if ( dead ) {
await this.deleteEmbeddedDocuments("ActiveEffect", [ dead.id ] )
}
}
}
}

View File

@ -120,7 +120,7 @@ function welcomeMessage() {
Hooks.once('ready', async function () {
BoLUtility.ready()
BoLCharacterSummary.ready()
BoLCharacterSummary.ready()
registerUsageCount('bol')

View File

@ -36,6 +36,7 @@ export class BoLRoll {
let rollData = {
mode: mode,
actorId: actor.id,
tokenId: actor.token?.id,
img: actor.img,
attribute: attribute,
attrValue: attribute.value,
@ -352,7 +353,7 @@ export class BoLRoll {
html.find('#attr').change((event) => {
let attrKey = event.currentTarget.value
let actor = game.actors.get( this.rollData.actorId)
let actor = BoLUtility.getActorFromRollData(this.rollData)
this.rollData.attribute = duplicate(actor.system.attributes[attrKey])
this.rollData.attrValue = actor.system.attributes[attrKey].value
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
@ -360,7 +361,7 @@ export class BoLRoll {
})
html.find('#apt').change((event) => {
let aptKey = event.currentTarget.value
let actor = game.actors.get( this.rollData.actorId)
let actor = BoLUtility.getActorFromRollData(this.rollData)
this.rollData.aptitude = duplicate(actor.system.aptitudes[aptKey])
this.rollData.aptValue = actor.system.aptitudes[aptKey].value
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
@ -432,7 +433,7 @@ export class BoLRoll {
// initialize default flags/values
const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
let actor = game.actors.get( rollData.actorId )
let actor = BoLUtility.getActorFromRollData(rollData)
let defender
if ( rollData.targetId) {
let token = game.scenes.current.tokens.get(rollData.targetId)
@ -562,8 +563,8 @@ export class BoLDefaultRoll {
//this.rollData.isRealCritical = true
//this.rollData.isFumble = true
let actor = game.actors.get( this.rollData.actorId)
let actor = BoLUtility.getActorFromRollData(this.rollData)
if (this.rollData.reroll == undefined) {
this.rollData.reroll = actor.heroReroll()
}
@ -586,7 +587,7 @@ export class BoLDefaultRoll {
/* -------------------------------------------- */
async sendChatMessage() {
let actor = game.actors.get( this.rollData.actorId)
let actor = BoLUtility.getActorFromRollData(this.rollData)
this._buildChatMessage(this.rollData).then( async msgFlavor => {
let msg = await this.rollData.roll.toMessage({
user: game.user.id,
@ -633,7 +634,7 @@ export class BoLDefaultRoll {
/* -------------------------------------------- */
async sendDamageMessage() {
let actor = game.actors.get( this.rollData.actorId)
let actor = BoLUtility.getActorFromRollData(this.rollData)
this._buildDamageChatMessage(this.rollData).then(async msgFlavor => {
let msg = await this.rollData.damageRoll.toMessage({
user: game.user.id,
@ -648,7 +649,7 @@ export class BoLDefaultRoll {
/* -------------------------------------------- */
getDamageAttributeValue(attrDamage, actorId = undefined) {
let actor = game.actors.get( (actorId) ? actorId: this.rollData.actorId)
let actor = BoLUtility.getActorFromRollData(this.rollData)
return actor.getDamageAttributeValue( attrDamage )
}

View File

@ -76,12 +76,24 @@ export class BoLUtility {
static getLogoTopLeft() {
return this.logoTopLeft
}
/* -------------------------------------------- */
static getActorFromRollData(rollData) {
let actor = game.actors.get( rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
return actor
}
/* -------------------------------------------- */
static async ready() {
//$("#logo").attr("src", this.getLogoTopLeft() )
$("#logo").css("content", `url(${this.getLogoTopLeft()})`)
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
}
/* -------------------------------------------- */

View File

@ -342,4 +342,113 @@ BOL.bolEffectModifier = {
"+6": "+6",
"+8": "+8",
}
BOL.statusEffects = [
{
"id": "dead",
"label": "EFFECT.StatusDead",
"icon": "icons/svg/skull.svg"
},
{
"id": "unconscious",
"label": "EFFECT.StatusUnconscious",
"icon": "icons/svg/unconscious.svg"
},
{
"id": "sleep",
"label": "EFFECT.StatusAsleep",
"icon": "icons/svg/sleep.svg"
},
{
"id": "stun",
"label": "EFFECT.StatusStunned",
"icon": "icons/svg/daze.svg"
},
{
"id": "prone",
"label": "EFFECT.StatusProne",
"icon": "icons/svg/falling.svg"
},
{
"id": "restrain",
"label": "EFFECT.StatusRestrained",
"icon": "icons/svg/net.svg"
},
{
"id": "paralysis",
"label": "EFFECT.StatusParalysis",
"icon": "icons/svg/paralysis.svg"
},
{
"id": "fly",
"label": "EFFECT.StatusFlying",
"icon": "icons/svg/wing.svg"
},
{
"id": "blind",
"label": "EFFECT.StatusBlind",
"icon": "icons/svg/blind.svg"
},
{
"id": "deaf",
"label": "EFFECT.StatusDeaf",
"icon": "icons/svg/deaf.svg"
},
{
"id": "silence",
"label": "EFFECT.StatusSilenced",
"icon": "icons/svg/silenced.svg"
},
{
"id": "fear",
"label": "EFFECT.StatusFear",
"icon": "icons/svg/terror.svg"
},
{
"id": "burning",
"label": "EFFECT.StatusBurning",
"icon": "icons/svg/fire.svg"
},
{
"id": "frozen",
"label": "EFFECT.StatusFrozen",
"icon": "icons/svg/frozen.svg"
},
{
"id": "shock",
"label": "EFFECT.StatusShocked",
"icon": "icons/svg/lightning.svg"
},
{
"id": "disease",
"label": "EFFECT.StatusDisease",
"icon": "icons/svg/biohazard.svg"
},
{
"id": "poison",
"label": "EFFECT.StatusPoison",
"icon": "icons/svg/poison.svg"
},
{
"id": "curse",
"label": "EFFECT.StatusCursed",
"icon": "icons/svg/sun.svg"
},
{
"id": "invisible",
"label": "EFFECT.StatusInvisible",
"icon": "icons/svg/invisible.svg"
},
{
"id": "target",
"label": "EFFECT.StatusTarget",
"icon": "icons/svg/target.svg"
},
{
"id": "eye",
"label": "EFFECT.StatusMarked",
"icon": "icons/svg/eye.svg"
}
]
BOL.debug = false;

View File

@ -14,7 +14,7 @@
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"version": "10.4.5",
"version": "10.4.6",
"compatibility": {
"minimum": "10",
"verified": "10",
@ -203,7 +203,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.5.zip",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.6.zip",
"background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5,
"gridUnits": "m",