Review fight automation + alchimie

This commit is contained in:
sladecraven 2022-06-11 20:56:35 +02:00
parent 7259d3dc21
commit d27b78d1d2
10 changed files with 185 additions and 56 deletions

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@ -389,6 +389,8 @@
"BOL.chat.spell": "Sort", "BOL.chat.spell": "Sort",
"BOL.chat.spellcost": "Cout en Points de Pouvoir", "BOL.chat.spellcost": "Cout en Points de Pouvoir",
"BOL.chat.spellremaining": "Points de Pouvoir restants", "BOL.chat.spellremaining": "Points de Pouvoir restants",
"BOL.chat.nodamagesummary": "Aucun dégats n'a été subi ....",
"BOL.chat.damageresume": "{name} a subi des blessures ...",
"BOL.dialog.soeasy": "Inmanquable (+4)", "BOL.dialog.soeasy": "Inmanquable (+4)",
"BOL.dialog.veryeasy": "Trés Facile (+2)", "BOL.dialog.veryeasy": "Trés Facile (+2)",

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@ -336,6 +336,7 @@ export class BoLActor extends Actor {
let newPP = this.data.data.resources.power.value - ppCost let newPP = this.data.data.resources.power.value - ppCost
newPP = (newPP < 0) ? 0 : newPP newPP = (newPP < 0) ? 0 : newPP
this.update({ 'data.resources.power.value': newPP }) this.update({ 'data.resources.power.value': newPP })
return newPP
} }
/*-------------------------------------------- */ /*-------------------------------------------- */

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@ -126,7 +126,7 @@ export class BoLRoll {
ui.notifications.warn("Unable to find Alchemy !"); ui.notifications.warn("Unable to find Alchemy !");
return; return;
} }
alchemy = dupicate(alchemy) alchemy = duplicate(alchemy)
let alchemyData = alchemy.data let alchemyData = alchemy.data
if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) { if (alchemyData.properties.pccurrent < alchemyData.properties.pccost) {
ui.notifications.warn("Pas assez de Points de Cration investis dans la Préparation !") ui.notifications.warn("Pas assez de Points de Cration investis dans la Préparation !")
@ -156,7 +156,6 @@ export class BoLRoll {
/* -------------------------------------------- */ /* -------------------------------------------- */
static spellCheckWithSpell( actor, spell ) { static spellCheckWithSpell( actor, spell ) {
let spellData = spell.data
let spellDef = { let spellDef = {
mode: "spell", mode: "spell",
actorId: actor.id, actorId: actor.id,
@ -168,14 +167,14 @@ export class BoLRoll {
ppCurrent: Number(actor.data.data.resources.power.value), ppCurrent: Number(actor.data.data.resources.power.value),
careerBonus: actor.getSorcererBonus(), careerBonus: actor.getSorcererBonus(),
ppCostArmor: actor.getPPCostArmor(), ppCostArmor: actor.getPPCostArmor(),
ppCost: Number(spell.data.data.properties.ppcost), ppCost: Number(spell.data.properties.ppcost),
mod: Number(spellData.properties.difficulty), mod: Number(spell.data.properties.difficulty),
armorAgiMalus: actor.getArmorAgiMalus(), armorAgiMalus: actor.getArmorAgiMalus(),
armorInitMalus: actor.getArmorInitMalus(), armorInitMalus: actor.getArmorInitMalus(),
label: spell.name, label: spell.name,
description: game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name, description: game.i18n.localize('BOL.ui.focusSpell') + " : " + spell.name,
} }
console.log("SPELL!", spellDef) //console.log("SPELL!", spellDef)
return this.displayRollDialog(spellDef) return this.displayRollDialog(spellDef)
} }
@ -464,10 +463,10 @@ export class BoLDefaultRoll {
this.rollData.isFumble = false; this.rollData.isFumble = false;
} }
if (this.rollData.optionsId) { if (this.rollData.optionsId) {
$(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons BoLUtility.cleanupButtons( this.rollData.optionsId)
} }
if (this.rollData.applyId) { if (this.rollData.applyId) {
$(`#${this.rollData.applyId}`).hide() // Hide the options roll buttons BoLUtility.cleanupButtons( this.rollData.applyId)
} }
this.rollData.optionsId = randomID(16) this.rollData.optionsId = randomID(16)
this.rollData.applyId = randomID(16) this.rollData.applyId = randomID(16)
@ -499,7 +498,7 @@ export class BoLDefaultRoll {
actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble) actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble)
} }
if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor) this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
} }
if (this.rollData.mode == "alchemy") { // PP cost management if (this.rollData.mode == "alchemy") { // PP cost management
actor.resetAlchemyStatus(this.rollData.alchemy._id) actor.resetAlchemyStatus(this.rollData.alchemy._id)
@ -598,7 +597,6 @@ export class BoLDefaultRoll {
if (this.rollData.damageMode == 'damage-plus-12') { if (this.rollData.damageMode == 'damage-plus-12') {
bonusDmg = 12 bonusDmg = 12
} }
console.log("ROLLWEAPON: ", this.rollData)
let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.data.properties.damageAttribute) let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.data.properties.damageAttribute)
let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data, this.rollData.fightOption) let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data, this.rollData.fightOption)
@ -611,7 +609,7 @@ export class BoLDefaultRoll {
await this.rollData.damageRoll.roll({ "async": false }) await this.rollData.damageRoll.roll({ "async": false })
this.rollData.damageTotal = this.rollData.damageRoll.total this.rollData.damageTotal = this.rollData.damageRoll.total
} }
$(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons BoLUtility.cleanupButtons(this.rollData.optionsId)
this.sendDamageMessage() this.sendDamageMessage()
} }
} }

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@ -127,11 +127,11 @@ export class BoLUtility {
return undefined; return undefined;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getOtherWhisperRecipients( name) { static getOtherWhisperRecipients(name) {
let users = [] let users = []
for( let user of game.users) { for (let user of game.users) {
if ( !user.isGM && user.name != name) { if (!user.isGM && user.name != name) {
users.push( user.data._id) users.push(user.data._id)
} }
} }
return users return users
@ -175,32 +175,37 @@ export class BoLUtility {
else if (game.user.isGM || data.author.id === game.user.id) return else if (game.user.isGM || data.author.id === game.user.id) return
const divButtons = chatCard.find('.actions-section') const divButtons = chatCard.find('.actions-section')
console.log("FOUND 2!! ", divButtons)
divButtons.hide() divButtons.hide()
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static getRollDataFromMessage( event ) { static getRollDataFromMessage(event) {
let messageId = BoLUtility.findChatMessageId(event.currentTarget) let messageId = BoLUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
return message.getFlag("world", "bol-roll-data") return message.getFlag("world", "bol-roll-data")
} }
/* -------------------------------------------- */
static cleanupButtons(id) {
$(`#${id}`).hide() // Hide the options roll buttons
game.socket.emit("system.bol", { name: "msg_cleanup_buttons", data: { id: id } })
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
// Damage handling // Damage handling
html.on("click", '.chat-damage-apply', event => { html.on("click", '.chat-damage-apply', event => {
let rollData = BoLUtility.getRollDataFromMessage(event) let rollData = BoLUtility.getRollDataFromMessage(event)
console.log("DATA !!!", rollData) BoLUtility.cleanupButtons(rollData.applyId)
$(`#${rollData.applyId}`).hide()
BoLUtility.sendAttackSuccess(rollData) BoLUtility.sendAttackSuccess(rollData)
}); });
html.on("click", '.chat-damage-roll', event => { html.on("click", '.chat-damage-roll', event => {
event.preventDefault(); event.preventDefault()
let rollData = BoLUtility.getRollDataFromMessage(event) let rollData = BoLUtility.getRollDataFromMessage(event)
rollData.damageMode = event.currentTarget.attributes['data-damage-mode'].value
let bolRoll = new BoLDefaultRoll(rollData) let bolRoll = new BoLDefaultRoll(rollData)
bolRoll.rollDamage() bolRoll.rollDamage()
}); });
@ -208,7 +213,7 @@ export class BoLUtility {
html.on("click", '.transform-legendary-roll', event => { html.on("click", '.transform-legendary-roll', event => {
event.preventDefault(); event.preventDefault();
let rollData = BoLUtility.getRollDataFromMessage(event) let rollData = BoLUtility.getRollDataFromMessage(event)
let actor = game.actors.get( rollData.actorId) let actor = game.actors.get(rollData.actorId)
actor.subHeroPoints(1) actor.subHeroPoints(1)
let r = new BoLDefaultRoll(rollData) let r = new BoLDefaultRoll(rollData)
r.upgradeToLegendary() r.upgradeToLegendary()
@ -217,7 +222,7 @@ export class BoLUtility {
html.on("click", '.transform-heroic-roll', event => { html.on("click", '.transform-heroic-roll', event => {
event.preventDefault(); event.preventDefault();
let rollData = BoLUtility.getRollDataFromMessage(event) let rollData = BoLUtility.getRollDataFromMessage(event)
let actor = game.actors.get( rollData.actorId) let actor = game.actors.get(rollData.actorId)
actor.subHeroPoints(1) actor.subHeroPoints(1)
let r = new BoLDefaultRoll(rollData) let r = new BoLDefaultRoll(rollData)
r.upgradeToHeroic() r.upgradeToHeroic()
@ -226,7 +231,7 @@ export class BoLUtility {
html.on("click", '.hero-reroll', event => { html.on("click", '.hero-reroll', event => {
event.preventDefault(); event.preventDefault();
let rollData = BoLUtility.getRollDataFromMessage(event) let rollData = BoLUtility.getRollDataFromMessage(event)
let actor = game.actors.get( rollData.actorId) let actor = game.actors.get(rollData.actorId)
actor.subHeroPoints(1) actor.subHeroPoints(1)
rollData.reroll = false // Disable reroll option for second roll rollData.reroll = false // Disable reroll option for second roll
let r = new BoLDefaultRoll(rollData) let r = new BoLDefaultRoll(rollData)
@ -238,24 +243,24 @@ export class BoLUtility {
let attackId = event.currentTarget.attributes['data-attack-id'].value let attackId = event.currentTarget.attributes['data-attack-id'].value
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1 let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
// Remove message for all
let msgId = BoLUtility.findChatMessageId(event.currentTarget)
if (game.user.isGM) { if (game.user.isGM) {
console.log("Process handling !!! -> GM direct damage handling") BoLUtility.processDamageHandling(attackId, defenseMode, weaponId, msgId)
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
} else { } else {
console.log("Process handling !!! -> socket emit") game.socket.emit("system.bol", { name: "msg_damage_handling", data: { msgId: msgId, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } })
game.socket.emit("system.bol", { name: "msg_damage_handling", data: { event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } });
} }
}); })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async processDamageHandling(event, attackId, defenseMode, weaponId = -1) { static async processDamageHandling(attackId, defenseMode, weaponId = -1, msgId) {
if (!game.user.isGM) { if (!game.user.isGM) {
return; return
} }
BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget)); BoLUtility.removeChatMessageId( msgId )
console.log("Damage Handling", attackId, defenseMode, weaponId)
console.log("Damage Handling", event, attackId, defenseMode, weaponId)
// Only GM process this // Only GM process this
let attackDef = this.attackStore[attackId] let attackDef = this.attackStore[attackId]
if (attackDef && attackDef.defenderId) { if (attackDef && attackDef.defenderId) {
@ -270,7 +275,7 @@ export class BoLUtility {
if (defenseMode == 'damage-with-armor') { if (defenseMode == 'damage-with-armor') {
let armorFormula = defender.getArmorFormula() let armorFormula = defender.getArmorFormula()
attackDef.rollArmor = new Roll(armorFormula) attackDef.rollArmor = new Roll(armorFormula)
attackDef.rollArmor.roll( { async: false } ) attackDef.rollArmor.roll({ async: false })
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total
attackDef.finalDamage = attackDef.damageTotal - attackDef.armorProtect attackDef.finalDamage = attackDef.damageTotal - attackDef.armorProtect
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage
@ -298,21 +303,35 @@ export class BoLUtility {
attackDef.weaponHero = defender.weapons.find(item => item._id == weaponId); attackDef.weaponHero = defender.weapons.find(item => item._id == weaponId);
defender.deleteEmbeddedDocuments("Item", [weaponId]); defender.deleteEmbeddedDocuments("Item", [weaponId]);
} }
let defenderUser
for (let user of game.users) {
if ( user.character && user.character.id == defender.id ) {
defenderUser = user
}
}
let damageResults = {
attackId: attackDef.id,
attacker: attackDef.attacker,
rollArmor: attackDef.rollArmor,
rollHero: attackDef.rollHero,
weaponHero: attackDef.weaponHero,
armorProtect: attackDef.armorProtect,
name: defender.name,
defender: defender,
defenseMode: attackDef.defenseMode,
finalDamage: attackDef.finalDamage
}
ChatMessage.create({ ChatMessage.create({
alias: defender.name, alias: defender.name,
whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name), whisper: BoLUtility.getWhisperRecipientsAndGMs(defender.name),
content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', { content: await renderTemplate('systems/bol/templates/chat/rolls/defense-result-card.hbs', damageResults)
attackId: attackDef.id, })
attacker: attackDef.attacker, console.log("Defender data : ", defenderUser)
rollArmor: attackDef.rollArmor, ChatMessage.create({
rollHero: attackDef.rollHero, alias: defender.name,
weaponHero: attackDef.weaponHero, whisper: BoLUtility.getOtherWhisperRecipients(defenderUser?.name),
armorProtect: attackDef.armorProtect, content: await renderTemplate('systems/bol/templates/chat/rolls/defense-summary-card.hbs', damageResults)
name: defender.name,
defender: defender,
defenseMode: attackDef.defenseMode,
finalDamage: attackDef.finalDamage
})
}) })
} }
} }
@ -417,8 +436,11 @@ export class BoLUtility {
if (sockmsg.name == "msg_attack_success") { if (sockmsg.name == "msg_attack_success") {
BoLUtility.processAttackSuccess(sockmsg.data) BoLUtility.processAttackSuccess(sockmsg.data)
} }
if (sockmsg.name == "msg_cleanup_buttons") {
$(`#${sockmsg.data.id}`).hide() // Hide the options roll buttons
}
if (sockmsg.name == "msg_damage_handling") { if (sockmsg.name == "msg_damage_handling") {
BoLUtility.processDamageHandling(sockmsg.data.event, sockmsg.data.attackId, sockmsg.data.defenseMode) BoLUtility.processDamageHandling(sockmsg.data.attackId, sockmsg.data.defenseMode, sockmsg.data.weaponId, sockmsg.data.msgId)
} }
} }
@ -450,11 +472,11 @@ export class BoLUtility {
let postForm = 'kh' + nbDice let postForm = 'kh' + nbDice
let modIndex = 3 let modIndex = 3
// Upgrade damage if needed // Upgrade damage if needed
if ( upgradeDamage && ( !res[3] || res[3]=="") ) { if (upgradeDamage && (!res[3] || res[3] == "")) {
res[3] = "B" // Upgrade to bonus res[3] = "B" // Upgrade to bonus
} }
if (res[3]) { if (res[3]) {
if ( upgradeDamage && res[3] == 'M') { if (upgradeDamage && res[3] == 'M') {
res[3] = "" // Disable lamlus for upgradeDamage res[3] = "" // Disable lamlus for upgradeDamage
} }
if (res[3] == 'M') { if (res[3] == 'M') {

42
packs/objets-alchimie.db Normal file
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@ -0,0 +1,42 @@
{"name":"Serrure ou piège élaboré","type":"item","img":"icons/environment/traps/saw-steel.webp","data":{"category":"alchemy","subtype":"armor","description":"<p>-4 pour les&nbsp;crocheter/d&eacute;samorcer ; un pi&egrave;ge inflige d6+1&nbsp;points de d&eacute;g&acirc;ts</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"scarce","difficulty":"-1","pccost":2,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"0Yhn3r8AFsKXEKeS"}
{"name":"Lance-éclair","type":"item","img":"icons/weapons/crossbows/handcrossbow-green.webp","data":{"category":"alchemy","subtype":"armor","description":"<p>une arme qui a vaguement&nbsp;la forme d&rsquo;une arbal&egrave;te et projette un &eacute;clair.&nbsp;Facteur de port&eacute;e : 75 m ; d6 x2 points de&nbsp;d&eacute;g&acirc;ts ignorant les armure</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"legend","difficulty":"-2","pccost":4,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"1JMT3kjaWSP8umZ4"}
{"name":"Armure Mythique","type":"item","img":"icons/equipment/chest/breastplate-helmet-metal.webp","data":{"category":"alchemy","subtype":"armor","description":"<p>comme une armure&nbsp;l&eacute;gendaire, mais sans malus d&rsquo;agilit&eacute; ; un&nbsp;h&eacute;ros pourrait m&ecirc;me nager en portant cette&nbsp;armure</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"mythic","difficulty":"-4","pccost":8,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"1VKW5IwOhopbnD70"}
{"name":"Horloge","type":"item","img":"icons/sundries/misc/hourglass-wood.webp","data":{"category":"alchemy","subtype":"armor","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"scarce","difficulty":"-1","pccost":2,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"2vB2YGtQUh2Uv1Fm"}
{"name":"Habitation intelligente","type":"item","img":"icons/environment/settlement/hut.webp","data":{"category":"alchemy","subtype":"armor","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"mythic","difficulty":"-4","pccost":8,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"4loLeFR0iwfUnPuK"}
{"name":"Création par croisement et hybridation de plantes ou danimaux mortellement dangereux","type":"item","img":"icons/commodities/flowers/cornflower-gold.webp","data":{"category":"alchemy","subtype":"armor","description":"","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"legend","difficulty":"-2","pccost":4,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"4siOagfdWzjP5zH7"}
{"name":"Substance chimique luminescente","type":"item","img":"icons/consumables/potions/flask-corked-yellow-glow.webp","data":{"category":"alchemy","subtype":"armor","description":"<p>produit&nbsp;de la lumi&egrave;re pour une demi-journ&eacute;e</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"scarce","difficulty":"-1","pccost":2,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"4tw89CLuUKdEPTjP"}
{"name":"Ceinture dallanium","type":"item","img":"icons/equipment/waist/belt-buckle-spiral-blue.webp","data":{"category":"alchemy","subtype":"armor","description":"<p>permet de flotter dans&nbsp;les airs</p>","properties":{"ranged":false,"melee":false,"spell":false,"protection":false,"weapon":false,"armor":false,"helm":false,"shield":false,"equipable":false,"consumable":false,"magical":false,"2H":false,"reloadable":false,"bow":false,"crossbow":false,"throwing":false,"stackable":false,"alchemytype":"legend","difficulty":"-2","pccost":4,"pccurrent":0},"quantity":1,"weight":0,"price":0,"worn":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"kQghu0tL1dft5xLu":3},"flags":{"core":{"sourceId":"Item.my6uixIzYHN3qrzY"}},"_id":"5mTphkODHSGq3nSQ"}
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37
packs/potions-alchimie.db Normal file
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View File

View File

@ -14,7 +14,7 @@
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@ -154,6 +154,22 @@
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}, },
{
"label": "Alchimie - Potions",
"type": "Item",
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},
{
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@ -167,7 +183,7 @@
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View File

@ -0,0 +1,11 @@
<img class="chat-icon" src="{{defender.img}}" alt="{{defender.name}}"/>
<h3>{{localize "BOL.chat.damagesummary" name=name}}</h3>
<ul>
<li>
{{#if (eq finalDamage 0)}}
{{localize "BOL.chat.nodamagesummary"}}
{{else}}
{{localize "BOL.chat.damageresume" name=name}}
{{/if}}
</li>
</ul>

View File

@ -1,4 +1,4 @@
<h4><strong>{{localize "BOL.chat.spell"}} : {{spell.name}}</strong></h4> <h4><strong>{{localize "BOL.chat.spell"}} : {{spell.name}}</strong></h4>
<h4><strong>{{localize "BOL.chat.spellcost"}} : {{ppCost}}</strong></h4> <h4><strong>{{localize "BOL.chat.spellcost"}} : {{ppCost}}</strong></h4>
<h4><strong>{{localize "BOL.chat.spellremaining"}} : {{sub ppCurrent ppCost}}</strong></h4> <h4><strong>{{localize "BOL.chat.spellremaining"}} : {{remainingPP}}</strong></h4>