forked from public/bol
Support des jets d'attributs et d'aptitudes
Ajout des macros Amélioration des cartons dans le chat avec gestion des succès/échecs/échecs critiques. Support des carrières dans les dialogues de tests d'attibuts et d'aptitudes.
This commit is contained in:
parent
4c349d89a8
commit
d5a5990faa
73
css/bol.css
73
css/bol.css
@ -149,6 +149,24 @@
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border: none;
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border-radius: 0;
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}
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.bol select[multiple] {
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box-shadow: none;
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border: none;
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font-size: 12px;
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}
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.bol select[multiple]:focus option:checked {
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background: darkred linear-gradient(0deg, darkred 0%, darkred 100%);
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color: white;
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}
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.bol option:hover,
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.bol option:focus,
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.bol option:active,
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.bol option:checked,
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.bol option[selected] {
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cursor: pointer;
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background: darkred linear-gradient(0deg, darkred 0%, darkred 100%);
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color: white;
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}
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.bol label.checkbox {
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flex: auto;
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padding: 0;
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@ -425,6 +443,13 @@
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background: #cd071e;
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color: #fff;
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}
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.darkred {
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color: darkred;
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}
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.bg-darkred {
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background: darkred;
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color: #fff;
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}
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.purple {
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color: purple;
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}
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@ -432,6 +457,30 @@
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background: purple;
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color: #fff;
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}
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.message-header h2.damage {
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color: orangered;
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font-weight: bold;
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}
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.message-header h2.critical {
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color: green;
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font-weight: bold;
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}
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.message-header h2.fumble {
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color: red;
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font-weight: bold;
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}
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.message-header h2.success {
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color: darkgreen;
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font-weight: bold;
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}
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.message-header h2.failure {
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color: darkred;
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font-weight: bold;
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}
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.message-header h2.roll {
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color: darkslategrey;
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font-weight: bold;
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}
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.bol.sheet .window-content {
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height: 100%;
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padding: 5px;
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@ -609,6 +658,13 @@
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}
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.bol.sheet.actor .stat-roll {
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font-size: 1.5rem;
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color: #4b4a44;
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}
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.bol.sheet.actor .stat-roll.malus {
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color: darkred;
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}
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.bol.sheet.actor .stat-roll.bonus {
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color: darkgreen;
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}
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.bol.sheet.actor .header-field-label,
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.bol.sheet.actor .stat-label {
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@ -624,6 +680,7 @@
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}
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.bol.sheet.actor .rounded-border {
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border: 3px solid #4b4a44;
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box-shadow: 5px 5px 5px gray;
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border-radius: 100px;
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width: 4rem;
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height: 4rem;
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@ -675,23 +732,23 @@
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font-size: 12px;
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line-height: 18px;
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}
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.bol.dialog .sheet-header h3 {
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font-family: "Wolfsbane2Expanded", cursive;
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font-size: 24px;
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color: black;
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}
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.editor,
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.editor-content {
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height: 100%;
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}
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.rollable {
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color: #4b4a44;
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cursor: pointer;
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}
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.malus {
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color: darkred;
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}
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.bonus {
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color: darkgreen;
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}
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.chat-message .chat-icon {
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flex: 0 0 64px;
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float: right;
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border: 1px outset lightgray;
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box-shadow: 3px 3px 3px black;
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margin: 3px;
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width: 64px;
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height: 64px;
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}
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99
lang/en.json
99
lang/en.json
@ -38,6 +38,9 @@
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"BOL.ui.type": "Type",
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"BOL.ui.subtype": "Sous-type",
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"BOL.ui.properties": "Propriétés",
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"BOL.ui.attribute" : "Attribut",
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"BOL.ui.aptitude" : "Aptitude",
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"BOL.ui.advantages" : "Avantages/Désavantages",
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"BOL.ui.modifiers": "Modificateurs",
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"BOL.ui.item": "Objet",
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"BOL.ui.edit": "Editer",
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@ -45,12 +48,31 @@
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"BOL.ui.equip": "Equiper",
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"BOL.ui.delete": "Supprimer",
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"BOL.ui.roll" : "Utiliser",
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"BOL.ui.equipment" : "Équipement",
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"BOL.ui.weapon" : "Arme",
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"BOL.ui.melee" : "Arme de contact",
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"BOL.ui.ranged" : "Arme à distance",
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"BOL.ui.protection" : "Protection",
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"BOL.ui.shield" : "Bouclier",
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"BOL.ui.blocking" : "Blocage",
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"BOL.ui.range" : "Portée",
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"BOL.ui.quantity" : "Quantité",
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"BOL.ui.weight" : "Poids",
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"BOL.ui.price": "Prix",
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"BOL.ui.cancel": "Annuler",
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"BOL.ui.submit": "OK",
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"BOL.ui.attributeCheck" : "Test d'attribut",
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"BOL.ui.aptitudeCheck" : "Test d'aptitude",
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"BOL.ui.weaponCheck" : "Jet d'attaque",
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"BOL.ui.spellCheck" : "Jet de sort",
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"BOL.ui.careers" : "Carrières",
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"BOL.ui.boons" : "Avantages",
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"BOL.ui.flaws" : "Désavantages",
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"BOL.ui.rank" : "Rang",
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"BOL.ui.success" : "Succès",
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"BOL.ui.failure" : "Échec",
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"BOL.ui.fumble" : "Échec critique",
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"BOL.ui.critical" : "Succès critique",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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@ -144,78 +166,7 @@
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"BOL.range.Extreme": "Extrême",
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"BOL.range.Maximum": "Maximale",
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"Careers": "Carrieres",
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"Name": "Nom",
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"Boons": "Avantages",
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"Flaws": "Desavantages",
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"Inventory": "Inventaire",
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"Career": "Carrière",
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"Boon": "Avantage",
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"Flaw": "Désavantage",
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"d6B": "d6 Bonus",
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"d6M": "d6 Malus",
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"ranged": "A Distance",
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"melee": "Melée",
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"spell" : "Sort",
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"protection" : "Protection",
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"weapon" : "Arme",
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"armor" : "Armure",
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"helm" : "Casque",
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"shield" : "Bouclier",
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"equipable": "Equipable",
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"stackable": "Empilable",
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"consumable" : "Consommable",
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"magical" : "Magique",
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"2H" : "A Deux Mains",
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"reloadable" : "A Recharger",
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"bow" : "Arc",
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"crossbow" : "Arbalète",
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"throwing" : "Lancer",
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"rank": "Niveau",
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"attribut": "Attribut",
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"subtype": "Type",
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"Language": "Langue",
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"Level": "Niveau",
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"Roll": "Lancer",
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"Melee": "Mêlée",
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"Ranged": "Tir",
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"Quantity": "Quantité",
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"Weight":"Poids",
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"Damage": "Dommages",
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"Two Hands": "A Deux Mains",
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"Thrown": "Peut-être lancé",
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"Range": "Portée (m.)",
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"Reload": "A Recharger",
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"Reload Duration": "Durée de rechargement (rounds)" ,
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"Can be hidden": "Peut être cachée",
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"Ignore Shield": "Ignore les boucliers",
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"Improvised": "Improvisée",
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"Properties": "Propriétés",
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"Protection Roll": "Jet de Protection",
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"Protection Fixed": "Protection statique (si pas de jet)",
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"None": "Aucun",
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"Social Malus": "Malus Social",
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"Agility Malus":"Malus d'Agilité",
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"Initiative Malus": "Malus d'Initiative",
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"Power Cost": "Cout en Points de Pouvoir",
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"Equipped": "Equipé",
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"Attack with": "Attaque avec",
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"Range Modifier": "Modificateur de portée",
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"Point Blank": "Bout portant",
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"Short": "Courte",
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"Medium": "Moyenne",
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"Long": "Long",
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"Very Long": "Très longue",
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"Extreme": "Extrême",
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"Maximum": "Maximale",
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"Defender": "Défenseur",
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"Defense score": "Score de défense",
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"Modifier": "Modificateur"
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"BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens",
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"BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé",
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"BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token"
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}
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94
lang/fr.json
94
lang/fr.json
@ -38,6 +38,9 @@
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"BOL.ui.type": "Type",
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"BOL.ui.subtype": "Sous-type",
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"BOL.ui.properties": "Propriétés",
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"BOL.ui.attribute" : "Attribut",
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"BOL.ui.aptitude" : "Aptitude",
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"BOL.ui.advantages" : "Avantages/Désavantages",
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"BOL.ui.modifiers": "Modificateurs",
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"BOL.ui.item": "Objet",
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"BOL.ui.edit": "Editer",
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@ -56,6 +59,20 @@
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"BOL.ui.quantity" : "Quantité",
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"BOL.ui.weight" : "Poids",
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"BOL.ui.price": "Prix",
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"BOL.ui.cancel": "Annuler",
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"BOL.ui.submit": "OK",
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"BOL.ui.attributeCheck" : "Test d'attribut",
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"BOL.ui.aptitudeCheck" : "Test d'aptitude",
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"BOL.ui.weaponCheck" : "Jet d'attaque",
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"BOL.ui.spellCheck" : "Jet de sort",
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"BOL.ui.careers" : "Carrières",
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"BOL.ui.boons" : "Avantages",
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"BOL.ui.flaws" : "Désavantages",
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"BOL.ui.rank" : "Rang",
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"BOL.ui.success" : "Succès",
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"BOL.ui.failure" : "Échec",
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"BOL.ui.fumble" : "Échec critique",
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"BOL.ui.critical" : "Succès critique",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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@ -149,78 +166,7 @@
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"BOL.range.Extreme": "Extrême",
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"BOL.range.Maximum": "Maximale",
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"Careers": "Carrieres",
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"Name": "Nom",
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"Boons": "Avantages",
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"Flaws": "Desavantages",
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"Inventory": "Inventaire",
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"Career": "Carrière",
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"Boon": "Avantage",
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"Flaw": "Désavantage",
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"d6B": "d6 Bonus",
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"d6M": "d6 Malus",
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"ranged": "A Distance",
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"melee": "Melée",
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"spell" : "Sort",
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"protection" : "Protection",
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"weapon" : "Arme",
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"armor" : "Armure",
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"helm" : "Casque",
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"shield" : "Bouclier",
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"equipable": "Equipable",
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"stackable": "Empilable",
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"consumable" : "Consommable",
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"magical" : "Magique",
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"2H" : "A Deux Mains",
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"reloadable" : "A Recharger",
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"bow" : "Arc",
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"crossbow" : "Arbalète",
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"throwing" : "Lancer",
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"rank": "Niveau",
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"attribut": "Attribut",
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"subtype": "Type",
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"Language": "Langue",
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"Level": "Niveau",
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"Roll": "Lancer",
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"Melee": "Mêlée",
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"Ranged": "Tir",
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"Quantity": "Quantité",
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"Weight":"Poids",
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"Damage": "Dommages",
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"Two Hands": "A Deux Mains",
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"Thrown": "Peut-être lancé",
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"Range": "Portée (m.)",
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"Reload": "A Recharger",
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"Reload Duration": "Durée de rechargement (rounds)" ,
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"Can be hidden": "Peut être cachée",
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"Ignore Shield": "Ignore les boucliers",
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"Improvised": "Improvisée",
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"Properties": "Propriétés",
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"Protection Roll": "Jet de Protection",
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"Protection Fixed": "Protection statique (si pas de jet)",
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"None": "Aucun",
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"Social Malus": "Malus Social",
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"Agility Malus":"Malus d'Agilité",
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"Initiative Malus": "Malus d'Initiative",
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"Power Cost": "Cout en Points de Pouvoir",
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"Equipped": "Equipé",
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"Attack with": "Attaque avec",
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"Range Modifier": "Modificateur de portée",
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"Point Blank": "Bout portant",
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"Short": "Courte",
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"Medium": "Moyenne",
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"Long": "Long",
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"Very Long": "Très longue",
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"Extreme": "Extrême",
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"Maximum": "Maximale",
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"Defender": "Défenseur",
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"Defense score": "Score de défense",
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"Modifier": "Modificateur"
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"BOL.notification.MacroMultipleTokensSelected": "Vous avez sélectionné plusieurs tokens",
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"BOL.notification.MacroNoActorAvailable": "Aucun acteur n'a pu être ciblé",
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"BOL.notification.MacroNoTokenSelected": "Vous devez sélectionner un token"
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}
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@ -2,6 +2,8 @@
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import {BoLRoll} from "../controllers/bol-rolls.js";
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export class BoLActorSheet extends ActorSheet {
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/** @override */
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@ -33,18 +35,6 @@ export class BoLActorSheet extends ActorSheet {
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const item = this.actor.items.get(li.data("itemId"));
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item.sheet.render(true);
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});
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html.find('.roll-attribute').click(ev => {
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this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") );
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});
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html.find('.roll-career').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.rollCareer( li.data("itemId") );
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});
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html.find('.roll-weapon').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.rollWeapon( li.data("itemId") );
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});
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// Equip/Unequip item
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html.find('.item-equip').click(this._onToggleEquip.bind(this));
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@ -57,6 +47,18 @@ export class BoLActorSheet extends ActorSheet {
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// Rollable abilities.
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html.find('.rollable').click(this._onRoll.bind(this));
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// html.find('.roll-attribute').click(ev => {
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// this.actor.rollAttributeAptitude( $(ev.currentTarget).data("attr-key") );
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// });
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// html.find('.roll-career').click(ev => {
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// const li = $(ev.currentTarget).parents(".item");
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// this.actor.rollCareer( li.data("itemId") );
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// });
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// html.find('.roll-weapon').click(ev => {
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// const li = $(ev.currentTarget).parents(".item");
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// this.actor.rollWeapon( li.data("itemId") );
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// });
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}
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/* -------------------------------------------- */
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@ -121,14 +123,16 @@ export class BoLActorSheet extends ActorSheet {
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event.preventDefault();
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const element = event.currentTarget;
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const dataset = element.dataset;
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if (dataset.roll) {
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let roll = new Roll(dataset.roll, this.actor.data.data);
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let label = dataset.label ? `Rolling ${dataset.label}` : '';
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roll.roll().toMessage({
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speaker: ChatMessage.getSpeaker({ actor: this.actor }),
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flavor: label
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});
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const actorData = this.getData();
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const rollType = dataset.rollType;
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switch(rollType) {
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case "attribute" :
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BoLRoll.attributeCheck(this.actor, actorData, dataset, event);
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break;
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case "aptitude" :
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BoLRoll.aptitudeCheck(this.actor, actorData, dataset, event);
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break;
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default : break;
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}
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}
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@ -1,6 +1,3 @@
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import { BoLRollDialog } from "../system/roll-dialog.js";
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import { BoLUtility } from "../system/bol-utility.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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@ -14,9 +11,7 @@ export class BoLActor extends Actor {
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// console.log(actorData);
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// const data = actorData.data;
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// const flags = actorData.flags;
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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// Make separate methods for each Actor type (character, npc, etc.) to keep things organized.
|
||||
if (actorData.type === 'character') {
|
||||
this._prepareCharacterData(actorData);
|
||||
}
|
||||
@ -165,97 +160,6 @@ export class BoLActor extends Actor {
|
||||
};
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
buildRollData(mode, title) {
|
||||
return {
|
||||
mode : mode,
|
||||
title : title,
|
||||
actorId: this.id,
|
||||
actorImg: this.img,
|
||||
boons : this.boons,
|
||||
flaws : this.flaws,
|
||||
d6Bonus: 0,
|
||||
d6Malus: 0,
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
optionsBonusMalus: BoLUtility.buildListOptions(-8, +2),
|
||||
bonusMalus: 0
|
||||
}
|
||||
}
|
||||
|
||||
saveRollData( rollData) {
|
||||
this.currentRollData = rollData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAttributeAptitude( attrKey ) {
|
||||
let attr = this.data.data.attributes[attrKey];
|
||||
if ( !attr) {
|
||||
attr = this.data.data.aptitudes[attrKey];
|
||||
}
|
||||
if (attr) {
|
||||
let rollData = this.buildRollData("attribute", game.i18n.localize(attr.label));
|
||||
rollData.attribute = duplicate(attr);
|
||||
let rollDialog = await BoLRollDialog.create( this, rollData);
|
||||
rollDialog.render( true );
|
||||
} else {
|
||||
ui.notifications.warn("Unable to find attribute " + attrKey );
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCareer( careerId ) {
|
||||
let career = BoLUtility.data(this.data.items.find( item => item.type == 'feature' && item.id == careerId));
|
||||
if (career) {
|
||||
let rollData = this.buildRollData("career", `${career.name} : ${career.data.rank}`);
|
||||
rollData.career = career;
|
||||
rollData.rollAttribute = 'mind';
|
||||
rollData.attributes = duplicate(this.data.data.attributes);
|
||||
let rollDialog = await BoLRollDialog.create( this, rollData);
|
||||
rollDialog.render( true );
|
||||
} else {
|
||||
ui.notifications.warn("Unable to find career for actor " + this.name + " - Career ID " + careerId);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollWeapon( weaponId ) {
|
||||
let weapon = BoLUtility.data(this.data.items.find( item => item.type == 'item' && item.id == weaponId));
|
||||
if (weapon) {
|
||||
let target = BoLUtility.getTarget();
|
||||
// if ( !target) {
|
||||
// ui.notifications.warn("You must have a target to attack with a Weapon");
|
||||
// return;
|
||||
// }
|
||||
let objectDefender = (target) ? BoLUtility.data(game.actors.get(target.data.actorId)) : null;
|
||||
objectDefender = (objectDefender) ? mergeObject(objectDefender, target.data.actorData) : null;
|
||||
let rollData = this.buildRollData("weapon", weapon.name);
|
||||
rollData.weapon = weapon;
|
||||
rollData.target = target;
|
||||
rollData.isRanged = BoLUtility.isRangedWeapon( weapon );
|
||||
rollData.defender = objectDefender;
|
||||
rollData.rollAttribute = 'agility';
|
||||
rollData.attributes = duplicate(this.data.data.attributes); // For damage bonus
|
||||
rollData.rangeModifier = 0;
|
||||
|
||||
if ( weapon.data.type == 'melee') {
|
||||
rollData.aptitude = duplicate(this.data.data.aptitudes.melee);
|
||||
} else {
|
||||
rollData.aptitude = duplicate(this.data.data.aptitudes.ranged);
|
||||
}
|
||||
console.log("WEAPON ! ", rollData);
|
||||
let rollDialog = await BoLRollDialog.create( this, rollData);
|
||||
rollDialog.render( true );
|
||||
} else {
|
||||
ui.notifications.warn("Unable to find weapon for actor " + this.name + " - Weapon ID " + weaponId);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {*} item
|
||||
* @param {*} bypassChecks
|
||||
* @returns
|
||||
*/
|
||||
toggleEquipItem(item) {
|
||||
const equipable = item.data.data.properties.equipable;
|
||||
if(equipable){
|
||||
@ -264,6 +168,4 @@ export class BoLActor extends Actor {
|
||||
return item.update(itemData);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -8,13 +8,15 @@ import {preloadHandlebarsTemplates} from "./system/templates.js";
|
||||
import {registerHandlebarsHelpers} from "./system/helpers.js";
|
||||
import {registerSystemSettings} from "./system/settings.js";
|
||||
import registerHooks from "./system/hooks.js";
|
||||
import {DataLoader} from "./system/data.js";
|
||||
// import {DataLoader} from "./system/data.js";
|
||||
import {Macros} from "./system/macros.js";
|
||||
|
||||
Hooks.once('init', async function () {
|
||||
|
||||
game.bol = {
|
||||
BoLActor,
|
||||
BoLItem,
|
||||
macros : Macros,
|
||||
config:BOL
|
||||
};
|
||||
|
||||
|
207
module/controllers/bol-rolls.js
Normal file
207
module/controllers/bol-rolls.js
Normal file
@ -0,0 +1,207 @@
|
||||
export class BoLRoll {
|
||||
static options() {
|
||||
return { classes: ["bol", "dialog"] };
|
||||
}
|
||||
|
||||
static attributeCheck(actor, actorData, dataset, event) {
|
||||
// const elt = $(event.currentTarget)[0];
|
||||
// let key = elt.attributes["data-rolling"].value;
|
||||
const key = dataset.key;
|
||||
const adv = dataset.adv;
|
||||
let attribute = eval(`actor.data.data.attributes.${key}`);
|
||||
let label = (attribute.label) ? game.i18n.localize(attribute.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
|
||||
return this.attributeRollDialog(actor, actorData, attribute, label, description, adv, 0);
|
||||
}
|
||||
|
||||
static aptitudeCheck(actor, actorData, dataset, event) {
|
||||
// const elt = $(event.currentTarget)[0];
|
||||
// let key = elt.attributes["data-rolling"].value;
|
||||
const key = dataset.key;
|
||||
const adv = dataset.adv;
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${key}`);
|
||||
let label = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
|
||||
return this.aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* ROLL DIALOGS */
|
||||
/* -------------------------------------------- */
|
||||
static async attributeRollDialog(actor, actorData, attribute, label, description, adv, mod, onEnter = "submit") {
|
||||
const rollOptionTpl = 'systems/bol/templates/dialogs/attribute-roll-dialog.hbs';
|
||||
const dialogData = {
|
||||
adv:adv,
|
||||
mod: mod,
|
||||
attr:attribute,
|
||||
careers:actorData.data.features.careers,
|
||||
boons:actorData.data.features.boons,
|
||||
flaws:actorData.data.features.flaws
|
||||
};
|
||||
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
||||
let d = new Dialog({
|
||||
title: label,
|
||||
content: rollOptionContent,
|
||||
buttons: {
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("BOL.ui.cancel"),
|
||||
callback: () => {
|
||||
}
|
||||
},
|
||||
submit: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("BOL.ui.submit"),
|
||||
callback: (html) => {
|
||||
const attr = html.find('#attr').val();
|
||||
const adv = html.find('#adv').val();
|
||||
const mod = html.find('#mod').val();
|
||||
const careers = html.find('#career').val();
|
||||
const career = (careers.size >0) ? Math.max(...html.find('#career').val().map(i => parseInt(i))) : 0;
|
||||
const isMalus = adv < 0;
|
||||
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
|
||||
const attrValue = eval(`actor.data.data.attributes.${attr}.value`);
|
||||
const modifiers = parseInt(attrValue) + parseInt(mod) + parseInt(career);
|
||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
||||
let r = new BoLDefaultRoll(label, formula, description);
|
||||
r.roll(actor);
|
||||
}
|
||||
}
|
||||
},
|
||||
default: onEnter,
|
||||
close: () => {}
|
||||
}, this.options());
|
||||
return d.render(true);
|
||||
}
|
||||
|
||||
static async aptitudeRollDialog(actor, actorData, aptitude, label, description, adv, mod, onEnter = "submit") {
|
||||
const rollOptionTpl = 'systems/bol/templates/dialogs/aptitude-roll-dialog.hbs';
|
||||
const dialogData = {
|
||||
adv:adv,
|
||||
mod: mod,
|
||||
apt:aptitude,
|
||||
careers:actorData.data.features.careers,
|
||||
boons:actorData.data.features.boons,
|
||||
flaws:actorData.data.features.flaws
|
||||
};
|
||||
const rollOptionContent = await renderTemplate(rollOptionTpl, dialogData);
|
||||
let d = new Dialog({
|
||||
title: label,
|
||||
content: rollOptionContent,
|
||||
buttons: {
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: game.i18n.localize("BOL.ui.cancel"),
|
||||
callback: () => {
|
||||
}
|
||||
},
|
||||
submit: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: game.i18n.localize("BOL.ui.submit"),
|
||||
callback: (html) => {
|
||||
const apt = html.find('#apt').val();
|
||||
const adv = html.find('#adv').val();
|
||||
const mod = html.find('#mod').val();
|
||||
const careers = html.find('#career').val();
|
||||
const career = (careers.size >0) ? Math.max(...html.find('#career').val().map(i => parseInt(i))) : 0;
|
||||
const isMalus = adv < 0;
|
||||
const dicePool = (isMalus) ? 2 - parseInt(adv) : 2 + parseInt(adv);
|
||||
const aptValue = eval(`actor.data.data.aptitudes.${apt}.value`);
|
||||
const modifiers = parseInt(aptValue) + parseInt(mod) + parseInt(career);
|
||||
const formula = (isMalus) ? dicePool + "d6kl2 + " + modifiers : dicePool + "d6kh2 + " + modifiers;
|
||||
let r = new BoLDefaultRoll(label, formula, description);
|
||||
r.roll(actor);
|
||||
}
|
||||
}
|
||||
},
|
||||
default: onEnter,
|
||||
close: () => {}
|
||||
}, this.options());
|
||||
return d.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
export class BoLDefaultRoll {
|
||||
constructor(label, formula, description){
|
||||
this._label = label;
|
||||
this._formula = formula;
|
||||
this._isSuccess = false;
|
||||
this._isCritical = false;
|
||||
this._isFumble = false;
|
||||
this._description = description;
|
||||
}
|
||||
|
||||
async roll(actor){
|
||||
const r = new Roll(this._formula);
|
||||
await r.roll({"async": true});
|
||||
const activeDice = r.terms[0].results.filter(r => r.active);
|
||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b);
|
||||
this._isSuccess = (r.total >= 9);
|
||||
this._isCritical = (diceTotal === 12);
|
||||
this._isFumble = (diceTotal === 2);
|
||||
this._buildChatMessage(actor).then(msgFlavor => {
|
||||
r.toMessage({
|
||||
user: game.user.id,
|
||||
flavor: msgFlavor,
|
||||
speaker: ChatMessage.getSpeaker({actor: actor}),
|
||||
flags : {msgType : "default"}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
_buildChatMessage(actor) {
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
||||
const tplData = {
|
||||
actor : actor,
|
||||
label : this._label,
|
||||
isSuccess : this._isSuccess,
|
||||
isFailure : !this._isSuccess,
|
||||
isCritical : this._isCritical,
|
||||
isFumble : this._isFumble,
|
||||
hasDescription : this._description && this._description.length > 0,
|
||||
description : this._description
|
||||
};
|
||||
return renderTemplate(rollMessageTpl, tplData);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// export class BoLWeaponRoll {
|
||||
// constructor(actor, label, formula, isCritical, description){
|
||||
// this._label = label;
|
||||
// this._formula = formula;
|
||||
// this._isCritical = isCritical;
|
||||
// this._description = description;
|
||||
// }
|
||||
//
|
||||
// _buildChatMessage() {
|
||||
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/weapon-roll-card.hbs';
|
||||
// const tplData = {
|
||||
// label : this._label,
|
||||
// isCritical : this._isCritical,
|
||||
// hasDescription : this._description && this._description.length > 0,
|
||||
// description : this._description
|
||||
// };
|
||||
// return renderTemplate(rollMessageTpl, tplData);
|
||||
// }
|
||||
// }
|
||||
|
||||
// export class BoLSpellRoll {
|
||||
// constructor(actor, label, formula, isCritical, description){
|
||||
// this._label = label;
|
||||
// this._formula = formula;
|
||||
// this._isCritical = isCritical;
|
||||
// this._description = description;
|
||||
// }
|
||||
//
|
||||
// _buildChatMessage() {
|
||||
// const rollMessageTpl = 'systems/bol/templates/chat/rolls/spell-roll-card.hbs';
|
||||
// const tplData = {
|
||||
// label : this._label,
|
||||
// isCritical : this._isCritical,
|
||||
// hasDescription : this._description && this._description.length > 0,
|
||||
// description : this._description
|
||||
// };
|
||||
// return renderTemplate(rollMessageTpl, tplData);
|
||||
// }
|
||||
// }
|
@ -98,8 +98,7 @@ BOL.featureSubtypes = {
|
||||
"race" : "BOL.featureSubtypes.race",
|
||||
"career" : "BOL.featureSubtypes.career",
|
||||
"boon" : "BOL.featureSubtypes.boon",
|
||||
"flaw" : "BOL.featureSubtypes.flaw",
|
||||
"language" : "BOL.featureSubtypes.language"
|
||||
"flaw" : "BOL.featureSubtypes.flaw"
|
||||
}
|
||||
|
||||
BOL.itemIcons = {
|
||||
|
@ -1,79 +1,19 @@
|
||||
export default function registerHooks() {
|
||||
|
||||
// Hooks.on("getChatLogEntryContext", (html, options) => {
|
||||
// let canApplyDamage = li => li.find("h2.damage").length;
|
||||
// let canApplyHealing = li => li.find("h2.heal").length;
|
||||
// options.push(
|
||||
// {
|
||||
// name: game.i18n.localize("COF.ui.applyDamage"),
|
||||
// icon: '<i class="fas fa-user-minus"></i>',
|
||||
// condition: canApplyDamage,
|
||||
// callback: li => {
|
||||
// const dmg = parseInt(li.find(".dice-total").text());
|
||||
// Hitpoints.applyToTargets(-dmg);
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// name: game.i18n.localize("COF.ui.applyDamage"),
|
||||
// icon: '<i class="fas fa-user-minus"></i>',
|
||||
// condition: canApplyHealing,
|
||||
// callback: li => {
|
||||
// const dmg = parseInt(li.find(".dice-total").text());
|
||||
// Hitpoints.applyToTargets(-dmg);
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// name: game.i18n.localize("COF.ui.applyHalfDamage"),
|
||||
// icon: '<i class="fas fa-user-shield"></i>',
|
||||
// condition: canApplyDamage,
|
||||
// callback: li => {
|
||||
// const dmg = Math.ceil(parseInt(li.find(".dice-total").text()) / 2);
|
||||
// Hitpoints.applyToTargets(-dmg);
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// name: game.i18n.localize("COF.ui.applyDoubleDamage"),
|
||||
// icon: '<i class="fas fa-user-injured"></i>',
|
||||
// condition: canApplyDamage,
|
||||
// callback: li => {
|
||||
// const dmg = parseInt(li.find(".dice-total").text())*2;
|
||||
// Hitpoints.applyToTargets(-dmg);
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// name: game.i18n.localize("COF.ui.applyHealing"),
|
||||
// icon: '<i class="fas fa-user-plus"></i>',
|
||||
// condition: canApplyDamage,
|
||||
// callback: li => {
|
||||
// const dmg = parseInt(li.find(".dice-total").text());
|
||||
// Hitpoints.applyToTargets(dmg);
|
||||
// }
|
||||
// },
|
||||
// {
|
||||
// name: game.i18n.localize("COF.ui.applyHealing"),
|
||||
// icon: '<i class="fas fa-user-plus"></i>',
|
||||
// condition: canApplyHealing,
|
||||
// callback: li => {
|
||||
// const dmg = parseInt(li.find(".dice-total").text());
|
||||
// Hitpoints.applyToTargets(dmg);
|
||||
// }
|
||||
// }
|
||||
// );
|
||||
// });
|
||||
//
|
||||
// /**
|
||||
// * Create a macro when dropping an entity on the hotbar
|
||||
// * Item - open roll dialog for item
|
||||
// * Actor - open actor sheet
|
||||
// * Journal - open journal sheet
|
||||
// */
|
||||
//
|
||||
// Hooks.on("hotbarDrop", async (bar, data, slot) => {
|
||||
// // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
// if (data.type == "Item") {
|
||||
// let item = data.data;
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog for item
|
||||
* Actor - open actor sheet
|
||||
* Journal - open journal sheet
|
||||
*/
|
||||
Hooks.on("hotbarDrop", async (bar, data, slot) => {
|
||||
console.log(data.type);
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
if (data.type == "Item") {
|
||||
let item = data.data;
|
||||
console.log(item);
|
||||
// let command = `let onlyDamage = false;\nlet customLabel = "";\nlet skillDescription = "";\nlet dmgDescription = "";\n\nif (event) {\n if (event.shiftKey) onlyDamage = true;\n}\n\ngame.cof.macros.rollItemMacro("${item._id}", "${item.name}", "${item.type}", 0, 0, 0, onlyDamage, customLabel, skillDescription, dmgDescription);`;
|
||||
//
|
||||
|
||||
// let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
|
||||
// if (!macro) {
|
||||
// macro = await Macro.create({
|
||||
@ -84,119 +24,38 @@ export default function registerHooks() {
|
||||
// }, {displaySheet: false})
|
||||
// }
|
||||
// game.user.assignHotbarMacro(macro, slot);
|
||||
// }
|
||||
// // Create a macro to open the actor sheet of the actor dropped on the hotbar
|
||||
// else if (data.type == "Actor") {
|
||||
// let actor = game.actors.get(data.id);
|
||||
// let command = `game.actors.get("${data.id}").sheet.render(true)`
|
||||
// let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
|
||||
// if (!macro) {
|
||||
// macro = await Macro.create({
|
||||
// name: actor.data.name,
|
||||
// type: "script",
|
||||
// img: actor.data.img,
|
||||
// command: command
|
||||
// }, {displaySheet: false})
|
||||
// game.user.assignHotbarMacro(macro, slot);
|
||||
// }
|
||||
// }
|
||||
// // Create a macro to open the journal sheet of the journal dropped on the hotbar
|
||||
// else if (data.type == "JournalEntry") {
|
||||
// let journal = game.journal.get(data.id);
|
||||
// let command = `game.journal.get("${data.id}").sheet.render(true)`
|
||||
// let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
|
||||
// if (!macro) {
|
||||
// macro = await Macro.create({
|
||||
// name: journal.data.name,
|
||||
// type: "script",
|
||||
// img: (journal.data.img) ? journal.data.img : "icons/svg/book.svg",
|
||||
// command: command
|
||||
// }, {displaySheet: false})
|
||||
// game.user.assignHotbarMacro(macro, slot);
|
||||
// }
|
||||
// }
|
||||
// return false;
|
||||
// });
|
||||
//
|
||||
//
|
||||
// /**
|
||||
// * Intercepte les commandes de chat
|
||||
// * /stat - Jet de caractéristique
|
||||
// * /skill stat - Jet de caractéristique
|
||||
// * /stats - Génère les caractéristiques d'un personnage
|
||||
// */
|
||||
//
|
||||
// Hooks.on("chatMessage", (html, content, msg) => {
|
||||
// let regExp;
|
||||
// regExp = /(\S+)/g;
|
||||
// let commands = content.match(regExp);
|
||||
// let command = (commands.length>0 && commands[0].split("/").length > 0) ? commands[0].split("/")[1].trim() : null;
|
||||
// let arg1 = (commands.length > 1) ? commands[1].trim() : null;
|
||||
// const actor = game.cof.macros.getSpeakersActor();
|
||||
//
|
||||
// const validCommands = ["for", "str", "dex", "con", "int", "sag", "wis", "cha", "atc", "melee", "atd", "ranged", "atm", "magic"];
|
||||
//
|
||||
// if(command && validCommands.includes(command)) {
|
||||
// game.cof.macros.rollStatMacro(actor, command, 0, 0, null);
|
||||
// return false;
|
||||
// }
|
||||
// else if(command && command === "skill") {
|
||||
// if(arg1 && validCommands.includes(arg1)) {
|
||||
// game.cof.macros.rollStatMacro(actor, arg1, 0, 0, null);
|
||||
// } else {
|
||||
// ui.notifications.error("Vous devez préciser la caractéristique à tester, par exemple \"/skill str\".");
|
||||
// }
|
||||
// return false;
|
||||
// }
|
||||
// else if(command && command === "stats") {
|
||||
// CharacterGeneration.statsCommand();
|
||||
// return false;
|
||||
// }
|
||||
// });
|
||||
//
|
||||
// Hooks.on("renderChatMessage", (message, html, data) => {
|
||||
// // Affiche ou non les boutons d'application des dommages
|
||||
// if (game.settings.get("cof", "displayChatDamageButtonsToAll")) {
|
||||
// html.find(".apply-dmg").click(ev => Hitpoints.onClickChatMessageApplyButton(ev, html, data));
|
||||
// }
|
||||
// else {
|
||||
// if (game.user.isGM){
|
||||
// html.find(".apply-dmg").click(ev => Hitpoints.onClickChatMessageApplyButton(ev, html, data));
|
||||
// }
|
||||
// else {
|
||||
// html.find(".apply-dmg").each((i, btn) => {
|
||||
// btn.style.display = "none"
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
|
||||
// Hooks.on("preCreateChatMessage", (data, options, user) => {
|
||||
// console.debug("preCreateChatMessage");
|
||||
// // console.log(data,options,user);
|
||||
// return true;
|
||||
// });
|
||||
// Hooks.on("createChatMessage", (message, options, user) => {
|
||||
// console.debug("createChatMessage");
|
||||
// // console.log(message,options,user);
|
||||
// return true;
|
||||
// });
|
||||
// Hooks.on("updateChatMessage", (message, update, options, user) => {
|
||||
// console.debug("updateChatMessage");
|
||||
// // console.log(message,update,options,user);
|
||||
// return true;
|
||||
// });
|
||||
|
||||
// Hooks.on("renderItemSheet", (app, html, data) => {
|
||||
// console.debug("renderItemSheet");
|
||||
// return true;
|
||||
// });
|
||||
// Hooks.on("renderChatLog", (app, html, data) => {
|
||||
// console.debug("renderChatLog");
|
||||
// return true;
|
||||
// });
|
||||
// Hooks.on('dropCanvasData', function (canvas, dropData) {
|
||||
// console.debug("dropCanvasData");
|
||||
// return true;
|
||||
// });
|
||||
}
|
||||
// Create a macro to open the actor sheet of the actor dropped on the hotbar
|
||||
else if (data.type == "Actor") {
|
||||
let actor = game.actors.get(data.id);
|
||||
let command = `/*\nPersonnalisez la macro selon vos besoins en suivant les exemples suivants : \ngame.bol.macros.rollMacro('attribute', 'vigor|agility|mind|appeal', adv, mod);\ngame.bol.macros.rollMacro('aptitude', 'init|melee|ranged|def', adv, mod);\n*/\ngame.bol.macros.rollMacro('attribute', 'vigor', 0, 0);`;
|
||||
let macro = game.macros.entities.find(m => (m.name === actor.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: actor.data.name,
|
||||
type: "script",
|
||||
img: "icons/svg/dice-target.svg",
|
||||
command: command
|
||||
}, {displaySheet: false})
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
// Create a macro to open the journal sheet of the journal dropped on the hotbar
|
||||
else if (data.type == "JournalEntry") {
|
||||
let journal = game.journal.get(data.id);
|
||||
console.log(journal);
|
||||
let command = `game.journal.get("${data.id}").sheet.render(true)`
|
||||
let macro = game.macros.entities.find(m => (m.name === journal.name) && (m.command === command));
|
||||
if (!macro) {
|
||||
macro = await Macro.create({
|
||||
name: journal.data.name,
|
||||
type: "script",
|
||||
img: (journal.data.img) ? journal.data.img : "icons/svg/book.svg",
|
||||
command: command
|
||||
}, {displaySheet: false})
|
||||
game.user.assignHotbarMacro(macro, slot);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
52
module/system/macros.js
Normal file
52
module/system/macros.js
Normal file
@ -0,0 +1,52 @@
|
||||
import {BoLRoll} from "../controllers/bol-rolls.js";
|
||||
|
||||
export class Macros {
|
||||
/**
|
||||
* @name getSpeakersActor
|
||||
* @description
|
||||
*
|
||||
* @returns
|
||||
*/
|
||||
static getSpeakersActor = function(){
|
||||
// Vérifie qu'un seul token est sélectionné
|
||||
const tokens = canvas.tokens.controlled;
|
||||
if (tokens.length > 1) {
|
||||
ui.notifications.warn(game.i18n.localize('BOL.notification.MacroMultipleTokensSelected'));
|
||||
return null;
|
||||
}
|
||||
|
||||
const speaker = ChatMessage.getSpeaker();
|
||||
let actor;
|
||||
// Si un token est sélectionné, le prendre comme acteur cible
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token];
|
||||
// Sinon prendre l'acteur par défaut pour l'utilisateur courrant
|
||||
if (!actor) actor = game.actors.get(speaker.actor);
|
||||
return actor;
|
||||
}
|
||||
|
||||
static rollMacro = async function (rollType, key, adv, mod){
|
||||
const actor = this.getSpeakersActor();
|
||||
// Several tokens selected
|
||||
if (actor === null) return;
|
||||
// No token selected
|
||||
if (actor === undefined) return ui.notifications.error(game.i18n.localize("BOL.notification.MacroNoTokenSelected"));
|
||||
|
||||
const actorData = {};
|
||||
actorData.data = {
|
||||
features : actor.buildFeatures()
|
||||
};
|
||||
|
||||
if(rollType === "attribute") {
|
||||
let attribute = eval(`actor.data.data.attributes.${key}`);
|
||||
let rollLabel = (attribute.label) ? game.i18n.localize(attribute.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.attributeCheck') + " - " + game.i18n.localize(attribute.label) ;
|
||||
BoLRoll.attributeRollDialog(actor, actorData, attribute, rollLabel, description, adv, mod);
|
||||
}
|
||||
else if(rollType === "aptitude") {
|
||||
let aptitude = eval(`actor.data.data.aptitudes.${key}`);
|
||||
let rollLabel = (aptitude.label) ? game.i18n.localize(aptitude.label) : null;
|
||||
let description = actor.name + " - " + game.i18n.localize('BOL.ui.aptitudeCheck') + " - " + game.i18n.localize(aptitude.label) ;
|
||||
BoLRoll.aptitudeRollDialog(actor, actorData, aptitude, rollLabel, description, adv, mod);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
import { BoLUtility } from "./bol-utility.js";
|
||||
|
||||
export class BoLRollDialog extends Dialog {
|
||||
|
||||
@ -47,7 +47,7 @@ export class BoLRollDialog extends Dialog {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
var dialog = this;
|
||||
let dialog = this;
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
@ -16,14 +16,19 @@ export const preloadHandlebarsTemplates = async function () {
|
||||
// ITEMS
|
||||
"systems/bol/templates/item/parts/item-header.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/equipment-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/protection-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/shield-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/weapon-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/armor-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/melee-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/ranged-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/equipment-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/protection-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/shield-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/weapon-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/armor-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/melee-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/item/ranged-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/career-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/boon-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/origin-properties.hbs",
|
||||
"systems/bol/templates/item/parts/properties/feature/race-properties.hbs",
|
||||
// DIALOGS
|
||||
"systems/bol/templates/roll/parts/roll-dialog-modifiers.hbs",
|
||||
"systems/bol/templates/roll/parts/roll-dialog-attribute.hbs"
|
||||
|
@ -3,6 +3,7 @@
|
||||
@import "global/typography";
|
||||
@import "global/item-list";
|
||||
@import "global/colors";
|
||||
@import 'global/chat';
|
||||
|
||||
@logo-width: 190px;
|
||||
@logo-height: 115px;
|
||||
@ -30,6 +31,13 @@
|
||||
}
|
||||
}
|
||||
&.dialog {
|
||||
.sheet-header{
|
||||
h3 {
|
||||
font-family: @font-tertiary;
|
||||
font-size: 24px;
|
||||
color: black;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -38,23 +46,16 @@
|
||||
}
|
||||
|
||||
.rollable {
|
||||
color: @colorOlive;
|
||||
//color: @colorOlive;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.malus {
|
||||
color: darkred;
|
||||
}
|
||||
|
||||
.bonus {
|
||||
color: darkgreen;
|
||||
}
|
||||
|
||||
.chat-message .chat-icon {
|
||||
flex : 0 0 64px;
|
||||
border: 1px outset lightgray;
|
||||
//padding: 2px 6px 2px 2px;
|
||||
//float: left;
|
||||
float:right;
|
||||
border:1px outset lightgray;
|
||||
box-shadow: 3px 3px 3px black;
|
||||
margin: 3px;
|
||||
//flex : 0 0 64px;
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
}
|
||||
|
@ -115,11 +115,20 @@
|
||||
.stat-value {
|
||||
font-size: 1.5rem;
|
||||
font-weight: bold;
|
||||
color: darkred;
|
||||
color: @c-darkred;
|
||||
}
|
||||
|
||||
.stat-roll {
|
||||
font-size: 1.5rem;
|
||||
color: @colorOlive;
|
||||
|
||||
&.malus {
|
||||
color: @c-darkred;
|
||||
}
|
||||
|
||||
&.bonus {
|
||||
color: darkgreen;
|
||||
}
|
||||
}
|
||||
|
||||
.header-field-label,
|
||||
@ -139,6 +148,7 @@
|
||||
|
||||
.rounded-border {
|
||||
border: 3px solid @colorOlive;
|
||||
box-shadow: 5px 5px 5px gray;
|
||||
border-radius: 100px;
|
||||
width: 4rem;
|
||||
height: 4rem;
|
||||
|
26
styles/global/chat.less
Normal file
26
styles/global/chat.less
Normal file
@ -0,0 +1,26 @@
|
||||
.message-header {
|
||||
h2.damage{
|
||||
color: @colorDamage;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.critical{
|
||||
color: @colorCritical;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.fumble{
|
||||
color: @colorFumble;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.success{
|
||||
color: @colorSuccess;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.failure{
|
||||
color: @colorFailure;
|
||||
font-weight: bold;
|
||||
}
|
||||
h2.roll{
|
||||
color: @colorRoll;
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@
|
||||
@c-blue: #009ee0;
|
||||
@c-green: #44a12b;
|
||||
@c-red: #cd071e;
|
||||
@c-darkred: darkred;
|
||||
@c-purple: purple;
|
||||
@c-darkred: darkred;
|
||||
@c-border:#736953a6;
|
||||
@ -128,6 +129,14 @@
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.darkred {
|
||||
color: @c-darkred;
|
||||
}
|
||||
.bg-darkred {
|
||||
background: @c-darkred;
|
||||
color: @c-white;
|
||||
}
|
||||
|
||||
.purple {
|
||||
color: @c-purple;
|
||||
}
|
||||
|
@ -49,11 +49,6 @@
|
||||
}
|
||||
|
||||
select {
|
||||
//-webkit-appearance: none;
|
||||
//-moz-appearance: none;
|
||||
//color: $c-black;
|
||||
//color: $colorDark;
|
||||
//font-family: $font-primary;
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
text-align-last: center;
|
||||
@ -61,16 +56,31 @@
|
||||
width: 100%;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
|
||||
// height: calc(100% - 2px);
|
||||
// //border: 1px solid $colorTan;
|
||||
// background: rgba(0, 0, 0, 0.05);
|
||||
// border-radius: 0;
|
||||
// border: none;
|
||||
// box-shadow: none;
|
||||
// color: $colorDark;
|
||||
}
|
||||
|
||||
select[multiple]{
|
||||
box-shadow: none;
|
||||
border: none;
|
||||
font-size: 12px;
|
||||
&:focus {
|
||||
option:checked {
|
||||
background: @c-darkred linear-gradient(0deg, @c-darkred 0%, @c-darkred 100%);
|
||||
color:white;
|
||||
}
|
||||
}
|
||||
}
|
||||
option:hover,
|
||||
option:focus,
|
||||
option:active,
|
||||
option:checked,
|
||||
option[selected] {
|
||||
cursor: pointer;
|
||||
background: @c-darkred linear-gradient(0deg, @c-darkred 0%, @c-darkred 100%);
|
||||
color:white;
|
||||
}
|
||||
//option:not(:checked) {
|
||||
// color: black;
|
||||
//} /* or whatever your default style is */
|
||||
|
||||
label.checkbox {
|
||||
flex: auto;
|
||||
|
@ -7,6 +7,12 @@
|
||||
"biography": "",
|
||||
"notes": "",
|
||||
"languages": [],
|
||||
"creation": {
|
||||
"key" : "creation",
|
||||
"label" : "BOL.resources.creation",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"xp": {
|
||||
"key" : "xp",
|
||||
"label" : "BOL.traits.xp",
|
||||
@ -19,12 +25,6 @@
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"bonus": 0
|
||||
},
|
||||
"creation": {
|
||||
"key" : "creation",
|
||||
"label" : "BOL.resources.creation",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
}
|
||||
},
|
||||
"attributes": {
|
||||
@ -119,12 +119,6 @@
|
||||
"label" : "BOL.resources.power",
|
||||
"value": 0,
|
||||
"max": 0
|
||||
},
|
||||
"villainy" : {
|
||||
"key" : "villainy",
|
||||
"label" : "BOL.resources.villainy",
|
||||
"value": 5,
|
||||
"max": 5
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -154,11 +148,9 @@
|
||||
"armor" : false,
|
||||
"helm" : false,
|
||||
"shield" : false,
|
||||
|
||||
"equipable": false,
|
||||
"consumable" : false,
|
||||
"magical" : false,
|
||||
|
||||
"2H" : false,
|
||||
"reloadable" : false,
|
||||
"bow" : false,
|
||||
@ -170,40 +162,10 @@
|
||||
"item": {
|
||||
"templates": ["base", "equipment"]
|
||||
},
|
||||
"weapon": {
|
||||
"type": "",
|
||||
"quantity": 1,
|
||||
"weight": 0,
|
||||
"damage": "",
|
||||
"range": "",
|
||||
"thrown": false,
|
||||
"twohands": false,
|
||||
"reload": false,
|
||||
"reloadduration": 0,
|
||||
"canbehidden": false,
|
||||
"ignoreshield": false,
|
||||
"improvised": false,
|
||||
"equipped": false,
|
||||
"description": ""
|
||||
},
|
||||
"armor": {
|
||||
"type": "",
|
||||
"protectionroll": "",
|
||||
"protectionfixed": 0,
|
||||
"socialmalus": false,
|
||||
"agilitymalus": 0,
|
||||
"initmalus": 0,
|
||||
"powercost": 0,
|
||||
"equipped": false,
|
||||
"description": ""
|
||||
},
|
||||
"feature": {
|
||||
"rank": 0,
|
||||
"templates": ["base"],
|
||||
"properties" : {
|
||||
"d6B": false,
|
||||
"d6M": false
|
||||
}
|
||||
"properties" : {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,12 +2,17 @@
|
||||
<div class="wrap flexrow">
|
||||
{{!-- Sidebar --}}
|
||||
<div class="sidebar flex0">
|
||||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
|
||||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100" style="border:1px outset lightgray; box-shadow: 5px 5px 5px gray"/>
|
||||
</div>
|
||||
<div class="main flex1">
|
||||
{{> "systems/bol/templates/actor/parts/actor-header.hbs"}}
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<!-- <a class="item" data-tab="stats" title="{{localize "BOL.ui.tab.stats"}}"><i class="fas fa-id-card"></i></a>-->
|
||||
<!-- <a class="item" data-tab="combat" title="{{localize "BOL.ui.tab.combat"}}"><i class="fas fa-fist-raised"></i></a>-->
|
||||
<!-- <a class="item" data-tab="features" title="{{localize "BOL.ui.tab.features"}}"><i class="fas fa-wrench"></i></a>-->
|
||||
<!-- <a class="item" data-tab="equipment" title="{{localize "BOL.ui.tab.equipment"}}"><i class="fas fa-box-open"></i></a>-->
|
||||
<!-- <a class="item" data-tab="description" title="{{localize "BOL.ui.tab.description"}}"><i class="fas fa-portrait"></i></a>-->
|
||||
<a class="item" data-tab="stats">{{localize "BOL.ui.tab.stats"}}</a>
|
||||
<a class="item" data-tab="combat">{{localize "BOL.ui.tab.combat"}}</a>
|
||||
<a class="item" data-tab="features">{{localize "BOL.ui.tab.features"}}</a>
|
||||
|
@ -4,14 +4,14 @@
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex2">{{localize features.label}}</div>
|
||||
{{#if ranked}}
|
||||
<div class="item-field">{{localize "Level"}}</div>
|
||||
<div class="item-field">{{localize "BOL.ui.rank"}}</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{#each features.items as |item id|}}
|
||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||
<div class="item-image {{#if (equals key "careers")}}roll-career{{/if}}"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
||||
<h4 class="item-name flex2"><a class="item-edit">{{item.name}}</a></h4>
|
||||
{{#if item.data.rank}}
|
||||
{{#if (equals key "careers")}}
|
||||
<span class="item-field">{{item.data.rank}}</span>
|
||||
{{/if}}
|
||||
<div class="item-controls-1">
|
||||
|
@ -1,11 +1,11 @@
|
||||
<div class="attributes flexrow">
|
||||
{{#each data.attributes as |attribute id|}}
|
||||
<div class="attribute stat flex1 flex-group-center {{key}}">
|
||||
<label class="stat-label"><a class="roll-attribute" data-attr-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded" type="text" name="data.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll malus rollable" title="2d6M" data-roll="3d6kh2+@attributes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll="2d6+@attributes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll bonus rollable" title="2d6B" data-roll="3d6kl2+@attributes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll malus rollable" title="2d6M" data-roll-type="attribute" data-roll="3d6kh2+@attributes.{{key}}.value" data-adv="-1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll bonus rollable" title="2d6B" data-roll-type="attribute" data-roll="3d6kl2+@attributes.{{key}}.value" data-adv="1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
@ -13,11 +13,11 @@
|
||||
<div class="aptitudes flexrow">
|
||||
{{#each data.aptitudes as |aptitude id|}}
|
||||
<div class="aptitude stat flex1 flex-group-center">
|
||||
<label class="stat-label"><a class="roll-attribute" data-attr-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<label class="stat-label"><a class="rollable" data-roll-type="aptitude" data-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded-border" type="text" name="data.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll malus rollable" title="2d6M" data-roll="3d6kh2+@aptitudes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll="2d6+@aptitudes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll bonus rollable" title="2d6B" data-roll="3d6kl2+@aptitudes.{{key}}.value" data-label="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll malus rollable" title="2d6M" data-roll-type="aptitude" data-roll="3d6kh2+@aptitudes.{{key}}.value" data-adv="-1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
<span class="stat-roll bonus rollable" title="2d6B" data-roll-type="aptitude" data-roll="3d6kl2+@aptitudes.{{key}}.value" data-adv="1" data-key="{{key}}"><i class="fas fa-dice"></i></span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
0
templates/chat/rolls/aptitude-roll-card.hbs
Normal file
0
templates/chat/rolls/aptitude-roll-card.hbs
Normal file
0
templates/chat/rolls/attack-roll-card.hbs
Normal file
0
templates/chat/rolls/attack-roll-card.hbs
Normal file
21
templates/chat/rolls/default-roll-card.hbs
Normal file
21
templates/chat/rolls/default-roll-card.hbs
Normal file
@ -0,0 +1,21 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" alt="{{actor.name}}"/>
|
||||
{{#if isSuccess}}
|
||||
{{#if isCritical}}
|
||||
<h2 class="success critical"><i class="fas fa-check-double"></i> {{localize "BOL.ui.critical"}}...</h2>
|
||||
{{else}}
|
||||
<h2 class="success"><i class="fas fa-check"></i> {{localize "BOL.ui.success"}}...</h2>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if isFailure}}
|
||||
{{#if isFumble}}
|
||||
<h2 class="failure fumble"><i class="fas fa-skull-crossbones"></i> {{localize "BOL.ui.fumble"}}...</h2>
|
||||
{{else}}
|
||||
<h2 class="failure"><i class="fas fa-times"></i> {{localize "BOL.ui.failure"}}...</h2>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<h3><strong>{{description}}</strong>
|
||||
{{!#if hasDescription}}
|
||||
<!--<h4>-->
|
||||
<!-- <pre class="rollDescr-line">{{!description}}</pre>-->
|
||||
<!--</h4>-->
|
||||
{{!/if}}
|
0
templates/chat/rolls/spell-roll-card.hbs
Normal file
0
templates/chat/rolls/spell-roll-card.hbs
Normal file
51
templates/dialogs/aptitude-roll-dialog.hbs
Normal file
51
templates/dialogs/aptitude-roll-dialog.hbs
Normal file
@ -0,0 +1,51 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="row flexrow table-header">
|
||||
<div class="flex1 center">
|
||||
<h3>{{localize 'BOL.ui.aptitudeCheck'}}</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkslate">
|
||||
<label for="apt">{{localize 'BOL.ui.aptitude'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="apt" id="apt" data-type="String">
|
||||
<option value="init" {{#if (equals apt.key "init")}}selected{{/if}}>{{localize 'BOL.aptitudes.init'}}</option>
|
||||
<option value="melee" {{#if (equals apt.key "melee")}}selected{{/if}}>{{localize 'BOL.aptitudes.melee'}}</option>
|
||||
<option value="ranged" {{#if (equals apt.key "ranged")}}selected{{/if}}>{{localize 'BOL.aptitudes.ranged'}}</option>
|
||||
<option value="def" {{#if (equals apt.key "def")}}selected{{/if}}>{{localize 'BOL.aptitudes.def'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkslate">
|
||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkslate">
|
||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkslate">
|
||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||
{{#each careers.items as | career id|}}
|
||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
75
templates/dialogs/attribute-roll-dialog.hbs
Normal file
75
templates/dialogs/attribute-roll-dialog.hbs
Normal file
@ -0,0 +1,75 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="row flexrow table-header">
|
||||
<div class="flex1 center">
|
||||
<h3>{{localize 'BOL.ui.attributeCheck'}}</h3>
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="attr">{{localize 'BOL.ui.attribute'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="attr" id="attr" data-type="String">
|
||||
<option value="vigor" {{#if (equals attr.key "vigor")}}selected{{/if}}>{{localize 'BOL.attributes.vigor'}}</option>
|
||||
<option value="agility" {{#if (equals attr.key "agility")}}selected{{/if}}>{{localize 'BOL.attributes.agility'}}</option>
|
||||
<option value="mind" {{#if (equals attr.key "mind")}}selected{{/if}}>{{localize 'BOL.attributes.mind'}}</option>
|
||||
<option value="appeal" {{#if (equals attr.key "appeal")}}selected{{/if}}>{{localize 'BOL.attributes.appeal'}}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="adv">{{localize 'BOL.ui.advantages'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="adv" id="adv" value="{{adv}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<input type="text" class="field-value" name="mod" id="mod" value="{{mod}}" data-type="Number">
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow" style="margin-bottom: 1px;">
|
||||
<div class="flex1 center bg-darkred">
|
||||
<label for="mod">{{localize 'BOL.ui.careers'}}</label>
|
||||
</div>
|
||||
<div class="flex1 center cell">
|
||||
<select class="flex1" name="career" id="career" data-type="String" multiple>
|
||||
{{#each careers.items as | career id|}}
|
||||
<option value="{{career.data.rank}}">{{career.name}} ({{numberFormat career.data.rank decimals=0 sign=true}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<!--<div class="flexrow" style="margin-bottom: 1px;">-->
|
||||
<!-- <div class="flex1 center bg-darkred">-->
|
||||
<!-- <label for="mod">{{!localize 'BOL.ui.boons'}}</label>-->
|
||||
<!-- </div>-->
|
||||
<!-- <div class="flex1 center cell">-->
|
||||
<!-- <select class="flex1" name="boon" id="boon" data-type="String" multiple>-->
|
||||
<!-- {{!#each boons.items as | boon id|}}-->
|
||||
<!-- <option value="{{!boon._id}}">{{!boon.name}}</option>-->
|
||||
<!-- {{!/each}}-->
|
||||
<!-- </select>-->
|
||||
<!-- </div>-->
|
||||
<!--</div>-->
|
||||
<!--<div class="flexrow" style="margin-bottom: 1px;">-->
|
||||
<!-- <div class="flex1 center bg-darkred">-->
|
||||
<!-- <label for="mod">{{!localize 'BOL.ui.flaws'}}</label>-->
|
||||
<!-- </div>-->
|
||||
<!-- <div class="flex1 center cell">-->
|
||||
<!-- <select class="flex1" name="flaw" id="flaw" data-type="String" multiple>-->
|
||||
<!-- {{!#each flaws.items as | flaw id|}}-->
|
||||
<!-- <option value="{{!flaw._id}}">{{flaw.name}}</option>-->
|
||||
<!-- {{!/each}}-->
|
||||
<!-- </select>-->
|
||||
<!-- </div>-->
|
||||
<!--</div>-->
|
||||
</form>
|
@ -9,9 +9,18 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#each data.properties as |property key|}}
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize key}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="data.properties.{{key}}" {{checked property}}/></label>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#if (equals data.subtype "career")}}
|
||||
{{> "systems/bol/templates/item/parts/properties/feature/career-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{!#if (equals data.subtype "origin")}}
|
||||
{{!> "systems/bol/templates/item/parts/properties/feature/origin-properties.hbs"}}
|
||||
{{!/if}}
|
||||
{{!#if (equals data.subtype "race")}}
|
||||
{{!> "systems/bol/templates/item/parts/properties/feature/race-properties.hbs"}}
|
||||
{{!/if}}
|
||||
{{!#if (equals data.subtype "boon")}}
|
||||
{{!> "systems/bol/templates/item/parts/properties/feature/boon-properties.hbs"}}
|
||||
{{!/if}}
|
||||
{{!#if (equals data.subtype "flaw")}}
|
||||
{{!> "systems/bol/templates/item/parts/properties/feature/flaw-properties.hbs"}}
|
||||
{{!/if}}
|
||||
|
@ -0,0 +1 @@
|
||||
<h3 class="form-header">{{localize "BOL.featureSubtypes.boon"}}</h3>
|
@ -0,0 +1,5 @@
|
||||
<h3 class="form-header">{{localize 'BOL.featureSubtypes.career'}}</h3>
|
||||
<div class="property flexrow">
|
||||
<label class="property-label">{{localize "BOL.ui.rank"}}</label>
|
||||
<input type="text" name="data.rank" value="{{data.rank}}" data-dtype="Number"/>
|
||||
</div>
|
@ -0,0 +1 @@
|
||||
<h3 class="form-header">{{localize "BOL.featureSubtypes.flaw"}}</h3>
|
@ -0,0 +1 @@
|
||||
<h3 class="form-header">{{localize "BOL.featureSubtypes.origin"}}</h3>
|
@ -0,0 +1 @@
|
||||
<h3 class="form-header">{{localize "BOL.featureSubtypes.race"}}</h3>
|
@ -49,14 +49,14 @@
|
||||
</div>
|
||||
|
||||
{{#if data.properties.equipable}}
|
||||
{{> "systems/bol/templates/item/parts/properties/equipment-properties.hbs"}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/equipment-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if data.properties.weapon}}
|
||||
{{> "systems/bol/templates/item/parts/properties/weapon-properties.hbs"}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/weapon-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if (equals data.properties.protection)}}
|
||||
{{> "systems/bol/templates/item/parts/properties/protection-properties.hbs"}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/protection-properties.hbs"}}
|
||||
{{/if}}
|
||||
{{#if data.properties.shield}}
|
||||
{{> "systems/bol/templates/item/parts/properties/shield-properties.hbs"}}
|
||||
{{> "systems/bol/templates/item/parts/properties/item/shield-properties.hbs"}}
|
||||
{{/if}}
|
||||
|
Loading…
Reference in New Issue
Block a user