forked from public/bol
Various enhancements
This commit is contained in:
parent
f63692b6b5
commit
eacd32927c
@ -137,6 +137,9 @@
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"BOL.ui.bonusmalus": "Additionnal bonus/malus",
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"BOL.ui.bonusmalus": "Additionnal bonus/malus",
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"BOL.ui.nbdices": "Number of Dices",
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"BOL.ui.nbdices": "Number of Dices",
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"BOL.ui.totalmod": "Total Mod.",
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"BOL.ui.totalmod": "Total Mod.",
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"BOL.ui.rangeModifiers": "Range modifier",
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"BOL.ui.money": "Bougette",
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"BOL.ui.moneyTitle": "Gold & Treasure",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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@ -153,6 +156,12 @@
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"BOL.featureSubtypes.language": "Langage",
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"BOL.featureSubtypes.language": "Langage",
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"BOL.featureSubtypes.gods": "Faith & Gods",
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"BOL.featureSubtypes.gods": "Faith & Gods",
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"BOL.bougette.nomoney": "Nothing",
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"BOL.bougette.tolive": "To live",
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"BOL.bougette.easylife": "Easy Life",
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"BOL.bougette.luxury" : "Luxury life",
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"BOL.bougette.rich": "Rich!",
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"BOL.itemCategory.object": "Objet",
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"BOL.itemCategory.object": "Objet",
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"BOL.itemCategory.equipment": "Équipement",
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"BOL.itemCategory.equipment": "Équipement",
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"BOL.itemCategory.consumable": "Consommable",
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"BOL.itemCategory.consumable": "Consommable",
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@ -139,6 +139,9 @@
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"BOL.ui.bonusmalus": "Dés Bonus/Malus additionnels",
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"BOL.ui.bonusmalus": "Dés Bonus/Malus additionnels",
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"BOL.ui.nbdices": "Nombre de dés",
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"BOL.ui.nbdices": "Nombre de dés",
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"BOL.ui.totalmod": "Total Mod.",
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"BOL.ui.totalmod": "Total Mod.",
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"BOL.ui.rangeModifiers": "Mod. de Portée",
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"BOL.ui.money": "Bougette",
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"BOL.ui.moneyTitle": "Or et Piecettes",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.races": "Races",
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@ -147,6 +150,12 @@
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"BOL.featureCategory.flaws": "Désavantages",
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"BOL.featureCategory.flaws": "Désavantages",
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"BOL.featureCategory.languages": "Langues",
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"BOL.featureCategory.languages": "Langues",
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"BOL.bougette.nomoney": "A sec",
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"BOL.bougette.tolive": "De quoi vivre",
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"BOL.bougette.easylife": "A l'aise",
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"BOL.bougette.luxury" : "Luxe&Volupté",
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"BOL.bougette.rich": "Richissime",
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"BOL.featureSubtypes.origin": "Origine",
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"BOL.featureSubtypes.origin": "Origine",
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"BOL.featureSubtypes.race": "Race",
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"BOL.featureSubtypes.race": "Race",
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"BOL.featureSubtypes.career": "Carrière",
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"BOL.featureSubtypes.career": "Carrière",
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@ -3,6 +3,7 @@
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* @extends {ActorSheet}
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* @extends {ActorSheet}
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*/
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*/
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import {BoLRoll} from "../controllers/bol-rolls.js";
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import {BoLRoll} from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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export class BoLActorSheet extends ActorSheet {
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export class BoLActorSheet extends ActorSheet {
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@ -34,7 +35,7 @@ export class BoLActorSheet extends ActorSheet {
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const li = $(ev.currentTarget).parents(".item");
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("itemId"));
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const item = this.actor.items.get(li.data("itemId"));
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item.sheet.render(true);
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item.sheet.render(true);
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});
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})
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// Equip/Unequip item
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// Equip/Unequip item
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html.find('.item-equip').click(this._onToggleEquip.bind(this));
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html.find('.item-equip').click(this._onToggleEquip.bind(this));
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@ -135,12 +136,13 @@ export class BoLActorSheet extends ActorSheet {
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formData.vehicles = this.actor.vehicles;
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formData.vehicles = this.actor.vehicles;
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formData.ammos = this.actor.ammos;
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formData.ammos = this.actor.ammos;
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formData.misc = this.actor.misc;
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formData.misc = this.actor.misc;
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formData.combat = this.actor.buildCombat();
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formData.combat = this.actor.buildCombat()
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formData.features = this.actor.buildFeatures()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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formData.isGM = game.user.isGM
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formData.options= this.options
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formData.options= this.options
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formData.owner= this.document.isOwner
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formData.owner= this.document.isOwner
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formData.editScore= this.options.editScore
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formData.editScore= this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isSorcerer = this.actor.isSorcerer()
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formData.isAlchemist = this.actor.isAlchemist()
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formData.isAlchemist = this.actor.isAlchemist()
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@ -10,10 +10,7 @@ export class BoLActor extends Actor {
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/** @override */
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/** @override */
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prepareData() {
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prepareData() {
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const actorData = this.data;
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const actorData = this.data;
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// console.log(actorData);
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// const data = actorData.data;
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// const flags = actorData.flags;
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// Make separate methods for each Actor type (character, npc, etc.) to keep things organized.
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if (actorData.type === 'character') {
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if (actorData.type === 'character') {
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actorData.type = 'player';
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actorData.type = 'player';
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actorData.villainy = false;
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actorData.villainy = false;
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@ -356,7 +353,19 @@ export class BoLActor extends Actor {
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if ( protect.data.subtype == 'helm') {
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if ( protect.data.subtype == 'helm') {
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formula += "+1"
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formula += "+1"
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} else if ( protect.data.subtype == 'armor') {
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} else if ( protect.data.subtype == 'armor') {
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formula += "+" + protect.data.properties.soak.formula;
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if ( BoLUtility.this.getRollArmor() ) {
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if ( !protect.data.properties.soak.formula || protect.data.properties.soak.formula=="") {
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ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
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} else {
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formula += "+" + protect.data.properties.soak.formula
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}
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} else {
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if ( protect.data.properties.soak.value == undefined ) {
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ui.notifications.warn(`L'armure ${protect.name} n'a pas de valeur fixe pour la protection !`)
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} else {
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formula += "+ " + protect.data.properties.soak.value
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}
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}
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}
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}
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}
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}
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console.log("Protect Formula", formula)
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console.log("Protect Formula", formula)
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@ -6,7 +6,6 @@ import { BoLItemSheet } from "./item/item-sheet.js";
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import { System, BOL } from "./system/config.js";
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import { System, BOL } from "./system/config.js";
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import { preloadHandlebarsTemplates } from "./system/templates.js";
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import { preloadHandlebarsTemplates } from "./system/templates.js";
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import { registerHandlebarsHelpers } from "./system/helpers.js";
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import { registerHandlebarsHelpers } from "./system/helpers.js";
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import { registerSystemSettings } from "./system/settings.js";
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import registerHooks from "./system/hooks.js";
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import registerHooks from "./system/hooks.js";
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import { Macros } from "./system/macros.js";
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import { Macros } from "./system/macros.js";
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import { BoLUtility } from "./system/bol-utility.js";
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import { BoLUtility } from "./system/bol-utility.js";
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@ -50,9 +49,6 @@ Hooks.once('init', async function () {
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// Inot useful stuff
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// Inot useful stuff
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BoLUtility.init();
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BoLUtility.init();
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// Register System Settings
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registerSystemSettings();
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// Preload Handlebars Templates
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// Preload Handlebars Templates
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await preloadHandlebarsTemplates();
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await preloadHandlebarsTemplates();
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@ -95,6 +91,7 @@ function welcomeMessage() {
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<strong>Bienvenue dans Barbarians of Lemuria (Ludospherik version)</strong>
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<strong>Bienvenue dans Barbarians of Lemuria (Ludospherik version)</strong>
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<p>Les livres nécessaires pour jouer sont disponibles sur le site de l'éditeur : http://www.ludospherik.fr/content/14-barbarians-of-lemuria</p>
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<p>Les livres nécessaires pour jouer sont disponibles sur le site de l'éditeur : http://www.ludospherik.fr/content/14-barbarians-of-lemuria</p>
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<p>Bon jeu en Lemurie !</p>
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<p>Bon jeu en Lemurie !</p>
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<p>Tout le support et le suivi de ce système es disponible via le Discord Foundry FR : https://discord.gg/pPSDNJk </p>
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` });
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` });
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}
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}
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@ -75,15 +75,17 @@ export class BoLRoll {
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ui.notifications.warn("Unable to find weapon !");
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ui.notifications.warn("Unable to find weapon !");
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return;
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return;
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}
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}
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let weaponData = weapon.data.data;
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let weaponData = weapon.data.data
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let attribute = eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`)
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let attribute = eval(`actor.data.data.attributes.${weaponData.properties.attackAttribute}`)
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let aptitude = eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`)
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let aptitude = eval(`actor.data.data.aptitudes.${weaponData.properties.attackAptitude}`)
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console.debug("WEAPON!", weaponData)
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let attackDef = {
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let attackDef = {
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mode: "weapon",
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mode: "weapon",
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actor: actor,
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actor: actor,
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actorData: actorData,
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actorData: actorData,
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weapon: weapon,
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weapon: weapon,
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isRanged: weaponData.properties.ranged || weaponData.properties.throwing,
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target: target,
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target: target,
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careerBonus: 0,
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careerBonus: 0,
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defender: (target) ? game.actors.get(target.data.actorId) : undefined,
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defender: (target) ? game.actors.get(target.data.actorId) : undefined,
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@ -92,10 +94,10 @@ export class BoLRoll {
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attrValue: attribute.value,
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attrValue: attribute.value,
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aptValue: aptitude.value,
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aptValue: aptitude.value,
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mod: 0,
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mod: 0,
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modRanged: 0,
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label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
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label: (weapon.name) ? weapon.name : game.i18n.localize('BOL.ui.noWeaponName'),
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description: actor.name + " - " + game.i18n.localize('BOL.ui.weaponAttack'),
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description: actor.name + " - " + game.i18n.localize('BOL.ui.weaponAttack'),
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}
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}
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console.debug("WEAPON!", attackDef, weaponData);
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return this.displayRollDialog(attackDef);
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return this.displayRollDialog(attackDef);
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}
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}
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@ -177,7 +179,7 @@ export class BoLRoll {
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}
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}
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$('#roll-modifier').val( this.rollData.attrValue + "+" + this.rollData.aptValue + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
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$('#roll-modifier').val( this.rollData.attrValue + "+" + this.rollData.aptValue + "+" + this.rollData.careerBonus + "+" + this.rollData.mod + "+" +
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this.rollData.weaponModifier + "-" + this.rollData.defence + "+" + this.rollData.shieldMalus )
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this.rollData.modRanged + "+" + this.rollData.weaponModifier + "-" + this.rollData.defence + "+" + this.rollData.shieldMalus )
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -195,6 +197,10 @@ export class BoLRoll {
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this.rollData.mod = Number(event.currentTarget.value)
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this.rollData.mod = Number(event.currentTarget.value)
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this.updateTotalDice()
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this.updateTotalDice()
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})
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})
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html.find('#modRanged').change((event) => {
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this.rollData.modRanged = Number(event.currentTarget.value)
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this.updateTotalDice()
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})
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html.find('#attr').change((event) => {
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html.find('#attr').change((event) => {
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let attrKey = event.currentTarget.value
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let attrKey = event.currentTarget.value
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@ -264,6 +270,7 @@ export class BoLRoll {
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rollData.shieldMalus = 0
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rollData.shieldMalus = 0
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}
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}
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rollData.careerBonus = rollData.careerBonus ?? 0
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rollData.careerBonus = rollData.careerBonus ?? 0
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rollData.modRanged = rollData.modRanged ?? 0
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rollData.mod = rollData.mod ?? 0
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rollData.mod = rollData.mod ?? 0
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rollData.id = randomID(16)
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rollData.id = randomID(16)
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@ -449,17 +456,16 @@ export class BoLDefaultRoll {
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bonusDmg = 12
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bonusDmg = 12
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}
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}
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let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.data.data.properties.damageAttribute)
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let attrDamageValue = this.getDamageAttributeValue(this.rollData.weapon.data.data.properties.damageAttribute)
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let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data.properties.damage,
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let weaponFormula = BoLUtility.getDamageFormula(this.rollData.weapon.data.data)
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this.rollData.weapon.data.data.properties.damageModifiers,
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this.rollData.weapon.data.data.properties.damageMultiplier)
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let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
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let damageFormula = weaponFormula + "+" + bonusDmg + "+" + attrDamageValue
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console.log("DAMAGE !!!", damageFormula, attrDamageValue)
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console.log("DAMAGE !!!", damageFormula, attrDamageValue)
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//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
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//console.log("Formula", weaponFormula, damageFormula, this.rollData.weapon.data.data.properties.damage)
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this.rollData.damageFormula = damageFormula
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this.rollData.damageFormula = damageFormula
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this.rollData.damageRoll = new Roll(damageFormula)
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this.rollData.damageRoll = new Roll(damageFormula)
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this.rollData.damageTotal = this.rollData.damageRoll.total
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await this.rollData.damageRoll.roll({ "async": false })
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await this.rollData.damageRoll.roll({ "async": false })
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this.rollData.damageTotal = this.rollData.damageRoll.total
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}
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}
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$(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons
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$(`#${this.rollData.optionsId}`).hide() // Hide the options roll buttons
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this.sendDamageMessage()
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this.sendDamageMessage()
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@ -1,14 +1,48 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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// Spell circle to min PP cost
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// Spell circle to min PP cost
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const __circle2minpp = { 0: 0, 1: 2,2: 6, 3: 11}
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const __circle2minpp = { 0: 0, 1: 2, 2: 6, 3: 11 }
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export class BoLUtility {
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export class BoLUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async init() {
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static init() {
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this.attackStore = {}
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this.attackStore = {}
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game.settings.register("bol", "rollArmor", {
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name: "Effectuer des jets pour les armures",
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hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
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scope: "world",
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config: true,
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default: true,
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type: Boolean,
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onChange: lang => window.location.reload()
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});
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game.settings.register("bol", "useBougette", {
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name: "Utiliser la Bougette (règle fan-made)",
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hint: "Utilise un indicateur de Bougette, comme décrit dans l'aide de jeu Gold&Glory du RatierBretonnien (https://www.lahiette.com/leratierbretonnien/)",
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scope: "world",
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config: true,
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default: false,
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type: Boolean,
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onChange: lang => window.location.reload()
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});
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this.rollArmor = game.settings.get("bol", "rollArmor") // Roll armor or not
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this.useBougette = game.settings.get("bol", "useBougette") // Use optionnal bougette rules
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console.log("UTIL", this)
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}
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/* -------------------------------------------- */
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static getRollArmor() {
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return this.rollArmor
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}
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/* -------------------------------------------- */
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static getUseBougette() {
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return this.useBougette
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -142,35 +176,35 @@ export class BoLUtility {
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event.preventDefault();
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event.preventDefault();
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let rollData = BoLUtility.getLastRoll()
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let rollData = BoLUtility.getLastRoll()
|
||||||
rollData.actor.subHeroPoints(1)
|
rollData.actor.subHeroPoints(1)
|
||||||
let r = new BoLDefaultRoll( rollData )
|
let r = new BoLDefaultRoll(rollData)
|
||||||
r.upgradeToCritical();
|
r.upgradeToCritical();
|
||||||
} );
|
});
|
||||||
|
|
||||||
html.on("click", '.hero-reroll', event => {
|
html.on("click", '.hero-reroll', event => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let rollData = BoLUtility.getLastRoll()
|
let rollData = BoLUtility.getLastRoll()
|
||||||
rollData.actor.subHeroPoints(1)
|
rollData.actor.subHeroPoints(1)
|
||||||
rollData.reroll = false // Disable reroll option for second roll
|
rollData.reroll = false // Disable reroll option for second roll
|
||||||
let r = new BoLDefaultRoll( rollData )
|
let r = new BoLDefaultRoll(rollData)
|
||||||
r.roll();
|
r.roll();
|
||||||
} );
|
});
|
||||||
|
|
||||||
html.on("click", '.damage-handling', event => {
|
html.on("click", '.damage-handling', event => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
let attackId = event.currentTarget.attributes['data-attack-id'].value;
|
let attackId = event.currentTarget.attributes['data-attack-id'].value;
|
||||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value;
|
||||||
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
||||||
if ( game.user.isGM) {
|
if (game.user.isGM) {
|
||||||
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
|
BoLUtility.processDamageHandling(event, attackId, defenseMode, weaponId)
|
||||||
} else {
|
} else {
|
||||||
game.socket.emit("system.bol", { msg: "msg_damage_handling", data: {event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId} });
|
game.socket.emit("system.bol", { msg: "msg_damage_handling", data: { event: event, attackId: attackId, defenseMode: defenseMode, weaponId: weaponId } });
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async processDamageHandling(event, attackId, defenseMode, weaponId=-1) {
|
static async processDamageHandling(event, attackId, defenseMode, weaponId = -1) {
|
||||||
if ( !game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
|
BoLUtility.removeChatMessageId(BoLUtility.findChatMessageId(event.currentTarget));
|
||||||
@ -186,10 +220,10 @@ export class BoLUtility {
|
|||||||
if (defenseMode == 'damage-with-armor') {
|
if (defenseMode == 'damage-with-armor') {
|
||||||
let armorFormula = attackDef.defender.getArmorFormula()
|
let armorFormula = attackDef.defender.getArmorFormula()
|
||||||
attackDef.rollArmor = new Roll(armorFormula)
|
attackDef.rollArmor = new Roll(armorFormula)
|
||||||
attackDef.rollArmor.roll( {async: false} )
|
attackDef.rollArmor.roll({ async: false })
|
||||||
attackDef.armorProtect = (attackDef.rollArmor.total<0) ? 0 : attackDef.rollArmor.total;
|
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total;
|
||||||
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.armorProtect;
|
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.armorProtect;
|
||||||
attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
|
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage;
|
||||||
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||||
}
|
}
|
||||||
if (defenseMode == 'damage-without-armor') {
|
if (defenseMode == 'damage-without-armor') {
|
||||||
@ -199,19 +233,19 @@ export class BoLUtility {
|
|||||||
if (defenseMode == 'hero-reduce-damage') {
|
if (defenseMode == 'hero-reduce-damage') {
|
||||||
let armorFormula = attackDef.defender.getArmorFormula();
|
let armorFormula = attackDef.defender.getArmorFormula();
|
||||||
attackDef.rollArmor = new Roll(armorFormula)
|
attackDef.rollArmor = new Roll(armorFormula)
|
||||||
attackDef.rollArmor.roll( {async: false} );
|
attackDef.rollArmor.roll({ async: false });
|
||||||
attackDef.armorProtect = (attackDef.rollArmor.total<0) ? 0 : attackDef.rollArmor.total;
|
attackDef.armorProtect = (attackDef.rollArmor.total < 0) ? 0 : attackDef.rollArmor.total;
|
||||||
attackDef.rollHero = new Roll("1d6");
|
attackDef.rollHero = new Roll("1d6");
|
||||||
attackDef.rollHero.roll( {async: false} );
|
attackDef.rollHero.roll({ async: false });
|
||||||
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollHero.total - attackDef.armorProtect;
|
attackDef.finalDamage = attackDef.damageRoll.total - attackDef.rollHero.total - attackDef.armorProtect;
|
||||||
attackDef.finalDamage = (attackDef.finalDamage<0) ? 0 : attackDef.finalDamage;
|
attackDef.finalDamage = (attackDef.finalDamage < 0) ? 0 : attackDef.finalDamage;
|
||||||
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
attackDef.defender.sufferDamage(attackDef.finalDamage);
|
||||||
attackDef.defender.subHeroPoints(1);
|
attackDef.defender.subHeroPoints(1);
|
||||||
}
|
}
|
||||||
if (defenseMode == 'hero-in-extremis') {
|
if (defenseMode == 'hero-in-extremis') {
|
||||||
attackDef.finalDamage = 0;
|
attackDef.finalDamage = 0;
|
||||||
attackDef.weaponHero = attackDef.defender.weapons.find(item => item._id == weaponId);
|
attackDef.weaponHero = attackDef.defender.weapons.find(item => item._id == weaponId);
|
||||||
attackDef.defender.deleteEmbeddedDocuments("Item", [ weaponId ]);
|
attackDef.defender.deleteEmbeddedDocuments("Item", [weaponId]);
|
||||||
}
|
}
|
||||||
ChatMessage.create({
|
ChatMessage.create({
|
||||||
alias: attackDef.defender.name,
|
alias: attackDef.defender.name,
|
||||||
@ -221,7 +255,7 @@ export class BoLUtility {
|
|||||||
attacker: attackDef.attacker,
|
attacker: attackDef.attacker,
|
||||||
rollArmor: attackDef.rollArmor,
|
rollArmor: attackDef.rollArmor,
|
||||||
rollHero: attackDef.rollHero,
|
rollHero: attackDef.rollHero,
|
||||||
weaponHero : attackDef.weaponHero,
|
weaponHero: attackDef.weaponHero,
|
||||||
armorProtect: attackDef.armorProtect,
|
armorProtect: attackDef.armorProtect,
|
||||||
defender: attackDef.defender,
|
defender: attackDef.defender,
|
||||||
defenseMode: attackDef.defenseMode,
|
defenseMode: attackDef.defenseMode,
|
||||||
@ -264,7 +298,7 @@ export class BoLUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static removeChatMessageId(messageId) {
|
static removeChatMessageId(messageId) {
|
||||||
if (messageId){
|
if (messageId) {
|
||||||
game.messages.get(messageId)?.delete();
|
game.messages.get(messageId)?.delete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -381,20 +415,26 @@ export class BoLUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static computeSpellCost( spell, nbOptCond= 0) {
|
static computeSpellCost(spell, nbOptCond = 0) {
|
||||||
let pp = spell.data.data.properties.ppcost
|
let pp = spell.data.data.properties.ppcost
|
||||||
let minpp = __circle2minpp[spell.data.data.properties.circle]
|
let minpp = __circle2minpp[spell.data.data.properties.circle]
|
||||||
pp = (pp-nbOptCond<minpp) ? minpp : pp-nbOptCond
|
pp = (pp - nbOptCond < minpp) ? minpp : pp - nbOptCond
|
||||||
return pp
|
return pp
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getDamageFormula(damageString, modifier=0, multiplier = 1) {
|
static getDamageFormula(weaponData) {
|
||||||
|
let damageString = weaponData.properties.damage
|
||||||
|
let modifier = weaponData.properties.damageModifiers ?? 0
|
||||||
|
let multiplier = weaponData.properties.damageMultiplier ?? 1
|
||||||
|
|
||||||
if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
|
if (damageString[0] == 'd') { damageString = "1" + damageString } // Help parsing
|
||||||
if (modifier == null) modifier = 0;
|
if (modifier == null) modifier = 0;
|
||||||
|
|
||||||
|
let reroll = (weaponData.properties.damageReroll1) ? "r1" : "" // Reroll 1 option
|
||||||
|
|
||||||
let formula = damageString
|
let formula = damageString
|
||||||
if ( damageString.includes("d") || damageString.includes("D")) {
|
if (damageString.includes("d") || damageString.includes("D")) {
|
||||||
var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
|
var myReg = new RegExp('(\\d+)[dD]([\\d]+)([MB]*)?([\\+\\d]*)?', 'g');
|
||||||
let res = myReg.exec(damageString);
|
let res = myReg.exec(damageString);
|
||||||
let nbDice = parseInt(res[1]);
|
let nbDice = parseInt(res[1]);
|
||||||
@ -412,7 +452,7 @@ export class BoLUtility {
|
|||||||
modIndex = 4;
|
modIndex = 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
formula = "(" + nbDice + "d" + res[2] + postForm + "+" + modifier +") *" + multiplier;
|
formula = "(" + nbDice + "d" + res[2] + reroll + postForm + "+" + modifier + ") *" + multiplier;
|
||||||
}
|
}
|
||||||
return formula;
|
return formula;
|
||||||
}
|
}
|
||||||
|
@ -271,4 +271,12 @@ BOL.actorIcons = {
|
|||||||
"loot": "icons/containers/bags/sack-simple-leather-brown.webp"
|
"loot": "icons/containers/bags/sack-simple-leather-brown.webp"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
BOL.bougetteState = {
|
||||||
|
"nomoney": "BOL.bougette.nomoney",
|
||||||
|
"tolive": "BOL.bougette.tolive",
|
||||||
|
"easylife": "BOL.bougette.easylife",
|
||||||
|
"luxury": "BOL.bougette.luxury",
|
||||||
|
"rich": "BOL.bougette.rich"
|
||||||
|
}
|
||||||
|
|
||||||
BOL.debug = false;
|
BOL.debug = false;
|
@ -1,65 +0,0 @@
|
|||||||
import { BoLUtility } from "./bol-utility.js";
|
|
||||||
|
|
||||||
export class BoLRollDialog extends Dialog {
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async create(actor, rollData ) {
|
|
||||||
|
|
||||||
let options = { classes: ["bol", "dialog"], width: 600, height: 320, 'z-index': 99999 };
|
|
||||||
// let html = await renderTemplate(`systems/bol/templates/roll/roll-dialog-${rollData.mode}.hbs`, rollData);
|
|
||||||
let html = await renderTemplate(`systems/bol/templates/roll/roll-dialog.hbs`, rollData);
|
|
||||||
return new BoLRollDialog(actor, rollData, html, options );
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
constructor(actor, rollData, html, options, close = undefined) {
|
|
||||||
let conf = {
|
|
||||||
title: rollData.title,
|
|
||||||
content: html,
|
|
||||||
buttons: {
|
|
||||||
roll: {
|
|
||||||
icon: '<i class="fas fa-check"></i>',
|
|
||||||
label: game.i18n.localize("Roll"),
|
|
||||||
callback: () => { this.roll() }
|
|
||||||
},
|
|
||||||
cancel: {
|
|
||||||
icon: '<i class="fas fa-times"></i>',
|
|
||||||
label: game.i18n.localize("Cancel"),
|
|
||||||
callback: () => { this.close() }
|
|
||||||
} },
|
|
||||||
default: "roll",
|
|
||||||
close: close
|
|
||||||
}
|
|
||||||
|
|
||||||
super(conf, options);
|
|
||||||
|
|
||||||
console.log("ROLLDATA ", rollData);
|
|
||||||
this.actor = actor;
|
|
||||||
this.rollData = rollData;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
roll () {
|
|
||||||
BoLUtility.rollBoL( this.rollData )
|
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
activateListeners(html) {
|
|
||||||
super.activateListeners(html);
|
|
||||||
|
|
||||||
let dialog = this;
|
|
||||||
function onLoad() {
|
|
||||||
}
|
|
||||||
$(function () { onLoad(); });
|
|
||||||
|
|
||||||
html.find('#bonusMalus').change((event) => {
|
|
||||||
this.rollData.bonusMalus = Number(event.currentTarget.value);
|
|
||||||
});
|
|
||||||
html.find('#d6Bonus').change((event) => {
|
|
||||||
this.rollData.d6Bonus = Number(event.currentTarget.value);
|
|
||||||
});
|
|
||||||
html.find('#d6Malus').change((event) => {
|
|
||||||
this.rollData.d6Malus = Number(event.currentTarget.value);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,23 +0,0 @@
|
|||||||
export const registerSystemSettings = function() {
|
|
||||||
|
|
||||||
game.settings.register("bol", "displayDifficulty", {
|
|
||||||
name: "Affiche la difficulté",
|
|
||||||
hint: "Active l'affichage de la difficulté sur les jets de compétences/attributs et d'armes.",
|
|
||||||
scope: "world",
|
|
||||||
config: true,
|
|
||||||
default: true,
|
|
||||||
type: Boolean,
|
|
||||||
onChange: lang => window.location.reload()
|
|
||||||
});
|
|
||||||
|
|
||||||
game.settings.register("bol", "rollArmor", {
|
|
||||||
name: "Effectuer des jets pour les armures",
|
|
||||||
hint: "Effectue un jet de dés pour les armures (valeur fixe si désactivé)",
|
|
||||||
scope: "world",
|
|
||||||
config: true,
|
|
||||||
default: true,
|
|
||||||
type: Boolean,
|
|
||||||
onChange: lang => window.location.reload()
|
|
||||||
});
|
|
||||||
|
|
||||||
};
|
|
File diff suppressed because one or more lines are too long
@ -7,8 +7,8 @@
|
|||||||
"url": "https://github.com/ZigmundKreud/bol",
|
"url": "https://github.com/ZigmundKreud/bol",
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.txt",
|
||||||
"flags": {},
|
"flags": {},
|
||||||
"version": "1.0.10",
|
"version": "1.1.0",
|
||||||
"templateVersion": 20,
|
"templateVersion": 21,
|
||||||
"minimumCoreVersion": "0.8.6",
|
"minimumCoreVersion": "0.8.6",
|
||||||
"compatibleCoreVersion": "9",
|
"compatibleCoreVersion": "9",
|
||||||
"scripts": [],
|
"scripts": [],
|
||||||
|
@ -138,6 +138,9 @@
|
|||||||
"templates": [ "base" ],
|
"templates": [ "base" ],
|
||||||
"type": "player",
|
"type": "player",
|
||||||
"villainy": false,
|
"villainy": false,
|
||||||
|
"bougette": {
|
||||||
|
"state": "nomoney"
|
||||||
|
},
|
||||||
"xp": {
|
"xp": {
|
||||||
"key": "xp",
|
"key": "xp",
|
||||||
"label": "BOL.traits.xp",
|
"label": "BOL.traits.xp",
|
||||||
|
@ -1,6 +1,28 @@
|
|||||||
<!--ARMES-->
|
<!--ARMES-->
|
||||||
<button class="create_item">Créer un Equipement</button>
|
<button class="create_item">Créer un Equipement</button>
|
||||||
|
|
||||||
|
{{#if useBougette}}
|
||||||
|
<ol class="items-list">
|
||||||
|
<li class="item flexrow item-header">
|
||||||
|
<div class="item-name flex4 left">{{localize "BOL.ui.moneyTitle"}}</div>
|
||||||
|
<div class="item-name flex4 left"> </div>
|
||||||
|
</li>
|
||||||
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
|
<h4 class="item-name flex4 left">
|
||||||
|
<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
|
||||||
|
{{localize "BOL.ui.money"}}
|
||||||
|
</h4>
|
||||||
|
<select class="field-value" name="data.bougette.state" data-dtype="String">
|
||||||
|
{{#select data.bougette.state}}
|
||||||
|
{{#each config.bougetteState as |value id|}}
|
||||||
|
<option value="{{id}}">{{localize value}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</li>
|
||||||
|
</ol>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<ol class="items-list">
|
<ol class="items-list">
|
||||||
<li class="item flexrow item-header">
|
<li class="item flexrow item-header">
|
||||||
<div class="item-name flex4 left">{{localize "BOL.ui.weapons"}}</div>
|
<div class="item-name flex4 left">{{localize "BOL.ui.weapons"}}</div>
|
||||||
@ -10,22 +32,25 @@
|
|||||||
<div class="item-field flex1 center">{{localize "BOL.ui.equip"}}</div>
|
<div class="item-field flex1 center">{{localize "BOL.ui.equip"}}</div>
|
||||||
<div class="item-field flex1 right"></div>
|
<div class="item-field flex1 right"></div>
|
||||||
</li>
|
</li>
|
||||||
{{#each weapons as |item id|}}
|
{{#each weapons as |item id|}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<h4 class="item-name flex4 left">
|
<h4 class="item-name flex4 left">
|
||||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||||
|
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
<span class="item-field">{{item.data.quantity}}</span>
|
<span class="item-field">{{item.data.quantity}}</span>
|
||||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
@ -34,17 +59,19 @@
|
|||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
{{#if data.properties.equipable}}
|
{{#if data.properties.equipable}}
|
||||||
{{#if data.worn}}
|
{{#if data.worn}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.unequip"}}"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||||
|
class="fas fa-shield-alt"></i></a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.equip"}}" style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.equip"}}"
|
||||||
|
style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ol>
|
</ol>
|
||||||
|
|
||||||
<!--PROTECTIONS-->
|
<!--PROTECTIONS-->
|
||||||
@ -61,24 +88,28 @@
|
|||||||
{{#each protections as |item id|}}
|
{{#each protections as |item id|}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<h4 class="item-name flex4 left">
|
<h4 class="item-name flex4 left">
|
||||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||||
|
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{data.properties.soak.formula}}</span>
|
<span class="item-field"
|
||||||
|
style="font-size: smaller; font-style: italic; color:#4b4a44">{{data.properties.soak.formula}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
<span class="item-field">{{item.data.quantity}}</span>
|
<span class="item-field">{{item.data.quantity}}</span>
|
||||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
@ -87,14 +118,16 @@
|
|||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
{{#if data.properties.equipable}}
|
{{#if data.properties.equipable}}
|
||||||
{{#if data.worn}}
|
{{#if data.worn}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.unequip"}}"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||||
|
class="fas fa-shield-alt"></i></a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.equip"}}" style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.equip"}}"
|
||||||
|
style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
@ -113,19 +146,22 @@
|
|||||||
{{#each ammos as |item id|}}
|
{{#each ammos as |item id|}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<h4 class="item-name flex4 left">
|
<h4 class="item-name flex4 left">
|
||||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||||
|
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
<span class="item-field">{{item.data.quantity}}</span>
|
<span class="item-field">{{item.data.quantity}}</span>
|
||||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
@ -134,14 +170,16 @@
|
|||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
{{#if data.properties.equipable}}
|
{{#if data.properties.equipable}}
|
||||||
{{#if data.worn}}
|
{{#if data.worn}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.unequip"}}"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||||
|
class="fas fa-shield-alt"></i></a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.equip"}}" style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.equip"}}"
|
||||||
|
style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
@ -160,19 +198,22 @@
|
|||||||
{{#each containers as |item id|}}
|
{{#each containers as |item id|}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<h4 class="item-name flex4 left">
|
<h4 class="item-name flex4 left">
|
||||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||||
|
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
<span class="item-field">{{item.data.quantity}}</span>
|
<span class="item-field">{{item.data.quantity}}</span>
|
||||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
@ -181,14 +222,16 @@
|
|||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
{{#if data.properties.equipable}}
|
{{#if data.properties.equipable}}
|
||||||
{{#if data.worn}}
|
{{#if data.worn}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.unequip"}}"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||||
|
class="fas fa-shield-alt"></i></a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.equip"}}" style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.equip"}}"
|
||||||
|
style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
@ -207,19 +250,22 @@
|
|||||||
{{#each treasure as |item id|}}
|
{{#each treasure as |item id|}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<h4 class="item-name flex4 left">
|
<h4 class="item-name flex4 left">
|
||||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||||
|
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
<span class="item-field">{{item.data.quantity}}</span>
|
<span class="item-field">{{item.data.quantity}}</span>
|
||||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
@ -228,14 +274,16 @@
|
|||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
{{#if data.properties.equipable}}
|
{{#if data.properties.equipable}}
|
||||||
{{#if data.worn}}
|
{{#if data.worn}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.unequip"}}"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||||
|
class="fas fa-shield-alt"></i></a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.equip"}}" style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.equip"}}"
|
||||||
|
style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
@ -254,19 +302,22 @@
|
|||||||
{{#each vehicles as |item id|}}
|
{{#each vehicles as |item id|}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<h4 class="item-name flex4 left">
|
<h4 class="item-name flex4 left">
|
||||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||||
|
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
<span class="item-field">{{item.data.quantity}}</span>
|
<span class="item-field">{{item.data.quantity}}</span>
|
||||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
@ -275,14 +326,16 @@
|
|||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
{{#if data.properties.equipable}}
|
{{#if data.properties.equipable}}
|
||||||
{{#if data.worn}}
|
{{#if data.worn}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.unequip"}}"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||||
|
class="fas fa-shield-alt"></i></a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.equip"}}" style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.equip"}}"
|
||||||
|
style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
@ -301,19 +354,22 @@
|
|||||||
{{#each misc as |item id|}}
|
{{#each misc as |item id|}}
|
||||||
<li class="item flexrow" data-item-id="{{item._id}}">
|
<li class="item flexrow" data-item-id="{{item._id}}">
|
||||||
<h4 class="item-name flex4 left">
|
<h4 class="item-name flex4 left">
|
||||||
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}"/></div>
|
<div class="item-image"><img src="{{item.img}}" title="{{item.name}}" /></div>
|
||||||
<a class="item-edit">{{item.name}}</a>
|
<a class="item-edit">{{item.name}}</a>
|
||||||
</h4>
|
</h4>
|
||||||
<div class="item-field flex2 center">
|
<div class="item-field flex2 center">
|
||||||
{{#if item.data.properties.equipable}}
|
{{#if item.data.properties.equipable}}
|
||||||
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat "BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
<span class="item-field" style="font-size: smaller; font-style: italic; color:#4b4a44">{{localize (concat
|
||||||
|
"BOL.equipmentSlots." item.data.properties.slot)}}</span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field group-btns flex1 center">
|
<div class="item-field group-btns flex1 center">
|
||||||
{{#if item.data.properties.stackable}}
|
{{#if item.data.properties.stackable}}
|
||||||
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="minus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-minus-square"></i></a>
|
||||||
<span class="item-field">{{item.data.quantity}}</span>
|
<span class="item-field">{{item.data.quantity}}</span>
|
||||||
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0" data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
<a class="inc-dec-btns" data-operator="plus" data-target="data.quantity" data-incr="1" data-min="0"
|
||||||
|
data-max="{{item.data.properties.stacksize}}"><i class="fas fa-plus-square"></i></a>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
@ -322,14 +378,16 @@
|
|||||||
<div class="item-field flex1 center">
|
<div class="item-field flex1 center">
|
||||||
{{#if data.properties.equipable}}
|
{{#if data.properties.equipable}}
|
||||||
{{#if data.worn}}
|
{{#if data.worn}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.unequip"}}"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.unequip"}}"><i
|
||||||
|
class="fas fa-shield-alt"></i></a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field"><a class="item-control item-equip" title="{{localize "BOL.ui.equip"}}" style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
<span class="item-field"><a class="item-control item-equip" title="{{localize " BOL.ui.equip"}}"
|
||||||
|
style="color:lightgray;"><i class="fas fa-shield-alt"></i></a></span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a class="item-control item-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="{{localize " BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
@ -1,4 +1,25 @@
|
|||||||
<div class="flexrow" style="margin-bottom: 1px;">
|
{{#if isRanged}}
|
||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
|
<div class="flex1 center bg-darkred">
|
||||||
|
<label for="modRanged">{{localize 'BOL.ui.rangeModifiers'}}</label>
|
||||||
|
</div>
|
||||||
|
<div class="flex1 center cell">
|
||||||
|
<select name="modRanged" id="modRanged" value="{{mod}}">
|
||||||
|
{{#select modRanged}}
|
||||||
|
<option value="1">Bout portant (+1)</option>
|
||||||
|
<option value="0">Courte (0)</option>
|
||||||
|
<option value="-1">Moyenne (-1)</option>
|
||||||
|
<option value="-2">Longue (-2)</option>
|
||||||
|
<option value="-4">Très longue (-4)</option>
|
||||||
|
<option value="-6">Extrême (-6)</option>
|
||||||
|
<option value="-8">Maximale (-8)</option>
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<div class="flexrow" style="margin-bottom: 1px;">
|
||||||
<div class="flex1 center bg-darkred">
|
<div class="flex1 center bg-darkred">
|
||||||
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
<label for="mod">{{localize 'BOL.ui.modifiers'}}</label>
|
||||||
</div>
|
</div>
|
||||||
@ -19,4 +40,4 @@
|
|||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
4
ui/.directory
Normal file
4
ui/.directory
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Dolphin]
|
||||||
|
Timestamp=2022,2,20,16,48,54.627
|
||||||
|
Version=4
|
||||||
|
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
|
4
ui/attributes/.directory
Normal file
4
ui/attributes/.directory
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Dolphin]
|
||||||
|
Timestamp=2022,2,20,21,30,17.02
|
||||||
|
Version=4
|
||||||
|
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
|
4
ui/icons/.directory
Normal file
4
ui/icons/.directory
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[Dolphin]
|
||||||
|
Timestamp=2022,2,20,21,29,59.667
|
||||||
|
Version=4
|
||||||
|
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails
|
Loading…
Reference in New Issue
Block a user