<div class="attributes flexrow"> {{#each attributes as |attribute id|}} <div class="attribute stat flex1 flex-group-center {{key}}"> <label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label> {{#if attribute.numModifier}} <label class="stat-value rounded">{{attribute.numModifier}}</label> {{/if}} {{#if (count attribute.diceModifier)}} <label class="stat-value rounded">{{attribute.diceModifier}}</label> {{/if}} <br/> <input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/> <br/> <span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}"> <i class="darkgreen fas fa-dice"></i> </span> <span class="tooltip-container"> <span class="stat-roll rollable" title="XP" data-roll-type="attributexp" data-key="{{key}}"> <i class="xp-next fas fa-arrow-up"></i></span> <span class="tooltiptext"> {{#if (eq value -1)}} 2 XP {{else}} {{add value (add value 1)}} XP {{/if}} </span> </span> </div> {{/each}} </div> <hr/> <div class="aptitudes flexrow"> {{#each aptitudes as |aptitude id|}} <div class="aptitude stat flex1 flex-group-center"> <label class="stat-label"><a class="rollable" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label> {{#if aptitude.numModifier}} <label class="stat-value rounded">{{aptitude.numModifier}}</label> {{/if}} {{#if (count aptitude.diceModifier)}} <label class="stat-value rounded">{{aptitude.diceModifier}}</label> {{/if}} <br/> <input class="stat-value rounded-border" type="text" name="system.aptitudes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/> <span class="stat-roll rollable" title="2d6" data-roll-type="aptitude" data-roll="2d6+@aptitudes.{{key}}.value" data-adv="0" data-key="{{key}}"> <i class="darkgreen fas fa-dice"></i> </span> <span class="tooltip-container"> <span class="stat-roll rollable" title="XP" data-roll-type="aptitudexp" data-key="{{key}}"> <i class="xp-next fas fa-arrow-up"></i></span> <span class="tooltiptext"> {{#if (eq value -1)}} 1 XP {{else}} {{add value 2}} XP {{/if}} </span> </span> </div> {{/each}} </div> <hr/> <div class="resources flexrow"> {{#each resources as |resource id|}} {{#if resource.ismain}} <div class="resource stat flex1 flex-group-center"> <label class="stat-label">{{localize label}}</label><br/> <input class="stat-value resources-value" type="text" name="system.resources.{{key}}.value" value="{{numberFormat value decimals=0 sign=false}}" data-dtype="Number"/> <a class="inc-dec-btns-resource" data-target="{{key}}" data-incr="-1"><i class="fas fa-minus-square"></i></a> <a class="inc-dec-btns-resource" data-target="{{key}}" data-incr="1"><i class="fas fa-plus-square"></i></a> {{#if (eq @root.charType 'player')}} {{#if (exists bonus)}} <span class="flexrow"><label class="stat-max bonus-text">Bonus</label><input class="resource-bonus resources-value" type="text" name="system.resources.{{key}}.bonus" value="{{numberFormat bonus decimals=0 sign=false}}" data-dtype="Number"/></span> {{else}} <span class="flexrow"><label class="stat-max"> </label><input class="resource-bonus resources-novalue" type="text" value="" disabled></span> {{/if}} {{/if}} <input class="resources-value" type="text" name="system.resources.{{key}}.max" value="{{numberFormat max decimals=0 sign=false}}" data-dtype="Number"/> </div> {{/if}} {{/each}} </div>