/* -------------------------------------------- */ import { BoLAdventureGenerator } from "./bol-adventure-generator.js" import { BoLCharacterSummary } from "./bol-character-summary.js" /* -------------------------------------------- */ export class BoLCommands { static init() { if (!game.bol.commands) { const bolCommands = new BoLCommands() //bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" }); bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" }); game.bol.commands = bolCommands } Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.match(regExp); if (game.bol.commands.processChatCommand(commands, content, msg)) { return false; } } return true }) } constructor() { this.commandsTable = {} } /* -------------------------------------------- */ registerCommand(command) { this._addCommand(this.commandsTable, command.path, '', command); } /* -------------------------------------------- */ _addCommand(targetTable, path, fullPath, command) { if (!this._validateCommand(targetTable, path, command)) { return; } const term = path[0]; fullPath = fullPath + term + ' ' if (path.length == 1) { command.descr = `${fullPath}: ${command.descr}`; targetTable[term] = command; } else { if (!targetTable[term]) { targetTable[term] = { subTable: {} }; } this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command) } } /* -------------------------------------------- */ _validateCommand(targetTable, path, command) { if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) { return true; } console.warn("bolCommands._validateCommand failed ", targetTable, path, command); return false; } /* -------------------------------------------- */ /* Manage chat commands */ processChatCommand(commandLine, content = '', msg = {}) { // Setup new message's visibility let rollMode = game.settings.get("core", "rollMode"); if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM"); if (rollMode === "blindroll") msg["blind"] = true; msg["type"] = 0; let command = commandLine[0].toLowerCase(); let params = commandLine.slice(1); return this.process(command, params, content, msg); } /* -------------------------------------------- */ process(command, params, content, msg) { return this._processCommand(this.commandsTable, command, params, content, msg); } /* -------------------------------------------- */ _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") { console.log("===> Processing command") let command = commandsTable[name]; path = path + name + " "; if (command?.subTable) { if (params[0]) { return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path) } else { this.help(msg, command.subTable); return true; } } if (command?.func) { const result = command.func(content, msg, params); if (!result) { BoLCommands._chatAnswer(msg, command.descr); } return true; } return false; } }