forked from public/bol
127 lines
3.8 KiB
JavaScript
127 lines
3.8 KiB
JavaScript
/* -------------------------------------------- */
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// Import Modules
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import { BoLActor } from "./actor/actor.js"
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import { BoLActorSheet } from "./actor/actor-sheet.js"
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import { BoLVehicleSheet } from "./actor/vehicle-sheet.js"
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import { BoLItem } from "./item/item.js"
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import { BoLItemSheet } from "./item/item-sheet.js"
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import { System, BOL } from "./system/config.js"
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import { preloadHandlebarsTemplates } from "./system/templates.js"
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import { registerHandlebarsHelpers } from "./system/helpers.js"
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import registerHooks from "./system/hooks.js"
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import { Macros } from "./system/macros.js"
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import { BoLUtility } from "./system/bol-utility.js"
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import { BoLCombatManager } from "./system/bol-combat.js"
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import { BoLTokenHud } from "./system/bol-action-hud.js"
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import { BoLHotbar } from "./system/bol-hotbar.js"
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import { BoLCommands } from "./system/bol-commands.js"
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import { BoLRoll } from "./controllers/bol-rolls.js"
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/* -------------------------------------------- */
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Hooks.once('init', async function () {
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game.bol = {
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BoLActor,
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BoLItem,
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BoLHotbar,
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BoLRoll,
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BoLUtility,
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macros: Macros,
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config: BOL
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};
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// Game socket
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game.socket.on("system.bol", sockmsg => {
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BoLUtility.onSocketMessage(sockmsg);
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})
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/**
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* Set an initiative formula for the system
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* @type {String}
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*/
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CONFIG.Combat.initiative = {
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 2
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};
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// Define custom Entity classes
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CONFIG.Actor.documentClass = BoLActor;
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CONFIG.Item.documentClass = BoLItem;
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CONFIG.Combat.documentClass = BoLCombatManager;
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("bol", BoLActorSheet, { types: ["character", "encounter"], makeDefault: true })
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Actors.registerSheet("bol", BoLVehicleSheet, { types: ["vehicle"], makeDefault: true })
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("bol", BoLItemSheet, { makeDefault: true });
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// Inot useful stuff
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BoLUtility.init()
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BoLTokenHud.init()
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BoLHotbar.init()
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BoLCommands.init()
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// Preload Handlebars Templates
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await preloadHandlebarsTemplates();
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// Register Handlebars helpers
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registerHandlebarsHelpers();
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// Register hooks
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registerHooks()
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-pegasus"><span class="rdd-roll-part">
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<strong>` + game.i18n.localize("BOL.chat.welcome1") + `</strong><p>` +
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game.i18n.localize("BOL.chat.welcome2") + "<p>" +
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game.i18n.localize("BOL.chat.welcome3") + "<p>" +
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game.i18n.localize("BOL.chat.welcome4") + "</p>" +
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game.i18n.localize("BOL.chat.welcome5") + "<br>" +
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game.i18n.localize("BOL.chat.welcome6")
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})
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}
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/* -------------------------------------------- */
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Hooks.once('ready', async function () {
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BoLUtility.ready()
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import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
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console.log("ClassCounter loaded", moduleCounter)
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moduleCounter.ClassCounter.registerUsageCount()
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}).catch(err=>
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console.log("No stats available, giving up.")
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)
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welcomeMessage()
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info(game.i18n.localize("BOL.chat.pcwarning"));
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ChatMessage.create({
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content: game.i18n.localize("BOL.chat.pcwarningmsg") + game.user.name,
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user: game.user._id
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});
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}
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if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) {
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ui.notifications.info(game.i18n.localize("BOL.chat.pcnotlinked"));
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ChatMessage.create({
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content: game.i18n.localize("BOL.chat.pcnotlinkedmsg") + game.user.name,
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user: game.user._id
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});
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}
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})
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