forked from public/bol
34 lines
2.5 KiB
Handlebars
34 lines
2.5 KiB
Handlebars
{{#each combat as |combatType id|}}
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-name flex2">{{localize combatType.label}}</div>
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{{#if protection}}<div class="item-field">{{localize "BOL.ui.protection"}}</div>{{/if}}
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{{#if blocking}}<div class="item-field">{{localize "BOL.ui.blocking"}}</div>{{/if}}
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{{#if weapon}}<div class="item-field">{{localize "BOL.ui.damages"}}</div>{{/if}}
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{{#if ranged}}<div class="item-field">{{localize "BOL.ui.range"}}</div>{{else}}<div class="item-field"></div>{{/if}}
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{{#if options}}<div class="item-field">{{localize "BOL.ui.status"}}</div>{{else}}<div class="item-field"></div>{{/if}}
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</li>
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{{#each combatType.items as |item id|}}
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<li class="item flexrow" data-item-id="{{item._id}}">
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<div class="item-image" ><img src="{{item.img}}" title="{{item.name}}"/></div>
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<h4 class="item-name flex2">{{#if ../weapon}}<a class="rollable" data-roll-type="weapon">{{/if}}{{item.name}}{{#if ../weapon}}</a>{{/if}}</h4>
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{{#if ../protection}}<div class="item-field"><a class="rollable" data-roll-type="protection">{{item.system.properties.soak.formula}}</a> / {{item.system.properties.soak.value}}</div>{{/if}}
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{{#if ../blocking}}<div class="item-field">{{item.system.properties.blocking.malus}}</div>{{/if}}
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{{#if ../weapon}}<div class="item-field"><a class="rollable" data-roll-type="damage">
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{{item.system.properties.damage}}+{{item.system.properties.damageModifiers}}x{{item.system.properties.damageMultiplier}}
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</a></div>{{/if}}
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{{#if ../ranged}}<div class="item-field">{{item.system.properties.range}}</div>{{else}}<div class="item-field"></div>{{/if}}
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{{#if ../options}}<div class="item-field">
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{{#if item.system.properties.activated}}
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<a class="toggle-fight-option activated-green">{{localize "BOL.ui.toactivated"}}</a>
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{{else}}
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<a class="toggle-fight-option">{{localize "BOL.ui.todeactivated"}}</a>
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{{/if}}
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</div>{{else}}
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<div class="item-field"></div>
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{{/if}}
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</li>
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{{/each}}
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</ol>
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{{/each}}
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