forked from public/fvtt-yggdrasill
Merge branch 'Archonoir-main-patch' into 'main'
Update template.json See merge request LeRatierBretonnien/fvtt-yggdrasill!1
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commit
6b42e9dc3f
@ -48,12 +48,14 @@ export class YggdrasillActorSheet extends ActorSheet {
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blessures: this.actor.getBlessures(),
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armes: this.actor.getArmes(),
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armures: this.actor.getArmures(),
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boucliers: this.actor.getBoucliers(),
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prouessesMartiales: this.actor.getProuessesMartiales(),
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equipements: this.actor.getToutEquipements(),
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effetsmagiques: this.actor.getEffetsMagiques(),
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effetsRunes: this.actor.getEffetsDeRunes(),
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encTotal: this.actor.getEncTotal(),
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protectionTotal: this.actor.getProtectionTotal(),
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dpBouclier: this.actor.getDpBouclier(),
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monnaies: this.actor.getMonnaies(),
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sortsSejdr:this.actor.getSortsSejdr(),
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sortsGaldr:this.actor.getSortsGaldr(),
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@ -81,10 +83,10 @@ export class YggdrasillActorSheet extends ActorSheet {
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dm.total = dm.max + Number(dm.bonusmalus);
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}
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/* -------------------------------------------- */
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updateDP( data ) {
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updateDP( data ) {
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let dp = data.caracsecondaire.defensephy;
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dp.total = dp.max + Number(dp.bonusmalus);
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dp.total += (dp.bouclierequipe) ? 3 : 0;
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dp.total += this.actor.getDpBouclier();
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}
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/* -------------------------------------------- */
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@ -280,7 +280,7 @@ export class YggdrasillActor extends Actor {
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}
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/* -------------------------------------------- */
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getToutEquipements() {
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return this.data.items.filter( item => item.type == 'equipement' || item.type == 'armure' || item.type == 'armecc' || item.type == 'armedist');
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return this.data.items.filter( item => item.type == 'equipement' || item.type == 'armure' || item.type == 'armecc' || item.type == 'armedist' || item.type == 'bouclier');
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}
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/* -------------------------------------------- */
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getArmes() {
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@ -289,6 +289,9 @@ export class YggdrasillActor extends Actor {
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/* -------------------------------------------- */
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getArmures() {
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return this.data.items.filter( item => item.type == 'armure' && item.data.data.equipe );
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}
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getBoucliers() {
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return this.data.items.filter( item => item.type == 'bouclier' && item.data.data.equipe );
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}
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getProuessesMartiales() {
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let prouesse = this.data.items.filter( item => item.type == 'prouesse' );
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@ -738,13 +741,19 @@ export class YggdrasillActor extends Actor {
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getEncTotal( ) {
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let encTotal = 0;
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for( let item of this.data.items) {
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if (item.type == "equipement" || item.type == "armecc"
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|| item.type == "armedist" || item.type == "armure" || item.type == "monnaie") {
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encTotal += item.data.data.enc;
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if (item.type == "equipement" || item.type == "armecc"
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|| item.type == "armedist" || item.type == "armure" || item.type == "monnaie" || item.type == "bouclier") {
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encTotal += (item.data.data.enc * item.data.data.quantite);
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}
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}
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for( let item of this.data.items) {
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if (item.type == "bouclier" && item.data.data.equipe) {
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encTotal -= (item.data.data.enc * item.data.data.quantite);
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encTotal += (item.data.data.enccomb * item.data.data.quantite);
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}
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}
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return encTotal;
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}
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}
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/* -------------------------------------------- */
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getProtectionTotal( ) {
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@ -756,6 +765,16 @@ export class YggdrasillActor extends Actor {
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}
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return protectionTotal;
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}
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/* -------------------------------------------- */
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getDpBouclier( ) {
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let dpBouclier = 0;
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for( let item of this.data.items) {
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if (item.type == "bouclier" && item.data.data.equipe) {
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dpBouclier += Number(item.data.data.defensebonus);
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}
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}
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return dpBouclier;
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}
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/* -------------------------------------------- */
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async incrementeQuantite( objetId ) {
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@ -2,7 +2,7 @@
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"name": "fvtt-yggdrasill",
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"title": "Yggdrasill",
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"description": "Système non-officiel Yggdrasill (7ième Cercle) pour FoundryVTT",
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"version": "1.2.0",
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"version": "1.2.1",
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"manifestPlusVersion": "1.0.0",
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"minimumCoreVersion": "9",
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"compatibleCoreVersion": "9",
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@ -128,7 +128,6 @@
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"defensephy": {
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"value": 0,
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"bonusmalus": 0,
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"bouclierequipe": false,
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"max": 0,
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"label": "Défense Physique",
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"abbrev": "dp"
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@ -330,6 +329,16 @@
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"enc": 0,
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"valeur": 0,
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"description": ""
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},
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"bouclier": {
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"categorie": "",
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"equipe": false,
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"defensebonus": 0,
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"enc": 0,
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"enccomb": 0,
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"solidite": 0,
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"valeur": 0,
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"description": ""
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},
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"equipement": {
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"equipe": false,
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@ -156,10 +156,6 @@
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{{/select}}
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</select>
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</li>
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<li class="item flexrow list-item">
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<span>Bouclier ?</span>
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<span class="attribute-value checkbox"><input type="checkbox" name="data.caracsecondaire.{{key}}.bouclierequipe" {{checked caracsec.bouclierequipe}}/></span>
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</li>
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<li class="item flexrow list-item">
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<span class="stat-label flexrow tooltip tooltip-nobottom" name="{{key}}-total">Total : {{caracsec.total}}</span>
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</li>
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@ -372,6 +368,31 @@
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</li>
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{{/each}}
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</ul>
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<div><h4>Bouclier (Bonus de défense physique : {{dpBouclier}}) </h4></div>
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<ul class="item-list alternate-list">
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<li class="stat flexrow" >
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<span class="stat-label flexrow">Nom</span>
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<span class="stat-label flexrow">Catégorie</span>
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<span class="stat-label flexrow">Bonus DP</span>
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<div class="item-controls">
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</div>
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</li>
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{{#each bouclier as |bouclier key|}}
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<li class="item stat flexrow list-item" data-armure-id="{{bouclier.id}}" data-item-id="{{bouclier.id}}">
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<img class="sheet-competence-img" src="{{bouclier.img}}"/>
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<span class="stat-label combat-label flexrow tooltip tooltip-nobottom"><a name="{{bouclier.name}}">{{bouclier.name}}</a></span>
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<span class="stat-label combat-label"> {{bouclier.data.data.categorie}}</span>
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<span class="stat-label combat-label"> {{bouclier.data.data.defensebonus}}</span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Worn">{{#if bouclier.data.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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</ul>
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</div>
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</div>
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35
templates/item-bouclier-sheet.html
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35
templates/item-bouclier-sheet.html
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@ -0,0 +1,35 @@
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<form class="{{cssClass}}" autocomplete="off">
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<header class="sheet-header">
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<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}"/>
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<div class="header-fields">
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<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
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</div>
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</header>
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<div class="tab" data-group="primary">
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<ul>
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<li class="flexrow"><label class="generic-label">Catégorie</label>
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<select class="competence-base flexrow" type="text" name="data.categorie" value="{{data.categorie}}" data-dtype="String">
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{{#select data.categorie}}
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<option value="bouclier">bouclier</option>
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{{/select}}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Equipée ?</label>
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<label class="attribute-value checkbox"><input type="checkbox" name="data.equipe" {{checked data.equipe}}/></label>
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</li>
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<li class="flexrow"><label class="generic-label">Bonus DP</label><input type="text" name="data.defensebonus" value="{{data.defensebonus}}" data-dtype="Number"/></li>
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<li class="flexrow"><label class="generic-label">Encombrement</label><input type="text" name="data.enc" value="{{data.enc}}" data-dtype="Number"/></li>
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<li class="flexrow"><label class="generic-label">Encombrement en combat</label><input type="text" name="data.enccomb" value="{{data.enccomb}}" data-dtype="Number"/></li>
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<li class="flexrow"><label class="generic-label">Solidité</label><input type="text" name="data.solidite" value="{{data.solidite}}" data-dtype="Number"/></li>
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<li class="flexrow"><label class="generic-label">Valeur</label><input type="text" name="data.valeur" value="{{data.valeur}}" data-dtype="Number"/></li>
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</ul>
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<label class="generic-label">Description</label>
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{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}
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</div>
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</section>
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</form>
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