fix calculation of furor usage

This commit is contained in:
Lasth31 2023-02-13 14:38:20 +01:00
parent 63d1c5847b
commit 8d56fed614

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@ -87,12 +87,14 @@ export class YggdrasillUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async specificYggRoll( nbDice ) { static async specificYggRoll( nbDice ) {
return specificYggRoll(nbDice, false);
}
static async specificYggRoll( nbDice, isFurorUsage ) {
let rawDices = [] let rawDices = []
let rolls = [] let rolls = []
let maxTab = [] let maxTab = []
let maxTabMaxIndex = isFurorUsage ? nbDice : 2;
maxTab[0] = {idx: 0, value: 0}
maxTab[1] = {idx: 0, value: 0}
for (let i=0; i<nbDice; i++) { for (let i=0; i<nbDice; i++) {
rolls[i] = new Roll("1d10x10").roll( {async: false}) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} ); rolls[i] = new Roll("1d10x10").roll( {async: false}) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} );
@ -102,19 +104,17 @@ export class YggdrasillUtility {
this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") ); this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") );
} }
rawDices.push({ 'result': rolls[i].total}); rawDices.push({ 'result': rolls[i].total});
}
if ( rolls[i].total > maxTab[0].value) { rolls.sort((a,b) => a.total-b.total);
if ( nbDice > 1 && maxTab[0].value > maxTab[1].value) { rolls.reverse();
maxTab[1].value = maxTab[0].value
for (let i=0; i<maxTabMaxIndex; i++) {
maxTab[i] = {idx: 0, value: 0};
if (rolls[i].total != undefined) maxTab[i].value = rolls[i].total;
} }
maxTab[0].value = rolls[i].total
} else { return { rawDices: rawDices, maxTab: maxTab, rolls: rolls }
if ( nbDice > 1 && rolls[i].total > maxTab[1].value) {
maxTab[1].value = rolls[i].total
}
}
}
return { rawDices: rawDices, maxTab: maxTab, rolls: rolls}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -218,7 +218,7 @@ export class YggdrasillUtility {
console.log("RES", results, nbDice, sumDice) console.log("RES", results, nbDice, sumDice)
if ( rollData.furorUsage > 0 ) { if ( rollData.furorUsage > 0 ) {
results = await this.specificYggRoll( rollData.furorUsage ) results = await this.specificYggRoll( rollData.furorUsage, true )
rollData.furorRawDices = results.rawDices rollData.furorRawDices = results.rawDices
rollData.furorMaxTab = results.maxTab rollData.furorMaxTab = results.maxTab
rollData.furorRolls = results.rolls rollData.furorRolls = results.rolls