maxTab[0].value) {
if ( maxTab[0].value > maxTab[1].value) {
maxTab[1].value = maxTab[0].value
maxTab[1].idx = maxTab[0].idx
}
maxTab[0].value = rolls[i].total
maxTab[0].idx = i
} else {
if ( rolls[i].total > maxTab[1].value) {
maxTab[1].value = rolls[i].total
maxTab[1].idx = i
}
}
}
let bonusRoll = new Roll(rollData.furorUsage+"d10x10+"+niveauCompetence+"+"+rollData.finalBM).roll( {async: false})
if ( rollData.furorUsage > 0) {
this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode") );
}
rollData.finalTotal = (sumDice ==1) ? maxTab[0].value : maxTab[0].value + maxTab[1].value;
rollData.finalTotal += bonusRoll.total;
rollData.furorResult = (rollData.furorUsage >0 ) ? bonusRoll.dice[0].results[0].result : 0;
rollData.maxTab = maxTab
// Compute total SR
rollData.srFinal = rollData.sr;
if ( rollData.bonusdefense ) {
rollData.srFinal += rollData.bonusdefense;
}
if ( rollData.srFinal > 0 ) {
isCritical = rollData.finalTotal >= rollData.srFinal*2;
isSuccess = rollData.finalTotal >= rollData.srFinal;
marge = rollData.finalTotal - rollData.srFinal;
}
if (nbDice == 1 && rolls[0].dice[0].results[0].result == 1) {
isFailure = true;
}
if (nbDice == 2 && rolls[0].dice[0].results[0].result == 1 && rolls[1].dice[0].results[0].result == 1) {
isFailure = true;
}
if (nbDice >= 3 ) {
let nbOnes = 0
for (let roll of rolls) {
if (roll.dice[0].results[0].result == 1 ) nbOnes++;
}
isFailure = nbOnes >= 3;
}
if ( rollData.furorUsage > 0 ) {
let actor = game.actors.get(rollData.actorId);
actor.decrementFuror( rollData.furorUsage);
}
// Dégats
if ( isSuccess && (rollData.mode == "armecc" || rollData.mode == "armedist") ) {
rollData.degatsExplain = `Marge(${marge}) + Degats Arme(${rollData.arme.data.degat}) + Bonus Attaque(${rollData.attackDef.bonusdegats})`;
rollData.degats = marge + rollData.arme.data.degat + rollData.attackDef.bonusdegats;
}
// Stockage resultats
rollData.rolls = rolls
rollData.sumDice = sumDice;
rollData.isFailure = isFailure;
rollData.isSuccess = isSuccess;
rollData.isCritical = isCritical;
rollData.marge = marge;
// Specific GALDR
if ( rollData.sort?.type == "sortgaldr" && rollData.isSuccess) {
let galdrRoll = new Roll( rollData.dureeGaldr.substring(0, rollData.dureeGaldr.length - 1) ).roll( { async: false} );
await this.showDiceSoNice(galdrRoll, game.settings.get("core", "rollMode") );
rollData.dureeGaldrText = galdrRoll.total + " " + dureeGaldrText[rollData.dureeGaldr];
if ( rollData.sort.data.voie == "illusion") {
let volume = rollData.zoneGaldr.substring(3, rollData.zoneGaldr.length);
rollData.zoneGaldrText = rollData.instinctCarac.value + " x " + volume;
} else {
rollData.ciblesGaldrText = ciblesGaldrText[rollData.nbCibles];
}
}
console.log("ROLLLL!!!!", rollData);
this.createChatWithRollMode( rollData.alias, {
content: await renderTemplate(`systems/fvtt-yggdrasill/templates/chat-generic-result.html`, rollData)
});
//myRoll.toMessage();
}
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
}
/* -------------------------------------------- */
static getWhisperRecipients(rollMode, name) {
switch (rollMode) {
case "blindroll": return this.getUsers(user => user.isGM);
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
case "selfroll": return [game.user.id];
}
return undefined;
}
/* -------------------------------------------- */
static getWhisperRecipientsAndGMs(name) {
return ChatMessage.getWhisperRecipients(name)
.concat(ChatMessage.getWhisperRecipients('GM'));
}
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Message aveugle de " + game.user.name + "
" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.foundryvtt-yggdrasill", { msg: "msg_gm_chat_message", data: chatGM });
}
/* -------------------------------------------- */
static createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) {
case "blindroll": // GM only
if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id];
chatOptions.content = "Message envoyé en aveugle au Gardien";
}
else {
chatOptions.whisper = this.getUsers(user => user.isGM);
}
break;
default:
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
break;
}
chatOptions.alias = chatOptions.alias || name;
ChatMessage.create(chatOptions);
}
/* -------------------------------------------- */
static createChatWithRollMode(name, chatOptions) {
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "Etes vous certain de souhaiter supprimer cet item ?";
let buttons = {
delete: {
icon: '',
label: "Oui, à supprimer",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments( "Item", [itemId] );
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '',
label: "Annuler"
}
}
msgTxt += "
";
let d = new Dialog({
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
}
/* -------------------------------------------- */
static async showDiceSoNice(roll, rollMode) {
if (game.modules.get("dice-so-nice")?.active) {
if (game.dice3d) {
let whisper = null;
let blind = false;
rollMode = rollMode ?? game.settings.get("core", "rollMode");
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
whisper = [game.user.id];
break;
}
await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
}
}
}
}