forked from public/fvtt-yggdrasill
228 lines
8.4 KiB
JavaScript
228 lines
8.4 KiB
JavaScript
/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { YggdrasillUtility } from "./yggdrasill-utility.js";
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/* -------------------------------------------- */
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export class YggdrasillActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["yggdrasill", "sheet", "actor"],
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template: "systems/fvtt-yggdrasill/templates/actor-sheet.html",
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width: 680,
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height: 740,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editScore: false
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});
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = duplicate(this.object)
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: foundry.utils.deepClone(objectData.system),
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effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
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limited: this.object.limited,
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isEpuise: this.actor.isEpuise(),
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isBlesse: this.actor.isBlesse(),
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isMeurtri: this.actor.isMeurtri(),
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competencesGenerales: this.actor.getCompetencesGenerales(),
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competencesMartiales: this.actor.getCompetencesMartiales(),
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competencesMagiques: this.actor.getCompetencesMagiques(),
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dons: this.actor.getDons(),
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faiblesses: this.actor.getFaiblesses(),
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blessures: this.actor.getBlessures(),
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armes: this.actor.getArmes(),
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armures: this.actor.getArmures(),
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boucliers: this.actor.getBoucliers(),
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prouessesMartiales: this.actor.getProuessesMartiales(),
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equipements: this.actor.getToutEquipements(),
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effetsmagiques: this.actor.getEffetsMagiques(),
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effetsRunes: this.actor.getEffetsDeRunes(),
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encTotal: this.actor.getEncTotal(),
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protectionTotal: this.actor.getProtectionTotal(),
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dpBouclier: this.actor.getDpBouclier(),
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monnaies: this.actor.getMonnaies(),
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sortsSejdr:this.actor.getSortsSejdr(),
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sortsGaldr:this.actor.getSortsGaldr(),
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runes: this.actor.getRunes(),
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optionsCarac: YggdrasillUtility.createDirectOptionList(0, 20),
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optionsDMDP: YggdrasillUtility.createDirectSortedOptionList(-10, +10),
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optionsBase: YggdrasillUtility.createDirectOptionList(0, 20),
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optionsFuror: YggdrasillUtility.createDirectOptionList(0, 15),
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tiragerunes: await TextEditor.enrichHTML(this.object.system.tiragesrunes, {async: true}),
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description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
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gmnotes: await TextEditor.enrichHTML(this.object.system.biodata.gmnotes, {async: true}),
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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}
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// Dynamic update some fields
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this.updateDM(formData.data);
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this.updateDP(formData.data);
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console.log("YGG : ", formData);
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return formData;
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}
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/* -------------------------------------------- */
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updateDM( data ) {
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let dm = data.caracsecondaire.defensemen;
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dm.total = dm.max + Number(dm.bonusmalus);
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}
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/* -------------------------------------------- */
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updateDP( data ) {
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let dp = data.caracsecondaire.defensephy;
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dp.total = dp.max + Number(dp.bonusmalus);
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dp.total += this.actor.getDpBouclier();
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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item.sheet.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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YggdrasillUtility.confirmDelete(this, li);
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});
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html.find('#isEpuise').click(event => {
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this.actor.toggleEpuise( );
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} );
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html.find('.munition-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.decrementeMunition( item );
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} );
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html.find('.munition-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.incrementeMunition( item );
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} );
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html.find('.equipement-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.decrementeQuantite( li.data("item-id") );
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} );
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html.find('.equipement-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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this.actor.incrementeQuantite( li.data("item-id") );
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} );
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html.find('.combat-label a').click((event) => {
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let combatName = event.currentTarget.attributes.name.value;
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this.actor.rollCombat(combatName);
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});
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html.find('.magie-label a').click((event) => {
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let magieName = event.currentTarget.attributes.name.value;
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this.actor.rollMagie(magieName);
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});
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html.find('.competence-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const competenceId = li.data("item-id");
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this.actor.rollCompetence(competenceId);
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});
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html.find('.technique-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const techniqueId = li.data("item-id");
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this.checkTechnique(techniqueId);
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});
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html.find('.sort-sejdr').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const sortId = li.data("item-id");
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this.actor.rollSort(sortId, "sejdr");
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});
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html.find('.sort-galdr').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const sortId = li.data("item-id");
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this.actor.rollSort(sortId, "galdr");
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});
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html.find('.sort-rune').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const sortId = li.data("item-id");
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this.actor.rollSort(sortId, "rune");
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});
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html.find('.arme-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armeId = li.data("arme-id");
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this.actor.rollArme(armeId);
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});
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html.find('.carac-roll').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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let categ = li.data("carac-categ");
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let carac = li.data("carac-key");
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this.actor.rollCarac(categ, carac);
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});
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html.find('.weapon-damage').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.items.get(li.data("item-id"));
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this.actor.rollDamage(weapon, 'damage');
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});
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html.find('.competence-base').change((event) => {
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const li = $(event.currentTarget).parents(".item");
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const compId = li.data("item-id");
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this.actor.updateCompetence(compId, parseInt(event.target.value));
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObject( li.data("item-id") );
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this.render(true);
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});
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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