forked from public/fvtt-yggdrasill
221 lines
7.9 KiB
JavaScript
221 lines
7.9 KiB
JavaScript
/**
|
|
* Extend the basic ActorSheet with some very simple modifications
|
|
* @extends {ActorSheet}
|
|
*/
|
|
|
|
import { YggdrasillUtility } from "./yggdrasill-utility.js";
|
|
|
|
/* -------------------------------------------- */
|
|
export class YggdrasillActorSheet extends ActorSheet {
|
|
|
|
/** @override */
|
|
static get defaultOptions() {
|
|
|
|
return mergeObject(super.defaultOptions, {
|
|
classes: ["yggdrasill", "sheet", "actor"],
|
|
template: "systems/fvtt-yggdrasill/templates/actor-sheet.html",
|
|
width: 640,
|
|
height: 720,
|
|
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
|
|
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
|
|
editScore: false
|
|
});
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
getData() {
|
|
const objectData = YggdrasillUtility.data(this.object);
|
|
|
|
let formData = {
|
|
title: this.title,
|
|
id: objectData.id,
|
|
type: objectData.type,
|
|
img: objectData.img,
|
|
name: objectData.name,
|
|
editable: this.isEditable,
|
|
cssClass: this.isEditable ? "editable" : "locked",
|
|
data: foundry.utils.deepClone(YggdrasillUtility.templateData(this.object)),
|
|
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
|
limited: this.object.limited,
|
|
isEpuise: this.actor.isEpuise(),
|
|
isBlesse: this.actor.isBlesse(),
|
|
isMeurtri: this.actor.isMeurtri(),
|
|
competencesGenerales: this.actor.getCompetencesGenerales(),
|
|
competencesMartiales: this.actor.getCompetencesMartiales(),
|
|
competencesMagiques: this.actor.getCompetencesMagiques(),
|
|
dons: this.actor.getDons(),
|
|
faiblesses: this.actor.getFaiblesses(),
|
|
blessures: this.actor.getBlessures(),
|
|
armes: this.actor.getArmes(),
|
|
armures: this.actor.getArmures(),
|
|
prouessesMartiales: this.actor.getProuessesMartiales(),
|
|
equipements: this.actor.getToutEquipements(),
|
|
effetsmagiques: this.actor.getEffetsMagiques(),
|
|
effetsRunes: this.actor.getEffetsDeRunes(),
|
|
encTotal: this.actor.getEncTotal(),
|
|
protectionTotal: this.actor.getProtectionTotal(),
|
|
monnaies: this.actor.getMonnaies(),
|
|
sortsSejdr:this.actor.getSortsSejdr(),
|
|
sortsGaldr:this.actor.getSortsGaldr(),
|
|
runes: this.actor.getRunes(),
|
|
optionsDMDP: YggdrasillUtility.createDirectSortedOptionList(-10, +10),
|
|
optionsBase: YggdrasillUtility.createDirectOptionList(0, 20),
|
|
optionsFuror: YggdrasillUtility.createDirectOptionList(0, 15),
|
|
options: this.options,
|
|
owner: this.document.isOwner,
|
|
editScore: this.options.editScore,
|
|
isGM: game.user.isGM
|
|
}
|
|
// Dynamic update some fields
|
|
this.updateDM(formData.data);
|
|
this.updateDP(formData.data);
|
|
|
|
console.log("YGG : ", formData);
|
|
return formData;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
updateDM( data ) {
|
|
let dm = data.caracsecondaire.defensemen;
|
|
dm.total = dm.max + Number(dm.bonusmalus);
|
|
}
|
|
/* -------------------------------------------- */
|
|
updateDP( data ) {
|
|
let dp = data.caracsecondaire.defensephy;
|
|
dp.total = dp.max + Number(dp.bonusmalus);
|
|
dp.total += (dp.bouclierequipe) ? 3 : 0;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
activateListeners(html) {
|
|
super.activateListeners(html);
|
|
|
|
// Everything below here is only needed if the sheet is editable
|
|
if (!this.options.editable) return;
|
|
|
|
// Update Inventory Item
|
|
html.find('.item-edit').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
item.sheet.render(true);
|
|
});
|
|
// Delete Inventory Item
|
|
html.find('.item-delete').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
YggdrasillUtility.confirmDelete(this, li);
|
|
});
|
|
|
|
html.find('#isEpuise').click(event => {
|
|
this.actor.toggleEpuise( );
|
|
} );
|
|
|
|
html.find('.munition-moins').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.decrementeMunition( item );
|
|
} );
|
|
html.find('.munition-plus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const item = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.incrementeMunition( item );
|
|
} );
|
|
html.find('.equipement-moins').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.decrementeQuantite( li.data("item-id") );
|
|
} );
|
|
html.find('.equipement-plus').click(event => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
this.actor.incrementeQuantite( li.data("item-id") );
|
|
} );
|
|
|
|
html.find('.combat-label a').click((event) => {
|
|
let combatName = event.currentTarget.attributes.name.value;
|
|
this.actor.rollCombat(combatName);
|
|
});
|
|
html.find('.magie-label a').click((event) => {
|
|
let magieName = event.currentTarget.attributes.name.value;
|
|
this.actor.rollMagie(magieName);
|
|
});
|
|
html.find('.competence-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const competenceId = li.data("item-id");
|
|
this.actor.rollCompetence(competenceId);
|
|
});
|
|
html.find('.technique-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const techniqueId = li.data("item-id");
|
|
this.checkTechnique(techniqueId);
|
|
});
|
|
html.find('.sort-sejdr').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const sortId = li.data("item-id");
|
|
this.actor.rollSort(sortId, "sejdr");
|
|
});
|
|
html.find('.sort-galdr').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const sortId = li.data("item-id");
|
|
this.actor.rollSort(sortId, "galdr");
|
|
});
|
|
html.find('.sort-rune').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const sortId = li.data("item-id");
|
|
this.actor.rollSort(sortId, "rune");
|
|
});
|
|
|
|
html.find('.arme-label a').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const armeId = li.data("arme-id");
|
|
this.actor.rollArme(armeId);
|
|
});
|
|
html.find('.carac-roll').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
let categ = li.data("carac-categ");
|
|
let carac = li.data("carac-key");
|
|
this.actor.rollCarac(categ, carac);
|
|
});
|
|
html.find('.weapon-damage').click((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const weapon = this.actor.getOwnedItem(li.data("item-id"));
|
|
this.actor.rollDamage(weapon, 'damage');
|
|
});
|
|
html.find('.competence-base').change((event) => {
|
|
const li = $(event.currentTarget).parents(".item");
|
|
const compId = li.data("item-id");
|
|
this.actor.updateCompetence(compId, parseInt(event.target.value));
|
|
});
|
|
html.find('.lock-unlock-sheet').click((event) => {
|
|
this.options.editScore = !this.options.editScore;
|
|
this.render(true);
|
|
});
|
|
html.find('.item-link a').click((event) => {
|
|
const itemId = $(event.currentTarget).data("item-id");
|
|
const item = this.actor.getOwnedItem(itemId);
|
|
item.sheet.render(true);
|
|
});
|
|
html.find('.item-equip').click(ev => {
|
|
const li = $(ev.currentTarget).parents(".item");
|
|
this.actor.equiperObject( li.data("item-id") );
|
|
this.render(true);
|
|
});
|
|
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
setPosition(options = {}) {
|
|
const position = super.setPosition(options);
|
|
const sheetBody = this.element.find(".sheet-body");
|
|
const bodyHeight = position.height - 192;
|
|
sheetBody.css("height", bodyHeight);
|
|
return position;
|
|
}
|
|
|
|
/* -------------------------------------------- */
|
|
/** @override */
|
|
_updateObject(event, formData) {
|
|
// Update the Actor
|
|
return this.object.update(formData);
|
|
}
|
|
}
|