forked from public/fvtt-yggdrasill
207 lines
7.5 KiB
JavaScript
207 lines
7.5 KiB
JavaScript
import { YggdrasillUtility } from "./yggdrasill-utility.js";
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const dureeGaldrSD = { "1d5a": 3, "1d10t": 6, "1d10m": 9, "1d10h": 12, "1d5j": 15};
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const ciblesGaldrSD = { "1": 3, "2_4": 6, "5_9": 9, "10_49": 12, "50plus": 15};
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const zonesciblesGaldrSD = { "INS10cm3": 3, "INS50cm3": 6, "INS1m3": 9, "INS5m3": 12, "INS10m3": 15};
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export class YggdrasillRoll extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData ) {
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let html
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let h = 440;
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if ( rollData.mode == "competence") {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-competence.html', rollData);
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h = 340;
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} else if (rollData.mode == "carac") {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-carac.html', rollData);
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h = 320;
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} else if (rollData.mode == "attribut") {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-attribut.html', rollData);
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h = 320;
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} else if (rollData.mode == "armecc") {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-armecc.html', rollData);
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} else if (rollData.mode == "sejdr") {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-sejdr.html', rollData);
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} else if (rollData.mode == "rune") {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-rune.html', rollData);
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} else if (rollData.mode == "galdr") {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-galdr.html', rollData);
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} else {
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html = await renderTemplate('systems/fvtt-yggdrasill/templates/roll-dialog-armetir.html', rollData);
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}
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let options = { classes: ["yggdrasilldialog"], width: 600, height: h, 'z-index': 99999 };
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return new YggdrasillRoll(actor, rollData, html, options );
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let conf = {
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title: (rollData.mode == "competence") ? "Compétence" : "Caractéristique",
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content: html,
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buttons: {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer le Test",
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callback: () => { this.roll() }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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} },
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default: "Roll",
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close: close
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}
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super(conf, options);
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this.actor = actor;
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this.rollData = rollData;
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}
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/* -------------------------------------------- */
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roll () {
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if ( this.rollData.mode == "attribut") {
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YggdrasillUtility.rollAttribute(this.rollData)
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} else {
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YggdrasillUtility.rollYggdrasill( this.rollData )
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}
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}
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/* -------------------------------------------- */
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updateGaldrSR( ) {
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let sdDuree = Number(dureeGaldrSD[this.rollData.dureeGaldr]);
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let sdVar = 0;
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if ( this.rollData.sort.data.voie == "illusion") {
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sdVar = Number(zonesciblesGaldrSD[this.rollData.zoneGaldr]);
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} else {
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sdVar = Number(ciblesGaldrSD[this.rollData.nbCibles]);
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}
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let SR = Number(this.rollData.sort.data.sd) + sdDuree + sdVar;
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$("#srTotal").text(SR);
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this.rollData.sr = SR;
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}
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/* -------------------------------------------- */
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updateRuneSR() {
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let support = 0;
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this.rollData.dureeRune = 6 - this.rollData.agiliteCarac.value;
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if ( this.rollData.supportRune == "peau") {
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support = 3;
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this.rollData.echelleDuree = "Actions";
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}
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if ( this.rollData.supportRune == "tissu") {
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support = 6;
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this.rollData.echelleDuree = "Tours";
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}
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if ( this.rollData.supportRune == "cuir") {
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support = 9;
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this.rollData.echelleDuree = "Minutes";
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}
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if ( this.rollData.supportRune == "bois") {
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support = 12;
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this.rollData.echelleDuree = "Heures";
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}
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if ( this.rollData.supportRune == "pierremetal") {
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support = 15;
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this.rollData.echelleDuree = "Jours";
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}
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let SR = this.rollData.puissanceRune + (Number(this.rollData.sort.data.niveau)*3) + support;
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$("#srTotal").text(SR);
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$("#runeDuree").text( this.rollData.dureeRune + " " + this.rollData.echelleDuree);
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$("#runeDureeVie").text( this.rollData.puissanceRune + " " + this.rollData.echelleDuree);
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this.rollData.sr = SR;
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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var dialog = this;
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function onLoad() {
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if (dialog.rollData.mode == "competence") {
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let carac = dialog.actor.getCarac( "Puissance" );
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dialog.rollData.selectedCarac = carac;
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} else if (dialog.rollData.mode == "armecc" || dialog.rollData.mode == "armedist" ) {
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$("#caracName").text(dialog.rollData.selectedCarac.label);
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$("#attackDescr").text(dialog.rollData.attackDef.description);
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} else if ( dialog.rollData.mode == "sejdr" || dialog.rollData.mode == "rune" || dialog.rollData.mode == "galdr" ) {
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$("#caracName").text(dialog.rollData.selectedCarac.label);
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}
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if (dialog.rollData.mode == "rune" ) {
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dialog.updateRuneSR();
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}
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if (dialog.rollData.mode == "galdr" ) {
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dialog.updateGaldrSR();
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}
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if (dialog.rollData.mode == "attribut") {
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$("#attrValue").text("2d10+"+dialog.rollData.subAttr.value);
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} else {
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$("#caracValue").text(dialog.rollData.selectedCarac.value+"d10");
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}
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}
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$(function () { onLoad(); });
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html.find('#caracName').change((event) => {
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let caracKey = event.currentTarget.value;
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let carac = this.actor.getCarac( caracKey );
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this.rollData.selectedCarac = carac;
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$("#caracValue").text(carac.value+"d10");
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});
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html.find('#typeAttack').change((event) => {
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let attackType = event.currentTarget.value;
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let attackDef
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if ( this.rollData.mode == 'armecc')
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attackDef = this.actor.getAttaqueData( attackType);
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else
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attackDef = this.actor.getTirData( attackType);
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this.rollData.attackDef = attackDef;
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this.rollData.selectedCarac = attackDef.carac;
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$("#caracValue").text(attackDef.carac.value+"d10");
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$("#caracName").text(attackDef.carac.label);
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$("#attackDescr").text(attackDef.description);
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$("#malus").text(attackDef.malus);
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});
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html.find('#supportRune').change((event) => {
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this.rollData.supportRune = event.currentTarget.value;
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this.updateRuneSR();
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});
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html.find('#puissanceRune').change((event) => {
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this.rollData.puissanceRune = Number(event.currentTarget.value);
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this.updateRuneSR();
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});
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html.find('#dureeGaldr').change((event) => {
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this.rollData.dureeGaldr = event.currentTarget.value;
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this.updateGaldrSR();
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});
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html.find('#nbCibles').change((event) => {
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this.rollData.nbCibles = event.currentTarget.value;
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this.updateGaldrSR();
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});
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html.find('#zoneGaldr').change((event) => {
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this.rollData.zoneGaldr = event.currentTarget.value;
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this.updateGaldrSR();
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});
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html.find('#bonusMalus').change((event) => {
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this.rollData.bonusMalus = Number(event.currentTarget.value);
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});
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html.find('#furorUsage').change((event) => {
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this.rollData.furorUsage = Number(event.currentTarget.value);
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});
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html.find('#sr').change((event) => {
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this.rollData.sr = Number(event.currentTarget.value);
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});
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html.find('#bonusdefense').change((event) => {
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this.rollData.bonusdefense = Number(event.currentTarget.value);
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});
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}
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} |