{ "label": "SWADE Équipement", "mapping": { "description": "system.description", "skill": { "path": "system.actions.skill", "converter": "gear_skill" }, "range": { "path": "system.range", "converter": "gear_range" }, "ammo": { "path": "system.ammo", "converter": "gear_ammo" } }, "entries": { "\"Bug\" (Micro Transmitter)": { "name": "\"Bug\" (Micro Transmitter)", "description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>" }, "Bullets, Large": { "name": "Balles, Grandes", "description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>" }, "Bullets, Medium": { "name": "Balles, Mediums", "description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>" }, "Bullets, Small": { "name": "Balles, Petites", "description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>" }, "Bipod/Tripod": { "name": "Bipod/Tripod", "description": "<div class=\"swade-core\">\n<p>Takes an action to deploy. Negates @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.</p>\n</div>" }, "Blanket": { "name": "Blanket", "description": "<div class=\"swade-core\"></div>" }, "Boots, Hiking": { "name": "Boots, Hiking", "description": "<div class=\"swade-core\"></div>" }, "Candle": { "name": "Bougie", "description": "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>" }, "Button Camera": { "name": "Button Camera", "description": "<div class=\"swade-core\"><p>12 hours of continuous use.</p></div>" }, "Camera (digital)": { "name": "Caméra (digitale)", "description": "<div class=\"swade-core\"></div>" }, "Camera (disposable)": { "name": "Camera (disposable)", "description": "<div class=\"swade-core\"></div>" }, "Camera (regular)": { "name": "Camera (regular)", "description": "<div class=\"swade-core\"></div>" }, "Camouflage Fatigues": { "name": "Camouflage Fatigues", "description": "<div class=\"swade-core\"></div>" }, "Canister Shot (Cannon)": { "name": "Canister Shot (Cannon)", "description": "<div class=\"swade-core\">\n<p>Grapeshot or canister is a shell that detonates inside the barrel of a cannon and fires out a spray of deadly balls or other debris like a giant shotgun. The attack is the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template} and moves in a straight line up to 24” (it affects [[/r d6]] targets if not using miniatures, or [[/r 2d6]] if they’re tightly packed). Compare the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll to every target within using a base TN of 4, adjusted for each target’s cover, special abilities like the @Compendium[swade-core-rules.swade-edges.Dodge]{Dodge} Edge, etc. A hit causes 2d6 damage and a raise causes 3d6.</p>\n</div>" }, "Canteen (waterskin)": { "name": "Canteen (waterskin)", "description": "<div class=\"swade-core\"></div>" }, "Cellular Interceptor": { "name": "Cellular Interceptor", "description": "<div class=\"swade-core\"></div>" }, "Horse": { "name": "Cheval", "description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>" }, "War Horse": { "name": "Cheval de guerre", "description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>" }, "Clothing, Casual": { "name": "Clothing, Casual", "description": "" }, "Clothing, Formal": { "name": "Clothing, Formal", "description": "<div class=\"swade-core\"></div>" }, "Elaborate Saddle": { "name": "Elaborate Saddle", "description": "<div class=\"swade-core\"></div>" }, "Fast Food Meal": { "name": "Fast Food Meal", "description": "<div class=\"swade-core\"></div>" }, "First Aid Kit": { "name": "First Aid Kit", "description": "<div class=\"swade-core\">\n<p>Three uses, see @Compendium[swade-core-rules.swade-rules.Healing]{Healing}.</p>\n</div>" }, "Flashlight": { "name": "Flashlight", "description": "<div class=\"swade-core\"><p>10” beam</p></div>" }, "Flask (ceramic)": { "name": "Flask (ceramic)", "description": "<div class=\"swade-core\"></div>" }, "Arrows/Bolts": { "name": "Flèches/Carreaux", "description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>" }, "Flint and Steel": { "name": "Flint and Steel", "description": "<div class=\"swade-core\"></div>" }, "Goggles": { "name": "Goggles", "description": "<div class=\"swade-core\"></div>" }, "Good Meal (restaurant)": { "name": "Good Meal (restaurant)", "description": "<div class=\"swade-core\"></div>" }, "GPS": { "name": "GPS", "description": "<div class=\"swade-core\"></div>" }, "Grappling Hook": { "name": "Grappling Hook", "description": "<div class=\"swade-core\"></div>" }, "Handcuffs (manacles)": { "name": "Handcuffs (manacles)", "description": "<div class=\"swade-core\"></div>" }, "Oil": { "name": "Huile", "description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>" }, "Lantern": { "name": "Lanterne", "description": "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>" }, "Laser Battery, Gatling": { "name": "Laser Battery, Gatling", "description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>" }, "Laser Battery, Pistol": { "name": "Laser Battery, Pistol", "description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>" }, "Laser Battery, Rifle / SMG": { "name": "Laser Battery, Rifle / SMG", "description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>" }, "Laser/Red Dot Sight": { "name": "Laser/Red Dot Sight", "description": "<div class=\"swade-core\">\n<p>+1 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} at Short and Medium @Compendium[swade-core-rules.swade-rules.Range]{Range}.</p>\n</div>" }, "Lighter": { "name": "Lighter", "description": "<div class=\"swade-core\"></div>" }, "Lineman's Telephone": { "name": "Lineman's Telephone", "description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to tap into a phone line.</p></div>" }, "Lockpicks": { "name": "Lockpicks", "description": "<div class=\"swade-core\"></div>" }, "Hammer": { "name": "Marteau", "description": "<div class=\"swade-core\"></div>" }, "Medic Kit": { "name": "Medic Kit", "description": "<div class=\"swade-core\">\n<p>Five uses, +1 to @Compendium[swade-core-rules.swade-skills.Healing]{Healing} skill rolls; $25 to refill.</p>\n<p>Also see main @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rules.</p>\n</div>" }, "MRE (Meal Ready to Eat)": { "name": "MRE (Meal Ready to Eat)", "description": "<div class=\"swade-core\"></div>" }, "Night Vision Goggles": { "name": "Night Vision Goggles", "description": "<div class=\"swade-core\"><p>No penalty for Dim or Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}. For double the price the goggles are “active” and ignore all Illumination penalties.</p></div>" }, "Computer, Desktop": { "name": "Ordinateur, Desktop", "description": "<div class=\"swade-core\"></div>" }, "Computer, Laptop": { "name": "Ordinateur, Laptop", "description": "<div class=\"swade-core\"></div>" }, "Computer, Hand held": { "name": "Ordinateur, terminal portatif", "description": "<div class=\"swade-core\"></div>" }, "Parabolic Microphone": { "name": "Parabolic Microphone", "description": "<div class=\"swade-core\"><p>Hear whispers up to 200 yards distant.</p></div>" }, "Pepper Spray": { "name": "Pepper Spray", "description": "<div class=\"swade-core\">\n<p>Use @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} (or @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} if engaged). No @Compendium[swade-core-rules.swade-rules.Attacks]{Range Penalty} but max range is 2″ (about 10 feet), Shots 5, victim must make @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>" }, "Crowbar": { "name": "Pied de biche", "description": "<div class=\"swade-core\"></div>" }, "Quiver": { "name": "Quiver", "description": "<div class=\"swade-core\"><p>Holds 20 @Compendium[swade-core-rules.swade-equipment.Arrows/Bolts]{Arrows/Bolts}.</p></div>" }, "Rifle Scope": { "name": "Rifle Scope", "description": "<div class=\"swade-core\">\n<p>Cancels 2 additional points of penalties when @Compendium[swade-core-rules.swade-rules.Aim]{Aiming}.</p>\n</div>" }, "Rope, hemp": { "name": "Rope, hemp", "description": "<div class=\"swade-core\"><p>10”/20 yards</p></div>" }, "Rope, nylon": { "name": "Rope, nylon", "description": "<div class=\"swade-core\"><p>10”/20 yards</p></div>" }, "Backpack": { "name": "Sac à dos", "description": "<div class=\"swade-core\"></div>" }, "Bedroll": { "name": "Sac de couchage", "description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>" }, "Saddle": { "name": "Saddle", "description": "<div class=\"swade-core\"></div>" }, "Shot (w/ powder)": { "name": "Shot (w/ powder)", "description": "<div class=\"swade-core\"><p>For black powder weapons</p></div>" }, "Shotgun Shells": { "name": "Shotgun Shells", "description": "<div class=\"swade-core\"><p>Standard buckshot</p></div>" }, "Shotgun Slugs": { "name": "Shotgun Slugs", "description": "<div class=\"swade-core\"><p>See @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns}.</p></div>" }, "Shovel": { "name": "Shovel", "description": "<div class=\"swade-core\"></div>" }, "Shrapnel Shot (Cannon)": { "name": "Shrapnel Shot (Cannon)", "description": "<div class=\"swade-core\"><p>Explosive shells filled with small metal balls that explode outward in a shower of debris. This is an @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attack} and uses the Medium Blast Template unless otherwise noted.</p></div>" }, "Sling stones": { "name": "Sling stones", "description": "<div class=\"swade-core\"></div>" }, "Soap": { "name": "Soap", "description": "<div class=\"swade-core\"></div>" }, "Solid Shot (Cannon)": { "name": "Solid Shot (Cannon)", "description": "<div class=\"swade-core\"><p>Heavy balls of iron, lead, or stone designed to batter walls or plow through packed ranks of troops. To fire, the leader of the crew makes a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll as usual. If successful, roll a die. If even, it bounces to another victim behind and within 6” of the first and hits him as well. Continue in this way until the die roll is odd.</p></div>" }, "Stun Gun": { "name": "Stun Gun", "description": "<div class=\"swade-core\">\n<p>Uses @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting}. @Compendium[swade-core-rules.swade-rules.Range]{Range} 1/2/4. Shots 3 before needing to be recharged for at least two hours. Victims must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>" }, "Telephone Tap": { "name": "Telephone Tap", "description": "<div class=\"swade-core\"></div>" }, "Tool Kit": { "name": "Tool Kit", "description": "<div class=\"swade-core\"></div>" }, "Torch": { "name": "Torch", "description": "<div class=\"swade-core\"><p> One hour, 4” radius.</p></div>" }, "Trail Rations": { "name": "Trail Rations", "description": "<div class=\"swade-core\"><p>5 meals; keeps one week.</p></div>" }, "Transmitter Detector": { "name": "Transmitter Detector", "description": "<div class=\"swade-core\"></div>" }, "Umbrella": { "name": "Umbrella", "description": "<div class=\"swade-core\"></div>" }, "Whetstone": { "name": "Whetstone", "description": "<div class=\"swade-core\"></div>" }, "Whistle": { "name": "Whistle", "description": "<div class=\"swade-core\"></div>" }, "Winter Boots": { "name": "Winter Boots", "description": "<div class=\"swade-core\"></div>" }, "Winter Gear (cloak/parka)": { "name": "Winter Gear (cloak/parka)", "description": "<div class=\"swade-core\"></div>" } } }