swade-fr-content-neoflip/compendiums/swade-core-rules.swade-equipment.json

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{
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"label": "SWADE Équipement",
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"mapping": {
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"description": "system.description",
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"skill": {
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"path": "system.actions.skill",
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"converter": "gear_skill"
},
"range": {
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"path": "system.range",
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"converter": "gear_range"
},
"ammo": {
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"path": "system.ammo",
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"converter": "gear_ammo"
}
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},
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"entries": {
"\"Bug\" (Micro Transmitter)": {
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"name": "\"Bug\" (Micro Transmitter)",
"description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
},
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"Bullets, Large": {
"name": "Balles, Grandes",
"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
},
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"Bullets, Medium": {
"name": "Balles, Mediums",
"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
},
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"Bullets, Small": {
"name": "Balles, Petites",
"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
},
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"Bipod/Tripod": {
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"name": "Bipod/Tripod",
"description": "<div class=\"swade-core\">\n<p>Takes an action to deploy. Negates @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.</p>\n</div>"
},
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"Blanket": {
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"name": "Blanket",
"description": "<div class=\"swade-core\"></div>"
},
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"Boots, Hiking": {
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"name": "Boots, Hiking",
"description": "<div class=\"swade-core\"></div>"
},
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"Candle": {
"name": "Bougie",
"description": "<div class=\"swade-core\">\n<p>One hour, 2&rdquo; radius</p>\n</div>"
},
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"Button Camera": {
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"name": "Button Camera",
"description": "<div class=\"swade-core\"><p>12 hours of continuous use.</p></div>"
},
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"Camera (digital)": {
"name": "Caméra (digitale)",
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"description": "<div class=\"swade-core\"></div>"
},
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"Camera (disposable)": {
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"name": "Camera (disposable)",
"description": "<div class=\"swade-core\"></div>"
},
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"Camera (regular)": {
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"name": "Camera (regular)",
"description": "<div class=\"swade-core\"></div>"
},
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"Camouflage Fatigues": {
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"name": "Camouflage Fatigues",
"description": "<div class=\"swade-core\"></div>"
},
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"Canister Shot (Cannon)": {
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"name": "Canister Shot (Cannon)",
"description": "<div class=\"swade-core\">\n<p>Grapeshot or canister is a shell that detonates inside the barrel of a cannon and fires out a spray of deadly balls or other debris like a giant shotgun. The attack is the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template} and moves in a straight line up to 24&rdquo; (it affects [[/r d6]] targets if not using miniatures, or [[/r 2d6]] if they&rsquo;re tightly packed). Compare the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll to every target within using a base TN of 4, adjusted for each target&rsquo;s cover, special abilities like the @Compendium[swade-core-rules.swade-edges.Dodge]{Dodge} Edge, etc. A hit causes 2d6 damage and a raise causes 3d6.</p>\n</div>"
},
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"Canteen (waterskin)": {
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"name": "Canteen (waterskin)",
"description": "<div class=\"swade-core\"></div>"
},
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"Cellular Interceptor": {
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"name": "Cellular Interceptor",
"description": "<div class=\"swade-core\"></div>"
},
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"Horse": {
"name": "Cheval",
"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
},
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"War Horse": {
"name": "Cheval de guerre",
"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
},
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"Clothing, Casual": {
"name": "Clothing, Casual",
"description": ""
},
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"Clothing, Formal": {
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"name": "Clothing, Formal",
"description": "<div class=\"swade-core\"></div>"
},
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"Elaborate Saddle": {
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"name": "Elaborate Saddle",
"description": "<div class=\"swade-core\"></div>"
},
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"Fast Food Meal": {
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"name": "Fast Food Meal",
"description": "<div class=\"swade-core\"></div>"
},
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"First Aid Kit": {
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"name": "First Aid Kit",
"description": "<div class=\"swade-core\">\n<p>Three uses, see @Compendium[swade-core-rules.swade-rules.Healing]{Healing}.</p>\n</div>"
},
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"Flashlight": {
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"name": "Flashlight",
"description": "<div class=\"swade-core\"><p>10&rdquo; beam</p></div>"
},
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"Flask (ceramic)": {
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"name": "Flask (ceramic)",
"description": "<div class=\"swade-core\"></div>"
},
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"Arrows/Bolts": {
"name": "Flèches/Carreaux",
"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
},
"Flint and Steel": {
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"name": "Flint and Steel",
"description": "<div class=\"swade-core\"></div>"
},
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"Goggles": {
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"name": "Goggles",
"description": "<div class=\"swade-core\"></div>"
},
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"Good Meal (restaurant)": {
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"name": "Good Meal (restaurant)",
"description": "<div class=\"swade-core\"></div>"
},
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"GPS": {
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"name": "GPS",
"description": "<div class=\"swade-core\"></div>"
},
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"Grappling Hook": {
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"name": "Grappling Hook",
"description": "<div class=\"swade-core\"></div>"
},
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"Handcuffs (manacles)": {
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"name": "Handcuffs (manacles)",
"description": "<div class=\"swade-core\"></div>"
},
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"Oil": {
"name": "Huile",
"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
},
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"Lantern": {
"name": "Lanterne",
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"description": "<div class=\"swade-core\"><p>Four hours, 4&rdquo; radius</p></div>"
},
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"Laser Battery, Gatling": {
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"name": "Laser Battery, Gatling",
"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
},
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"Laser Battery, Pistol": {
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"name": "Laser Battery, Pistol",
"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
},
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"Laser Battery, Rifle / SMG": {
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"name": "Laser Battery, Rifle / SMG",
"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
},
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"Laser/Red Dot Sight": {
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"name": "Laser/Red Dot Sight",
"description": "<div class=\"swade-core\">\n<p>+1 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} at Short and Medium @Compendium[swade-core-rules.swade-rules.Range]{Range}.</p>\n</div>"
},
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"Lighter": {
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"name": "Lighter",
"description": "<div class=\"swade-core\"></div>"
},
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"Lineman's Telephone": {
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"name": "Lineman's Telephone",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to tap into a phone line.</p></div>"
},
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"Lockpicks": {
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"name": "Lockpicks",
"description": "<div class=\"swade-core\"></div>"
},
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"Hammer": {
"name": "Marteau",
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"description": "<div class=\"swade-core\"></div>"
},
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"Medic Kit": {
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"name": "Medic Kit",
"description": "<div class=\"swade-core\">\n<p>Five uses, +1 to @Compendium[swade-core-rules.swade-skills.Healing]{Healing} skill rolls; $25 to refill.</p>\n<p>Also see main @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rules.</p>\n</div>"
},
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"MRE (Meal Ready to Eat)": {
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"name": "MRE (Meal Ready to Eat)",
"description": "<div class=\"swade-core\"></div>"
},
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"Night Vision Goggles": {
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"name": "Night Vision Goggles",
"description": "<div class=\"swade-core\"><p>No penalty for Dim or Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}. For double the price the goggles are &ldquo;active&rdquo; and ignore all Illumination penalties.</p></div>"
},
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"Computer, Desktop": {
"name": "Ordinateur, Desktop",
"description": "<div class=\"swade-core\"></div>"
},
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"Computer, Laptop": {
"name": "Ordinateur, Laptop",
"description": "<div class=\"swade-core\"></div>"
},
"Computer, Hand held": {
"name": "Ordinateur, terminal portatif",
"description": "<div class=\"swade-core\"></div>"
},
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"Parabolic Microphone": {
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"name": "Parabolic Microphone",
"description": "<div class=\"swade-core\"><p>Hear whispers up to 200 yards distant.</p></div>"
},
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"Pepper Spray": {
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"name": "Pepper Spray",
"description": "<div class=\"swade-core\">\n<p>Use @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} (or @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} if engaged). No @Compendium[swade-core-rules.swade-rules.Attacks]{Range Penalty} but max range is 2&Prime; (about 10 feet), Shots 5, victim must make @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at &ndash;2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
},
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"Crowbar": {
"name": "Pied de biche",
"description": "<div class=\"swade-core\"></div>"
},
"Quiver": {
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"name": "Quiver",
"description": "<div class=\"swade-core\"><p>Holds 20 @Compendium[swade-core-rules.swade-equipment.Arrows/Bolts]{Arrows/Bolts}.</p></div>"
},
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"Rifle Scope": {
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"name": "Rifle Scope",
"description": "<div class=\"swade-core\">\n<p>Cancels 2 additional points of penalties when @Compendium[swade-core-rules.swade-rules.Aim]{Aiming}.</p>\n</div>"
},
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"Rope, hemp": {
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"name": "Rope, hemp",
"description": "<div class=\"swade-core\"><p>10&rdquo;/20 yards</p></div>"
},
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"Rope, nylon": {
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"name": "Rope, nylon",
"description": "<div class=\"swade-core\"><p>10&rdquo;/20 yards</p></div>"
},
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"Backpack": {
"name": "Sac à dos",
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"description": "<div class=\"swade-core\"></div>"
},
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"Bedroll": {
"name": "Sac de couchage",
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
},
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"Saddle": {
"name": "Saddle",
"description": "<div class=\"swade-core\"></div>"
},
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"Shot (w/ powder)": {
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"name": "Shot (w/ powder)",
"description": "<div class=\"swade-core\"><p>For black powder weapons</p></div>"
},
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"Shotgun Shells": {
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"name": "Shotgun Shells",
"description": "<div class=\"swade-core\"><p>Standard buckshot</p></div>"
},
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"Shotgun Slugs": {
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"name": "Shotgun Slugs",
"description": "<div class=\"swade-core\"><p>See @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns}.</p></div>"
},
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"Shovel": {
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"name": "Shovel",
"description": "<div class=\"swade-core\"></div>"
},
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"Shrapnel Shot (Cannon)": {
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"name": "Shrapnel Shot (Cannon)",
"description": "<div class=\"swade-core\"><p>Explosive shells filled with small metal balls that explode outward in a shower of debris. This is an @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attack} and uses the Medium Blast Template unless otherwise noted.</p></div>"
},
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"Sling stones": {
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"name": "Sling stones",
"description": "<div class=\"swade-core\"></div>"
},
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"Soap": {
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"name": "Soap",
"description": "<div class=\"swade-core\"></div>"
},
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"Solid Shot (Cannon)": {
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"name": "Solid Shot (Cannon)",
"description": "<div class=\"swade-core\"><p>Heavy balls of iron, lead, or stone designed to batter walls or plow through packed ranks of troops. To fire, the leader of the crew makes a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll as usual. If successful, roll a die. If even, it bounces to another victim behind and within 6&rdquo; of the first and hits him as well. Continue in this way until the die roll is odd.</p></div>"
},
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"Stun Gun": {
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"name": "Stun Gun",
"description": "<div class=\"swade-core\">\n<p>Uses @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting}. @Compendium[swade-core-rules.swade-rules.Range]{Range} 1/2/4. Shots 3 before needing to be recharged for at least two hours. Victims must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at &ndash;2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
},
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"Telephone Tap": {
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"name": "Telephone Tap",
"description": "<div class=\"swade-core\"></div>"
},
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"Tool Kit": {
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"name": "Tool Kit",
"description": "<div class=\"swade-core\"></div>"
},
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"Torch": {
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"name": "Torch",
"description": "<div class=\"swade-core\"><p>&nbsp;One hour, 4&rdquo; radius.</p></div>"
},
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"Trail Rations": {
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"name": "Trail Rations",
"description": "<div class=\"swade-core\"><p>5 meals; keeps one week.</p></div>"
},
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"Transmitter Detector": {
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"name": "Transmitter Detector",
"description": "<div class=\"swade-core\"></div>"
},
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"Umbrella": {
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"name": "Umbrella",
"description": "<div class=\"swade-core\"></div>"
},
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"Whetstone": {
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"name": "Whetstone",
"description": "<div class=\"swade-core\"></div>"
},
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"Whistle": {
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"name": "Whistle",
"description": "<div class=\"swade-core\"></div>"
},
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"Winter Boots": {
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"name": "Winter Boots",
"description": "<div class=\"swade-core\"></div>"
},
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"Winter Gear (cloak/parka)": {
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"name": "Winter Gear (cloak/parka)",
"description": "<div class=\"swade-core\"></div>"
}
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}
}