swade-fr-content-neoflip/compendiums/deadlands-core-rules.deadlands-equipment.json

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{
"label": "Deadlands - Equipement",
"mapping": {
"description": "system.description",
"skill": {
"path": "system.actions.skill",
"converter": "gear_skill"
},
"range": {
"path": "system.range",
"converter": "gear_range"
},
"ammo": {
"path": "system.ammo",
"converter": "gear_ammo"
}
},
"entries": {
"Adrenal booster": {
"name": "Amplificateur dadrénaline",
"description": "<div class=\"deadlands-core\">\n<p>+1 cran en Force et en Vigueur, Allure +2 pendant 10 minutes.</p>\n</div>"
},
"Allison's Holsters": {
"name": "Allison's Holsters",
"description": "<div class=\"deadlands-core\">\n<h2>Allison's Holsters</h2>\n<p>Clay Allison was a soldier, cavalryman, and later gunslinger known for his fast draw and steely nerve. He&rsquo;s still around in the Weird West and just as deadly as ever.</p>\n<img class=\"float-left\" style=\"shape-outside: url('modules/deadlands-core-rules/assets/art/quickdraw-belt.webp');\" src=\"modules/deadlands-core-rules/assets/art/quickdraw-belt.webp\" alt=\"An empty leather gun belt.\" width=\"512\" />\n<p>Clay occasionally replaces his holster as he wears out the leather on the last one. They retain a bit of Allison&rsquo;s speed and grant a boost to any gunfighter who wears them.</p>\n<p><strong>Power:</strong> Allison's Holsters are @Compendium[deadlands-core-rules.deadlands-equipment.Quick-draw holster]{fast-draw holsters}, but they grant a gunslinger an extra Hole Card at the start of a @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore05settin.JournalEntryPage.05dueling0000000]{Duel}.</p>\n<p><strong>Taint:</strong> The wearer becomes @Compendium[swade-core-rules.swade-hindrances.Slow]{Slow} (as the Minor Hindrance) for as long as she wears the holsters.</p>\n</div>"
},
"Arrow": {
"name": "Flèche",
"description": "<div class=\"deadlands-core\">\n<p>Flèches pour arc</p>\n</div>"
},
"Ax, wood": {
"name": "Hache, bois",
"description": "<div class=\"deadlands-core\">\n<p>Arme improvisée moyenne.</p>\n</div>"
},
"Backpack": {
"name": "Sac à dos",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Bacon (per lb)": {
"name": "Bacon (500g)",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Barbed wire (per yard)": {
"name": "Fil de fer barbelé (le mètre)",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Bedroll": {
"name": "Sac de couchage",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Billy the Kid's Hat": {
"name": "Billy the Kid's Hat",
"description": "<div class=\"deadlands-core\">\n<h2>Billy the Kid's Hat</h2>\n<p>Henry McCarty, AKA William H. Bonney, AKA &ldquo;Billy the Kid&rdquo; was a notorious outlaw and vigilante in New Mexico and Arizona before he was shot and killed by Sheriff Pat Garrett. At least that&rsquo;s the official story. Some say the Kid lives on, but the Agency and the Territorial Rangers have both officially closed the case. Of course, that&rsquo;s just what Billy would want, isn&rsquo;t it?</p>\n<p><strong>Power:</strong> Billy was notoriously lucky. He survived gunfights most others didn&rsquo;t and escaped from jail cells and captors on multiple occasions. Anyone who finds his dirty, raggedy old top hat gets an extra @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03bennies0000000]{Benny} per game session.</p>\n<p><strong>Taint:</strong> The hat&rsquo;s wearer gains the @Compendium[swade-core-rules.swade-hindrances.Overconfident]{Overconfident} Hindrance.</p>\n</div>"
},
"Blasting Cap": {
"name": "Blasting Cap"
},
"Bonnet": {
"name": "Bonnet",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Boots": {
"name": "Bottes",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Buffalo Calf Pipe": {
"name": "Buffalo Calf Pipe",
"description": "<div class=\"deadlands-core\">\n<h2>Buffalo Calf Pipe</h2>\n<p>This is the sacred pipe of the Lakota, given to them by the White Buffalo Calf Woman, who instructed the Lakota on its meaning and care, and taught the People traditions they have followed ever since. It is the model on which all other sacred pipes were made. It serves a central role in the Ghost Dance movement, and is indestructible.</p>\n<p>Sitting Bull was guardian of the buffalo calf pipe until the Black Hills War of 1881. After that conflagration, its whereabouts are unknown.</p>\n<p><strong>Power:</strong> The Buffalo Calf Pipe is associated with all types of medicine, so shamans who inhale its vapors add +2 to their @Compendium[swade-core-rules.swade-skills.Faith]{Faith} rolls for the next hour.</p>\n<p>The pipe also grants the <em>@Compendium[swade-core-rules.swade-powers.Divination]{divination}</em> power regardless of the shaman&rsquo;s Rank.</p>\n<p><strong>Taint:</strong> None, but if the pipe were to fall into the hands of non-Sioux, a full-scale war would likely result as the Lakota tribes gather to recover one of their most sacred items.</p>\n</div>"
},
"Camera": {
"name": "Appareil photographique",
"description": "<div class=\"deadlands-core\">\n<p>La bonne vieille boîte sur trépied prend une photographie par plaque (elle coûte 1 $ lunité et pèse 250 g). Le sujet doit rester immobile pendant plusieurs minutes afin dobtenir un cliché net.</p>\n</div>"
},
"Canteen": {
"name": "Cantine",
"description": "<div class=\"deadlands-core\">\n<p>Pèse 5 lorsque plein, 1 si vide.</p>\n</div>"
},
"Captain Jack's Blanket": {
"name": "Captain Jack's Blanket",
"description": "<div class=\"deadlands-core\">\n<h2>Captain Jack's Blanket</h2>\n<p>Kintpuash, better known as Captain Jack, led the year-long Modoc War (1872&ndash;1873) against General Edward Canby and the Union army. It took place among the Lava Beds&mdash;encompassing southern Oregon and Northern California near @Compendium[deadlands-core-rules.deadlands-rules.03 The Great Maze]{the Maze}&mdash;in a place known as Captain Jack&rsquo;s Stronghold.</p>\n<p>Jack was so successful it took the Union army four separate offensives to capture him and his Modoc warriors&hellip;even after Jack murdered General Canby during peace talks. In the end, the Modoc people, tired of war, turned on Captain Jack and made peace without him.</p>\n<p>During the conflict Captain Jack wore a specific &ldquo;medicine blanket&rdquo; said to be imbued with the spirit of the Modoc&rsquo;s powerful war leaders. It was the blanket, they said, that allowed him so many stunning victories.</p>\n<p>The medicine blanket was lost after Captain Jack&rsquo;s capture and hanging. From time to time the medicine blanket, a wide mantle of white and black striped cotton, has shown up in the Commonwealth of California around the waist or shoulders of pirate captains, gunslingers, and Triad bullies.</p>\n<p><strong>Power:</strong> The medicine blanket confers upon its owner the @Compendium[swade-core-rules.swade-edges.Natural Leader]{Natural Leader Edge}, and grants +2 Toughness and a reroll to any @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll made against &ldquo;authority figures&rdquo;&mdash;law men or women, soldiers, and so on.</p>\n<p><strong>Taint:</strong> The medicine blanket gives its owner the @Compendium[swade-core-rules.swade-hindrances.Stubborn]{Stubborn} Hindrance when worn. Perhaps because of that, it&rsquo;s changed hands many times since 1873.</p>\n</div>"
},
"Cigar": {
"name": "Cigare",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Coffee (per lb)": {
"name": "Café (500g)",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Coup Bottle": {
"name": "Coup Bottle",
"description": "<div class=\"deadlands-core\">\n<h2>Coup Bottle</h2>\n<p>A coup bottle can be created by a shaman or evil magician by drawing a few arcane symbols on any glass or ceramic container. Creating the device isn&rsquo;t the hard part&mdash;it&rsquo;s using it!</p>\n<p><strong>Power:</strong> A coup bottle open at the death of a creature that grants a @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore06nomans.JournalEntryPage.06harrowed000000]{Coup} when killed absorbs its essence, and holds onto it until it&rsquo;s opened (or broken). If a @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore06nomans.JournalEntryPage.06harrowed000000]{Harrowed} is present when the latter occurs, he can count coup as if he were present at the creature&rsquo;s demise.</p>\n<p><strong>Taint:</strong> A full coup bottle attracts manitous and trouble. When drawing for encounters, if the posse is in possession of a full coup bottle a card draw of Nine or greater indicates an encounter.</p>\n</div>"
},
"Crazy Horse's Coup Stick": {
"name": "Crazy Horse's Coup Stick",
"description": "<div class=\"deadlands-core\">\n<h2>Crazy Horse's Coup Stick</h2>\n<p>The Battle of the Little Bighorn was a pivotal moment in the @Compendium[deadlands-core-rules.deadlands-rules.01 The Reckoning]{Reckoning}. Several relics were forged in the blood of that day. One of the most significant is Crazy Horse's coup stick. As Custer fired his six-guns from amid the groaning bodies of his troopers, Crazy Horse crept right up behind him and whacked him with his coup stick. Custer rode away from that battle (though @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore06nomans.JournalEntryPage.06harrowed000000]{Harrowed}), but Crazy Horse&rsquo;s action enchanted his coup stick forever.</p>\n<p><strong>Power:</strong> Anyone with Indian blood in her veins can use Crazy Horses&rsquo; coup stick. A character officially inducted into a legitimate tribe might also be able to use the stick (that&rsquo;s the Marshal&rsquo;s call, partner). The first time the wielder touches a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Card} opponent in combat, he gets a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03bennies0000000]{Benny}! He can only count coup once per individual per encounter, and it must be a legitimate fight&mdash;Indian warriors don&rsquo;t count coup when someone&rsquo;s just having a heated argument!</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Critic's Notebook": {
"name": "Critic's Notebook",
"description": "<div class=\"deadlands-core\">\n<h2>Critic's Notebook</h2>\n<p>In 1878, Neville Douglas was the <em>Tombstone Epitaph</em>&rsquo;s restaurant critic. In this capacity, he traveled for a year exploring the West&rsquo;s culinary offerings, cataloging interesting recipes he found along the way. His last known whereabouts were in the famine-stricken lands of California, where his stated intent was to investigate the source of the meat used in the City of Lost Angels&rsquo; weekly feasts. Some speculate the unfortunate food critic was &ldquo;invited to dinner&rdquo;&mdash;never to be heard from again.</p>\n<p>His journal was a pocket-sized notebook bound in green cloth, but its spine was broken and the pages scattered over a year ago. Like their former owner, they&rsquo;ve got a tendency to mosey. These days pages turn up individually, or in sheaves numbering 1d6 pages, all over the West.</p>\n<p>Each page is filled with handwritten notes about restaurants and recipes Neville encountered in his travels, along with diary entries.</p>\n<p><strong>Power:</strong> Neville&rsquo;s desire to share good food with others lives on through his notebook&rsquo;s leaves. With a successful @Compendium[deadlands-core-rules.deadlands-skills.Trade]{Trade} (Cooking) roll at &minus;2, the reader is able to make a tasty and satisfying meal for up to five adults with any technically edible supplies on hand. It doesn&rsquo;t matter how vile the ingredients are&mdash;three-days-dead trail buzzard? Makes a hearty stew!</p>\n<p>Failure means the meal&rsquo;s &ldquo;delectable&rdquo; ingredients are wasted and provide no sustenance. With a raise, those who consume it receive +1 to @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Vigor rolls} for the next four hours.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Dead Man's Bullets": {
"name": "Dead Man's Bullets",
"description": "<div class=\"deadlands-core\">\n<h2>Dead Man's Bullets</h2>\n<p>When a gunman dies in a duel at high noon, the bullets in his gun are sometimes enchanted by the Reckoning&rsquo;s foul mojo.</p>\n<p>The defeated gunman can&rsquo;t be a pushover, so a villain who figures out how this relic comes to be can&rsquo;t just toss a schoolmarm a six-shooter and gun her down for a quick reload. Nice try though, sidewinder.</p>\n<p><strong>Power:</strong> When the shooter rolls damage for a dead man&rsquo;s bullet, he may reroll any 1s once.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Deader's Boots": {
"name": "Deader's Boots",
"description": "<div class=\"deadlands-core\">\n<h2>Deader's Boots</h2>\n<p>These are boots that have been worn by a gunslinger who came back @Compendium[deadlands-core-rules.deadlands-rules.05 Harrowed]{Harrowed} and was then sent to his demise&mdash;er, re-demise. Anyone wearing them when he is killed has a greater chance to come back Harrowed.</p>\n<p><strong>Power:</strong> If a character is killed while wearing deader's boots, he draws three extra cards to determine if he comes back Harrowed.</p>\n<p><strong>Taint:</strong> The boots smell of rot that can&rsquo;t be cleaned or masked by even the strongest scents. The wearer reduces his @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} totals by 1 when wearing them&mdash;unless his target is dead himself, or can&rsquo;t smell!</p>\n</div>"
},
"Dehydrated air tablet": {
"name": "Pilule dair déshydraté",
"description": "<div class=\"deadlands-core\">\n<p>Fournit 10 minutes dair quand elle est placée dans la bouche, et protège le cow-boy de la @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04drowning000000]{drowning}noyade}, des gaz empoisonnés, de la fumée, etc.</p>\n</div>"
},
"Derby": {
"name": "Derby",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Detonation wire (per 50)": {
"name": "Cable électrique (par 50m)"
},
"Devil's Calliope": {
"name": "Devil's Calliope",
"description": "<div class=\"deadlands-core\">\n<h2>Devil's Calliope</h2>\n<p>This unusual steam organ has turned up with a number of traveling carnivals and theater troupes, but none are certain of its true origin. Much like a wagon, it has four wheels and can be drawn by a pair of horses controlled from its driver&rsquo;s seat. The sides of the calliope display what must once have been a proud array of metal whistles and delightful images of wild animals. But now the pipes are dingy and rusted, most of the paint has chipped off, and the carved wood has become dark, warped, and pitted. If you squint at it just right, the calliope looks like the grinning maw of something horrific.</p>\n<p>It still plays a number of enchanting melodies, but some folks say its tone is downright eerie. Other listeners skip right over eerie and say the organ is cursed. There are unconfirmed tales of the calliope coming to small towns whose populations soon suffer frequent incidents of violence or vanish altogether. None can say if it&rsquo;s true, but the organ rarely stays in one place for very long, and those who&rsquo;ve heard its strange keening shudder whenever they speak of it.</p>\n<p><strong>Power:</strong> The calliope plays a tune whenever its crank is turned. Anyone standing within a Large Blast Template of it can perceive the @Compendium[deadlands-core-rules.deadlands-rules.01 The Hunting Grounds]{Hunting Grounds}. This allows them to see tell if a character has an @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05arcanebackgr00]{Arcane Background} (and what type), if someone is possessed, controlled, @Compendium[deadlands-core-rules.deadlands-rules.05 Harrowed]{Harrowed}, or undead (and which entity is in charge), the area&rsquo;s @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore08marsha.JournalEntryPage.08fear0000000000]{Fear Level}, and any magical effects on people or objects.</p>\n<p>Objects in the real world are also visible in the Hunting Grounds&mdash;walls block one&rsquo;s view, for example, so positioning the calliope is important when determining who or what can be seen.</p>\n<p><strong>Taint:</strong> The organ&rsquo;s music and its accompanying visions can drive an audience mad. Anyone in the template when it&rsquo;s activated must make a @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04fear0000000000]{Fear check} at &minus;2.</p>\n<p>Aside from the insanity, the visions work both ways. When a person gazes into the Hunting Grounds, the things that lurk there stare right back and become aware of the intruder&rsquo;s presence! This gives everyone who took part in the vision @Compendium[deadlands-core-rules.deadlands-hindrances.Night Terrors]{Night Terrors} for the next 1d4+2 days.</p>\n</div>"
},
"Disguise kit": {
"name": "Kit de déguisemen",
"description": "<div class=\"deadlands-core\">\n<p>Cinq utilisations, rechargé pour 8 $.</p>\n</div>"
},
"Distilled Fear": {
"name": "Distilled Fear",
"description": "<div class=\"deadlands-core\">\n<h2>Distilled Fear</h2>\n<p>Hellstromme&rsquo;s purpose in creating secret roundhouse laboratories across the West was to experiment with&mdash;and ultimately understand the true nature of&mdash;fear as a tangible energy.</p>\n<p>One side effect of his experiments was the creation of pure distilled fear in liquid form. It looks like quicksilver in a thermometer, and absorbs instantly into exposed skin.</p>\n<p><strong>Power:</strong> A cowpoke infused with distilled fear has a certain knack for telling terrifying tales&hellip;the kind that cause an area&rsquo;s @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore08marsha.JournalEntryPage.08fear0000000000]{Fear Level} to <em>rise</em>. When the infused character uses @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} or @Compendium[swade-core-rules.swade-skills.Performance]{Performance} for the purpose of tellin&rsquo; a tale, apply a +2 bonus. If that buckaroo also has the @Compendium[deadlands-core-rules.deadlands-edges.Tale-Teller]{Tale-Teller} Edge, apply a +4 bonus. With a success, the local Fear Level rises by 1.</p>\n<p><strong>Taint:</strong> While infused, a dude&rsquo;s as scared as a rabbit in a wolf&rsquo;s mouth. He gains the @Compendium[swade-core-rules.swade-hindrances.Yellow]{Yellow} Hindrance and suffers a &minus;4 to @Compendium[swade-core-rules.swade-powers.Fear]{Fear checks}. Successful casting of <em>@Compendium[swade-core-rules.swade-powers.Banish]{banish}</em> purges distilled fear from a person&rsquo;s system, as does entering a <em>@Compendium[deadlands-core-rules.deadlands-powers.Sanctify]{sanctified}</em> area.</p>\n</div>"
},
"Diving suit": {
"name": "Scaphandre de plongée",
"description": "<div class=\"deadlands-core\">\n<p>ce fantastique appareillage est livré avec un casque de métal, qui permet à ton gringo de parcourir à pied le fond des grandes étendues deau à la moitié de son Allure normale (il ne peut pas courir). Il peut respirer grâce à une pompe manuelle et un tuyau dune longueur maximale de 100 mètres. Pour la modique somme de 500 $ supplémentaires, tu obtiendras un tout nouveau dispositif perfectionné par la Smith & Robards (et vite volé par quelquun dautre), le « respirateur dorsal filtreur doxygène », capable dextraire loxygène de leau ! Ce procédé nest pas particulièrement efficace, mais tu pourras quand même respirer sous leau sans avoir besoin dun tuyau pendant une heure. Après quoi, il devra être rechargé et pour cela, il suffit de le laisser à lair libre pendant quatre heures.</p>\n</div>"
},
"Doctor's Bag": {
"name": "Trousse de médecin",
"description": "<div class=\"deadlands-core\">\n<p>permet de Relancer un jet de @Compendium[swade-core-rules.swade-skills.Healing]{Soins}, 5 utilisations, rechargée pour 8 $.</p>\n</div>"
},
"Dreamcatcher": {
"name": "Dreamcatcher",
"description": "<div class=\"deadlands-core\">\n<h2>Dreamcatcher</h2>\n<p>Pacific Indians make these devices to keep away bad dreams and nightmares. Truth is, they work, and can be quite handy to a fellow who suffers from night terrors.</p>\n<p><strong>Power:</strong> Anyone who sleeps in a room with a dreamcatcher sleeps peacefully. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounded} characters may add +1 to any natural healing rolls they make after a night&rsquo;s rest beneath a dreamcatcher.</p>\n<p>A dreamcatcher has a 50% chance each night of negating the @Compendium[deadlands-core-rules.deadlands-hindrances.Night Terrors]{Night Terrors} Hindrance.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Drill": {
"name": "Perceuse",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Duster": {
"name": "Cache poussière",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Dynamite Plunger": {
"name": "Exploseur à poigné",
"description": "<div class=\"deadlands-core\">\n<p>Inclut 50 mètres de câble électrique.</p>\n</div>"
},
"Eagle Feather": {
"name": "Eagle Feather",
"description": "<div class=\"deadlands-core\">\n<h2>Eagle Feather</h2>\n<p>A shaman is said to have plucked a handful of feathers from the Great Eagle&rsquo;s tail. These rare, precious items have been passed down through the tribes over the ages, their power rekindled with the Reckoning&rsquo;s onset.</p>\n<p><strong>Power:</strong> Anyone holding one of the Great Eagle&rsquo;s tail feathers is completely immune to @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04fear0000000000]{Fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}!</p>\n<p><strong>Taint:</strong> None, but only the most powerful Native American @Compendium[deadlands-core-rules.deadlands-rules.08 Shamans]{shamans} possess such items. An Indian shaman who owns an eagle feather is challenged to a test of strength, wits, or magical prowess by nearly every shaman she meets. If a non-Indian has the feathers and the Lakota find out, they hunt him to the ends of the Earth to retrieve them.</p>\n</div>"
},
"Earp's Badge": {
"name": "Earp's Badge",
"description": "<div class=\"deadlands-core\">\n<h2>Earp's Badge</h2>\n<p>Though Wyatt Earp was fired at many times, he was never hit until he ran up against Stone. Some of his incredible luck rubs off on the many badges he wore during his time as a lawman.</p>\n<p><strong>Power:</strong> Attacks against the wearer of Earp's Badge, whether in melee or ranged combat, subtract 4 from their total.</p>\n<p><strong>Taint:</strong> The hero gains an aura of confidence that adds +1 to his @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls. While this is often an advantage, folks are always asking her for help, and get mighty angry if they&rsquo;re refused.</p>\n</div>"
},
"Electrostatic belt": {
"name": "Ceinture électrostatique",
"description": "<div class=\"deadlands-core\">\n<p>La machine sactive avec un jet de @Compendium[swade-core-rules.swade-skills.Weird Science {Science étrange} ou de @Compendium[swade-core-rules.swade-skills.Repair]{Réparation}, et crée un champ électromagnétique capable de repousser les objets métalliques se déplaçant à grande vitesse (comme des balles, tu as deviné). Le cow-boy qui tient le flingue et essaie de te descendre subit 1 à son jet de Tir. Lengin est recouvert dune poudre de roche fantôme spécialement traitée qui se charge grâce à lélectricité statique. Il fonctionne pendant 5 rounds par once de roche fantôme consommée, jusquà désactivation ou épuisement de son carburant.</p></div>"
},
"Epitaph camera": {
"name": "Appareil photographique de lEpitaph",
"description": "<div class=\"deadlands-core\">\n<p>Une poudre de roche fantôme mélangée à un émulsifiant enduit les plaques photographiques de cet appareil, qui peut ainsi capturer les objets en mouvement. Fais un jet de @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} pour prendre des clichés. Les plaques supplémentaires coûtent 5 $ pièce et pèsent 1 kg.</p></div>"
},
"Fedora": {
"name": "Fedora",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"File": {
"name": "Dossier",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Fuse (per foot)": {
"name": "Mèche (par 30cm)",
"description": "<div class=\"deadlands-core\">\n<p>Se consume de 30 cm tous les 5 rounds de combat, ou 60 cm par minute.</p>\n</div>"
},
"Gatling Carbine Ammo Drum": {
"name": "Munitions pour carabine Gatling",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03gatlingguns000]{Armes Gatling}.</p>\n</div>"
},
"Gatling Pistol Ammo Drum": {
"name": "Munitions pour pistolet Gatling",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03gatlingguns000]{Armes Gatling}.</p>\n</div>"
},
"Gatling Rifle Ammo Drum": {
"name": "Munitions pour fusil Gatling",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03gatlingguns000]{Armes Gatling}.</p>\n</div>"
},
"Gatling Shotgun Ammo Drum": {
"name": "Munitions pour fusil à chevrotine Gatling",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03gatlingguns000]{Armes Gatling}.</p>\n</div>"
},
"Ghost rock ore": {
"name": "Roche fantôme",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Gold ore": {
"name": "Or",
"description": "<div class=\"deadlands-core\">\n<p>Voir @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Équipement courant}.</p>\n</div>"
},
"Greased lightning pill": {
"name": "Greased lightning pill",
"description": "<div class=\"deadlands-core\">\n<p>Grants the user the @Compendium[swade-core-rules.swade-edges.Quick]{Quick} Edge for five rounds. If she already has it, her minimum card is now an Eight rather than a Five.</p>\n</div>"
},
"Guitar": {
"name": "Guitar",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Gun belt": {
"name": "Gun belt",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Hammer": {
"name": "Hammer",
"description": "<div class=\"deadlands-core\">\n<p>Light Improvised Weapon.</p>\n</div>"
},
"Handcuffs": {
"name": "Handcuffs",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Hardin's Cards": {
"name": "Hardin's Cards",
"description": "<div class=\"deadlands-core\">\n<h2>Hardin's Cards</h2>\n<p>John Wesley Hardin is a flamboyant man&mdash;for a ruthless killer and well-known gunslinger. When he wants to show off, he often tosses a playing card into the air, draws his gun, and shoots a hole right through it. Hardin then signs the card and gives it to an admirer in the crowd. He thinks he&rsquo;s just having fun, but some of these cards have acquired arcane power.</p>\n<p><strong>Power:</strong> Anyone carrying one of Hardin's cards gets one free reroll on any @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll (except a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure}).</p>\n<p><strong>Taint:</strong> A Critical Failure always hits an innocent bystander, even if they aren&rsquo;t in the line of fire!</p>\n</div>"
},
"Harmonica": {
"name": "Harmonica",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Hat periscope": {
"name": "Hat periscope",
"description": "<div class=\"deadlands-core\">\n<p>Wearer can peer over and around obstacles. @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls suffer a &ndash;2 penalty, and @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait} rolls for more complex actions performed through the scope suffer a &ndash;4 penalty.</p>\n</div>"
},
"Hatchet": {
"name": "Hatchet",
"description": "<div class=\"deadlands-core\">\n<p>Light Improvised Weapon.</p>\n</div>"
},
"Healing unguent": {
"name": "Healing unguent",
"description": "<div class=\"deadlands-core\">\n<p>Success on the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Vigor roll} when applying this salve heals a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; two with a raise.</p>\n</div>"
},
"Hellstromme's Blueprints": {
"name": "Hellstromme's Blueprints",
"description": "<div class=\"deadlands-core\">\n<h2>Hellstromme's Blueprints</h2>\n<p>Professor Darius Hellstromme discards his past designs and later burns them to hide his often sinister experiments. Enterprising and unethical employees have salvaged a few from the incinerators, however, and sold them on the @Compendium[deadlands-core-rules.deadlands-rules.06 Deseret]{City O' Gloom's} black market.</p>\n<p><strong>Power:</strong> The blueprint works with one power, chosen by the Marshal when it&rsquo;s found. If a mad scientist casts that power (i.e. uses the blueprint in his design), any roll to activate it gains a +2 bonus&mdash;this includes others if the power is invested in an @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Arcane Device}.</p>\n<p>Oddly, this doesn&rsquo;t apply to Dr. Hellstromme himself!</p>\n<p><strong>Taint:</strong> There is no actual taint to Hellstromme&rsquo;s blueprints, but the ruthless Dr. Hellstromme sends secret agents out to recover any of his devices or blueprints that &ldquo;wander&rdquo; from his compound.</p>\n<p>Hellstromme&rsquo;s methods are also free from the guilt of social mores. The components are often illegal if not downright terrifying. Biological parts figure into some of his designs, whether from people or exotic creatures of the @Compendium[deadlands-core-rules.deadlands-rules.01 The Reckoning]{Reckoning}!</p>\n</div>"
},
"Holster": {
"name": "Holster",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Holy Grail": {
"name": "Holy Grail",
"description": "<div class=\"deadlands-core\">\n<h2>The Holy Grail</h2>\n<p>This is the, well, &ldquo;holy grail&rdquo; of relics, the cup Jesus Christ Himself drank from at the Last Supper. Legend says King Arthur&rsquo;s knights searched for it for years, but history doesn&rsquo;t record whether they found it or not.</p>\n<img class=\"float-right\" style=\"shape-outside: url('modules/deadlands-core-rules/assets/art/holy-grail.webp');\" src=\"modules/deadlands-core-rules/assets/art/holy-grail.webp\" alt=\"A simple wooden cup radiating light.\" width=\"512\" />\n<p>The cup is a simple wooden vessel, though anyone who can see its true appearance (via @Compendium[swade-core-rules.swade-powers.Detect/Conceal Arcana]{detect arcana}, a Harrowed&rsquo;s @Compendium[deadlands-core-rules.deadlands-edges.Spirit Sight]{Spirit Sight}, etc.), sees a beautiful gilded chalice of silver and gold.</p>\n<p><strong>Power:</strong> Mortal humans who drink from the Grail are instantly healed of all @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds}, illnesses, or other infirmities, including dementias and phobias. Even physical @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrances} are cured by the Grail.</p>\n<p>The grail does nothing for animals or supernatural creatures, including the @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore06nomans.JournalEntryPage.06harrowed000000]{Harrowed}.</p>\n<p><strong>Taint:</strong> The Grail never remains in anyone&rsquo;s possession for long. An hour or so after it&rsquo;s used, it fades away, moving to some new location where the powers of good feel it will eventually fulfill some unknown and mysterious purpose. The same occurs if it&rsquo;s &ldquo;destroyed&rdquo; or discarded&mdash;it eventually finds its way back to the world.</p>\n<p>At least that&rsquo;s how it usually works. @Compendium[deadlands-core-rules.deadlands-rules.03 The Great Maze]{The Cackler} has found a way to &ldquo;trap&rdquo; the grail, and it&rsquo;s currently ensconced in his hidden citadel somewhere in the Weird West!</p>\n</div>"
},
"Honest Abe's Top Hat": {
"name": "Honest Abe's Top Hat",
"description": "<div class=\"deadlands-core\">\n<h2>Honest Abe's Top Hat</h2>\n<p>This stovepipe hat is rumored to be the very bit of haberdashery in which President Lincoln met his demise. Somehow showing up in the possession of a prominent Washington doctor and later lost in a poker game, it eventually made its way to the Weird West.</p>\n<p>The black hat&rsquo;s crown is a seven-inch-tall, cylindrical stovepipe with a two-inch-wide, flat brim. A black silk mourning band adorns the crown&rsquo;s base. Tucked inside the hat are a few scraps of weathered paper bearing illegible writing. The hat adjusts its size to fit a wearer when placed on the head. A distant, echoing gunshot accompanies this fitting, but only the wearer can hear it.</p>\n<p><strong>Power:</strong> If a hero is wearing the hat when he&rsquo;s killed, he&rsquo;s guaranteed to come back @Compendium[deadlands-core-rules.deadlands-rules.05 Harrowed]{Harrowed}.</p>\n<p><strong>Taint:</strong> The wearer gains a version of the @Compendium[swade-core-rules.swade-hindrances.Big Mouth]{Big Mouth} Hindrance, making him honest and forthright in all his dealings.</p>\n<p>If a Harrowed wears the hat, the manitou is immune to the hat&rsquo;s noble compulsions.</p>\n</div>"
},
"Horse": {
"name": "Horse",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Hoyle's Book of Games": {
"name": "Hoyle's Book of Games",
"description": "<div class=\"deadlands-core\">\n<h2>Hoyle's Book of Games</h2>\n<p>Before his death, Edmond Hoyle&rsquo;s crowning achievement was to encode all the hexes he discovered during his travels into the 1769 edition of his famous manual. With each later edition, more of these arcane cryptograms were erased by clueless editors. But the 1769 edition is still pure, and contains hundreds of still-undiscovered hexes.</p>\n<p>Every publisher who plagiarized <em>Hoyle's Book of Games</em> has unwittingly carried the old mage&rsquo;s spells over into their own editions. They&rsquo;re often corrupted, mistyped, or reorganized, but someone who knows what to look for&mdash;a huckster&mdash;can glean enough knowledge from the text to piece them back together. A recent copy (editions published from 1861&ndash;1880) can be purchased for 25 cents. Older versions are far more rare, and difficult to come by.</p>\n<p><strong>Power:</strong> When a @Compendium[deadlands-core-rules.deadlands-rules.06 Hucksters]{hucksters} who owns an earlier edition of <em>Hoyle&rsquo;s Book of Games</em> takes the @Compendium[swade-core-rules.swade-edges.New Powers]{New Power} Edge, she can try to learn a power not normally available to hucksters. The edition lists which powers are available. Learning them requires an @Compendium[swade-core-rules.swade-skills.Occult]{Occult} roll with the modifier listed in parentheses after the editions below. If failed, the huckster can&rsquo;t learn that hex from that edition and must choose a power from the list usually available to hucksters. She may only try to learn the forbidden hex again using an <em>earlier</em> edition.</p>\n<ul>\n<li><strong>1769 Edition (+2)</strong>: <em> @Compendium[swade-core-rules.swade-powers.Burrow]{burrow}, @Compendium[deadlands-core-rules.deadlands-powers.Curse]{curse}, @Compendium[swade-core-rules.swade-powers.Darksight]{darksight}, @Compendium[swade-core-rules.swade-powers.Drain Power Points]{drain Power Points}, @Compendium[swade-core-rules.swade-powers.Fly]{fly}, @Compendium[swade-core-rules.swade-powers.Growth/Shrink]{growth/shrink}, @Compendium[swade-core-rules.swade-powers.Healing]{healing}, @Compendium[swade-core-rules.swade-powers.Shape Change]{shape change}, @Compendium[swade-core-rules.swade-powers.Smite]{smite}, @Compendium[swade-core-rules.swade-powers.Warrior's Gift]{warrior's gift}, @Compendium[swade-core-rules.swade-powers.Zombie]{zombie}.</em></li>\n<li><strong>1780&ndash;1800 Edition (&mdash;)</strong>: <em> @Compendium[swade-core-rules.swade-powers.Burrow]{burrow}, @Compendium[swade-core-rules.swade-powers.Darksight]{darksight}, @Compendium[swade-core-rules.swade-powers.Drain Power Points]{drain Power Points}, @Compendium[swade-core-rules.swade-powers.Growth/Shrink]{growth/shrink}, @Compendium[swade-core-rules.swade-powers.Healing]{healing}, @Compendium[swade-core-rules.swade-powers.Shape Change]{shape change}, @Compendium[swade-core-rules.swade-powers.Smite]{smite}, @Compendium[swade-core-rules.swade-powers.Warrior's Gift]{warrior's gift}, @Compendium[swade-core-rules.swade-powers.Zombie]{zombie}.</em></li>\n<li><strong>1801&ndash;1820 Edition (&minus;2)</strong>: <em>@Compendium[swade-core-rules.swade-powers.Burrow]{burrow}, @Compendium[swade-core-rules.swade-powers.Darksight]{darksight}, @Compendium[swade-core-rules.swade-powers.Growth/Shrink]{growth/shrink}, @Compendium[swade-core-rules.swade-powers.Healing]{healing}, @Compendium[swade-core-rules.swade-powers.Shape Change]{shape change}, @Compendium[swade-core-rules.swade-powers.Smite]{smite}, @Compendium[swade-core-rules.swade-powers.Warrior's Gift]{warrior's gift}.</em></li>\n<li><strong>1821&ndash;1840 Edition (&ndash;4)</strong>: <em>@Compendium[swade-core-rules.swade-powers.Darksight]{darksight}, @Compendium[swade-core-rules.swade-powers.Growth/Shrink]{growth/shrink}, @Compendium[swade-core-rules.swade-powers.Smite]{smite}, @Compendium[swade-core-rules.swade-powers.Warrior's Gift]{warrior's gift}.</em></li>\n<li><strong>1841&ndash;1860 Edition (&ndash;6)</strong>: <em>@Compendium[swade-core-
},
"Hoyle's Cards": {
"name": "Hoyle's Cards",
"description": "<div class=\"deadlands-core\">\n<h2>Hoyle's Cards</h2>\n<p>Hoyle used many sets of cards in his travels. At the moment of his death&mdash;or more precisely, his mysterious disappearance&mdash;some became enchanted. They have since been scattered and only a handful have made it to the Weird West.</p>\n<p><strong>Power:</strong> When @Compendium[deadlands-core-rules.deadlands-rules.06 Hucksters]{Dealing with the Devil}, each card in the huckster&rsquo;s possession lets the huckster draw an additional card.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Iron Skillet": {
"name": "Iron Skillet",
"description": "<div class=\"deadlands-core\">\n<p>Light Improvised Weapon.</p>\n</div>"
},
"Jackalope's Foot": {
"name": "Jackalope's Foot",
"description": "<div class=\"deadlands-core\">\n<h2>Jackalope's Foot</h2>\n<p>Normally when you cut off a jackalope's foot, it&rsquo;s good for a luck charm for about a month before it starts to get a little too ripe to carry. However, someone with no small skill in taxidermy and some occult knowledge apparently found a way to preserve the charm. While it does continue to bring the bearer good luck most of the time, when things go bad for the owner, they go bad with a capital B-A-D!</p>\n<p><strong>Power:</strong> The owner gains the @Compendium[swade-core-rules.swade-edges.Great Luck]{Great Luck} Edge while in physical possession of a jackalope&rsquo;s foot.</p>\n<p><strong>Taint:</strong> When the owner rolls a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure}, the result is worse than usual. It&rsquo;s the Marshal&rsquo;s call, but we&rsquo;re talking accidental shootings, fires, or other catastrophes!</p>\n</div>"
},
"Lantern": {
"name": "Lantern",
"description": "<div class=\"deadlands-core\">\n<p>Provides light in a 4\" radius for three hours per pint of oil. If it&rsquo;s dropped there&rsquo;s a 50% chance the lantern breaks, and a 1-in-6 chance it sets normal combustibles alight.</p>\n</div>"
},
"Lantern oil (per gallon)": {
"name": "Lantern oil (per gallon)",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Liquid courage": {
"name": "Liquid courage",
"description": "<div class=\"deadlands-core\">\n<p>This shot steels the nerves. Success adds +2 to @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04fear0000000000]{Fear} checks for 30 minutes, but the user must succeed on a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Smarts roll} (&ndash;4) to run from life-threatening situations. A @Compendium[deadlands-core-rules.deadlands-rules.09 Infernal Devices]{Catastrophic Malfunction} makes the hero @Compendium[swade-core-rules.swade-edges.Berserk]{Berserk} (per the Edge) and immune to Fear and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}!</p>\n</div>"
},
"Little Abby's Blanket": {
"name": "Little Abby's Blanket",
"description": "<div class=\"deadlands-core\">\n<h2>Little Abby's Blanket</h2>\n<p>Abigail Young was playing in the cellar when she heard her family attacked by someone upstairs. She covered herself with her blanket and was quiet. Moments later the cellar door opened, and a foul-smelling man seemed to look for her&mdash;but couldn&rsquo;t find her. Eventually the killer left, dismayed.</p>\n<p>Little Abby grew up, discovered the man who killed her family was &ldquo;Texas&rdquo; Joe Slides, and left him bleeding out on the Kansas Plains.</p>\n<p>Abby&rsquo;s blanket, which now completely hides anyone beneath it from the view of supernaturally evil creatures, eventually fell into the hands of a traveling salesman named Rutherford Ellington Dillenger. The British entrepreneur looks for just these kinds of artifacts and sells them to the highest bidders, usually the @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore06nomans.JournalEntryPage.06agents00000000]{Agency} or @Compendium[deadlands-core-rules.deadlands-rules.09 Territorial Rangers]{Rangers}.</p>\n<p><strong>Power:</strong> The blanket is infused with Little Abby&rsquo;s stealth. Anyone hiding beneath it is completely invisible to supernaturally evil creatures, including @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore06nomans.JournalEntryPage.06harrowed000000]{Harrowed} and other undead.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Lockpicks": {
"name": "Lockpicks",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Longjohns": {
"name": "Longjohns",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Magarac's Knuckles": {
"name": "Magarac's Knuckles",
"description": "<div class=\"deadlands-core\">\n<h2>Magarac's Knuckles</h2>\n<p>Any Pittsburgher can tell you the stories of Joe Magarac&mdash;the famous steel-man who stirred molten metal with his hands and could out-eat, out-work, and out-sleep a jackass. According to legend, Joe&rsquo;s labor nearly put the whole town out of work, so he instead melted himself down to build a new mill. The steel in Joe Magarac&rsquo;s bones was later shipped out across the Weird West, laying rails that would conquer the frontier.</p>\n<p>That particular tall tale is just that, and would resurface again in later eras. But someone&mdash;perhaps Joe Magarac, perhaps some unknown laborer&mdash;was one Hell of a steel-driving man, and his knuckle bones are worth their weight in ghost rock to mad scientists.</p>\n<p><strong>Power:</strong> Joe Magarac&rsquo;s might and work ethic are imbued in each of his knuckles. If one of Maharac's knuckle bones is worked into a device that deals damage&mdash;such as a lightning gun (<em>@Compendium[swade-core-rules.swade-powers.Bolt]{bolt}</em>)&mdash;the gizmo deals an additional d4 damage. If placed in a device that produces a power with a duration&mdash;like a hurricane machine (<em>@Compendium[swade-core-rules.swade-powers.Havoc]{havoc}</em>) or electric re-animator (<em>@Compendium[swade-core-rules.swade-powers.Zombie]{zombie}</em>)&mdash;the power&rsquo;s base Duration is doubled.</p>\n<p>Only one of Margarac&rsquo;s knuckles can affect a single @Compendium[swade-core-rules.swade-rules.Weird Science]{Weird Science} gizmo; installing multiple knuckles has no additional effect.</p>\n<p><strong>Taint:</strong> Unfortunately, Magarac&rsquo;s legendary mule-headedness also permeates his knuckles. Any @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll made on the gizmo suffers a &minus;2 penalty and requires double the normal repair time.</p>\n</div>"
},
"Maharac's Knuckles": {
"name": "Maharac's Knuckles",
"description": "<div class=\"deadlands-core\">\n<h2>Magarac's Knuckles</h2>\n<p>Any Pittsburgher can tell you the stories of Joe Magarac&mdash;the famous steel-man who stirred molten metal with his hands and could out-eat, out-work, and out-sleep a jackass. According to legend, Joe&rsquo;s labor nearly put the whole town out of work, so he instead melted himself down to build a new mill. The steel in Joe Magarac&rsquo;s bones was later shipped out across the Weird West, laying rails that would conquer the frontier.</p>\n<p>That particular tall tale is just that, and would resurface again in later eras. But someone&mdash;perhaps Joe Magarac, perhaps some unknown laborer&mdash;was one Hell of a steel-driving man, and his knuckle bones are worth their weight in ghost rock to mad scientists.</p>\n<p><strong>Power:</strong> Joe Magarac&rsquo;s might and work ethic are imbued in each of his knuckles. If one of Magarac&rsquo;s knuckle bones is worked into a device that deals damage&mdash;such as a lightning gun (<em>bolt</em>)&mdash;the gizmo deals an additional d4 damage. If placed in a device that produces a power with a duration&mdash;like a hurricane machine (<em>havoc</em>) or electric re-animator (<em>zombie</em>)&mdash;the power&rsquo;s base Duration is doubled.</p>\n<p>Only one of Margarac&rsquo;s knuckles can affect a single Weird Science gizmo; installing multiple knuckles has no additional effect.</p>\n<p><strong>Taint:</strong> Unfortunately, Magarac&rsquo;s legendary mule-headedness also permeates his knuckles. Any Repair roll made on the gizmo suffers a &minus;2 penalty and requires double the normal repair time.</p>\n</div>"
},
"Martyr's Cross": {
"name": "Martyr's Cross",
"description": "<div class=\"deadlands-core\">\n<h2>Martyr's Cross</h2>\n<p>The blessed are called on to fight the horrors of the @Compendium[deadlands-core-rules.deadlands-rules.01 The Reckoning]{Reckoning} more than any others. Sometimes, when a pious man or woman dies in the course of his crusade against evil, his chosen holy symbol is imbued with the power of his righteous sacrifice.</p>\n<p>In the Weird West, most of these relics take the form of crosses or rosaries, but a shaman&rsquo;s fetish or a Mormon&rsquo;s Bible might also take on the power of the &ldquo;martyr&rsquo;s cross.&rdquo;</p>\n<p><strong>Power:</strong> The wielder may add +4 to @Compendium[swade-core-rules.swade-skills.Faith]{Faith} rolls when calling on the <em>@Compendium[swade-core-rules.swade-powers.Protection]{Protection}</em> power.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Matches (box 100)": {
"name": "Matches (box 100)",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Mechanical mule": {
"name": "Mechanical mule",
"description": "<div class=\"deadlands-core\">\n<p>A steam-powered, mechanical, four-legged walking device that moves at a steady @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03movement000000]{Pace} 4 and can carry up to 1,000 pounds. The operator controls and steers it with a levered control stick. The mule can walk up to eight hours on flat terrain per pound of ghost rock expended. Size 1, Toughness 11 (2).</p>\n</div>"
},
"Mess kit": {
"name": "Mess kit",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Mule": {
"name": "Mule",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Noiseless shoes": {
"name": "Noiseless shoes",
"description": "<div class=\"deadlands-core\">\n<p>+2 @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth}.</p></div>"
},
"Owl-eye goggles": {
"name": "Owl-eye goggles",
"description": "<div class=\"deadlands-core\">\n<p>Wearer suffers no @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03illumination00]{Illumination} penalties except for Pitch Darkness. Notice at &ndash;2 needed to see things beyond 10\". A @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03infernaldevi00]{Catastrophic Malfunction} blinds the wearer for 1d6 hours.</p>\n</div>"
},
"Percussion caps": {
"name": "Percussion caps",
"description": "<div class=\"deadlands-core\">\n<p>For cap and ball weapons</p>\n</div>"
},
"Pick": {
"name": "Pick",
"description": "<div class=\"deadlands-core\">\n<p>Medium Improvised Weapon.</p>\n</div>"
},
"Pince-Nez de Perdition": {
"name": "Pince-Nez de Perdition",
"description": "<div class=\"deadlands-core\">\n<h2>Pince-nez de Perdition</h2>\n<p>These stylish eyeglasses have no arms, but are held in place by pinching the bridge of the wearer&rsquo;s nose&mdash;hence the French term &ldquo;pince-nez,&rdquo; or &ldquo;nose pincher.&rdquo; Those worn by Robert Ponty, a charming French huckster and gambler noted for his piercing gaze, gained significant power after his death.</p>\n<p>Ponty was accused of cheating at cards and in the resulting scuffle, he killed a man popular with the locals. &ldquo;Curse my eyes!&rdquo; he uttered ruefully as he was hauled to the gallows, thinking of the simple mistake he&rsquo;d made that led him to this end. As the townsfolk secured the noose around his neck, Ponty attempted one final deal with the Devil to free himself from this predicament&hellip;but failed.</p>\n<p>Ponty died that day, but his spectacles were cursed with the power to lead others down his dire path.</p>\n<p><strong>Power:</strong> When worn, the glasses increase a person&rsquo;s @Compendium[swade-core-rules.swade-skills.Gambling]{Gambling} two die types.</p>\n<p><strong>Taint:</strong> The wearer gains a Major @Compendium[swade-core-rules.swade-hindrances.Habit]{Habit} for gambling and the Minor @Compendium[swade-core-rules.swade-hindrances.Bad Eyes]{Bad Eyes} Hindrance! Only the <em>pince-nez de perdition</em> alleviates the ocular symptoms; other eyeglasses don&rsquo;t help. These Hindrances fade if the pair isn&rsquo;t worn for one week.</p>\n</div>"
},
"Pistol Ammunition (Large)": {
"name": "Pistol Ammunition (Large)",
"description": "<div class=\"deadlands-core\">\n<p>.40&ndash;.50 caliber</p>\n</div>"
},
"Pistol Ammunition (Small)": {
"name": "Pistol Ammunition (Small)",
"description": "<div class=\"deadlands-core\">\n<p>.22&ndash;.38 caliber</p>\n</div>"
},
"Playing cards": {
"name": "Playing cards",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Powered de-moler": {
"name": "Powered de-moler",
"description": "<div class=\"deadlands-core\">\n<p>Clockwork de-molers developed for lawn care inspired this powered and repurposed device, which is crucial for areas plagued by troublesome and deadly swarms of lesser vermin. The device comes in a metal cylinder with an extendable base. When deployed, four metal whips spin an inch off the floor for up to 10 minutes, causing 2d6 damage in a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03blasttemplat00]{Small Blast Template} to Normal or larger-@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} beings it contacts. It&rsquo;s particularly effective against the multitudinous creatures of @Compendium[swade-core-rules.swade-bestiary.Swarm]{Swarms}, causing 3d6 damage to any non-flying variety. The powered de-moler burns one ounce of ghost rock per 10-minute deployment.</p>\n</div>"
},
"Prospector's Elixir": {
"name": "Prospector's Elixir",
"description": "<div class=\"deadlands-core\">\n<h2>Prospector's Elixir</h2>\n<img class=\"float-left\" style=\"shape-outside: url('modules/deadlands-core-rules/assets/art/flask.webp');\" src=\"modules/deadlands-core-rules/assets/art/flask.webp\" alt=\"A beaker full of green liquid.\" width=\"280\" />\n<p>No one is sure just where the Prospector, Coot Jenkins, got his recipe for making the glowing green elixir he uses on the @Compendium[deadlands-core-rules.deadlands-rules.05 Harrowed]{Harrowed}. What is certain, however, is he never has much of it at a time. He can make about one application&rsquo;s worth per week.</p>\n<p>To use the elixir, Jenkins has to pour it down the throat of a Harrowed. This usually requires the undead to be unconscious if he doesn&rsquo;t know or trust ol&rsquo; Coot.</p>\n<p><strong>Power:</strong> A Harrowed who drinks Coot&rsquo;s brew gains 1 point of Dominion. The Prospector doesn&rsquo;t usually waste his elixir on Harrowed who are in control. He saves it for those who have 0 Dominion or are dang close to it.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Quick-draw holster": {
"name": "Quick-draw holster",
"description": "<div class=\"deadlands-core\">\n<p>Drawing from a quick-draw holster adds +2 when attempting to @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03hold0000000000]{Interrupt} someone and the pistol must be drawn.</p>\n</div>"
},
"Rattler detector": {
"name": "Rattler detector",
"description": "<div class=\"deadlands-core\">\n<p>When its parabolic dish is placed on the earth, the device detects subterranean activity, such as that caused by the giant worms called &ldquo;@Compendium[deadlands-core-rules.deadlands-actors.Rattler]{rattlers}.&rdquo; Any rattler attempting to sneak up on prey by tunneling beneath the earth does so at a &ndash;6 penalty when one of these devices is within 100 yards. The detector functions for one hour per ounce of ghost rock expended.</p></div>"
},
"Refined ghost rock": {
"name": "Refined ghost rock",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03infernaldevi00]{Infernal Devices}.</p>\n</div>"
},
"Restoration elixir": {
"name": "Restoration elixir",
"description": "<div class=\"deadlands-core\">\n<p>The drinker recovers all @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} levels.</p>\n</div>"
},
"Rifle Ammunition (Large)": {
"name": "Rifle Ammunition (Large)",
"description": "<div class=\"deadlands-core\">\n<p>.45 caliber and over</p>\n</div>"
},
"Rifle Ammunition (Small)": {
"name": "Rifle Ammunition (Small)",
"description": "<div class=\"deadlands-core\">\n<p>.38&ndash;44 caliber</p>\n</div>"
},
"Rifle Boot": {
"name": "Rifle Boot",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Rooster Talisman": {
"name": "Rooster Talisman",
"description": "<div class=\"deadlands-core\">\n<h2>Rooster Talisman</h2>\n<p>The ancient Chinese believed chickens were the emblem of the sun god. Each lunar New Year&rsquo;s Day, the image of a chicken was painted on doors to protect homes from demons. Having this talisman was the same as having the sun itself guarding your door. The tradition has come to Shan Fan, where it is used to repel the Reckoning&rsquo;s ghosts and abominations.</p>\n<p>A rooster talisman is a hand-sized piece of white silk embroidered with the image of a golden rooster and mounted within a thin bamboo frame. When hung on a door it has the power to stop even the most dangerous fiends from entering.</p>\n<p><strong>Power:</strong> Hanging a rooster talisman on an entryway protects the entire dwelling from supernatural intrusion. Hanging it on the door of an inner room protects only that room, provided it&rsquo;s the only entrance.</p>\n<p>Any abomination that attempts to enter or damage the structure must make a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Spirit check} at &minus;2. If the Spirit check fails, they may try again the following night, but at a &ndash;4 penalty. Further attempts are made at &ndash;4.</p>\n<p><strong>Taint:</strong> The talisman gives anyone protected by it the @Compendium[deadlands-core-rules.deadlands-hindrances.Night Terrors]{Night Terrors} Hindrance. When the inhabitants try to sleep they hear sounds of a giant rooster scratching and fighting, making it impossible to get any decent sleep.</p>\n</div>"
},
"Rope (20 yards)": {
"name": "Rope (20 yards)",
"description": "<div class=\"deadlands-core\">\n<p>Safely holds 300 lbs. Roll 1d6 per additional 50 lbs each minute or whenever the rope suffers stress. It snaps on any result of 1.</p>\n</div>"
},
"Saddle": {
"name": "Saddle",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Saddlebags": {
"name": "Saddlebags",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Samsons elixir": {
"name": "Samsons elixir",
"description": "<div class=\"deadlands-core\">\n<p>Increases drinker&rsquo;s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Strength} by two die types for 10 minutes.</p>\n</div>"
},
"Scope": {
"name": "Scope",
"description": "<div class=\"deadlands-core\">\n<p>Cancels 2 additional points of penalties when @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03aim00000000000]{Aiming}.</p>\n</div>"
},
"Shirt/blouse, dress": {
"name": "Shirt/blouse, dress",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Shirt/blouse, work": {
"name": "Shirt/blouse, work",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Shoes": {
"name": "Shoes",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Shot w/powder": {
"name": "Shot w/powder",
"description": "<div class=\"deadlands-core\">\n<p>For black powder weapons</p>\n</div>"
},
"Shotgun shells": {
"name": "Shotgun shells",
"description": "<div class=\"deadlands-core\">\n<p>Standard buckshot</p>\n</div>"
},
"Shotgun thong": {
"name": "Shotgun thong",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Shovel": {
"name": "Shovel",
"description": "<div class=\"deadlands-core\">\n<p>Medium Improvised Weapon.</p>\n</div>"
},
"Silk stockings": {
"name": "Silk stockings",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Silver ore": {
"name": "Silver ore",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Sombrero": {
"name": "Sombrero",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Spectacles": {
"name": "Spectacles",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Speed-load cylinder": {
"name": "Speed-load cylinder",
"description": "<div class=\"deadlands-core\">\n<p>Allows the user to reload a six-shooter as one @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{action}, provided she&rsquo;s pre-loaded the cylinder.</p>\n</div>"
},
"Splinter of the True Cross": {
"name": "Splinter of the True Cross",
"description": "<div class=\"deadlands-core\">\n<h2>Splinter o' the True Cross</h2>\n<p>Back in the Middle Ages, just about every square mile had at least one charlatan selling a piece of the cross Jesus died on. Of course, most of those folks were lying, but there are still a few of the real ones floating around today.</p>\n<p>The shards are usually a few inches long and completely unremarkable to the naked eye. A @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore06nomans.JournalEntryPage.06blessed0000000]{blessed} senses their power, however, and feels it if she touches it. <em>@Compendium[swade-core-rules.swade-powers.Detect/Conceal Arcana]{Detect Arcana}</em> or similar powers sees the shard as part of a great, blinding cross with the brilliant form of a man crucified upon it. The visage is beautifully painful to look at and no details can be seen, but its origin is clear.</p>\n<p><strong>Power:</strong> The shard provides +2 Toughness in a @Compendium[swade-core-rules.swade-rules.Blast Templates]{Large Blast Template} to all good-natured beings and animals.</p>\n<p><strong>Taint:</strong> None.</p>\n</div>"
},
"Spring boots": {
"name": "Spring boots",
"description": "<div class=\"deadlands-core\">\n<p>+2 @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} made to leap or where it affects success (GM&rsquo;s call), +2\" (4 yards) vertical jump, +4\"(8 yards) horizontal.</p></div>"
},
"Stetson": {
"name": "Stetson",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Suit/fancy dress": {
"name": "Suit/fancy dress",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Tactile desensitizer": {
"name": "Tactile desensitizer",
"description": "<div class=\"deadlands-core\">\n<p>The drinker ignores up to 2 points of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties} for 10 minutes.</p>\n</div>"
},
"Tom Smith's Spurs": {
"name": "Tom Smith's Spurs",
"description": "<div class=\"deadlands-core\">\n<h2>Tom Smith's Spurs</h2>\n<p>Tom &ldquo;Bear River&rdquo; Smith was the Marshal of Abilene and later a US Marshal. He was a tough and imposing man who served the law from New York City to Wyoming to Kansas. At Bear River City, Wyoming, he put himself between warring railroaders and local vigilantes, holding off both sides until the US Army came from Fort Bridger.</p>\n<p>Smith died in the line of duty, but his legend lives on among the West&rsquo;s most notable law dogs. Anyone who wears any of this hard-riding frontiersman&rsquo;s former spurs can call on a little bit of his menacing air.</p>\n<p><strong>Powers:</strong> A cowpoke wearing the spurs has his @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} die type increased one step, or two steps with both spurs.</p>\n<p><strong>Taint:</strong> The wearer gains the @Compendium[swade-core-rules.swade-hindrances.Mean]{Mean} Hindrance.</p>\n</div>"
},
"Tool kit": {
"name": "Tool kit",
"description": "<div class=\"deadlands-core\">\n<p>Ignores up to 2 points of penalties (see @Compendium[swade-core-rules.swade-skills.Repair]{Repair} in <cite>Savage Worlds</cite>).</p>\n</div>"
},
"Tool kit (Weird Science)": {
"name": "Tool kit (Weird Science)",
"description": "<div class=\"deadlands-core\">\n<p>Ignores up to 4 points of penalties (see @Compendium[swade-core-rules.swade-skills.Repair]{Repair}, specialized equipment, in <cite>Savage Worlds</cite>).</p>\n</div>"
},
"Trail rations (per day)": {
"name": "Trail rations (per day)",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Trousers/skirt": {
"name": "Trousers/skirt",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Unholy Symbol": {
"name": "Unholy Symbol",
"description": "<div class=\"deadlands-core\">\n<h2>Unholy Symbol</h2>\n<p>When the leaders of the world&rsquo;s most nefarious cults are slain, their sinful essences are often drawn into their unholy icons.</p>\n<p><strong>Power:</strong> The most powerful unholy icons allow a wielder to use a single @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore08marsha.JournalEntryPage.08blackmagic0000]{Black Magic} power. The Marshal should choose the power based on the history of the icon itself. In all cases, powers are enacted using the wielder&rsquo;s Spirit, or @Compendium[swade-core-rules.swade-skills.Spellcasting]{Spellcasting} if he has @Compendium[deadlands-core-rules.deadlands-edges.Arcane Background (Witch)]{Arcane Background (Black Magic)}. The symbol has 10 Power Points and recharges 5 points per hour.</p>\n<p><strong>Taint:</strong> Unholy symbols always corrupt their users in some ways. Most simply give the new wielder the @Compendium[swade-core-rules.swade-hindrances.Ruthless]{Ruthless} (Minor) Hindrance, driving them to complete their own goals whatever the cost.</p>\n<p>A few unholy symbols contain the soul of some evil priest inside. When someone picks up the symbol, the priest makes an opposed @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Spirit roll} to possess his physical form. The original host&rsquo;s soul is repressed&mdash;it can sense what&rsquo;s happening but can&rsquo;t stop it under any circumstances. The dark priest is in complete control, has access to the host&rsquo;s memories and abilities, and can wreak whatever havoc he wants.</p>\n<p>If a possessed host is slain or successfully affected by the <em>@Compendium[swade-core-rules.swade-powers.Banish]{banish}</em> power, the priest&rsquo;s soul flies back to the unholy symbol and awaits a new victim. If the symbol is destroyed, his evil soul passes on to the @Compendium[deadlands-core-rules.deadlands-rules.01 The Hunting Grounds]{Hunting Grounds}.</p>\n</div>"
},
"Vapor mask": {
"name": "Vapor mask",
"description": "<div class=\"deadlands-core\">\n<p>A rubber respirator that adds +4 to @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Vigor rolls} made to resist @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04poison00000000]{poison} gas, vapors, or similar effects. A filter is good for 30 hours&rsquo; use and replacements cost $25.</p>\n</div>"
},
"Vocal unction elixir": {
"name": "Vocal unction elixir",
"description": "<div class=\"deadlands-core\">\n<p>Grants a free reroll on @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls for one hour. A @Compendium[deadlands-core-rules.deadlands-rules.09 Infernal Devices]{Catastrophic Malfunction} means she can&rsquo;t speak for the next 24 hours!</p>\n</div>"
},
"Watch, gold": {
"name": "Watch, gold",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Watch, standard": {
"name": "Watch, standard",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Whateley's Unholy Icon": {
"name": "Whateley's Unholy Icon",
"description": "<div class=\"deadlands-core\">\n<h2>Whateleys' Unholy Icon</h2>\n<p>To the Eastern Catholic church, &ldquo;icons&rdquo; are symbols made from the personage of some sacred figure, such as a saint or martyr. The twisted Whateley family is a line of dark sorcerers who have communed with things humanity was not meant to know since before the Dark Ages. They worship strange elder gods with unpronounceable names, and let&rsquo;s just say their family tree is more than a bit &ldquo;intermingled.&rdquo;</p>\n<img class=\"float-left\" style=\"shape-outside: url('modules/deadlands-core-rules/assets/art/severed-hand.webp');\" src=\"modules/deadlands-core-rules/assets/art/severed-hand.webp\" alt=\"A severed human hand cut off at the wrist.\" width=\"360\" />\n<p>One of the Whateley family icons that have been discovered by the @Compendium[deadlands-core-rules.deadlands-rules.02 Agents]{Agency} are severed hands. They aren&rsquo;t mummified, but somehow remain disgustingly soft, pliant, and even warm to the touch.</p>\n<p>The hands start with five fingers (yup, five&mdash;plus a thumb). Each time the hand is used, a finger curls up until the whole thing balls up into a fist and crumbles into dust.</p>\n<p><strong>Powers:</strong> @Compendium[deadlands-core-rules.deadlands-rules.06 Hucksters]{Hucksters}, @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore01nomans.JournalEntryPage.01witches0000000]{witches}, and evil sorcerers can expend a &ldquo;charge&rdquo; to completely refill their Power Points&mdash;no matter how large the pool.</p>\n<p><strong>Taint:</strong> The icon gives off an oily, supernatural aura that repels all but the blackest hearts. Reduce the @Compendium[swade-core-rules.swade-tables.Reaction Table]{Initial Reaction} of all normal folks by one if a bearer of the hand gets within a few feet, or two levels if the hand is visible or known to be present.</p>\n<p>Truly evil individuals or those immune to @Compendium[swade-core-rules.swade-powers.Fear]{Fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} aren&rsquo;t normally affected by the hand&rsquo;s aura of corruption.</p>\n</div>"
},
"Winter coat": {
"name": "Winter coat",
"description": "<div class=\"deadlands-core\">\n<p>See @UUID[Compendium.deadlands-core-rules.deadlands-rules.dlwwcore03gearan.JournalEntryPage.03commongear0000]{Common Gear}.</p>\n</div>"
},
"Witch's Salve": {
"name": "Witch's Salve",
"description": "<div class=\"deadlands-core\">\n<h2>Witch's Salve</h2>\n<p>Despite popular characterizations, witches don&rsquo;t ride flying broomsticks. They instead make a &ldquo;flying salve&rdquo; they can put on any object to grant them flight. Brooms are ubiquitous, easy to &ldquo;hide&rdquo; in plain sight, and&mdash;with some practice&mdash;easy to sit astride.</p>\n<p>The recipe for flying salve goes back to medieval times and is quite terrible&mdash;it includes the fat of a human infant, various herbs and weeds depending on the locale, and fine ground wheat meal. The resultant mass is boiled for 13 hours, while the witch occasionally adds bits of herbs, such as belladonna, wolf&rsquo;s bane, or deadly nightshade. Lastly, the witch puts a bit of her hair or skin into the salve and smears it on the item she wishes to grant her flight.</p>\n<p><strong>Power:</strong> The lengthy ritual produces enough salve to cover one object of roughly broomstick size. It grants that item flight with a Pace of 24&rdquo; and carry around 200 pounds. The salve lasts 13 days, after which it requires a fresh application of ointment.</p>\n<p><strong>Taint:</strong> The foul salve tends to seep into the skin of anyone using it and emits a horrible smell. A character who rides an item covered in the salve stinks like rotting cabbage. He subtracts 2 from any Persuasion rolls, and the attitude of normal folks starts one level lower than usual (see @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}). The stench rarely causes someone to directly attack the witch unless they know the origin of the smell. Most just avoid them, or get word to the law if they suspect something sinister.</p>\n</div>"
},
"Zombi's Snakeskin": {
"name": "Zombi's Snakeskin",
"description": "<div class=\"deadlands-core\">\n<h2>Zombi's Snakeskin</h2>\n<p>The last skin shed by Marie Laveau&rsquo;s pet snake Zombi, this relic is imbued with the powers the snake had when it lived. Marie Laveau used Zombi as a living charm in many of her rituals, and the snake absorbed the channeled essence of the Voodoo Queen&rsquo;s power. There are many counterfeits, but the authentic Zombi skin is always found in an ornately carved box made from Southern magnolia wood.</p>\n<p><strong>Power:</strong> The voodooist who owns the snakeskin gets one free @Compendium[swade-core-rules.swade-skills.Faith]{Faith} reroll when using the <em>@Compendium[deadlands-core-rules.deadlands-powers.Aspect of the Rada Loa]{aspect of the rada loa}</em> or <em>@Compendium[deadlands-core-rules.deadlands-powers.Fury of the Petro Loa]{fury of the petro loa}</em> spells. Anyone watching sees a giant spectral serpent emerge from the snakeskin to slither and writhe around the houngan or mambo.</p>\n<p><strong>Taint:</strong> None, but the voodooist&rsquo;s eyes turn completely white while using either power if influenced by Zombi&rsquo;s skin!</p>\n</div>"
}
}
}