"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un As est un virtuose plus à l’aise derrière un volant ou des leviers de commande que sur ses deux jambes. Il ignore jusqu’à 2 points de malus sur ses jets de @Compendium[swade-core-rules.swade-skills.Boating]{Navigation}, @Compendium[swade-core-rules.swade-skills.Driving]{Conduite}, ou @Compendium[swade-core-rules.swade-skills.Piloting]{Pilotage}. Il peut dépenser des @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} pour faire des jets d’@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Encaissement} pour le @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{véhicule} qu’il manœuvre en utilisant la Compétence appropriée (Conduite, Navigation ou Pilotage) au lieu de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur}. Chaque Succès et Prouesse annule une @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le personnage bénéficie d’une Relance gratuite sur les jets d’ @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} impliquant l’équilibre, les acrobaties ou les empoignades. Les jets pour escalader, nager, lancer ou interrompre une action ne sont pas concernés.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Peu de choses échappent à votre héros. Il est vigilant et très observateur. Il ajoute +2 à tous ses jets de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} pour entendre, regarder ou percevoir le monde qui l’entoure.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Le héros utilise ses deux mains avec la même facilité. Il ignore le malus de @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Main non-directrice} (voir p. 98).</p>\n<p><span class=\"fontstyle0\">Lorsqu’il tient une arme dans chaque main, un personnage avec @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre} peut cumuler les éventuels bonus de @Compendium[swade-core-rules.swade-rules.Characters]{Parade} des deux armes.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<ul>\n<li>Compétence d'Arcanes: @Compendium[swade-core-rules.swade-skills.Focus]{Focus} (Âme)</li>\n<li>Pouvoir de Départ @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}: 1</li>\n<li>@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}: 15</li>\n</ul>\n<p><span class=\"fontstyle0\">Le personnage dispose de capacités innées ne correspondant pas aux tropes habituels de la magie, des miracles ou des psioniques. Il peut s’agir de super-pouvoirs de bas niveau, de dons divins ou même de talents extraterrestres. Ils sont souvent inhabituels ou uniques dans leur univers.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<ul>\n<li>Compétence d'Arcanes: @Compendium[swade-core-rules.swade-skills.Spellcasting]{Magie} (Intellect)</li>\n<li>Pouvoir de Départ @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}: 3</li>\n<li>@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}: 10</li>\n</ul>\n<p><span class=\"fontstyle0\">Les magiciens vont des puissants sorciers jusqu’aux vils sectateurs. Ils puisent dans l’énergie surnaturelle brute pour alimenter leurs feux anciens. Ce flux imprègne les mondes dans lesquels ils vivent et est canalisé par des gestes, des mots de puissance ou d’anciennes runes.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<ul>\n<li>Compétence d'Arcanes: @Compendium[swade-core-rules.swade-skills.Faith]{Foi} (Âme)</li>\n<li>Pouvoir de Départ @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}: 3</li>\n<li>@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}: 10</li>\n</ul>\n<p><span class=\"fontstyle0\">Ceux qui invoquent les miracles tirent leur puissance d’une présence supérieure comme les dieux, la nature ou les esprits. Leurs pouvoirs sont généralement invoqués par quelques mots de prière ou par des rituels bien établis. </span></p>\n<p><span class=\"fontstyle0\">Les faiseurs de miracles sont les champions de leurs croyances. Ils ont généralement des @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} en rapport avec leur sacerdoce, comme @Compendium[swade-core-rules.swade-hindrances.Vow]{Serment} ou @Compendium[swade-core-rules.swade-hindrances.Obligation]{Obligation}. Ils peuvent aussi avoir pour @Compendium[swade-core-rules.swade-edges.Connections]{Contacts} d’autres personnes de leur religion pouvant les aider quand leur énergie divine vient à manquer.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<ul>\n<li>Compétence d'Arcanes: @Compendium[swade-core-rules.swade-skills.Psionics]{Psionique} (Intellect)</li>\n<li>Pouvoir de Départ @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}: 3</li>\n<li>@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}: 10</li>\n</ul>\n<p><span class=\"fontstyle0\">Les psioniques puisent dans leur propre énergie mentale pour manipuler la matière, lire les esprits, et bien d’autres choses. Certains sont employés par de grandes agences gouvernementales alors que d’autres cherchent souvent à leur échapper ! Certains ont des années d’entraînement alors que d’autres ont développé leurs incroyables pouvoirs de façon isolée.</span> </p>\n<p> </p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<ul>\n<li>Compétence d'Arcanes: @Compendium[swade-core-rules.swade-skills.Weird Science]{Science Étrange} (Intellect)</li>\n<li>Pouvoir de Départ @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}: 2</li>\n<li>@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}: 15</li>\n</ul>\n<p><span class=\"fontstyle0\">Les scientifiques étranges utilisent des inventions singulières et plus puissantes que le niveau technologique normal de l’univers. De telles créations peuvent devenir possibles grâce à des super-carburants, à des découvertes extraterrestres ou à la pure intelligence de rares super-génies repoussant les limites de la science.<br /></span></p>\n<p><span class=\"fontstyle0\">Un </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}</span></strong><span class=\"fontstyle0\">(voir p. 150) de Science étrange doit toujours inclure l’appareil auquel il est associé. Par exemple, le pouvoir </span><span class=\"fontstyle3\"><em>@Compendium[swade-core-rules.swade-powers.Burst]{rafale} </em></span><span class=\"fontstyle0\"> pourrait se manifester à travers un lance-flammes magique dans <em>Deadlands: Weird West</em></span><span class=\"fontstyle0\"><em> </em>, tandis que « le Fabuleux Élixir Revitalisant du Dr Gabriel »!” serait une potion </span><em><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-powers.Healing]{Guérison} </span></em><span class=\"fontstyle0\">.<br /></span></p>\n<p><span class=\"fontstyle0\">L’appareil doit être tenu en main afin d’activer ses pouvoirs de Science étrange (sauf<strong> </strong></span><strong><span class=\"fontstyle2\">Bricolage de fortune</span></strong><span class=\"fontstyle0\">, voir p. 149).<br /></span></p>\n<p><span class=\"fontstyle0\">O</span><span class=\"fontstyle0\">Les autres personnages ne peuvent pas activer une création de l’inventeur. Ils n’en comprennent pas les étranges mécanismes nécessaires à son fonctionnement, l’appareil n’est pas calibré pour d’autres utilisateurs ou il est simplement hors tension pour n’importe qui sauf son créateur. Bien que cela puisse sembler un peu étrange du point de vue narratif, la « magie » — et les PP — viennent de l’inventeur et c’est donc à lui d’activer son appareil.<br /></span></p>\n<p><span class=\"fontstyle0\">Créer des appareils pour autrui est possible avec un </span><span class=\"fontstyle2\"><strong>Objet arcanique </strong></span><span class=\"fontstyle0\"> (voir p. 153) et l’Atout </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-edges.Artificer]{Artificier} </span></strong><span class=\"fontstyle0\">(voir p. 46).</span></p>\n<p><span class=\"fontstyle0\">Bien sûr, l’inventeur peut </span><span class=\"fontstyle2\">utiliser </span><span class=\"fontstyle0\">ses appareils sur autrui. Cela inclut l’ingestion de potion à base d’élixir magique ou l’injection de quelque super-sérum miraculeux de sa création. Si le Dr Gabriel administre son élixir, par exemple, il teste normalement l’activation du pouvoir. S'il </span><span class=\"fontstyle2\">donne </span><span class=\"fontstyle0\">la bouteille à quelqu’un pour un usage futur, il s’avérera qu’elle aura perdu ses propriétés actives.<br /></span></p>\n<p><span class=\"fontstyle3\"><strong>Bricolage de fortune</strong>: </span><span class=\"fontstyle0\">les inventeurs doivent normalement activer leurs pouvoirs en utilisant l’appareil associé. Si nécessaire, ils peuvent improviser d’autres moyens avec un malus de -2, une justification en accord avec l’univers et l’autorisation du MJ.</span></p>\n<p> </p>\n<h2><span class=\"fontstyle0\">Exemple</span></h2>\n<p><span class=\"fontstyle0\"><span class=\"fontstyle2\">:Gabeestcapturépardevilsaliensettoutsonéquipementestconfisqué.Ilestconfinédansunecelluleetdécidequ’ilvautiliserleslampesduplafonnieretcequiytientlieu
"description_full":"<div class=\"swade-core\"><p><span class=\"fontstyle0\">La magie et le surnaturel n’ont que peu de prises sur le personnage. Que ce soit inné, par héritage ou suite à entraînement, il résiste à la magie, aux pouvoirs psioniques, à la science étrange, etc. </span></p>\n<p><span class=\"fontstyle0\">Un jet d’Arcanes ciblant le personnage subit un malus de <strong>-2</strong> (même lancé par un allié !) et les dégâts magiques sont également réduits de<strong> 2</strong>.</span></p></div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce personnage est de haute naissance ou a atteint une position privilégiée au cours de sa vie. Il peut être fortuné ou non (voir les Atouts @Compendium[swade-core-rules.swade-edges.Rich]{Riche} ou @Compendium[swade-core-rules.swade-edges.Filthy Rich]{Très riche}) mais a sa place au sein des cercles de la haute société.</span></p>\n<p><span class=\"fontstyle0\">Un aristocrate bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}</span><strong><span class=\"fontstyle3\">(voir @Compendium[swade-core-rules.swade-rules.Networking]{Réseautage}p. 140) </span></strong><span class=\"fontstyle0\"> lorsqu’il évolue au sein de la haute société, grands dirigeants d’entreprises, nobles et autres aristocrates. Il bénéficie également d’un bonus de +2 sur les jets de @Compendium[swade-core-rules.swade-skills.Common Knowledge]{ Culture générale} concernant l’étiquette, la généalogie et l’héraldique des familles nobles, ainsi que pour se rappeler des rumeurs concernant les gens de cette caste.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ceux qui jouent avec les énergies surnaturelles découvrent parfois un moyen d’insuffler ces dernières dans des objets. Ils sont capables de rendre une lame magique, de créer des potions aptes à soigner des blessures ou même de bénir une relique avec la grâce des dieux.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" />Un artificier peut créer des objets merveilleux en utilisant le système d’<strong>@Compendium[swade-core-rules.swade-rules.Arcane Devices]{Objets arcaniques}</strong> (voir p. 153) et les confier à ses alliés..</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les assassins sont entraînés à tuer avec une précision mortelle et sont capables de se défaire des cibles les plus résistantes. Ils bénéficient d’un bonus de +2 à leurs dégâts lorsque leur cible est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} ou qu’ils font une @Compendium[swade-core-rules.swade-rules.The Drop]{Attaque surprise}</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce n’est un secret pour personne que les gens sont plus disposés à aider quelqu’un qu’ils trouvent physiquement séduisant. Le personnage bénéficie d’un bonus de +1 à ses jets de @Compendium[swade-core-rules.swade-skills.Performance]{Performance} et de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} </span>lorsque la cible est naturellement attirée par son type (genre, espèce, etc.).</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Certaines personnes développent des liens extraordinaires avec leur animal de compagnie. Le personnage peut dépenser ses propres @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} pour tout animal qu’il contrôle incluant les chiens, montures, familiers, etc.</p>\n<p> </p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Les animaux aiment le héros et ne l’attaquent pas, à moins qu’il ne les agresse ou qu’ils ne soient enragés pour une quelconque raison.</p>\n<p>Il dispose d’un tel magnétisme animal qu’une bête loyale s’est attachée à lui. C’est en général un animal de @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} 0 ou plus petit, avec l’accord du MJ.</p>\n<p>La créature est un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra}, elle ne @Compendium[swade-core-rules.swade-rules.Advancement]{Progresse} pas en Rang et n’obtient pas de nouvelles capacités. Si l’animal meurt ou est congédié, un autre le remplace au bout de [[/r 1d4]] jours.</p>\n<p><strong>Compagnons plus puissants</strong>: cet Atout peut être choisi plusieurs fois. Choisissez un des effets suivants à chaque fois:</p>\n<ul>\n<li>Obtenez un compagnon supplémentaire,</li>\n<li>augmentez l’un des Traits du compagnon d’un cran (une seule fois par @Compendium[swade-core-rules.swade-rules.Traits]{Traits}),</li>\n<li>augmentez la Taille du compagnon de 1 jusqu’à un maximum de 3,</li>\n<li>le compagnon devient un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} (le héros doit être de @Compendium[swade-core-rules.swade-rules.Advancement]{Rang Héroïque}).</li>\n</ul>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Berserkers become wild and nearly uncontrollable when the “red rage” takes them, but<br />they are deadly killing machines as well! </span></p>\n<p><span class=\"fontstyle0\">Immediately after suffering a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure or a Shaken} result (from physical damage only), your hero must make a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll or go Berserk. She </span><span class=\"fontstyle2\">can </span><span class=\"fontstyle0\">voluntarily fail this check if she likes.<br /></span></p>\n<p><span class=\"fontstyle0\">Going Berserk has the following effects:</span></p>\n<ul>\n<li>FURY: <span class=\"fontstyle0\">The character’s Strength increases a die type and every melee attack must be a </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attack}</span></strong><span class=\"fontstyle0\">. She cannot use any skills that require wit or concentration (GM’s call). She may scream out threats and use @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, for example.</span> </li>\n<li>ENRAGED: <span class=\"fontstyle0\">Adrenaline and rage fuel the berserker’s muscles, adding +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}. She ignores one level of Wound penalties (this stacks with any other abilities that reduce Wound penalties).</span> </li>\n<li>RECKLESS ABANDON: <span class=\"fontstyle0\">Anytime a berserker rolls a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} on a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} check, she hits a random target within range of her attack (</span><span class=\"fontstyle2\">not </span><span class=\"fontstyle0\">the intended target), friend or foe. If there are no applicable targets, the blow simply misses, smashes nearby objects, etc.</span></li>\n</ul>\n<p><span class=\"fontstyle0\">After five consecutive rounds of berserk fury, the hero takes a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}. At ten rounds, she takes another level of Fatigue and the rage ends. She may also </span><span class=\"fontstyle2\">choose </span><span class=\"fontstyle0\">to end her rage at any time by making a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2 roll (as a free action; possibly avoiding Fatigue if she manages to end her rage before it’s incurred!). Start the count anew if she goes berserk again, even in the same battle.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Through hard-fought experience your hero has learned to defend himself in vicious hand-to-hand combat. His @Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and any @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus against him is reduced by one</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Belittling or humiliating an enemy can also boost your ally’s spirits. When this character successfully @Compendium[swade-core-rules.swade-rules.Test]{Tests}</span><span class=\"fontstyle0\"> </span><span class=\"fontstyle0\">a foe, he may also remove the <strong>@Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnérable}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">state from one of his allies.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with this Edge have learned to master their fear, or have dealt with so many horrors they’ve become jaded. These valiant explorers add +2 to @Compendium[swade-core-rules.swade-rules.Fear]{Fear} checks and subtract 2 from </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-tables.Fear Table]{Fear Table} </span></strong><span class=\"fontstyle0\">results.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">His fists hit like hammers or his talons cut like scythes. His body feels like it’s made of stone. Brawlers increase their @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1 and roll @Compendium[swade-core-rules.swade-rules.Traits]{Strength} +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}</strong>, the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, etc., increase the damage die type by one instead. </span></p>\n<p><span class=\"fontstyle0\">The Brawler Edge doesn’t make the character’s fists </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}</span></strong></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your bruiser is very large or very fit. Her @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} increases by +1 (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1) and she treats her @Compendium[swade-core-rules.swade-rules.Traits]{Strength} as one die type higher when determining <strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">and </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} </span></strong><span class=\"fontstyle0\">to use armor, weapons, and equipment without a penalty.</span></p>\n<p><span class=\"fontstyle0\"><br />Brawny can’t increase a character’s Size above +3.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter increases his @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} an additional +1, and the damage caused with his fists or claws another die type.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Brutes focus on core strength and fitness over coordination and flexibility. They treat @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} as linked to @Compendium[swade-core-rules.swade-rules.Traits]{Strength} instead of @Compendium[swade-core-rules.swade-rules.Traits]{Agility} for purposes of @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}. The character may also resist Athletics @Compendium[swade-core-rules.swade-rules.Test]{Tests} with Strength if she chooses. </span></p>\n<p><span class=\"fontstyle0\">Finally, Brutes increase the </span>@Compendium[swade-core-rules.swade-rules.Range]{Short Range} of any thrown item by +1. Double that for the adjusted Medium Range, and double again for Long Range. If a thrown item’s Range is 3/6/12, for example, a Brute’s Range is 4/8/16.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A few seconds to study your foe’s actions gives your hero a major advantage. When his @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Five or less, he ignores up to 2 points of penalties on one action that turn, which can include @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action}, cover, @Compendium[swade-core-rules.swade-rules.Range]{Range}, and even @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Champions are holy (or unholy) men and women chosen to fight for a particular deity or religion. Most are pious souls ready and willing to lay down their lives for a greater cause, but some may have been born into the role and follow their path with some reluctance.</p>\n<p>Champions fight the forces of darkness (or good), adding +2 damage when attacking supernaturally evil (or good if they’re evil) creatures. The bonus applies to @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{area effect damage}, @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}, @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}, etc.</p>\n<p>The GM must decide which foes this bonus applies to, but generally it’s any evil (or good!) creature born of magic or with any supernatural abilities.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When the character gets a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise }on her arcane skill roll (or roll to activate or use an @Compendium[swade-core-rules.swade-rules.Arcane Devices]{arcane device}), she reduces its @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point}</span><span class=\"fontstyle0\"> cost by 1. This </span><span class=\"fontstyle2\">can </span><span class=\"fontstyle0\">take it to 0</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero is likable for some reason. She may be trustworthy or kind, or might just exude confidence and goodwill. You get one free reroll on @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Your hero’s martial arts training goes beyond the norm and into the realm of the mystical. At the start of each combat encounter, she gains a “Chi Point” that can be spent to:</p>\n<ul>\n<li>Reroll one of her failed attacks (even a Critical Failure).</li>\n<li>Make an enemy discard an attack against her, then reroll it from scratch.</li>\n<li>Add +d6 damage to a successful @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack made with her hands, feet, claws, or other @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons} (this may @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Ace}).</li>\n</ul>\n<p>Unspent Chi is lost at the end of the combat encounter.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The tumbler leaps quickly about so that attacks against her are made at -1 as long as she’s aware of the attack, can reasonably move about, and isn’t suffering any @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} or @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your warrior recovers quickly from shock and trauma. He adds +2 to his rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in </span>@Compendium[swade-core-rules.swade-rules.Edges]{Command Range} add +1 to their @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} and +1 to @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A booming voice, effective commands, natural charisma, or simple training results in a much more effective combat element. A hero with this Edge has a @Compendium[swade-core-rules.swade-rules.Edges]{Command Range} of 10″ (20 yards).</span></p>\n</div>"
"description_full":"<div class=\"swade-core\"><p><span class=\"fontstyle0\">Selfless heroes and determined leaders know their greatest strength often comes from their companions, and are willing to give some of their own fortune, fate, or luck to support them.<br />A character with this Edge may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} to any other character she can communicate with. The player should explan what form this takes, from a quick shout of encouragement to a welcome pat on the back</span> </p></div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Through training and focus, the caster is extremely efficient in channeling arcane forces. The base @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} of any non-Instant power is doubled. This includes maintaining powers as well.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your heroine is connected to people or organizations who can help her when the chips are down. It might be the mob, the Feds, a union, or even other adventurers.<br />Connections may be taken more than once, selecting a new faction or contact each time. Once per session, and assuming she can get in touch with them, the heroine can call on her friends for a favor.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><span class=\"fontstyle0\">The favor depends on the nature of the contact (GM’s call), but might include a loan, gear, a few allied fighters, transportation, information, or even a professional with critical skills the party doesn’t have, like a hacker or scholar.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters with this Edge deal instant punishment for an enemy’s mistakes. Once per round (if not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}</span><span class=\"fontstyle0\">), the character receives a </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks} </strong></span><span class=\"fontstyle0\"> against one failed @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against him. The counterattack takes place immediately (before other hits against the hero on the same @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card}, if any)</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Your hero can sense when something bad is about to happen. When rolling for <strong>@Compendium[swade-core-rules.swade-rules.Surprise]{Surprise}</strong>, he adds +2 to his @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll to act in the first round. With a raise, he starts the encounter on @Compendium[swade-core-rules.swade-rules.Hold]{Hold}.</p>\n<p>In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives him a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes his Notice roll, the foe doesn’t get @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop} against him.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When your @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Joker, double the total damage of your first successful @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll this round.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks} made against the character. Dodge does </span><span class=\"fontstyle2\">not </span><span class=\"fontstyle0\">stack with actual @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover}, however</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Experienced firearms experts fire two shots in rapid succession without spoiling their aim. </span></p>\n<p><span class=\"fontstyle0\">Double Tap can only be used with weapons that have a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 1 and can fire two shots without needing to manually @Compendium[swade-core-rules.swade-rules.Reload]{reload}. It adds +1 to hit and damage at the cost of one extra bullet. This is per action, so a shooter can Double Tap more than once if she performs a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action}.</span></p>\n<p><span class=\"fontstyle0\">Double Tap </span><span class=\"fontstyle2\">cannot </span><span class=\"fontstyle0\">be combined with @Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire}.</span></p>\n<p><span class=\"fontstyle0\">If used with a weapon capable of </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Three-Round Burst}</strong>, it adds +2 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} and damage instead of +1 and expends </span><span class=\"fontstyle2\">six </span><span class=\"fontstyle0\">bullets.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to @Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage} rolls (since they’re not Trait rolls), nor does it apply to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls} unless you’re using </span><em><span class=\"fontstyle2\">another </span></em><span class=\"fontstyle0\">Benny to reroll the @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} check.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>As the @Compendium[swade-core-rules.swade-edges.Professional]{Professional} Edge, increasing the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one additional step.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Some @Compendium[swade-core-rules.swade-edges.Arcane Background (Gifted)]{Gifted} can dig deep into their souls to significantly boost their powers.</span></p>\n<p><span class=\"fontstyle0\">Extra Effort increases a @Compendium[swade-core-rules.swade-skills.Focus]{Focus} total after it’s rolled by +1 for 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point}, or +2 for 3 Power Points. It may not be used to improve a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure}.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When a character withdraws from melee, adjacent attackers get a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against him (see </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Withdrawing From Melee}</strong>). This is a very dangerous proposition for most, but not your wily champion.</span></p>\n<p><span class=\"fontstyle0\">When moving away from adjacent foes, one of them (player’s choice), doesn’t get his free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your character is a minor celebrity of some sort. She might be a popular bard known in a particular fiefdom, a minor rock star, or a beloved B-movie actor.</span></p>\n<p><span class=\"fontstyle0\">She makes double the normal fee when performing for pay (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-skills.Performance]{Performance}</span></strong><span class=\"fontstyle0\">). She can also use her celebrity to add +1 to @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls if a target is friendly and knows who she is (a @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge} roll modified by how likely the individual is to know the celebrity).<br /></span></p>\n<p><span class=\"fontstyle0\">The downside of @Compendium[swade-core-rules.swade-edges.Fame]{Fame} is that the individual is often recognized, others frequently want something from her, she may be followed by fans or admirers, or she may not be able to shirk obligations, performances, or other duties without causing trouble for herself.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero is truly famous. She’s wellknown in a large circle such as a country, a large industry, or a popular medium (film or television, the music industry). She makes 5 × the normal fee when performing and adds +2 to @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls when influencing friendly individuals who know who she is.</span></p>\n<p><span class=\"fontstyle0\">The price is higher for the truly @Compendium[swade-core-rules.swade-edges.Famous]{Famous}, too, with more demands on her time, obligations, rivals, scandals, and an inability to operate in crowds without being recognized.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with this blessing add +2 to @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls for natural healing, and check every three days instead of five (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-skills.Healing]{Healing}</span></strong><span class=\"fontstyle0\">).</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When performing a </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Test]{Test} </span></strong><span class=\"fontstyle0\">with the @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} skill, you can choose to make the foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} instead of @Compendium[swade-core-rules.swade-rules.Traits]{Agility}.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A simple phrase uttered by a great leader can sometimes have momentous results. A commander with this ability can inspire his troops to bloody fervor by yelling a motto, slogan, or other inspirational words. </span></p>\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} damage rolls</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This fortunate individual is very wealthy. He has five times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} for the setting during character creation and, if appropriate, a yearly income after responsibilities of around $500,000. </span></p>\n<p><span class=\"fontstyle0\">Even wealthier characters may exist, but unless there’s a game effect it probably shouldn’t matter. This should be worked out with the GM and come with many more assets as well as onerous responsibilities</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned},</span><span class=\"fontstyle0\"> the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against a foe immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See</span><strong><span class=\"fontstyle2\"> @Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}</span></strong><span class=\"fontstyle0\">)</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero’s @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is increased by +2 and his @Compendium[swade-core-rules.swade-rules.Movement]{running die} increases one step (from d6 to d8, for example)</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Each time this Edge is chosen, five followers come to fight by the hero’s side. If any are lost, others eventually take their place (how long is up to the GM and the circumstances).</p>\n<p>Followers must be cared for and generally want a share of whatever loot, treasure, or other rewards the hero acquires. Otherwise, they are completely dedicated to their task. They won’t throw their lives away but are willing to risk them repeatedly in his service.</p>\n<p>Use the <strong>@Compendium[swade-core-rules.swade-bestiary.Soldier]{Soldier} </strong>profile for the followers. A hero may outfit her allies as she sees fit. Followers <strong>@Compendium[swade-core-rules.swade-rules.Advancement]{Progresse} </strong>just like player characters.</p>\n<p>Use the <strong>@Compendium[swade-core-rules.swade-rules.Allies]{Allies} </strong>rules to give them distinctive personal­ities if desired.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. </span></p>\n<p><span class=\"fontstyle0\">As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} when on foot. She also adds +2 to her @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} rolls when climbing and in foot </span><strong><span class=\"fontstyle2\">Chases </span></strong><span class=\"fontstyle0\">(see <strong>@Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases & Vehicles}</strong></span><span class=\"fontstyle0\">).</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A character with Frenzy rolls a second @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Some mechanical gurus can build incredible devices out of most anything. </span></p>\n<p><span class=\"fontstyle0\">A Gadgeteer can spend up to three @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} to “jury rig” a device from any reasonable collection of spare parts. This allows her to activate any @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} normally available to Weird Scientists of her @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower in her particular setting, with a Power Point cost of 3 or lower. </span></p>\n<p>The total cost of an individual power (plus any modifiers) cannot exceed the points spent to create it, nor can the inventor apply @Compendium[swade-core-rules.swade-rules.Trappings]{Limitations} to the gadget. She may attempt to create multiple devices as long as she has the points to do so.</p>\n<p>Each gadget is created and activated with a @Compendium[swade-core-rules.swade-skills.Weird Science]{Weird Science}} roll at –2. This takes one entire turn, during which she can do nothing else (she cannot take @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Actions} that turn). In all other ways, it works as the normal activation of a power.</p>\n<p><span class=\"fontstyle0\">The inventor uses Power Points directly from her pool for the device, but once its initial @Compendium[swade-core-rules.swade-rules.Powers]{Duration} is finished (it cannot be maintained) it falls apart into its component pieces.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe is an inventor in the <em>Weird West</em>. He wants to use <em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait}</em></span><em><span class=\"fontstyle2\"> </span></em><span class=\"fontstyle0\">to help Red fight a giant rattlesnake, but only has the </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Burst]{burst} </span></em><span class=\"fontstyle0\">and </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Blast]{blast} </span></em><span class=\"fontstyle0\">powers. Fortunately, he’s a Gadgeteer, so Gabe can put </span><em><span class=\"fontstyle2\">boost Trait </span></em><span class=\"fontstyle0\">into an “electrical bio-inducer.” The device can take up to three points worth of powers, so he adds the @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hurry} modifier and gives Red +2 @Compendium[swade-core-rules.swade-rules.Movement]{Pace} as well</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes. </span></p>\n<p><span class=\"fontstyle0\">He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see <strong>@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size}</strong></span><span class=\"fontstyle0\">). A human (Size 0) gets the bonus against a creature of Size 3 or greater.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The player draws two extra @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} instead of one at the start of each session.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This adventurer has more lives than a herd of cats. He may ignore his @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid <strong>@Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}</strong></span><span class=\"fontstyle0\">.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero is tougher to kill than Rasputin. If he is ever “killed,” roll a die. On an odd result, he’s dead as usual. On an even roll, he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} but somehow escapes death. He may be captured, stripped of all his belongings, or mistakenly left for dead, but he somehow survives.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>A hero with this Edge adds +2 to all @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rolls, whether natural or magical in nature.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Hold the Line strengthens the will of any @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} under the hero's command, adding +1 to their @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection. </span></p>\n<p><span class=\"fontstyle0\">The chosen may add +1 to the total of a final @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak roll} for each @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} spent, to a maximum of +4.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with a cruel wit can destroy a rival’s ego in a single remark or well-timed gesture.<br />Your hero gets a free reroll on @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt Tests}</span></p>\n</div>"
"description_full":"<div class=\"swade-core\"><p><span class=\"fontstyle0\">Magic and the supernatural hold little sway with this individual. Whether by nature, heritage, or training he’s particularly resistant to magic, psionics, weird science, and other supernatural energies. </span></p>\n<p><span class=\"fontstyle0\">Arcane skills targeting the hero suffer a <strong>-4</strong> penalty (even if cast by allies!) and magical damage is reduced by <strong>4</strong> as well.</span></p></div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus is now +2 and the @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus against him is reduced by 2</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero gets a </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attack} </strong></span><span class=\"fontstyle0\">against up to three failed attacks each round.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero adds +2 when Evading area effect attacks. See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Evasion]{Evasion}</span></strong><span class=\"fontstyle0\">.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Up to three foes’ (player’s choice) don’t get attacks when your warrior @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{moves out of melee} with them</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against three foes immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter rolls an extra @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die with up to two Fighting attacks in the same turn</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red desperately attacks a giant crab-like creature on an alien planet. She has Improved Frenzy and decides to attack three times (a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} at the usual penalty). She rolls her Fighting skill with an extra die for her first attack and second attack. She doesn’t get the extra die on her third Fighting roll.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover} make deadly combatants. A hero with this Edge draws <strong>two</strong> additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in combat and chooses which to use.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>The shooter may now increase her weapon's @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} by 1 twice in the same turn (via a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action})</p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe fires a machine gun and has Improved Rapid Fire. The weapon has a Rate of Fire of 4 and Gabe decides to fire it on all three of his allowed actions (see Multi-Actions</span><span class=\"fontstyle0\">).</span></p>\n<p><span class=\"fontstyle0\">He rolls an extra @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} die with his first and second attack, raising the weapon’s Rate of Fire to 5 each time. He doesn’t get the bonus on his third attack—the machine gun’s Rate of Fire remains a 4.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The character now regains 20 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} per hour spent @Compendium[swade-core-rules.swade-rules.Activation]{resting}.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Improved Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds <strong>+2</strong> to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and <strong>+2</strong> to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Heroes often find themselves fighting with pieces of equipment or furnishings not designed for combat. A brawler with this Edge has a knack for using such improvised weapons. He ignores the usual -2 penalty when wielding them. See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons} </span></strong><span class=\"fontstyle2\">for more details</span><span class=\"fontstyle0\">.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll, and apply it to </span><span class=\"fontstyle2\">all </span><span class=\"fontstyle0\">allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in @Compendium[swade-core-rules.swade-rules.Edges]{Command Range}. A leader could Support all @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks in range, for example, or all @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.<br /></span></p>\n<p><span class=\"fontstyle0\">Inspire is an @Compendium[swade-core-rules.swade-rules.Actions]{action} and requires some sort of communication with those it affects.</span></p>\n<div class=\"swade-core\"><img src=\"modules/swade-core-rules/assets/art/pg45_quote_edges.webp\" alt=\""One of my favorites" -- Gabe\" width=\"534\" height=\"120\" /></div>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.</span></p>\n<p><span class=\"fontstyle0\">Investigators add +2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} rolls and @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero can shrug off even extreme blows. He adds +2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls} and @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid <strong>@Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}</strong></span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>The hero now adds his @Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} bonus to resist powers and negate their effects. Iron Will doesn’t stack with @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, nor does it apply to subse­quent rolls resulting from powers such as being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} by a damaging @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, @Compendium[swade-core-rules.swade-powers.Fear]{fear}, or the like.</p>\n<p> </p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Through advanced schooling, book-learning, computer-enhanced skill programs, or just amazing intuitive perception, your hero has a talent for picking up skills on the fly. There’s little he can’t figure out given a little time and a dash of luck.</span></p>\n<p><span class=\"fontstyle0\"><span class=\"fontstyle0\">The character makes a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll as an action after observing or studying some subject. She gains a d4 in the relevant skill with success, or d6 with a raise. She may try again after an hour of study, trial and effort, or immersion if she fails or wants to try for a raise. This lasts until the character attempts to learn a different subject, whether she’s successful or not.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /></span></p>\n</div>"
"description_full":"<div class=\"swade-core\"><p><span class=\"fontstyle0\">This hero hates losing. He gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates</span> </p></div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover} make deadly combatants. A hero with this Edge draws an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} in combat and chooses which to use.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This world-traveler has an ear for languages. She begins play knowing half her @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} die type in different @Compendium[swade-core-rules.swade-skills.Language]{Language} skills of her choice at d6.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>This gregarious individual processes alcohol far differently than most. The round after consuming a stiff drink (about eight ounces of hard liquor or equivalent), her @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} increases one die type (increasing @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} as well). The drinker can also ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties (which stacks with other abilities that do the same).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Agility}, and all linked skills suffer a −1 penalty for the duration, however.</p>\n<p>The effect lasts for one hour after it begins, at which point the boozer suffers a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for the next four hours.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!). </span></p>\n<p><span class=\"fontstyle0\">He draws one extra @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 1 as her first action, she may add +1 to an @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, or ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover}, @Compendium[swade-core-rules.swade-rules.Range]{Range}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}, or @Compendium[swade-core-rules.swade-rules.Speed]{Speed}. This is a lesser version of the @Compendium[swade-core-rules.swade-rules.Aim]{Aim} maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}</strong>) </span><span class=\"fontstyle0\">so she’s always considered armed. She adds +1 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Strength}+d4 damage. If she already has a Strength damage die from the </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </strong>racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type. </span></p>\n<p><span class=\"fontstyle0\">Martial Artist does </span><em><span class=\"fontstyle3\">not </span></em><span class=\"fontstyle0\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\"><strong style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}</strong></span><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\"> so she’s always considered armed. She adds <strong>+2</strong> when striking with them and causes <strong>@Compendium[swade-core-rules.swade-rules.Traits]{Strength}+d6</strong> damage. If she already has a Strength damage die from the </span><strong style=\"box-sizing: border-box; user-select: text;\"><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </span></strong><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.</span></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} does </span><em style=\"box-sizing: border-box; user-select: text;\">not </em><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\"><p>The character’s Wild Die increases to a d10 when rolling the selected @Compendium[swade-core-rules.swade-edges.Expert]{Expert} Trait.</p></div>"
"description_full":"<div class=\"swade-core\">\n<p>Increase the hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} an additional +1 and his @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} bonus damage die is now a d10.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The @Compendium[swade-core-rules.swade-edges.Tactician]{Tactician} now gets a total of two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} to distribute each round</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device. </span></p>\n<p><span class=\"fontstyle0\">Failure means the device isn’t ready. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means he doesn’t have the right materials and can’t create the device this encounter. </span></p>\n<p><span class=\"fontstyle0\">Success creates a minor explosive (2d4 explosive in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}), a one shot projectile weapon like a “zip gun” (@Compendium[swade-core-rules.swade-rules.Range]{Range} 5/10/20, Damage 2d6), rickety raft, electrical source, etc. </span></p>\n<p><span class=\"fontstyle0\">A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc. </span></p>\n<p><span class=\"fontstyle0\">The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Being a brutish lout isn’t always a drawback if you know how to use it. Menacing allows a character to put her bad looks or worse attitude to good use. The goon adds +2 to her @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} rolls.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Constant contact with multiple minds gives these psionic agents an edge when it comes to forcing or resisting mental assaults. </span></p>\n<p><span class=\"fontstyle0\">Mentalists add +2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionics} rolls, whether they are using their powers against a foe or defending against a rival.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\"><p><span class=\"fontstyle0\">If your Action Card is a Joker, double the damage of your first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack this round.</span> </p></div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The mechanic adds +2 to @Compendium[swade-core-rules.swade-skills.Repair]{Repair} rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr Fix It can finish the job in one quarter the time with a raise.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This leader has proven herself time and time again, gaining the respect of all those who fight by her side.</span></p>\n<p><span class=\"fontstyle0\">Any Leadership Edge that says it applies only to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} now applies to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Cards} as well.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero has learned to fight on through the most intense pain. He may ignore 1 point of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">An arcane character may learn two new @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} by choosing this Edge (which may be taken multiple times). He may choose from any powers of his @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower normally available to his particular @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcane Background}.<br /></span></p>\n<p><span class=\"fontstyle0\">A character can add a new @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping} on a power she already has instead of gaining a new one. She might add an ice Trapping to her existing fire <em>@Compendium[swade-core-rules.swade-powers.Bolt]{bolt}</em></span><span class=\"fontstyle0\">, for example, so she could switch between ice and fire Trappings freely</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When this killer spends a @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} to reroll damage, he adds +2 to his final total.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Wizards, weird scientists, and other arcane types always want more power. This Edge grants them an additional 5 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}. </span></p>\n<p><span class=\"fontstyle0\">Power Points may be selected more than once, but only once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The character recovers 10 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} when his @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Joker. This may not exceed his usual limit</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>The character is an expert at a particular skill or attribute (his choice). This increases the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one step (a d12+1 becomes a d12+2, for example). This Edge may be selected once per Trait.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Clever characters can manipulate their foes, drawing enemy focus on themselves to protect their allies. Once per turn, when your hero uses @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} for a @Compendium[swade-core-rules.swade-rules.Test]{Test} and gets a raise</span><span class=\"fontstyle0\">, she may @Compendium[swade-core-rules.swade-edges.Provoke]{Provoke} the foe. </span></p>\n<p><span class=\"fontstyle0\">In addition to all the usual effects of the success and raise, the enemy suffers a -2 penalty to affect any other target besides the one who provoked her. This stacks with @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted} but not further instances of Provoke.<br /></span></p>\n<p><span class=\"fontstyle0\">Provoke lasts until a Joker is drawn, someone else Provokes the target, or the encounter ends. Provoke can affect multiple targets, and may be combined with </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser}</strong>.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} of Five or lower, you may discard it and draw again until you get a card higher than Five.</span></p>\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Characters]{Characters} with both the @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it’s Six or higher.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This instigator knows how to rile up several enemies at once.<br /></span></p>\n<p><span class=\"fontstyle0\">Once per turn, a character with this Edge can make a social </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Test]{Test} </span><span class=\"fontstyle0\">with @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or<br />@Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} against all enemies in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. The targets must be able to see and<br />hear the hero clearly. Each defender resists and is affected by the </span><span class=\"fontstyle2\">Test </span><span class=\"fontstyle0\">separately.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} by 1 for any one of her @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks that turn.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} normally recharge at a rate of 5 points every hour spent resting (see <strong>@Compendium[swade-core-rules.swade-rules.Activation]{Recharging}</strong></span><span class=\"fontstyle0\">). This Edge increases that rate to 10 every hour.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\"><p><span class=\"fontstyle0\">People know they can depend on your hero when they need assistance. He gets a free reroll on any @Compendium[swade-core-rules.swade-rules.Support]{Support} roll.</span> </p></div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This verbal duelist can turn the slings and arrows of social combat right back at the unwitting fools who hurled them.</span></p>\n<p><span class=\"fontstyle0\">If a character with Retort gets a raise when resisting an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}, the </span><span class=\"fontstyle2\">foe </span><span class=\"fontstyle0\">is @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Whether the individual was born with a silver spoon in his mouth or earned it through hard work, he’s got more money than most. </span></p>\n<p><span class=\"fontstyle0\">Rich heroes start with three times the normal @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} for the setting. If a regular income is appropriate for this setting, the hero receives the modern-day equivalent of a $150,000 annual salary</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge doesn’t move on his turn, he ignores the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty when firing at a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 or higher.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Once per encounter the hero may find, “suddenly remember,” or dig up some much-needed piece of equipment, a handful of ammunition, or some other useful device.</p>\n<p>The Game Master decides what constitutes an encounter, and has the final word on what can and can’t be found.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy studying particular subjects. They become experts in these fields, and rarely fail to answer questions in their particular area of expertise.</span></p>\n<p><span class=\"fontstyle0\">Pick any one of the following skills: @Compendium[swade-core-rules.swade-skills.Academics]{Academics}, @Compendium[swade-core-rules.swade-skills.Battle]{Battle}, @Compendium[swade-core-rules.swade-skills.Occult]{Occult}, @Compendium[swade-core-rules.swade-skills.Science]{Science}, or a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}-based “knowledge”-type skill allowed in your setting, and add +2 to the total whenever they’re used.</span></p>\n<p><span class=\"fontstyle0\">This Edge may be taken more than once if applied to different skills.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>A character who triumphs over evil time and time again becomes an inspiration to others. Eventually, one of these young crusaders may attempt to join the hero in his epic quests.</p>\n<p>The hero gains a @Compendium[swade-core-rules.swade-rules.Advancement]{Novice Rank} sidekick. The sidekick is a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Card}, starts each session with two @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons}, may @Compendium[swade-core-rules.swade-rules.Advancement]{Progresse}, and has abilities that complement his mentor. The player character controls his sidekick just like any other ally, though he may occasionally cause trouble by getting captured, running into danger when he’s not supposed to, and so on. The player should be prepared for his Edge to occasionally become a Hindrance!</p>\n<p>If the sidekick dies, he isn’t replaced unless the hero chooses this Edge again. Fortunately, heroes may always spend Bennies for their sidekicks as if she had the @Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond} Edge. Sidekicks must actually take that Edge to do the same for their mentors.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Strength} as one die type higher when determining <strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">and </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} </span></strong><span class=\"fontstyle0\">to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)<br /></span></p>\n<p><span class=\"fontstyle0\">They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Desperate times call for desperate measures. Soul Drain allows an arcane character to channel her physical energy into power, taking a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} to recover up to five @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}. She can take an additional level of Fatigue (to @Compendium[swade-core-rules.swade-rules.Fatigue]{Exhaustion}) to recover up to five more Power Points. She cannot render herself @Compendium[swade-core-rules.swade-rules.Fatigue]{Incapacitated} in this way. </span></p>\n<p><span class=\"fontstyle0\">Fatigue incurred by Soul Drain comes from deep within and may </span><span class=\"fontstyle2\">only </span><span class=\"fontstyle0\">be recovered naturally. The <em>@Compendium[swade-core-rules.swade-powers.Relief]{relief}</em></span><span class=\"fontstyle2\"> </span><span class=\"fontstyle0\">power and similar abilities have no effect.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Firing from the back of a horse or moving vehicle is tricky business, but your adventurer has figured it out. She ignores the </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform} </span></strong><span class=\"fontstyle0\">penalty. </span></p>\n<p><span class=\"fontstyle0\">This also helps when running, reducing the usual penalty from -2 to -1 (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Movement]{Movement}</span></strong><span class=\"fontstyle0\">)</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Streetwise characters know how to find the local black market, fence stolen goods, avoid the local law (or criminal element!), lay low when the heat’s on, obtain illegal weapons, find out which “boss” is hiring muscle, or similar shady activities.<br /></span></p>\n<p><span class=\"fontstyle0\">Streetwise characters add +2 to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls made to </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Networking]{Networking}</span><span class=\"fontstyle0\"> with shady or criminal elements.<br /></span></p>\n<p><span class=\"fontstyle0\">They also add +2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge} rolls pertaining to the types of disreputable activities listed above</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Self-confidence is powerful armor against those who attempt to attack this individual’s will. He adds +2 to his total when resisting @Compendium[swade-core-rules.swade-rules.Test]{Tests} with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} or @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} at a <strong>-2</strong> penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations. </span></p>\n<p><span class=\"fontstyle0\">A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Command Range}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. </span></p>\n<p><span class=\"fontstyle0\">Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} rolls made to climb in urban areas. </span></p>\n<p><span class=\"fontstyle0\">Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment. </span></p>\n<p><span class=\"fontstyle0\">Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Your character keeps going when others fall. She can take four @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} before she’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} (her maximum Wound penalty is still −3).</p>\n<p> </p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>The hero can take up to five @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} before she’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated}! Her maximum Wound penalty is still −3.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +1 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">If a character makes a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack withone action and another from a </span><span class=\"fontstyle2\">different hand </span><span class=\"fontstyle0\">in a later action, the second attack doesn’t inflict a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty. The </span><span class=\"fontstyle3\"><strong>@Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} </strong></span><span class=\"fontstyle0\">penalty still applies unless he’s @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}.</span></p>\n<p><span class=\"fontstyle0\">If the character has @Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}, the second action may also be a ranged attack.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.</span></p>\n<p><span class=\"fontstyle0\">If the character has Two-Fisted, the second action may also be a melee attack.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack on one action and then a second Fighting </span><span class=\"fontstyle2\">or </span><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero is drop-dead gorgeous. He increases his @Compendium[swade-core-rules.swade-skills.Performance]{Performance} and @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} bonus to +2.</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>The warrior increases his @Compendium[swade-core-rules.swade-rules.Characters]{Parade} by +1 and the bonus damage die for @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} rolls is a d8 instead of a d6 (see <strong>@Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus Damage}</strong>). He must be armed to gain these benefits, but this includes the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{claws}, or other abilities that count as weapons.</p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Magic is varied and wonderful, and wizards are exposed to countless tomes, scrolls, and incantations as they master their craft. Sometimes they use this knowledge to recall variations of their various enchantments. </span></p>\n<p><span class=\"fontstyle0\">A Wizard can spend 1 extra @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} when casting a power to change its @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}. A fireball (<em>@Compendium[swade-core-rules.swade-powers.Blast]{blast}</em></span><span class=\"fontstyle0\">) might manifest as a lightning bolt, for example. This can often have important consequences if a foe has a particular resistance or weakness to the spell’s usual Trapping</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than in urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time.</span></p>\n<p><span class=\"fontstyle0\">Woodsmen add +2 to @Compendium[swade-core-rules.swade-skills.Survival]{Survival} rolls, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls made in the wild (not towns, ruins, or underground).</span></p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>As @Compendium[swade-core-rules.swade-edges.Work The Room]{Work The Room} but the hero now can @Compendium[swade-core-rules.swade-rules.Support]{Support} another on up to two of her Support actions.</p>\n<p> </p>\n</div>"
"description_full":"<div class=\"swade-core\">\n<p>Your hero’s words don’t just inspire those they’re directed at—they often inspire others as well. Once per turn, you can use Work the Room to roll an additional skill die when @Compendium[swade-core-rules.swade-rules.Support]{Supporting} with @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} or @Compendium[swade-core-rules.swade-skills.Performance]{Performance}. The additional die Supports any other ally who can see or hear your hero, and applies to their next action, whatever it may be.</p>\n</div>"