swade-fr-content-neoflip/module/modules/swade-fr-init.js

133 lines
5.9 KiB
JavaScript
Raw Normal View History

2021-03-15 09:22:27 +01:00
/************************************************************************************/
Hooks.once('init', () => {
2021-03-28 18:33:31 +02:00
2021-03-15 09:22:27 +01:00
if(typeof Babele !== 'undefined') {
2021-03-15 09:22:27 +01:00
console.log("BABELE LOADED !!!");
Babele.get().register({
module: 'swade-fr',
lang: 'fr',
dir: 'compendiums'
});
2021-03-28 18:33:31 +02:00
Babele.get().registerConverters({
2021-11-16 14:53:31 +01:00
"gear_skill": (skill) => {
if (skill) {
if (skill == 'Fighting') return 'Combat';
if (skill == 'Shooting') return 'Tir';
console.log("UNKOWN SKILL", skill);
}
return skill;
},
"gear_range": (range) => {
if (range) {
if (range== 'Cone Template') return 'Gabarit de cone';
}
return range;
},
"gear_ammo": (ammo) => {
if (ammo) {
if (ammo== 'Arrows/Bolts') return 'Flèches/Carreaux';
if (ammo== 'Canister Shot (Cannon)') return 'Cartouches (Canon)';
if (ammo== 'Shrapnel Shot (Cannon)') return 'Shrapnel (Canon)';
if (ammo== 'Solid Shot (Cannon)') return 'Solide (Canon)';
if (ammo== 'Bullets, Medium') return 'Balles, Moyenne';
if (ammo== 'Shotgun Shells') return 'Cartouche de Shotgun';
if (ammo== 'Laser Battery, Pistol') return 'Batterie pour laser, Pistolet';
if (ammo== 'Laser Battery, Rifle / SMG') return 'Batterie pour laser, Fusil';
}
return ammo;
},
2021-03-28 18:33:31 +02:00
"powers_duration": (duration) => {
if ( duration == 'One hour') return '1 heure';
if ( duration == 'Instant (slot); 5 (speed)') return 'Instantanée (apathie), 5 (vitesse)';
if ( duration == '(boost); Instant (lower)') return '5 (augmentation), Instantanée (diminution)';
if ( duration == 'Instant') return 'Instantannée';
if ( duration == 'Until the end of the victim\'s next turn') return 'Jusquà la fin du prochain tour de la victime';
2021-03-28 18:33:31 +02:00
if ( duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
if ( duration == '5 (detect), one hour (conceal)') return '5 (détection), 1 heure (dissimulation)';
if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantanée (son), 5 (silence)';
2021-03-28 18:33:31 +02:00
return duration;
},
"powers_range": (range) => {
if ( range == 'Smarts x5 (Sound); Smarts (Silence)')
return 'Intellect ×5 (son), Intellect (silence)';
2021-03-28 18:33:31 +02:00
if ( range == "Cone Template")
return "Gabarit de cône"
2021-03-28 18:33:31 +02:00
if ( range == "Touch")
return "Toucher"
if ( range == "Sm")
return "Intellect"
2021-03-28 18:33:31 +02:00
if ( range == "Sm x 2" || range == "Sm x2")
return "Intellect x2"
2021-03-28 18:33:31 +02:00
if ( range == "Self")
return "Personnel"
2021-03-28 18:33:31 +02:00
return range;
},
"powers_rank": (rank) => {
if ( rank == 'Novice') return 'Novice';
if ( rank == 'Seasoned') return 'Aguerri';
if ( rank == 'Veteran') return 'Vétéran';
if ( rank == 'Heroic') return 'Héroïque';
return rank;
}
2021-03-28 18:33:31 +02:00
} );
2021-03-15 09:22:27 +01:00
}
});
/************************************************************************************/
const transFolder = { "Actor": "Acteur", "Edges": "Atouts"}
const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',
'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',
'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts', 'Hindrances': 'Handicaps', 'Skills': 'Compétences',
'Equipment': 'Equipement', 'Ammo': 'Munitions', 'Armor': 'Armure', 'Common Gear': 'Matériel commun', 'Modern Firearms': 'Armes à feu modernes',
2021-03-28 18:58:41 +02:00
'Personal Weapons': 'Armes', 'Special Weapons': 'Armes spéciales', 'Bullet': 'Balles', 'Cannon': 'Canon', 'Laser Battery': 'Batterie Laser',
'Adventuring Gear': 'Matériel d\'aventure', 'Animals and Tack': 'Animaux', 'Clothing': 'Vêtements', 'Computers & Electronics':'Ordinateurs et Electroniques',
'Firearms Accessories': 'Accessoires armes à feu', 'Food': 'Nourriture', 'Personal Defense': 'Auto-défense', 'Futuristic': 'Futuriste',
2021-03-28 18:58:41 +02:00
'Medieval & Ancient': 'Médiévale et Antiquité', 'Modern': 'Moderne', 'Shields': 'Boucliers', 'Laser (Futuristic)': 'Laser (Fururiste)',
'Machine Guns': 'Mitraillettes', 'Pistols': 'Pistolets', 'Rifles': 'Fusils', 'Submachine Guns': 'Semi-automatiques', 'Cannons': 'Canons',
'Catapults': 'Catapultes', 'Flamethrowers': 'Lance-flammes', 'Rocket Launchers & Torpedoes': 'Lance roquettes et torpilles',
2021-03-28 18:58:41 +02:00
'Vehicular Weapons': 'Armes de véhicules' }
/************************************************************************************/
const __translate_sub_folders = async (packName) => {
let pack = game.packs.get(packName)
pack.locked = false;
let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]");
for ( let index of folderEntityIds) {
let folderEntity = await pack.getEntity(index._id);
//console.log("Fold1", folderEntity);
let newName = subFolder[folderEntity.data.flags.cf.name];
if ( newName) {
await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } );
}
}
2021-03-28 18:58:41 +02:00
}
/************************************************************************************/
const __fix_folder_names = async ( ) => {
if ( game.customFolders.compendium.folders ) {
for ( let [key, trans] in transFolder) {
for ( let folder of game.customFolders.compendium.folders.entries) {
folder.name = trans;
folder.save(false);
}
}
}
2021-03-28 18:58:41 +02:00
__translate_sub_folders("swade-core-rules.swade-edges");
__translate_sub_folders("swade-core-rules.swade-hindrances");
__translate_sub_folders("swade-core-rules.swade-equipment");
}
/************************************************************************************/
Hooks.once('ready', () => {
2021-04-29 08:57:04 +02:00
//if (game.user.isGM) {
//setTimeout( __fix_folder_names, 4000, true, false);
//}
2021-03-17 18:10:14 +01:00
});