forked from public/swade-fr-content
Capacités
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{
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{
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"label": "SWADE Special Abilities",
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"label": "SWADE Special Abilities",
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"mapping": {
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"description_full": "data.description"
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},
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"entries": [
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"entries": [
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{
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{
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"id": "#[CF_tempEntity]",
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"id": "#[CF_tempEntity]",
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@ -9,8 +12,8 @@
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},
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},
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{
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{
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"id": "Aquatic",
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"id": "Aquatic",
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"name": "Aquatic",
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"name": "Aquatique",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatic}:</strong> @Compendium[swade-core-rules.swade-rules.Movement]{Pace} 5.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatique}:</strong> @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} 5.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Burrow",
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"id": "Burrow",
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@ -39,113 +42,113 @@
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},
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},
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{
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{
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"id": "Construct",
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"id": "Construct",
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"name": "Construct",
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"name": "Créature artificielle",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</strong> +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}; ignores 1 point of Wound penalties; does not breathe or suffer from @Compendium[swade-core-rules.swade-rules.Disease]{disease} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}:</strong> +2 pour récupérer d'un état secoué @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; ignore la pénalité d'1 Blessure; n'a pas besoin de respirer, résiste aux @Compendium[swade-core-rules.swade-rules.Disease]{maladie} et au @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Elemental",
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"id": "Elemental",
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"name": "Elemental",
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"name": "Elémentaire",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elemental}: </strong>No additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, ignores 1 point of Wound penalties, doesn’t breathe, immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elémentaire}: </strong>Ignore les dommages additionnels des attaques ciblées @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque Ciblée}, ignore la pénalité de 1 Blessure, n'a pas besoin de respirer, immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et aux @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Ethereal",
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"id": "Ethereal",
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"name": "Ethereal",
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"name": "Immateriel",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Ethereal}:</strong> Ghosts can become invisible and immaterial at will and can only be harmed by magical attacks.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Immateriel}:</strong> Les Fantômes peuvent devenir invisibles et immatériels à volonté et peuvent seulement être blessés par des armes magiques.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Fast Regeneration",
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"id": "Fast Regeneration",
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"name": "Fast Regeneration",
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"name": "Régéneration rapide",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Fast Regeneration}:</strong> Some creatures heal quickly and may attempt a @Compendium[swade-core-rules.swade-rules.Healing]{natural healing} roll every round, even if @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated,} unless their @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} were caused by fire or flame or they’re put to the torch afterward.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Régénération rapide}:</strong> Certaines créatures guérissent rapidement et peuvent faire un jet de @Compendium[swade-core-rules.swade-rules.Healing]{guérison naturelle} chaque round, même @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitée,} à moins que leurs @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} ne soient dues au feu.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Fear",
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"id": "Fear",
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"name": "Fear",
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"name": "Peur",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Fear}:</strong> Anyone who sees this terror must make a Fear check.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur}:</strong> Quiconque voit cette créature doit réussir de un test de Terreur.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Fear (-2)",
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"id": "Fear (-2)",
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"name": "Fear (-2)",
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"name": "Peur (-2)",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Fear} (−2):</strong> Anyone who sees this horror must make a Fear check at −2.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur} (−2):</strong> Quiconque voit cette créature doit réussir de un test de Terreur à -2.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Fearless",
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"id": "Fearless",
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"name": "Fearless",
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"name": "Sans peur",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, but may be smart enough to react to fear-causing situations aptly.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}:</strong> Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Peur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, mais peut réagir intelligement à des situations causant la peur.<li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Flight",
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"id": "Flight",
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"name": "Flight",
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"name": "Vol",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Flight}:</strong> Flying Pace of 24″.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Vol}:</strong> Vitesse de déplacement de 24 mètres.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Gaseous Form",
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"id": "Gaseous Form",
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"name": "Gaseous Form",
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"name": "Forme gazeuse",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Gaseous Form:</strong> Can maneuver through any non-solid surface, pass through cracks in doors or windows, bubble through water, etc.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Form gazeuse:</strong> Peut traverser toute surface non-solide, passer au travers des fentes dans les portes ou les fenêtres, traverse l'eau sous forme de bulles, etc.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Hardy",
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"id": "Hardy",
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"name": "Hardy",
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"name": "Robuste",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Hardy}:</strong> The creature does not suffer a Wound from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} twice.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Robuste}:</strong> La créature ne subit pas de blessure sur un second état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Immunity",
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"id": "Immunity",
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"name": "Immunity",
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"name": "Immunité",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunity}:</strong> Immune to water-based attacks.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunité}:</strong> Imunisé à un certain type d'attaques.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Infection",
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"id": "Infection",
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"name": "Infection",
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"name": "Infection",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Infection:</strong> Anyone slain by a were­wolf has a 50% chance of rising as a werewolf themselves. The character involuntarily transforms every full moon. He gains control of his lycanthropy only after [[/sr 1d6 # Years after which the character gains control of lycanthropy]] years as a werewolf.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Infection:</strong> Quiconque blessé par un loup-garou a 50% de chances de dévenir garou également. Le personnage se transforme involontairement à chaque pleine lune. Il gagne le contrôle de sa lycanthropie seulement après [[/sr 1d6 # années]].</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Infravision",
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"id": "Infravision",
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"name": "Infravision",
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"name": "Infravision",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision}</strong> Halve penalties for Illumination when attacking warm targets.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision}</strong> Divise par deux les malus dus à l'obscurité.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Invulnerability",
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"id": "Invulnerability",
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"name": "Invulnerability",
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"name": "Invulnérabilité",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnerability}:</strong> Immune to non-magical attacks.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnérabilité}:</strong> Immunisé aux attaques non magiques par exemple.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Low Light Vision",
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"id": "Low Light Vision",
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"name": "Low Light Vision",
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"name": "Vision en faible luminosité",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Low Light Vision}:</strong> Ignore penalties for Dim and Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Vision nocturne}:</strong> Ignore les malus de Pénombre et d'Obscurité @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Mist",
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"id": "Mist",
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"name": "Mist",
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"name": "Brume",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Mist:</strong> Ancient vampires have the ability to turn into mist. Doing so (or returning to human form) requires an action and a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at −2.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Brume:</strong> Les anciens Vampines ont la capacité de se transformer en brume. Cela nécessite une action, comme de revenir à leur forme humaine, et requiert un jet d'@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence} à -2.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Night Vision",
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"id": "Night Vision",
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"name": "Night Vision",
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"name": "Vision nocturne",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Night Vision:</strong> Sensor packages ignore penalties for @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Vision nocturne:</strong> @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Ornery",
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"id": "Ornery",
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"name": "Ornery",
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"name": "Têtu",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Ornery:</strong> Mules are contrary creatures. Characters must subtract 1 from their @Compendium[swade-core-rules.swade-skills.Riding]{Riding} rolls when riding them.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Têtu:</strong> Les mules sont des créatures obstinées. Les personnages doivent subissent un malus de -1 sur leur jets d'@Compendium[swade-core-rules.swade-skills.Riding]{Equitation} avec ces animaux.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Poison",
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"id": "Poison",
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"name": "Poison",
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"name": "Poison",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: </strong> The GM chooses what kind of @Compendium[swade-core-rules.swade-rules.Poison]{poison} the viper injects.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: </strong> Le MJ choisit quel type @Compendium[swade-core-rules.swade-rules.Poison]{poison} la vipère injecte.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Poison (-4)",
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"id": "Poison (-4)",
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"name": "Poison (-4)",
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"name": "Poison (-4)",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4):</strong> Usually @Compendium[swade-core-rules.swade-rules.Poison]{Mild} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4):</strong> Usually @Compendium[swade-core-rules.swade-rules.Poison]{Medium} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Resilient",
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"id": "Resilient",
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"name": "Resilient",
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"name": "Resilient",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}:</strong> Some creatures can take one Wound before they’re Incapacitated.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}:</strong> Certaines créatures peuvent subir 1 blessure avant d'être Incapacité.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Seep",
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"id": "Seep",
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"name": "Seep",
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"name": "Infiltration",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Seep:</strong> Can squeeze through any porous gap as if it were @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground}.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Seep:</strong> Peut traverser toute matière poreuse comme étant un @Compendium[swade-core-rules.swade-rules.Movement]{Terrain Difficile}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Sire",
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"id": "Sire",
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},
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},
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{
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{
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"id": "Speed",
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"id": "Speed",
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"name": "Speed",
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"name": "Vitesse",
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Speed:</strong> d10 @Compendium[swade-core-rules.swade-rules.Movement]{running die}.</li>\n</ul>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Vitesse:</strong> d10 @Compendium[swade-core-rules.swade-rules.Movement]{mouvement}.</li>\n</ul>\n</div>"
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},
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},
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{
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{
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"id": "Split",
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"id": "Split",
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"name": "Split",
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"name": "Division",
|
||||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Split: </strong>Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.</li>\n</ul>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Division: </strong>Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.</li>\n</ul>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Swarm",
|
"id": "Swarm",
|
||||||
"name": "Swarm",
|
"name": "Essaim",
|
||||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Swarm: </strong>+2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}, @Compendium[swade-core-rules.swade-rules.Characters]{Parry} +2. Swarms are composed of many small creatures, so cutting and piercing weapons do no real damage. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area effect attacks} work normally, and a character can stomp to inflict his damage in @Compendium[swade-core-rules.swade-rules.Traits]{Strength} each round. Some swarms (bees, hornets, birds) may be foiled by total immersion in water.</li>\n</ul>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Essaim: </strong>+2 pour récupérer d'un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2. Les essaims sont composés de plusieurs petites créatures, les armes tranchantes ne font donc pas de réels dommages. Les @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Zones d'effet} fonctionnent normalement, et les personnages peuvent également Piétiner en @Compendium[swade-core-rules.swade-rules.Traits]{Force} chaque round. Certains essaims (abeilles, oiseaux) peuvent être détruits suite à une immersion sous l'eau.</li>\n</ul>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Swat",
|
"id": "Swat",
|
||||||
@ -174,23 +177,23 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Undead",
|
"id": "Undead",
|
||||||
"name": "Undead",
|
"name": "Mort-vivant",
|
||||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Undead}:</strong> +2 Toughness; +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}; no additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}; ignores 1 point of Wound penalties; doesn’t breathe; immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</li>\n</ul>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Mort vivant}:</strong> +2 Toughness; +2 pour récupérer de l'état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; aucun dommages supplémentaires du aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}; ignore les pénalités d'1 point de Blessure; n'a pas besoin de respirer; immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.</li>\n</ul>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Wall Walker",
|
"id": "Wall Walker",
|
||||||
"name": "Wall Walker",
|
"name": "Adhérence",
|
||||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Wall Walker}:</strong>The creatures move at their full @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on walls and ceilings! Creepy!</li>\n</ul>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Adhérence}:</strong>Les creatures se déplacent à leur vitesse de @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} sur les murs et plafonds ! Effrayant !</li>\n</ul>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Weakness",
|
"id": "Weakness",
|
||||||
"name": "Weakness",
|
"name": "Faiblesse",
|
||||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Weakness (Invitation Only): </strong>Vampires cannot enter a private dwelling without being invited. They may enter public domains as they please.</li>\n</ul>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Faiblesse (Invitation seulement): </strong>Les Vampires ne peuvent pas entrer dans un espace privé sans y avoir été invité. Ils peuvent entrer dans les bâtiments publiques comme ils le veulent.</li>\n</ul>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Zombie",
|
"id": "Zombie",
|
||||||
"name": "Zombie",
|
"name": "Zombie",
|
||||||
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Zombie:</strong> Liches are necromancers first and foremost. The undead they raise through the <em>@Compendium[swade-core-rules.swade-powers.Zombie]{zombie}</em> spell are permanent, and they may raise @Compendium[swade-core-rules.swade-bestiary.Skeleton]{skeletons} just like @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies} as they choose. Some liches have built up entire armies of the undead at their disposal.</li>\n</ul>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<ul>\n<li><strong>Zombie:</strong> Les Liches sont des Nécromanciens avant tout. Lesmorts-vivants qu'elles lèvent via le sort <em>@Compendium[swade-core-rules.swade-powers.Zombie]{zombie}</em> sont permanents, et elles peuvent également appeler des @Compendium[swade-core-rules.swade-bestiary.Skeleton]{squelettes} à la place de @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies}. Certaines liches ont bâtie des armées entières de morts-vivants à leur disposition.</li>\n</ul>\n</div>"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
@ -2,9 +2,6 @@
|
|||||||
"name": "swade-fr",
|
"name": "swade-fr",
|
||||||
"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
|
"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
|
||||||
"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
|
"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
|
||||||
"version": "0.18.4.1",
|
|
||||||
"minimumCoreVersion" : "0.7.9",
|
|
||||||
"compatibleCoreVersion" : "1.0.0",
|
|
||||||
"author": "Team Swade, La Fonderie",
|
"author": "Team Swade, La Fonderie",
|
||||||
"authors": [
|
"authors": [
|
||||||
{
|
{
|
||||||
@ -43,7 +40,27 @@
|
|||||||
"name": "X.O. de Vorcen"
|
"name": "X.O. de Vorcen"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
"url": "https://gitlab.com/sasmira/swade-fr",
|
||||||
|
"flags": {},
|
||||||
|
"version": "0.18.4.1",
|
||||||
|
"minimumCoreVersion": "0.7.9",
|
||||||
|
"compatibleCoreVersion": "1.0.0",
|
||||||
|
"scripts": [],
|
||||||
|
"esmodules": [
|
||||||
|
"modules/swade-fr-init.js"
|
||||||
|
],
|
||||||
|
"styles": [
|
||||||
|
"swade-fr.css"
|
||||||
|
],
|
||||||
|
"languages": [
|
||||||
|
{
|
||||||
|
"lang": "fr",
|
||||||
|
"name": "French (FRANCE)",
|
||||||
|
"path": "fr.json"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"packs": [],
|
||||||
|
"system": [],
|
||||||
"dependencies": [
|
"dependencies": [
|
||||||
{
|
{
|
||||||
"name": "babele",
|
"name": "babele",
|
||||||
@ -60,23 +77,10 @@
|
|||||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
|
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
"socket": false,
|
||||||
"scripts": [],
|
|
||||||
"styles": ["swade-fr.css"],
|
|
||||||
"packs": [],
|
|
||||||
"esmodules": [
|
|
||||||
"modules/swade-fr-init.js"
|
|
||||||
],
|
|
||||||
|
|
||||||
"languages": [
|
|
||||||
{
|
|
||||||
"lang": "fr",
|
|
||||||
"name": "French (FRANCE)",
|
|
||||||
"path": "fr.json"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
|
|
||||||
"url": "https://gitlab.com/sasmira/swade-fr",
|
|
||||||
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
|
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
|
||||||
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build"
|
"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build",
|
||||||
|
"protected": false,
|
||||||
|
"coreTranslation": false,
|
||||||
|
"library": false
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user