forked from public/swade-fr-content
Merge branch 'master' into 'master'
Ajout aspects pour pouvoirs See merge request sasmira/swade-fr!9
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commit
3b5de2cac3
@ -8,7 +8,7 @@
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"items": [
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"items": [
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{
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{
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"_id": "yu8mQgz9LsE64YCd",
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"_id": "yu8mQgz9LsE64YCd",
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"name": "Armor +2",
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"name": "Armure +2",
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"type": "armor",
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"type": "armor",
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"data": {
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"data": {
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"description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>",
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"description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>",
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@ -81,7 +81,7 @@
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},
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},
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{
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{
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"_id": "LtIsTTVxdFc34ZYG",
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"_id": "LtIsTTVxdFc34ZYG",
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"name": "Fighting",
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"name": "Combat",
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"type": "skill",
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"type": "skill",
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"data": {
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"data": {
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"description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it’s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>",
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"description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it’s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>",
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/************************************************************************************/
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/************************************************************************************/
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Hooks.once('init', () => {
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Hooks.once('init', () => {
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if(typeof Babele !== 'undefined') {
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if(typeof Babele !== 'undefined') {
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console.log("BABELE LOADED !!!");
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console.log("BABELE LOADED !!!");
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@ -9,6 +10,42 @@ Hooks.once('init', () => {
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lang: 'fr',
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lang: 'fr',
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dir: 'compendiums'
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dir: 'compendiums'
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});
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});
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Babele.get().registerConverters({
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"powers_duration": (duration) => {
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if ( duration == 'One hour') return 'Une heure';
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if ( duration == 'Instant (slot); 5 (speed)') return 'Instantané (apathie); 5 (vitesse)';
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if ( duration == '(boost); Instant (lower)') return '5 (augmentation); Instantané (diminution)';
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if ( duration == 'Instant') return 'Instantanné';
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if ( duration == 'Until the end of the victim\'s next turn') return 'Jusqu`à la fin du prochain tour de la cible';
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if ( duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
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if ( duration == '5 (detect), one hour (conceal)') return '5 (détection); une heure (dissimulation)';
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if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantané (Son); 5 (Silence)';
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return duration;
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},
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"powers_range": (range) => {
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if ( range == 'Smarts x5 (Sound); Smarts (Silence)')
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return 'Intellect x5 (Son); Intellect (Silence)';
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if ( range == "Cone Template")
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return "Cône"
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if ( range == "Touch")
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return "Toucher"
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if ( range == "Sm")
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return "Ame mètres"
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if ( range == "Sm x 2" || range == "Sm x2")
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return "Ame mètres x 2"
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if ( range == "Self")
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return "Soi-même"
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return range;
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},
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"powers_rank": (rank) => {
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if ( rank == 'Novice') return 'Novice';
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if ( rank == 'Seasoned') return 'Aguerri';
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if ( rank == 'Veteran') return 'Vétéran';
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if ( rank == 'Heroic') return 'Héroïque';
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return rank;
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}
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} );
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}
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}
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});
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});
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