From 58497ee7170b52e7d5e9c58980e9d0caf48acb1c Mon Sep 17 00:00:00 2001 From: LeRatierBretonnien Date: Tue, 22 Aug 2023 13:52:07 +0200 Subject: [PATCH] Sync to v3 and remove unused dependancies --- ...ore-rules.deadlands-special-abilities.json | 612 +++++++ ...deadlands-core-rules.deadlands-tables.json | 230 +++ .../swade-core-rules.swade-tables.json | 1490 +++++++++++++---- module.json | 15 +- 4 files changed, 2039 insertions(+), 308 deletions(-) create mode 100644 compendiums/deadlands-core-rules.deadlands-special-abilities.json create mode 100644 compendiums/deadlands-core-rules.deadlands-tables.json diff --git a/compendiums/deadlands-core-rules.deadlands-special-abilities.json b/compendiums/deadlands-core-rules.deadlands-special-abilities.json new file mode 100644 index 0000000..bd03e72 --- /dev/null +++ b/compendiums/deadlands-core-rules.deadlands-special-abilities.json @@ -0,0 +1,612 @@ +{ + "label": "Deadlands : Capacités spéciales", + "mapping": { + "description": "system.description" + }, + "entries": { + "Anchor": { + "name": "Anchor", + "description": "" + }, + "Aquatic": { + "name": "Aquatic", + "description": "" + }, + "Armor +4": { + "name": "Armor +4", + "description": "

Armor +4: Heavy Armor.

" + }, + "Bad Luck": { + "name": "Bad Luck", + "description": "" + }, + "Bite": { + "name": "Bite", + "description": "" + }, + "Bite/Blood Drain": { + "name": "Bite/Blood Drain", + "description": "" + }, + "Black Magic": { + "name": "Black Magic", + "description": "" + }, + "Blood Drain": { + "name": "Blood Drain", + "description": "" + }, + "Breath Fire": { + "name": "Breath Fire", + "description": "" + }, + "Burning Touch": { + "name": "Burning Touch", + "description": "" + }, + "Burrow": { + "name": "Burrow", + "description": "

Burrow: Pace 6\"

" + }, + "Charge": { + "name": "Charge", + "description": "" + }, + "Chill of the Grave": { + "name": "Chill of the Grave", + "description": "" + }, + "Constrict": { + "name": "Constrict", + "description": "" + }, + "Construct": { + "name": "Construct", + "description": "" + }, + "Coup ('Glom)": { + "name": "Coup ('Glom)", + "description": "" + }, + "Coup (Acid Spit)": { + "name": "Coup (Acid Spit)", + "description": "" + }, + "Coup (Bone Shards)": { + "name": "Coup (Bone Shards)", + "description": "" + }, + "Coup (Brain Picker)": { + "name": "Coup (Brain Picker)", + "description": "" + }, + "Coup (Burrow)": { + "name": "Coup (Burrow)", + "description": "" + }, + "Coup (Cold Blood)": { + "name": "Coup (Cold Blood)", + "description": "" + }, + "Coup (Commander)": { + "name": "Coup (Commander)", + "description": "" + }, + "Coup (Cure Disease)": { + "name": "Coup (Cure Disease)", + "description": "" + }, + "Coup (Fossilized)": { + "name": "Coup (Fossilized)", + "description": "" + }, + "Coup (Fresh Flesh)": { + "name": "Coup (Fresh Flesh)", + "description": "" + }, + "Coup (Hunger Spirit)": { + "name": "Coup (Hunger Spirit)", + "description": "" + }, + "Coup (Luck)": { + "name": "Coup (Luck)", + "description": "" + }, + "Coup (Nightflyer)": { + "name": "Coup (Nightflyer)", + "description": "" + }, + "Coup (Pet Tick)": { + "name": "Coup (Pet Tick)", + "description": "" + }, + "Coup (Poison)": { + "name": "Coup (Poison)", + "description": "

Coup (Poison): A Harrowed who counts coup on a poison woman gains her peculiar brain chemistry. He may inflict a Wound on himself to pull out a bit of gray matter (through his nose), and poison

" + }, + "Coup (Reap the Whirlwind)": { + "name": "Coup (Reap the Whirlwind)", + "description": "" + }, + "Coup (Revolvers)": { + "name": "Coup (Revolvers)", + "description": "" + }, + "Coup (Scary)": { + "name": "Coup (Scary)", + "description": "" + }, + "Coup (Stealth)": { + "name": "Coup (Stealth)", + "description": "" + }, + "Coup (Terror Bugle)": { + "name": "Coup (Terror Bugle)", + "description": "" + }, + "Coup (Thick Skin)": { + "name": "Coup (Thick Skin)", + "description": "" + }, + "Coup (Trackless)": { + "name": "Coup (Trackless)", + "description": "" + }, + "Coup (Wolf's Heart)": { + "name": "Coup (Wolf's Heart)", + "description": "" + }, + "Damage Allocation": { + "name": "Damage Allocation", + "description": "" + }, + "Death from Above": { + "name": "Death from Above", + "description": "" + }, + "Deflection (-4)": { + "name": "Deflection (-4)", + "description": "" + }, + "Dense Body": { + "name": "Dense Body", + "description": "" + }, + "Disease": { + "name": "Disease", + "description": "" + }, + "Disease (-2)": { + "name": "Disease (-2)", + "description": "" + }, + "Disguise": { + "name": "Disguise", + "description": "" + }, + "Egg Insertion": { + "name": "Egg Insertion", + "description": "" + }, + "Envelop": { + "name": "Envelop", + "description": "" + }, + "Ethereal": { + "name": "Ethereal", + "description": "" + }, + "Fear": { + "name": "Fear", + "description": "" + }, + "Fear (-2)": { + "name": "Fear (-2)", + "description": "
\n

Fear (−2): Anyone seeing this horror must make a Fear check at −2

\n
" + }, + "Fearless": { + "name": "Fearless", + "description": "" + }, + "Flight": { + "name": "Flight", + "description": "" + }, + "Fluid Drain": { + "name": "Fluid Drain", + "description": "" + }, + "Glom": { + "name": "Glom", + "description": "
\n\n
" + }, + "Go To Ground": { + "name": "Go To Ground", + "description": "" + }, + "Gyrostabilizer": { + "name": "Gyrostabilizer", + "description": "

No recoil penalty when firing its Gatling.

" + }, + "Hardy": { + "name": "Hardy", + "description": "" + }, + "Hive Mind": { + "name": "Hive Mind", + "description": "" + }, + "Hooks": { + "name": "Hooks", + "description": "" + }, + "Hooks (Adult)": { + "name": "Hooks (Adult)", + "description": "" + }, + "Howl": { + "name": "Howl", + "description": "" + }, + "Human Shield": { + "name": "Human Shield", + "description": "" + }, + "Hypnotism": { + "name": "Hypnotism", + "description": "" + }, + "Immunity": { + "name": "Immunity", + "description": "" + }, + "Immunity (All)": { + "name": "Immunity (All)", + "description": "" + }, + "Immunity (Cold)": { + "name": "Immunity (Cold)", + "description": "" + }, + "Immunity (Fire)": { + "name": "Immunity (Fire)", + "description": "" + }, + "Immunity (Slashing/Piercing)": { + "name": "Immunity (Slashing/Piercing)", + "description": "" + }, + "Induce Hunger": { + "name": "Induce Hunger", + "description": "" + }, + "Infection": { + "name": "Infection", + "description": "" + }, + "Infection (-2)": { + "name": "Infection (-2)", + "description": "" + }, + "Infection (Dread Wolf)": { + "name": "Infection (Dread Wolf)", + "description": "" + }, + "Infection (Nosferatu)": { + "name": "Infection (Nosferatu)", + "description": "" + }, + "Infravison": { + "name": "Infravison", + "description": "" + }, + "Inhabit": { + "name": "Inhabit", + "description": "" + }, + "Invulnerability": { + "name": "Invulnerability", + "description": "" + }, + "Invulnerability (Gremlin)": { + "name": "Invulnerability (Gremlin)", + "description": "" + }, + "Invulnerability (Hangin Judges)": { + "name": "Invulnerability (Hangin Judges)", + "description": "" + }, + "Invulnerability (Sin Eater)": { + "name": "Invulnerability (Sin Eater)", + "description": "" + }, + "Jinx": { + "name": "Jinx", + "description": "" + }, + "Laughing Head": { + "name": "Laughing Head", + "description": "" + }, + "Limited Invulnerability": { + "name": "Limited Invulnerability", + "description": "" + }, + "Low Light VIsion": { + "name": "Low Light VIsion", + "description": "

Ignore Dim and Dark Illumination penalties.

" + }, + "Mimicry": { + "name": "Mimicry", + "description": "" + }, + "Night Vision": { + "name": "Night Vision", + "description": "" + }, + "Nightmares": { + "name": "Nightmares", + "description": "" + }, + "Pack Tactics": { + "name": "Pack Tactics", + "description": "" + }, + "Poison": { + "name": "Poison", + "description": "" + }, + "Poison (Lethal)": { + "name": "Poison (Lethal)", + "description": "" + }, + "Poison (Saddle Burr)": { + "name": "Poison (Saddle Burr)", + "description": "" + }, + "Poltergeist": { + "name": "Poltergeist", + "description": "" + }, + "Possesion": { + "name": "Possesion", + "description": "" + }, + "Pounce": { + "name": "Pounce", + "description": "" + }, + "Proliferation": { + "name": "Proliferation", + "description": "" + }, + "Puppet": { + "name": "Puppet", + "description": "" + }, + "Reform": { + "name": "Reform", + "description": "" + }, + "Regeneration (Fast)": { + "name": "Regeneration (Fast)", + "description": "" + }, + "Seismic Sensors": { + "name": "Seismic Sensors", + "description": "" + }, + "Self-Destruct": { + "name": "Self-Destruct", + "description": "" + }, + "Shape Change": { + "name": "Shape Change", + "description": "" + }, + "Shape Change (Horned Serpent)": { + "name": "Shape Change (Horned Serpent)", + "description": "" + }, + "Shatter": { + "name": "Shatter", + "description": "" + }, + "Sin Eating": { + "name": "Sin Eating", + "description": "" + }, + "Slam": { + "name": "Slam", + "description": "" + }, + "Slow Regeneration": { + "name": "Slow Regeneration", + "description": "" + }, + "Sonar": { + "name": "Sonar", + "description": "" + }, + "Sonic Attack": { + "name": "Sonic Attack", + "description": "" + }, + "Sonic Drone": { + "name": "Sonic Drone", + "description": "" + }, + "Soul Eater": { + "name": "Soul Eater", + "description": "" + }, + "Split": { + "name": "Split", + "description": "" + }, + "Spring": { + "name": "Spring", + "description": "" + }, + "Strangulation": { + "name": "Strangulation", + "description": "" + }, + "Swallow": { + "name": "Swallow", + "description": "" + }, + "Swarm": { + "name": "Swarm", + "description": "" + }, + "Tears": { + "name": "Tears", + "description": "" + }, + "Tentacles": { + "name": "Tentacles", + "description": "" + }, + "Terror": { + "name": "Terror", + "description": "" + }, + "Trackless": { + "name": "Trackless", + "description": "" + }, + "Unbelievable": { + "name": "Unbelievable", + "description": "" + }, + "Undead": { + "name": "Undead", + "description": "" + }, + "Wall Walker": { + "name": "Wall Walker", + "description": "" + }, + "Wall Walker (Giant Terrantula)": { + "name": "Wall Walker (Giant Terrantula)", + "description": "" + }, + "Water Drain": { + "name": "Water Drain", + "description": "" + }, + "Water Sense": { + "name": "Water Sense", + "description": "" + }, + "Weakness (Back o' the Head)": { + "name": "Weakness (Back o' the Head)", + "description": "" + }, + "Weakness (Banishment)": { + "name": "Weakness (Banishment)", + "description": "" + }, + "Weakness (Bullets of a Law Dog)": { + "name": "Weakness (Bullets of a Law Dog)", + "description": "" + }, + "Weakness (Castor Oil)": { + "name": "Weakness (Castor Oil)", + "description": "" + }, + "Weakness (Chest)": { + "name": "Weakness (Chest)", + "description": "" + }, + "Weakness (Destruction)": { + "name": "Weakness (Destruction)", + "description": "" + }, + "Weakness (Ebon Skull)": { + "name": "Weakness (Ebon Skull)", + "description": "" + }, + "Weakness (Electricity)": { + "name": "Weakness (Electricity)", + "description": "" + }, + "Weakness (Fire, Acid)": { + "name": "Weakness (Fire, Acid)", + "description": "" + }, + "Weakness (Fire)": { + "name": "Weakness (Fire)", + "description": "" + }, + "Weakness (Hangin)": { + "name": "Weakness (Hangin)", + "description": "" + }, + "Weakness (Head)": { + "name": "Weakness (Head)", + "description": "" + }, + "Weakness (Heart)": { + "name": "Weakness (Heart)", + "description": "" + }, + "Weakness (Holy Symbol)": { + "name": "Weakness (Holy Symbol)", + "description": "" + }, + "Weakness (Hot Tallow)": { + "name": "Weakness (Hot Tallow)", + "description": "" + }, + "Weakness (Light)": { + "name": "Weakness (Light)", + "description": "" + }, + "Weakness (Magic)": { + "name": "Weakness (Magic)", + "description": "" + }, + "Weakness (Metal Blades)": { + "name": "Weakness (Metal Blades)", + "description": "" + }, + "Weakness (Nerve Cluster)": { + "name": "Weakness (Nerve Cluster)", + "description": "" + }, + "Weakness (Running Water)": { + "name": "Weakness (Running Water)", + "description": "" + }, + "Weakness (Spicy Heat)": { + "name": "Weakness (Spicy Heat)", + "description": "" + }, + "Weakness (Sunlight)": { + "name": "Weakness (Sunlight)", + "description": "" + }, + "Weakness (Water)": { + "name": "Weakness (Water)", + "description": "" + }, + "Weakness (Young)": { + "name": "Weakness (Young)", + "description": "" + }, + "Weather Control": { + "name": "Weather Control", + "description": "" + }, + "Whip Thin": { + "name": "Whip Thin", + "description": "" + }, + "Whirlwind": { + "name": "Whirlwind", + "description": "" + } + } +} \ No newline at end of file diff --git a/compendiums/deadlands-core-rules.deadlands-tables.json b/compendiums/deadlands-core-rules.deadlands-tables.json new file mode 100644 index 0000000..7ca0ffe --- /dev/null +++ b/compendiums/deadlands-core-rules.deadlands-tables.json @@ -0,0 +1,230 @@ +{ + "label": "Tables", + "entries": { + "Backfire Table": { + "name": "Backfire Table", + "description": "
When a huckster Deals with the Devil and rolls a Critical Failure (see page 66), roll on the Backfire Table to see what the manitou does to the unfortunate gambler.
", + "results": { + "1-1": "
Mindwipe: The manitou fries the huckster’s mind with energy channeled from the darkest parts of the Hunting Grounds. Her Spellcasting die permanently drops one type.
", + "2-3": "

Brain Drain: As Mindwipe, but the effect lasts only until the end of the encounter.

Mindwipe (for reference only): The manitou fries the huckster’s mind with energy channeled from the darkest parts of the Hunting Grounds. Her Spellcasting die permanently drops one type.

", + "4-8": "
Corruption: The spell is twisted to have the worst possible result for the huckster. Damage-causing spells affect her or her allies, protection aids her foes, information-gathering incantations lie, and so on.
", + "9-12": "
Overload: Supernatural energy overwhelms the huckster. She’s Distracted, Stunned, and Vulnerable!
", + "13-16": "
Backlash: The manitou overloads the huckster’s nervous system with eldritch energy. She suffers 2d6 damage plus the number of Power Points she needed to successfully activate the power.
", + "17-19": "
Madness: The manitou drives the huckster insane. Roll on the mad scientist’s Madness Table (page 89). The condition lasts one week.
", + "20-20": "
Dirty Dealer: The huckster catches the manitou cheating. Immediately after the hand is resolved, she’s Shaken.
" + } + }, + "Bleeding Kansas Encounters - Clubs|Obstacle": { + "name": "Bleeding Kansas Encounters - Clubs|Obstacle", + "description": "" + }, + "Bleeding Kansas Encounters - Diamonds|Treasure": { + "name": "Bleeding Kansas Encounters - Diamonds|Treasure", + "description": "" + }, + "Bleeding Kansas Encounters - Hearts|Strangers": { + "name": "Bleeding Kansas Encounters - Hearts|Strangers", + "description": "" + }, + "Bleeding Kansas Encounters - Spades|Enemies": { + "name": "Bleeding Kansas Encounters - Spades|Enemies", + "description": "" + }, + "Complication": { + "name": "Complication", + "description": "
The final card represents any additional hurdle the posse has to overcome to complete their mission. The card’s suit determines the general nature or origin of the trouble, and the value identifies the specific problem.
" + }, + "Coyote Confederation Encounters - Clubs|Obstacle": { + "name": "Coyote Confederation Encounters - Clubs|Obstacle", + "description": "" + }, + "Coyote Confederation Encounters - Diamonds|Treasure": { + "name": "Coyote Confederation Encounters - Diamonds|Treasure", + "description": "" + }, + "Coyote Confederation Encounters - Hearts|Strangers": { + "name": "Coyote Confederation Encounters - Hearts|Strangers", + "description": "" + }, + "Coyote Confederation Encounters - Spades|Enemies": { + "name": "Coyote Confederation Encounters - Spades|Enemies", + "description": "" + }, + "Deadlands Action Deck": { + "name": "Deadlands Action Deck", + "description": "" + }, + "Deseret Encounters - Clubs|Obstacle": { + "name": "Deseret Encounters - Clubs|Obstacle", + "description": "" + }, + "Deseret Encounters - Diamonds|Treasure": { + "name": "Deseret Encounters - Diamonds|Treasure", + "description": "" + }, + "Deseret Encounters - Hearts|Strangers": { + "name": "Deseret Encounters - Hearts|Strangers", + "description": "" + }, + "Deseret Encounters - Spades|Enemies": { + "name": "Deseret Encounters - Spades|Enemies", + "description": "" + }, + "Dominion Table": { + "name": "Dominion Table", + "description": "
Roll on this table whenever a Harrowed lets the devil out (or draw a Dominion Card if you have them).
" + }, + "Encounter Location": { + "name": "Encounter Location", + "description": "
Use the Encounter Location Table below to nail down where and when the event takes place. Then take a short break for snacks and conversation while you plan things out. A little planning is essential before you hit the heroes with a terrible beast or outlaw gang. It can help transform a run-of-the-mill “random encounter” into something far more exciting and memorable.
" + }, + "Great Basin Encounters - Clubs|Obstacle": { + "name": "Great Basin Encounters - Clubs|Obstacle", + "description": "" + }, + "Great Basin Encounters - Diamonds|Treasure": { + "name": "Great Basin Encounters - Diamonds|Treasure", + "description": "" + }, + "Great Basin Encounters - Hearts|Strangers": { + "name": "Great Basin Encounters - Hearts|Strangers", + "description": "" + }, + "Great Basin Encounters - Spades|Enemies": { + "name": "Great Basin Encounters - Spades|Enemies", + "description": "" + }, + "Great Maze—Land Encounters - Clubs|Obstacle": { + "name": "Great Maze—Land Encounters - Clubs|Obstacle", + "description": "" + }, + "Great Maze—Land Encounters - Diamonds|Treasure": { + "name": "Great Maze—Land Encounters - Diamonds|Treasure", + "description": "" + }, + "Great Maze—Land Encounters - Hearts|Strangers": { + "name": "Great Maze—Land Encounters - Hearts|Strangers", + "description": "" + }, + "Great Maze—Land Encounters - Spades|Enemies": { + "name": "Great Maze—Land Encounters - Spades|Enemies", + "description": "" + }, + "Great Maze—Sea Encounters - Clubs|Obstacle": { + "name": "Great Maze—Sea Encounters - Clubs|Obstacle", + "description": "" + }, + "Great Maze—Sea Encounters - Diamonds|Treasure": { + "name": "Great Maze—Sea Encounters - Diamonds|Treasure", + "description": "" + }, + "Great Maze—Sea Encounters - Hearts|Strangers": { + "name": "Great Maze—Sea Encounters - Hearts|Strangers", + "description": "" + }, + "Great Maze—Sea Encounters - Spades|Enemies": { + "name": "Great Maze—Sea Encounters - Spades|Enemies", + "description": "" + }, + "Great Northwest Encounters - Clubs|Obstacle": { + "name": "Great Northwest Encounters - Clubs|Obstacle", + "description": "" + }, + "Great Northwest Encounters - Diamonds|Treasure": { + "name": "Great Northwest Encounters - Diamonds|Treasure", + "description": "" + }, + "Great Northwest Encounters - Hearts|Strangers": { + "name": "Great Northwest Encounters - Hearts|Strangers", + "description": "" + }, + "Great Northwest Encounters - Spades|Enemies": { + "name": "Great Northwest Encounters - Spades|Enemies", + "description": "" + }, + "Great Plains Encounters - Clubs|Obstacle": { + "name": "Great Plains Encounters - Clubs|Obstacle", + "description": "" + }, + "Great Plains Encounters - Diamonds|Treasure": { + "name": "Great Plains Encounters - Diamonds|Treasure", + "description": "" + }, + "Great Plains Encounters - Hearts|Strangers": { + "name": "Great Plains Encounters - Hearts|Strangers", + "description": "" + }, + "Great Plains Encounters - Spades|Enemies": { + "name": "Great Plains Encounters - Spades|Enemies", + "description": "" + }, + "Infernal Devices Malfunction Table": { + "name": "Infernal Devices Malfunction Table", + "description": "
When rolling a Trait to use an infernal device, a Critical Failure indicates a Malfunction. Roll on the table below to determine just how bad things are about to get. For armor, Malfunctions occur when a Critical Failure is made on a Soak roll, which is really the worst possible time for things to go south, isn’t it? Use the table below as a guide unless the item has a specific Malfunction listed in its description.
" + }, + "Madness Table": { + "name": "Madness Table", + "description": "
If a result gives the scientist a Hindrance he already has, increase a Minor version to the Major version. If he already has the Major version, roll again.
" + }, + "Malfunction Table": { + "name": "Malfunction Table", + "description": "
Roll on the Malfunction Table when a mad scientist gets a Critical Failure on a Weird Science roll.
" + }, + "Objective": { + "name": "Objective", + "description": "
The card’s suit determines how the heroes get drawn into the adventure, and the card’s value decides what the objective of the adventure is.
" + }, + "Obstacle": { + "name": "Obstacle", + "description": "

The second card determines who or what opposes the heroes. If adversaries or other hazards are called for, refer to the relevant region’s Encounter Table (page 99).

The suit also dictates which Reckoner’s influence casts a subtle pall over events. How—and even if—this manifests is up to you, Marshal.

" + }, + "Rail Warriors": { + "name": "Rail Warriors", + "description": "
Rail Warriors: Choose a rail company appropriate to the area, or roll d10
" + }, + "Ship Type": { + "name": "Ship Type", + "description": "
Ship: Roll on the table below to determine a ship’s origin. On a Rail Baron result, roll on the Rail Warriors Table above to determine which railroad company it serves.
" + }, + "Sioux Nations Encounters - Clubs|Obstacle": { + "name": "Sioux Nations Encounters - Clubs|Obstacle", + "description": "" + }, + "Sioux Nations Encounters - Diamonds|Treasure": { + "name": "Sioux Nations Encounters - Diamonds|Treasure", + "description": "" + }, + "Sioux Nations Encounters - Hearts|Strangers": { + "name": "Sioux Nations Encounters - Hearts|Strangers", + "description": "" + }, + "Sioux Nations Encounters - Spades|Enemies": { + "name": "Sioux Nations Encounters - Spades|Enemies", + "description": "" + }, + "Telegraph Results": { + "name": "Telegraph Results", + "description": "
Whenever your posse sends or receives a telegraph and you want to mess with them, roll a d20 on the table below and see what happens.
" + }, + "Veteran o' the Weird West": { + "name": "Veteran o' the Weird West", + "description": "

This is the table for those power-hungry dudes who bit off more than they can chew. Don’t forget to cackle with glee when you read the result, Marshal. In some cases, you may want to keep it a secret until the time is right to reveal it to the player.

If a result gives the buckaroo a Hindrance he already has, increase a Minor version to the Major version. If he already has the Major version, draw again.

" + }, + "Wild Southwest Encounters - Clubs|Obstacle": { + "name": "Wild Southwest Encounters - Clubs|Obstacle", + "description": "" + }, + "Wild Southwest Encounters - Diamonds|Treasure": { + "name": "Wild Southwest Encounters - Diamonds|Treasure", + "description": "" + }, + "Wild Southwest Encounters - Hearts|Strangers": { + "name": "Wild Southwest Encounters - Hearts|Strangers", + "description": "" + }, + "Wild Southwest Encounters - Spades|Enemies": { + "name": "Wild Southwest Encounters - Spades|Enemies", + "description": "" + } + } +} \ No newline at end of file diff --git a/compendiums/swade-core-rules.swade-tables.json b/compendiums/swade-core-rules.swade-tables.json index 1c0027a..38c5d46 100644 --- a/compendiums/swade-core-rules.swade-tables.json +++ b/compendiums/swade-core-rules.swade-tables.json @@ -1,297 +1,1197 @@ { - "label": "SWADE Tables", - "mapping": { - "results": "results" - }, - "entries": [ - { - "id": "Battle Effects", - "name": "Battle Effects", - "description": "
See @Compendium[swade-core-rules.swade-rules.Mass Battles]{Mass Battles} for when to use this table.
" - }, - { - "id": "Creative Combat", - "name": "Creative Combat", - "description": "
Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. See @Compendium[swade-core-rules.swade-rules.Creative Combat]{Creative Combat} on when to use these rules.
" - }, - { - "id": "Dynamic Backlash", - "name": "Dynamic Backlash", - "description": "
Normally, a Critical Failure on an arcane skill results in Fatigue. If the GM feels it should have a higher price, use this table instead. See @Compendium[swade-core-rules.swade-rules.Dynamic Backlash]{Dynamic Backlash}
" - }, - { - "id": "Fear Table", - "name": "Table de Terreur", - "description": "
\nChanger la formule de la table pour appliquer le modificateur, par exemple \"d20+2\". Ou pour faciliter les jets, utiliser la @Compendium[swade-core-rules.swade-macros.Fear Table]{Macro de Terreur} pour saisir un moificateur. Si vous utilisez la macro, ne tenez pas compte de ce message. Plus d'information sur la table de Terreur Compendium[swade-core-rules.swade-rules.Fear]{ici}
", - "results": [ - { - "_id": "YMbOpGMNMSWQKGeI", - "flags": {}, - "type": 0, - "text": "
Poussée d’adrénaline: le personnage réagit agressivement. Il agit comme s’il avait un joker pour cette action.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 1, - 3 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 1, - "rangeH": 3 - }, - { - "_id": "gU5WrSHvlyMBvPhb", - "flags": {}, - "type": 0, - "text": "
Distrait: le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} jusqu’à la fin de son prochain tour.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 4, - 6 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 4, - "rangeH": 6 - }, - { - "_id": "FYPVfaBXpn1EcVIp", - "flags": {}, - "type": 0, - "text": "
Vulnérable: le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} jusqu’à la fin de son prochain tour.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 7, - 9 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 7, - "rangeH": 9 - }, - { - "_id": "m0xCxQx5JbhEAqHU", - "flags": {}, - "type": 0, - "text": "
Secoué: Le personnage est @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 10, - 12 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 10, - "rangeH": 12 - }, - { - "_id": "hUeYZXg4qGJxWbP2", - "flags": {}, - "type": 0, - "text": "
La marque de la peur : : le personnage est The hero is @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} et souffre d’une altération physique purement cosmétique — une mèche de cheveux blancs, les yeux clignant constamment ou autre manifestation physique mineure.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 13, - 13 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 13, - "rangeH": 13 - }, - { - "_id": "FjvSf97xvpgx45GQ", - "flags": {}, - "type": 0, - "text": "
Frightened: le personnage subit le Handicap @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hésitant} pour le reste de la rencontre. Il devient Paniqué s’il est déjà Hésitant.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 14, - 15 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 14, - "rangeH": 15 - }, - { - "_id": "lIkLrw4XHoD3G3rJ", - "flags": {}, - "type": 0, - "text": "
Paniqué: le personnage s’enfuit immédiatement du danger de son Allure complète et du dé de course. Il est Secoué..
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 16, - 17 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 16, - "rangeH": 17 - }, - { - "_id": "KVbHLom3qI2Vcxeu", - "flags": {}, - "type": 0, - "text": "
Phobie Mineure: le personnage gagne un Handicap Phobie mineure lié au trauma.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 18, - 19 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 18, - "rangeH": 19 - }, - { - "_id": "DNTKezLly0bjwzmk", - "flags": {}, - "type": 0, - "text": "
Phobie Majeure: le personnage gagne un Handicap Phobie majeure lié au trauma.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 20, - 21 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 20, - "rangeH": 21 - }, - { - "_id": "n4fdRgziSWDJdFrn", - "flags": {}, - "type": 0, - "text": "
Crise cardiaque: le personnage est submergé par la terreur. Son cœur palpite. Il doit faire immédiatement un jet de Vigueur à -2. En cas de Succès, il est Sonné. En cas d'Échec, il est Incapacité et décède en 2d6 rounds. En ce cas, un jet de Soins à -4 peut lui sauver la vie, il demeure alors Incapacité et est traité normalement par la suite.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 22, - 9999 - ], - "drawn": false, - "collection": null, - "resultId": null, - "rangeL": 22, - "rangeH": 9999 - } - ] - }, - { - "id": "Injury Table", - "name": "Table des Sequelles", - "description": "
Si @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité} et que le je de Vigueur est un échec, lancez sur cette tabele.
", - "results": [ - { - "_id": "iXgW3OkyxXMDbdaM", - "flags": {}, - "type": 0, - "text": "
Entrejambe: si la blessure est permanente, inutile de penser à la perpétuation de l’espèce sans une chirurgie miraculeuse ou une puissante magie.
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 2, - 2 - ], - "drawn": false, - "rangeL": 2, - "rangeH": 2 - }, - { - "_id": "kRX0m97hCMUbTsUn", - "flags": {}, - "type": 0, - "text": "
Bras: le bras touché est inutilisable (tirez au sort le bras touché si l’attaque n’était pas ciblée).
", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 3, - 4 - ], - "drawn": false, - "rangeL": 3, - "rangeH": 4 - }, - { - "_id": "MeHrpROUTcrwTCur", - "flags": {}, - "type": 0, - "text": "

Tripes: votre héros s’est pris un coup dans le tronc. Tirez 1d6 : [[1d6]]:

1–2\tFracture: @Compendium[swade-core-rules.swade-rules.Traits]{Agilité} réduite d'1 dé (mini d4).

3–4\tContusion: @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} réduite d'1 dé (minimum d4).

5–6\tDéchiture: @Compendium[swade-core-rules.swade-rules.Traits]{Force} réduite d'1 dé (minimum d4).

", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 5, - 9 - ], - "drawn": false, - "rangeL": 5, - "rangeH": 9 - }, - { - "_id": "Z0RJ9sRyUMzBQtxb", - "flags": {}, - "type": 0, - "text": "
Jambes: Gagnez @Compendium[swade-core-rules.swade-hindrances.Slow]{Lent} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} (Mineur), ou Majeur si déja Lent./div>", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 10, - 11 - ], - "drawn": false, - "rangeL": 10, - "rangeH": 11 - }, - { - "_id": "9qO70vrlPWNw81cy", - "flags": {}, - "type": 0, - "text": "

Tête: une grave blessure à la tête. Lancez [[1d6]]:

1–3 \tBalafre: le héros reçoit le Handicap Moche (Majeur) @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}.

4–5\tBorgne: le héros reçoit le Handicap Borgne (ou Aveugle s’il était déjà Borgne).

6 Cerveau touché: l’Intellect est réduit d’un cran (minimum d4).

", - "img": "icons/svg/d20-black.svg", - "weight": 1, - "range": [ - 12, - 12 - ], - "drawn": false, - "rangeL": 12, - "rangeH": 12 - } - ] - }, - { - "id": "Out of Control", - "name": "Out of Control", - "description": "
Damage caused by an Out of Control roll doesn’t trigger another Out of Control roll, but a Wound triggers a Critical Hit as usual. See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Maneuvering Skills} to learn more
" - }, - { - "id": "Reaction Table", - "name": "Reaction Table", - "description": "
The GM can use the table below to roll or choose a character or group's initial attitude. See @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} on how to use this table.
" - }, - { - "id": "Vehicle Critical Hits", - "name": "Vehicle Critical Hits", - "description": "
See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases and Vehicles}
" - } - ] + "label": "SWADE Tables", + "entries": { + "Allied Personalites": { + "name": "Allied Personalites", + "description": "

You can add a little flavor to your allies by rolling on the Allied Personalities table. Jot down the keyword on the Ally Sheet so you and your Game Master have a little insight into each particular ally’s character.

\n

Consider these general impressions with no particular game effect. They help both the player and GM decide just how an ally might react in a given situation. In a Weird War Two game, for instance, a player with a young lieutenant character could look over his list and choose the “Observant” character to pull guard duty. If he has to go with the “Lazy” soldier for some reason, there’s a good chance the GM will rule he falls asleep sometime during his watch.

", + "results": [ + { + "type": 0, + "weight": 1, + "range": [ + 1, + 1 + ], + "drawn": false, + "documentCollection": "", + "_id": "FiAvIZ4y0j5X0vt1", + "text": "
Treacherous
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 2, + 2 + ], + "drawn": false, + "documentCollection": "", + "_id": "T0U2DZYMHCDktLW4", + "text": "
Cruel
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 3, + 3 + ], + "drawn": false, + "documentCollection": "", + "_id": "rN4nSsxepptBiLFf", + "text": "
Old
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 4, + 4 + ], + "drawn": false, + "documentCollection": "", + "_id": "rvSpszmdkAhAYJIo", + "text": "
Happy
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 5, + 5 + ], + "drawn": false, + "documentCollection": "", + "_id": "D04PgiVS8B21aQBN", + "text": "
Experienced
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 6, + 6 + ], + "drawn": false, + "documentCollection": "", + "_id": "CQQ145KEewDtN29F", + "text": "
Gung-Ho
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 7, + 7 + ], + "drawn": false, + "documentCollection": "", + "_id": "8lt1nmCdktr27xgi", + "text": "
Lazy
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 8, + 8 + ], + "drawn": false, + "documentCollection": "", + "_id": "IF6O99WmEPNueRd6", + "text": "
Sneaky
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 9, + 9 + ], + "drawn": false, + "documentCollection": "", + "_id": "p6CT5lgFGSPUKwaM", + "text": "
Bright
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 10, + 10 + ], + "drawn": false, + "documentCollection": "", + "_id": "Wb0kd8A8xCJTDMuq", + "text": "
Young
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 11, + 11 + ], + "drawn": false, + "documentCollection": "", + "_id": "9fufGghlztyZUt5A", + "text": "
Crude
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 12, + 12 + ], + "drawn": false, + "documentCollection": "", + "_id": "kA2PdJcwQhptanB7", + "text": "
Agile
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 13, + 13 + ], + "drawn": false, + "documentCollection": "", + "_id": "7oJsIywQu5KvHpkI", + "text": "
Observant
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 14, + 14 + ], + "drawn": false, + "documentCollection": "", + "_id": "vdYt3m9xgWxUnKSg", + "text": "
Clueless
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 15, + 15 + ], + "drawn": false, + "documentCollection": "", + "_id": "QyU4KDD48sqf76D0", + "text": "
Mysterious
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 16, + 16 + ], + "drawn": false, + "documentCollection": "", + "_id": "tWyEEbwOPMYk29t7", + "text": "
Creative
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 17, + 17 + ], + "drawn": false, + "documentCollection": "", + "_id": "xbcRxHhQEMmromEX", + "text": "
Artistic
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 18, + 18 + ], + "drawn": false, + "documentCollection": "", + "_id": "t7vuqgwFHRTVFULk", + "text": "
Fearless
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 19, + 19 + ], + "drawn": false, + "documentCollection": "", + "_id": "44H1pw7OotxSq1Qv", + "text": "
Cowardly
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + }, + { + "type": 0, + "weight": 1, + "range": [ + 20, + 20 + ], + "drawn": false, + "documentCollection": "", + "_id": "GihVRbzYGTBKSrxU", + "text": "
Heroic
", + "img": "icons/svg/d20-black.svg", + "documentId": null, + "flags": {} + } + ] + }, + "Battle Effects": { + "name": "Battle Effects", + "description": "
See @Compendium[swade-core-rules.swade-rules.Mass Battles]{Mass Battles} for when to use this table.
", + "results": [ + { + "_id": "Y84EpQs9YilOJCTN", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 2, + 2 + ], + "text": "
Inspire: The warrior battles valiantly, inspiring the troops and urging them to fight on despite their injuries. Her side immediately recovers one @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{Force Token}.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "DxsQG5Eypu5ZElgE", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 3, + 4 + ], + "text": "
Terrorize: The fighter’s fury terrorizes her foes. The enemy commander subtracts 2 from his @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit} roll if forced to test @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{morale} this round.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "jga3RuRIGyoaw7pQ", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 5, + 9 + ], + "text": "
Valor: The warrior’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03support0000000]{Support} adds +2 to the commander’s @Compendium[swade-core-rules.swade-skills.Battle]{Battle} roll as usual.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "11DQMfFKXLftXsEH", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 10, + 11 + ], + "text": "
Slaughter: The foe reels at the champ­ion’s onslaught. Subtract 2 from the enemy commander’s @Compendium[swade-core-rules.swade-skills.Battle]{Battle} total.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "Y9yRPfftfTvzAtqc", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 12, + 12 + ], + "text": "
An Army of One: Tales will be told and songs sung of the warrior’s epic feats this day. The enemy army loses a @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{Force Token} immediately (this doesn’t subtract from his Battle roll but does cause a @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{morale} check even if he wins).
", + "type": 0, + "weight": 1, + "documentId": null + } + ] + }, + "Creative Combat": { + "name": "Creative Combat", + "description": "
Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. See @Compendium[swade-core-rules.swade-rules.Creative Combat]{Creative Combat} on when to use these rules.
", + "results": [ + { + "_id": "KyfraDweVAf5UbPg", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 2, + 2 + ], + "text": "
Second Wind: The foe’s reaction gives your hero hope or allows her to catch her breath. She may remove a level of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} or a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wound} (her choice). If she doesn’t have @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds}, the enemy is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken} instead.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "6cvZvczX4P6yIZ4Q", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 3, + 3 + ], + "text": "
Inspiration: Fate favors the bold. The clever hero receives a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03bennies0000000]{Benny}.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "j67kmNiSeokWCkg8", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 4, + 5 + ], + "text": "
Double Whammy: The target is both @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted and Vulnerable}.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "eGotwCIdhg0oOeld", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 6, + 8 + ], + "text": "
Shaken: The foe is @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "m0XTjiTnM7QdxrHq", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 9, + 10 + ], + "text": "
Setback: The target suffers a setback of some sort. She might fall off a ledge, lose the confidence of her minions (who then desert her), take a rash but foolish action, or simply lose her next turn as she attempts to recover from whatever situation she finds herself in.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "9XYiSqYhQHDSA4b7", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 11, + 11 + ], + "text": "
Insight: The hero has new insight into the target’s nature. Once during this encounter, she may add +d6 to any @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Trait Roll} made to directly attack, affect, or damage the same foe. If rolled a second time in the same encounter, the foe is @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} instead.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "jA9iJtjqwADNhTbX", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 12, + 12 + ], + "text": "
Seize the Moment: After the hero resolves this turn, she immediately gets an entire additional turn. This includes movement as well! She may use the turn to go on @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03hold0000000000]{Hold} if she wishes.
", + "type": 0, + "weight": 1, + "documentId": null + } + ] + }, + "Dynamic Backlash": { + "name": "Dynamic Backlash", + "description": "
Normally, a Critical Failure on an arcane skill results in Fatigue. If the GM feels it should have a higher price, use this table instead. See @Compendium[swade-core-rules.swade-rules.Dynamic Backlash]{Dynamic Backlash}
", + "results": [ + { + "_id": "YNMv0V1bVOAHPgf8", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 2, + 2 + ], + "text": "
Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, the inability to use @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{powers} for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, or he might develop a @Compendium[swade-core-rules.swade-hindrances.Quirk]{Quirk}, @Compendium[swade-core-rules.swade-hindrances.Phobia]{Phobia}, or other “madness.”
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "u9sgQffDCXLZqaf4", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 3, + 3 + ], + "text": "
Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A @Compendium[swade-core-rules.swade-powers.Bolt]{bolt} hits a random friend, @Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait} increases an enemy’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{skill or attribute}, etc. If there’s no likely target, he’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stunned} instead. If the power has a @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Duration} other than Instant, it lasts its full term and can only be negated by d@Compendium[swade-core-rules.swade-powers.Dispel]{dispel} (the caster can’t voluntarily end it herself).
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "77jUsggjvyOisYEz", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 4, + 5 + ], + "text": "
Short Circuit: The power fails but the @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points} allocated to it are spent, along with an additional 1d6 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points} .
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "k4DSYmtw90gOQXnH", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 6, + 8 + ], + "text": "
Stunned: The caster is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stunned}. She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "FNCCvqwZawAIfeZL", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 9, + 10 + ], + "text": "
Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points} , including any @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powermodifie00]{Power Modifiers} the player declared.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "4eSaQppMfEa5xsWc", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 11, + 11 + ], + "text": "
Fatigue: The character suffers @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue}.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "aQkM2xJzgP6e4NIb", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 12, + 12 + ], + "text": "
Overcharge: The power draws ambient energy from the air, automatically suc­ceeding against the target with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} and costing the caster no @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points}!
", + "type": 0, + "weight": 1, + "documentId": null + } + ] + }, + "GutsInjury": { + "name": "GutsInjury", + "description": "", + "results": [ + { + "_id": "nghMjlBPvPf9VUce", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 1, + 2 + ], + "text": "

Broken Guts: Agility reduced a die type (minimum d4).

", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "RssoJh63SStJVftF", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 3, + 4 + ], + "text": "

Battered Guts: Vigor reduced a die type (minimum d4).

", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "LaY9WBRpJjRopCo9", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 5, + 6 + ], + "text": "

Busted Guts: Strength reduced a die type (minimum d4).

", + "type": 0, + "weight": 1, + "documentId": null + } + ] + }, + "HeadInjury": { + "name": "HeadInjury", + "description": "", + "results": [ + { + "_id": "i8U5MGAphZyeZES0", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 1, + 3 + ], + "text": "

Hideous Scar: Your hero now has the @Compendium[swade-core-rules.swade-hindrances.Ugly]{Ugly} (Major) Hindrance.

", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "5flOWpchoyFSmAAb", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 4, + 5 + ], + "text": "

Blinded: An eye is damaged. Gain the @Compendium[swade-core-rules.swade-hindrances.One Eye]{One Eye} Hindrance (or the @Compendium[swade-core-rules.swade-hindrances.Blind]{Blind} Hindrance if he only had one good eye).

", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "3Ee1yqN1oGgiZuqq", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 6, + 6 + ], + "text": "

Brain Damage: Massive trauma to the head. Smarts reduced one die type (min d4).

", + "type": 0, + "weight": 1, + "documentId": null + } + ] + }, + "Out of Control": { + "name": "Out of Control", + "description": "
Damage caused by an Out of Control roll doesn’t trigger another Out of Control roll, but a Wound triggers a Critical Hit as usual. See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Maneuvering Skills} to learn more
", + "results": [ + { + "_id": "LStcyAMTCCY3ExRI", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 2, + 2 + ], + "text": "
Major Collision: Everyone in the vehicle is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted}. It takes d4 @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} and one@Compendium[swade-core-rules.swade-tables.Vehicle Critical Hits]{Critical Hit}.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "QJRVFTOzrzyNcfJ4", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 3, + 4 + ], + "text": "
Minor Collision: The vehicle takes a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound} and a@Compendium[swade-core-rules.swade-tables.Vehicle Critical Hits]{Critical Hit}.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "Z48HbN3mzW9Rw4xX", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 5, + 9 + ], + "text": "
Distracted: Ground vehicles spin out or skid. Airplanes or spaceships stall, slide, flip, or roll unexpectedly. Everyone on board is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted} until the end of their next turn.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "KibWhqM2bPpC1Buh", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 10, + 11 + ], + "text": "
Vulnerable: The vehicle and everyone on board is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Vulnerable} until the end of their next turn.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "WlVVvulW9fWvg0X4", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 12, + 12 + ], + "text": "
Glitch: Something is jarred loose or breaks from rough handling. The vehicle suffers a@Compendium[swade-core-rules.swade-tables.Vehicle Critical Hits]{Critical Hit} (reroll Crew results).
", + "type": 0, + "weight": 1, + "documentId": null + } + ] + }, + "Reaction Table": { + "name": "Reaction Table", + "description": "
The GM can use the table below to roll or choose a character or group's initial attitude. See @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} on how to use this table.
", + "results": [ + { + "_id": "sQvVmBvW6WQywLMp", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 2, + 2 + ], + "text": "
Hostile: The target is openly hostile. He may attack if possible, or other­wise betray, report on, or hinder the party at the first opportunity. He doesn’t help without an over­whelming reward or threat of some kind.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "T47i9tiILDjgs9Ks", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 3, + 3 + ], + "text": "
Unfriendly: The character isn’t interested in helping unless he has little choice and/or is offered a substantial payment or reward.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "vB5fQsARqSyKW3F9", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 4, + 5 + ], + "text": "
Uncooperative: The target isn’t interested in getting involved unless there’s a significant advantage to himself.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "B4uVWsmpro8k7h4c", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 6, + 8 + ], + "text": "
Neutral: The character has no particular attitude toward the group. He expects fair payment for any sort of favor or information.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "jRYatOGrlHJHz9ab", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 9, + 10 + ], + "text": "
Cooperative: The character is gener­ally sympathetic. He helps if he can for a small fee, favor, or kindness.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "6f5U6swAN0pcj360", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 11, + 11 + ], + "text": "
Friendly: The individual goes out of his way for the hero. He likely does simple tasks for very little, and is willing to do more dangerous tasks for fair pay or other favors.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "Ey9jfs6yt4r9xP07", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 12, + 12 + ], + "text": "
Helpful: Helpful: The target is anxious to help the hero and probably does so for little or no reward.
", + "type": 0, + "weight": 1, + "documentId": null + } + ] + }, + "Fear Table": { + "name": "Table de Terreur", + "description": "
\nChanger la formule de la table pour appliquer le modificateur, par exemple \"d20+2\". Ou pour faciliter les jets, utiliser la @Compendium[swade-core-rules.swade-macros.Fear Table]{Macro de Terreur} pour saisir un moificateur. Si vous utilisez la macro, ne tenez pas compte de ce message. Plus d'information sur la table de Terreur Compendium[swade-core-rules.swade-rules.Fear]{ici}
", + "results": [ + { + "_id": "YMbOpGMNMSWQKGeI", + "flags": {}, + "type": 0, + "text": "
Poussée d’adrénaline: le personnage réagit agressivement. Il agit comme s’il avait un joker pour cette action.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 1, + 3 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "gU5WrSHvlyMBvPhb", + "flags": {}, + "type": 0, + "text": "
Distrait: le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} jusqu’à la fin de son prochain tour.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 4, + 6 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "FYPVfaBXpn1EcVIp", + "flags": {}, + "type": 0, + "text": "
Vulnérable: le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} jusqu’à la fin de son prochain tour.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 7, + 9 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "m0xCxQx5JbhEAqHU", + "flags": {}, + "type": 0, + "text": "
Secoué: Le personnage est @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 10, + 12 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "hUeYZXg4qGJxWbP2", + "flags": {}, + "type": 0, + "text": "
La marque de la peur : : le personnage est The hero is @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} et souffre d’une altération physique purement cosmétique — une mèche de cheveux blancs, les yeux clignant constamment ou autre manifestation physique mineure.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 13, + 13 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "FjvSf97xvpgx45GQ", + "flags": {}, + "type": 0, + "text": "
Frightened: le personnage subit le Handicap @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hésitant} pour le reste de la rencontre. Il devient Paniqué s’il est déjà Hésitant.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 14, + 15 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "lIkLrw4XHoD3G3rJ", + "flags": {}, + "type": 0, + "text": "
Paniqué: le personnage s’enfuit immédiatement du danger de son Allure complète et du dé de course. Il est Secoué..
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 16, + 17 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "KVbHLom3qI2Vcxeu", + "flags": {}, + "type": 0, + "text": "
Phobie Mineure: le personnage gagne un Handicap Phobie mineure lié au trauma.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 18, + 19 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "DNTKezLly0bjwzmk", + "flags": {}, + "type": 0, + "text": "
Phobie Majeure: le personnage gagne un Handicap Phobie majeure lié au trauma.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 20, + 21 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "n4fdRgziSWDJdFrn", + "flags": {}, + "type": 0, + "text": "
Crise cardiaque: le personnage est submergé par la terreur. Son cœur palpite. Il doit faire immédiatement un jet de Vigueur à -2. En cas de Succès, il est Sonné. En cas d'Échec, il est Incapacité et décède en 2d6 rounds. En ce cas, un jet de Soins à -4 peut lui sauver la vie, il demeure alors Incapacité et est traité normalement par la suite.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 22, + 9999 + ], + "drawn": false, + "documentId": null + } + ] + }, + "Injury Table": { + "name": "Table des Sequelles", + "description": "
Si @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité} et que le je de Vigueur est un échec, lancez sur cette tabele.
", + "results": [ + { + "_id": "iXgW3OkyxXMDbdaM", + "flags": {}, + "type": 0, + "text": "
Entrejambe: si la blessure est permanente, inutile de penser à la perpétuation de l’espèce sans une chirurgie miraculeuse ou une puissante magie.
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 2, + 2 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "kRX0m97hCMUbTsUn", + "flags": {}, + "type": 0, + "text": "
Bras: le bras touché est inutilisable (tirez au sort le bras touché si l’attaque n’était pas ciblée).
", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 3, + 4 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "MeHrpROUTcrwTCur", + "flags": {}, + "type": 0, + "text": "

Tripes: votre héros s’est pris un coup dans le tronc. Tirez 1d6 : [[1d6]]:

1–2\tFracture: @Compendium[swade-core-rules.swade-rules.Traits]{Agilité} réduite d'1 dé (mini d4).

3–4\tContusion: @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} réduite d'1 dé (minimum d4).

5–6\tDéchiture: @Compendium[swade-core-rules.swade-rules.Traits]{Force} réduite d'1 dé (minimum d4).

", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 5, + 9 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "Z0RJ9sRyUMzBQtxb", + "flags": {}, + "type": 0, + "text": "
Jambes: Gagnez @Compendium[swade-core-rules.swade-hindrances.Slow]{Lent} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} (Mineur), ou Majeur si déja Lent./div>", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 10, + 11 + ], + "drawn": false, + "documentId": null + }, + { + "_id": "9qO70vrlPWNw81cy", + "flags": {}, + "type": 0, + "text": "

Tête: une grave blessure à la tête. Lancez [[1d6]]:

1–3 \tBalafre: le héros reçoit le Handicap Moche (Majeur) @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}.

4–5\tBorgne: le héros reçoit le Handicap Borgne (ou Aveugle s’il était déjà Borgne).

6 Cerveau touché: l’Intellect est réduit d’un cran (minimum d4).

", + "img": "icons/svg/d20-black.svg", + "weight": 1, + "range": [ + 12, + 12 + ], + "drawn": false, + "documentId": null + } + ] + }, + "Vehicle Critical Hits": { + "name": "Vehicle Critical Hits", + "description": "
See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases and Vehicles}
", + "results": [ + { + "_id": "Xjg2ItruXeYUv8Kr", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 2, + 2 + ], + "text": "
Scratch and Dent: The attack just scratches the paint or passes clean through the body without hitting anyone or anything vital. There’s no permanent damage.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "NvgX7ed1t1Kb0EFQ", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 3, + 3 + ], + "text": "
Guidance/Traction: The wheels, tracks, sails, thrusters, etc. have been hit. Reduce @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03vehicles000000]{Handling} by one each time this occurs (to a maximum penalty of –4).
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "rCwpP90tKWD2BxAO", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 4, + 5 + ], + "text": "
Locomotion: The engine, mainsails, boiler, etc., is hit. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03vehicles000000]{Top Speed} is reduced by 10% each time this occurs (to a minimum of 60% Top Speed).
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "SE15ZLS3z4GiY0qV", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 6, + 8 + ], + "text": "
Chassis: The vehicle suffers a hit in the body with no special effects.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "zhZ6LQ2CwEp8Wawq", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 9, + 10 + ], + "text": "
Crew: For direct damage, subtract the vehicle’s @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03vehicles000000]{Armor} (if appropriate for the victim’s position) and apply the remainder to a random crew member. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{Area Effect} weapons affect everyone in a section determined by the GM. If this is the result of a @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04chasesandveh00]{Collision}, the occupants are Shaken.
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "qRZg905p2xKkIFMk", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 11, + 11 + ], + "text": "
Weapon: A random weapon is destroyed. If there is no weapon, this is a Chassis hit instead
", + "type": 0, + "weight": 1, + "documentId": null + }, + { + "_id": "VKfjL7Y7ivFBhHWw", + "drawn": false, + "flags": {}, + "img": "icons/svg/d20-black.svg", + "range": [ + 12, + 12 + ], + "text": "
System: The vehicle loses an electronic system, its airbags, or some other system determined by the GM. If it doesn’t have any special features, treat this as a Chassis hit instead.
", + "type": 0, + "weight": 1, + "documentId": null + } + ] + } + } } \ No newline at end of file diff --git a/module.json b/module.json index 0745a34..57b277d 100644 --- a/module.json +++ b/module.json @@ -57,7 +57,7 @@ } ], "url": "https://www.uberwald.me/gitea/public/swade-fr-content", - "version": "2.3.3", + "version": "3.0.0", "esmodules": [ "modules/swade-fr-init.js" ], @@ -73,7 +73,7 @@ } ], "manifest": "https://www.uberwald.me/gitea/public/swade-fr-content/raw/branch/master/module.json", - "download": "https://www.uberwald.me/gitea/public/swade-fr-content/archive/swade-fr-content-2.3.3.zip", + "download": "https://www.uberwald.me/gitea/public/swade-fr-content/archive/swade-fr-content-3.0.0.zip", "id": "swade-fr-content", "relationships": { "requires": [ @@ -82,17 +82,6 @@ "type": "module", "manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json", "compatibility": {} - }, - { - "id": "swade-fr", - "type": "module", - "compatibility": {} - }, - { - "id": "dice-so-nice", - "type": "module", - "manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json", - "compatibility": {} } ], "systems": [