forked from public/swade-fr-content
Migrate to v10
This commit is contained in:
parent
ac439ded13
commit
7781b1bfbb
@ -1,9 +1,9 @@
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{
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"label": "Deadlands - Atouts",
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"mapping": {
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"description_full": "data.description",
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"description_full": "system.description",
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"requirements": {
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"path": "data.requirements.value",
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"path": "system.requirements.value",
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"converter": "edge_requirements"
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}
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},
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|
@ -1,7 +1,7 @@
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{
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"label": "Deadlands - Handicaps",
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"mapping": {
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"description_full": "data.description"
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"description_full": "system.description"
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},
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"entries": [
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{
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|
@ -1,18 +1,18 @@
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{
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"label": "Deadlands - Pouvoirs",
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"mapping": {
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"description_full": "data.description",
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"trapping": "data.trapping",
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"description_full": "system.description",
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"trapping": "system.trapping",
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"duration": {
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"path": "data.duration",
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"path": "system.duration",
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"converter": "powers_duration"
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},
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"range": {
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"path": "data.range",
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"path": "system.range",
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"converter": "powers_range"
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},
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"rank": {
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"path": "data.rank",
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"path": "system.rank",
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"converter": "powers_rank"
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}
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},
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|
@ -1,9 +1,9 @@
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{
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"label": "SWADE Atouts",
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"mapping": {
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"description_full": "data.description",
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"description_full": "system.description",
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"requirements": {
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"path": "data.requirements.value",
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"path": "system.requirements.value",
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"converter": "edge_requirements"
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}
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},
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@ -837,4 +837,4 @@
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"description_full": "<div class=\"swade-core\">\n<p>Les encouragements de votre héros n’inspirent pas que celui qu’ils visent. Une fois par tour, un personnage peut lancer un dé supplémentaire lorsqu’il fait une action de @Compendium[swade-core-rules.swade-rules.Support]{Soutien} en utilisant les Compétences @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} ou @Compendium[swade-core-rules.swade-skills.Performance]{Performance}. Il doit assigner ce dé à un autre allié (pas la cible originale) susceptible de le voir ou de l’entendre et affecte sa prochaine action, quelle qu’elle soit.</p>\n</div>"
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}
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]
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}
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}
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@ -1,17 +1,17 @@
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{
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"label": "SWADE Équipement",
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"mapping": {
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"description": "data.description",
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"description": "system.description",
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"skill": {
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"path": "data.actions.skill",
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"path": "system.actions.skill",
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"converter": "gear_skill"
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},
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"range": {
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"path": "data.range",
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"path": "system.range",
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"converter": "gear_range"
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},
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"ammo": {
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"path": "data.ammo",
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"path": "system.ammo",
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"converter": "gear_ammo"
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}
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},
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|
@ -1,7 +1,7 @@
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{
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"label": "SWADE Handicaps",
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"mapping": {
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"description_full": "data.description"
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"description_full": "system.description"
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},
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"entries": [
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{
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|
@ -1,18 +1,18 @@
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{
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"label": "SWADE Pouvoirs",
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"mapping": {
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"description_full": "data.description",
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"trapping": "data.trapping",
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"description_full": "system.description",
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"trapping": "system.trapping",
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"duration": {
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"path": "data.duration",
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"path": "system.duration",
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"converter": "powers_duration"
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},
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"range": {
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"path": "data.range",
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"path": "system.range",
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"converter": "powers_range"
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},
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"rank": {
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"path": "data.rank",
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"path": "system.rank",
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"converter": "powers_rank"
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}
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},
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|
@ -1,7 +1,7 @@
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{
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"label": "SWADE Espèces",
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"mapping": {
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"description_full": "data.description"
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"description_full": "system.description"
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},
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"entries": [
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{
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|
@ -1,7 +1,7 @@
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{
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"label": "SWADE Compétences",
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"mapping": {
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"description_full": "data.description"
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"description_full": "system.description"
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},
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"entries": [
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{
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|
@ -1,7 +1,7 @@
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{
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"label": "SWADE Special Abilities",
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"mapping": {
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"description_full": "data.description"
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"description_full": "system.description"
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},
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"entries": [
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{
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|
297
module/compendiums/swade-core-rules.swade-tables.json
Normal file
297
module/compendiums/swade-core-rules.swade-tables.json
Normal file
@ -0,0 +1,297 @@
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{
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"label": "SWADE Tables",
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"mapping": {
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"results": "results"
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},
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"entries": [
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{
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"id": "Battle Effects",
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"name": "Battle Effects",
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"description": "<div class=\"swade-core\">See <b>@Compendium[swade-core-rules.swade-rules.Mass Battles]{Mass Battles}</b> for when to use this table.</div>"
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},
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{
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"id": "Creative Combat",
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"name": "Creative Combat",
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"description": "<div class=\"swade-core\">Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. See <b>@Compendium[swade-core-rules.swade-rules.Creative Combat]{Creative Combat}</b> on when to use these rules.</div>"
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},
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{
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"id": "Dynamic Backlash",
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"name": "Dynamic Backlash",
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"description": "<div class=\"swade-core\">Normally, a Critical Failure on an arcane skill results in Fatigue. If the GM feels it should have a higher price, use this table instead. See <b>@Compendium[swade-core-rules.swade-rules.Dynamic Backlash]{Dynamic Backlash}</b></div>"
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},
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{
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"id": "Fear Table",
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"name": "Table de Terreur",
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"description": "<div class=\"swade-core\">\nChanger la formule de la table pour appliquer le modificateur, par exemple \"d20+2\". Ou pour faciliter les jets, utiliser la @Compendium[swade-core-rules.swade-macros.Fear Table]{Macro de Terreur} pour saisir un moificateur. Si vous utilisez la macro, ne tenez pas compte de ce message. Plus d'information sur la table de Terreur Compendium[swade-core-rules.swade-rules.Fear]{ici}</div>",
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"results": [
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{
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"_id": "YMbOpGMNMSWQKGeI",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Poussée d’adrénaline: </b>le personnage réagit agressivement. Il agit comme s’il avait un joker pour cette action.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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1,
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3
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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||||
"rangeL": 1,
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"rangeH": 3
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},
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{
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"_id": "gU5WrSHvlyMBvPhb",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Distrait: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} jusqu’à la fin de son prochain tour. </div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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4,
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6
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 4,
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"rangeH": 6
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},
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{
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"_id": "FYPVfaBXpn1EcVIp",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Vulnérable: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} jusqu’à la fin de son prochain tour. </div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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7,
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9
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 7,
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"rangeH": 9
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},
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{
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"_id": "m0xCxQx5JbhEAqHU",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Secoué: </b>Le personnage est @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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10,
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12
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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||||
"rangeL": 10,
|
||||
"rangeH": 12
|
||||
},
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||||
{
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||||
"_id": "hUeYZXg4qGJxWbP2",
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"flags": {},
|
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"type": 0,
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"text": "<div class=\"swade-core\"><b>La marque de la peur : </b>: le personnage est The hero is @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} et souffre d’une altération physique purement cosmétique — une mèche de cheveux blancs, les yeux clignant constamment ou autre manifestation physique mineure. </div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
|
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13,
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13
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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||||
"rangeL": 13,
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||||
"rangeH": 13
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||||
},
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||||
{
|
||||
"_id": "FjvSf97xvpgx45GQ",
|
||||
"flags": {},
|
||||
"type": 0,
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||||
"text": "<div class=\"swade-core\"><b>Frightened: </b> le personnage subit le Handicap @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hésitant} pour le reste de la rencontre. Il devient Paniqué s’il est déjà Hésitant.</div>",
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||||
"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
|
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14,
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15
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||||
],
|
||||
"drawn": false,
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||||
"collection": null,
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||||
"resultId": null,
|
||||
"rangeL": 14,
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||||
"rangeH": 15
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||||
},
|
||||
{
|
||||
"_id": "lIkLrw4XHoD3G3rJ",
|
||||
"flags": {},
|
||||
"type": 0,
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"text": "<div class=\"swade-core\"><b>Paniqué: </b>le personnage s’enfuit immédiatement du danger de son Allure complète et du dé de course. Il est Secoué..</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
|
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16,
|
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17
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],
|
||||
"drawn": false,
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"collection": null,
|
||||
"resultId": null,
|
||||
"rangeL": 16,
|
||||
"rangeH": 17
|
||||
},
|
||||
{
|
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"_id": "KVbHLom3qI2Vcxeu",
|
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"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><b>Phobie Mineure: </b> le personnage gagne un Handicap Phobie mineure lié au trauma.</div>",
|
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"img": "icons/svg/d20-black.svg",
|
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"weight": 1,
|
||||
"range": [
|
||||
18,
|
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19
|
||||
],
|
||||
"drawn": false,
|
||||
"collection": null,
|
||||
"resultId": null,
|
||||
"rangeL": 18,
|
||||
"rangeH": 19
|
||||
},
|
||||
{
|
||||
"_id": "DNTKezLly0bjwzmk",
|
||||
"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><b>Phobie Majeure: </b> le personnage gagne un Handicap Phobie majeure lié au trauma.</div>",
|
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"img": "icons/svg/d20-black.svg",
|
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"weight": 1,
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"range": [
|
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20,
|
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21
|
||||
],
|
||||
"drawn": false,
|
||||
"collection": null,
|
||||
"resultId": null,
|
||||
"rangeL": 20,
|
||||
"rangeH": 21
|
||||
},
|
||||
{
|
||||
"_id": "n4fdRgziSWDJdFrn",
|
||||
"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><b>Crise cardiaque: </b>le personnage est submergé par la terreur. Son cœur palpite. Il doit faire immédiatement un jet de Vigueur à -2. En cas de Succès, il est Sonné. En cas d'Échec, il est Incapacité et décède en 2d6 rounds. En ce cas, un jet de Soins à -4 peut lui sauver la vie, il demeure alors Incapacité et est traité normalement par la suite.</div>",
|
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"img": "icons/svg/d20-black.svg",
|
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"weight": 1,
|
||||
"range": [
|
||||
22,
|
||||
9999
|
||||
],
|
||||
"drawn": false,
|
||||
"collection": null,
|
||||
"resultId": null,
|
||||
"rangeL": 22,
|
||||
"rangeH": 9999
|
||||
}
|
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]
|
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},
|
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{
|
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"id": "Injury Table",
|
||||
"name": "Table des Sequelles",
|
||||
"description": "<div class=\"swade-core\">Si <b>@Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}</b> et que le je de Vigueur est un échec, lancez sur cette tabele.</div>",
|
||||
"results": [
|
||||
{
|
||||
"_id": "iXgW3OkyxXMDbdaM",
|
||||
"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><b>Entrejambe:</b> si la blessure est permanente, inutile de penser à la perpétuation de l’espèce sans une chirurgie miraculeuse ou une puissante magie.</div>",
|
||||
"img": "icons/svg/d20-black.svg",
|
||||
"weight": 1,
|
||||
"range": [
|
||||
2,
|
||||
2
|
||||
],
|
||||
"drawn": false,
|
||||
"rangeL": 2,
|
||||
"rangeH": 2
|
||||
},
|
||||
{
|
||||
"_id": "kRX0m97hCMUbTsUn",
|
||||
"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><b>Bras:</b> le bras touché est inutilisable (tirez au sort le bras touché si l’attaque n’était pas ciblée).</div>",
|
||||
"img": "icons/svg/d20-black.svg",
|
||||
"weight": 1,
|
||||
"range": [
|
||||
3,
|
||||
4
|
||||
],
|
||||
"drawn": false,
|
||||
"rangeL": 3,
|
||||
"rangeH": 4
|
||||
},
|
||||
{
|
||||
"_id": "MeHrpROUTcrwTCur",
|
||||
"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><p><b>Tripes: </b>votre héros s’est pris un coup dans le tronc. Tirez 1d6 : [[1d6]]: </p> <p>1–2\t<b>Fracture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Agilité} réduite d'1 dé (mini d4).</p> <p>3–4\t<b>Contusion:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} réduite d'1 dé (minimum d4).</p> <p>5–6\t<b>Déchiture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Force} réduite d'1 dé (minimum d4).</p></div>",
|
||||
"img": "icons/svg/d20-black.svg",
|
||||
"weight": 1,
|
||||
"range": [
|
||||
5,
|
||||
9
|
||||
],
|
||||
"drawn": false,
|
||||
"rangeL": 5,
|
||||
"rangeH": 9
|
||||
},
|
||||
{
|
||||
"_id": "Z0RJ9sRyUMzBQtxb",
|
||||
"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><b>Jambes:</b> Gagnez @Compendium[swade-core-rules.swade-hindrances.Slow]{Lent} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} (Mineur), ou Majeur si déja Lent./div>",
|
||||
"img": "icons/svg/d20-black.svg",
|
||||
"weight": 1,
|
||||
"range": [
|
||||
10,
|
||||
11
|
||||
],
|
||||
"drawn": false,
|
||||
"rangeL": 10,
|
||||
"rangeH": 11
|
||||
},
|
||||
{
|
||||
"_id": "9qO70vrlPWNw81cy",
|
||||
"flags": {},
|
||||
"type": 0,
|
||||
"text": "<div class=\"swade-core\"><p><b>Tête:</b> une grave blessure à la tête. Lancez [[1d6]]: </p> <p>1–3 \t<b>Balafre:</b> le héros reçoit le Handicap Moche (Majeur) @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}.</p> <p>4–5\t<b>Borgne:</b> le héros reçoit le Handicap Borgne (ou Aveugle s’il était déjà Borgne).</p> <p>6 <b>Cerveau touché:</b> l’Intellect est réduit d’un cran (minimum d4).</p></div>",
|
||||
"img": "icons/svg/d20-black.svg",
|
||||
"weight": 1,
|
||||
"range": [
|
||||
12,
|
||||
12
|
||||
],
|
||||
"drawn": false,
|
||||
"rangeL": 12,
|
||||
"rangeH": 12
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "Out of Control",
|
||||
"name": "Out of Control",
|
||||
"description": "<div class=\"swade-core\">Damage caused by an Out of Control roll doesn’t trigger another Out of Control roll, but a Wound triggers a Critical Hit as usual. See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Maneuvering Skills} to learn more</div>"
|
||||
},
|
||||
{
|
||||
"id": "Reaction Table",
|
||||
"name": "Reaction Table",
|
||||
"description": "<div class=\"swade-core\">The GM can use the table below to roll or choose a character or group's initial attitude. See @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} on how to use this table. </div>"
|
||||
},
|
||||
{
|
||||
"id": "Vehicle Critical Hits",
|
||||
"name": "Vehicle Critical Hits",
|
||||
"description": "<div class=\"swade-core\">See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases and Vehicles}</div>"
|
||||
}
|
||||
]
|
||||
}
|
@ -1,55 +1,59 @@
|
||||
{
|
||||
"name": "swade-fr-content",
|
||||
"title": "SWADE Content en Français - *NON-OFFICIEL*",
|
||||
"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href=\"https://discord.gg/foundryvtt\"> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href=\"https://discord.gg/pPSDNJk\">Francophone Discord</a></p>",
|
||||
"author": "Team Swade, La Fonderie",
|
||||
"authors": [
|
||||
{
|
||||
"name": "BoboursToutCool",
|
||||
"discord": "BoboursToutCool#9787"
|
||||
"discord": "BoboursToutCool#9787",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "Cyril - Gronyon- Ronseaux",
|
||||
"discord": "Gronyon#0843"
|
||||
"discord": "Gronyon#0843",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "Kyane von Schnitzel",
|
||||
"discord": "Kyane von Schnitzel#8654"
|
||||
"discord": "Kyane von Schnitzel#8654",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "Lazarius",
|
||||
"discord": "Lazarius#0965"
|
||||
"discord": "Lazarius#0965",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "LeRatierBretonnien",
|
||||
"discord": "LeRatierBretonnien#2065"
|
||||
"discord": "LeRatierBretonnien#2065",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "Sasmira",
|
||||
"discord": "Sasmira#4566"
|
||||
"discord": "Sasmira#4566",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "Sharilaa",
|
||||
"discord": "sharilaa#8389"
|
||||
"discord": "sharilaa#8389",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "U~man",
|
||||
"discord": "U~man#2374"
|
||||
"discord": "U~man#2374",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name":"Space Calamar",
|
||||
"discord": "space Calamar#7444"
|
||||
"name": "Space Calamar",
|
||||
"discord": "space Calamar#7444",
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "X.O. de Vorcen"
|
||||
"name": "X.O. de Vorcen",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"url": "https://gitlab.com/sasmira/swade-fr",
|
||||
"flags": {},
|
||||
"version": "0.23.2.0",
|
||||
"minimumCoreVersion": "0.7.9",
|
||||
"compatibleCoreVersion": "9",
|
||||
"scripts": [],
|
||||
"version": "2.0.0",
|
||||
"esmodules": [
|
||||
"modules/swade-fr-init.js"
|
||||
],
|
||||
@ -60,35 +64,43 @@
|
||||
{
|
||||
"lang": "fr",
|
||||
"name": "French (FRANCE)",
|
||||
"path": "fr.json"
|
||||
"path": "fr.json",
|
||||
"flags": {}
|
||||
}
|
||||
],
|
||||
"packs": [],
|
||||
"system": [],
|
||||
"dependencies": [
|
||||
{
|
||||
"name": "babele",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
|
||||
},
|
||||
{
|
||||
"name": "swade",
|
||||
"type": "system"
|
||||
},
|
||||
{
|
||||
"name": "swade-fr",
|
||||
"type": "module"
|
||||
},
|
||||
{
|
||||
"name": "dice-so-nice",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
|
||||
}
|
||||
],
|
||||
"socket": false,
|
||||
"manifest": "https://gitlab.com/sasmira/swade-fr-content/-/raw/master/module/module.json",
|
||||
"download": "https://gitlab.com/sasmira/swade-fr-content/-/jobs/artifacts/v0.23.2.0/raw/swade-fr-content.zip?job=build",
|
||||
"protected": false,
|
||||
"coreTranslation": false,
|
||||
"library": false
|
||||
}
|
||||
"id": "swade-fr-content",
|
||||
"relationships": {
|
||||
"requires": [
|
||||
{
|
||||
"id": "babele",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json",
|
||||
"compatibility": {}
|
||||
},
|
||||
{
|
||||
"id": "swade-fr",
|
||||
"type": "module",
|
||||
"compatibility": {}
|
||||
},
|
||||
{
|
||||
"id": "dice-so-nice",
|
||||
"type": "module",
|
||||
"manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json",
|
||||
"compatibility": {}
|
||||
}
|
||||
],
|
||||
"systems": [
|
||||
{
|
||||
"id": "swade",
|
||||
"type": "system",
|
||||
"compatibility": {}
|
||||
}
|
||||
]
|
||||
},
|
||||
"compatibility": {
|
||||
"minimum": "9",
|
||||
"verified": "10.287"
|
||||
}
|
||||
}
|
@ -208,7 +208,7 @@ function registerUsageCount( registerKey ) {
|
||||
game.settings.set(registerKey, "world-key", worldKey )
|
||||
}
|
||||
// Simple API counter
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.data.version}"`
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
/* -------------------------------------------- */
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user