forked from public/swade-fr-content
Update avec traduction repertoire 'atouts'
This commit is contained in:
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ae21d50751
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@ -7,131 +7,131 @@
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{
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{
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"id": "\"Bug\" (Micro Transmitter)",
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"id": "\"Bug\" (Micro Transmitter)",
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"name": "\"Bug\" (Micro Transmitter)",
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"name": "\"Bug\" (Micro Transmitter)",
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"description": "<div class=\"swade-core\">\n<p>12 hours of continuous use.</p>\n</div>"
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"description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
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},
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},
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{
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{
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"id": "120mm Tank Gun (AP Rounds)",
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"id": "120mm Tank Gun (AP Rounds)",
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"name": "120mm Tank Gun (AP Rounds)",
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"name": "Canon de tank de 120mm (PA Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "120mm Tank Gun (HE Rounds)",
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"id": "120mm Tank Gun (HE Rounds)",
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"name": "120mm Tank Gun (HE Rounds)",
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"name": "Canon de tank de 120mm (HE Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "125mm Tank Gun (AP Rounds)",
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"id": "125mm Tank Gun (AP Rounds)",
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"name": "125mm Tank Gun (AP Rounds)",
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"name": "Canon de tank de 125mm (PA Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "125mm Tank Gun (HE Rounds)",
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"id": "125mm Tank Gun (HE Rounds)",
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"name": "125mm Tank Gun (HE Rounds)",
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"name": "Canon de tank de 125mm (HE Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "2 pd AT Gun (AP Rounds)",
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"id": "2 pd AT Gun (AP Rounds)",
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"name": "2 pd AT Gun (AP Rounds)",
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"name": "Canon antichar 2 pd (PA Rounds)",
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"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "2 pd AT Gun (HE Rounds)",
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"id": "2 pd AT Gun (HE Rounds)",
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"name": "2 pd AT Gun (HE Rounds)",
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"name": "Canon antichar 2 pd (HE Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "20mm Cannon",
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"id": "20mm Cannon",
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"name": "20mm Cannon",
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"name": "Canon de 20mm",
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"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
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"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
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},
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},
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{
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{
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"id": "25mm Cannon",
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"id": "25mm Cannon",
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"name": "25mm Cannon",
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"name": "Canon de 25mm",
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"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
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"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
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},
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},
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{
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{
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"id": "30mm Cannon",
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"id": "30mm Cannon",
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"name": "30mm Cannon",
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"name": "Canon de 30mm",
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"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>"
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"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
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},
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},
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{
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{
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"id": "37mm AT Gun (AP Rounds)",
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"id": "37mm AT Gun (AP Rounds)",
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"name": "37mm AT Gun (AP Rounds)",
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"name": "Canon antichar de 37mm (PA Rounds)",
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"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "37mm AT Gun (HE Rounds)",
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"id": "37mm AT Gun (HE Rounds)",
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"name": "37mm AT Gun (HE Rounds)",
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"name": "Canon antichar de 37mm (HE Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "40mm Cannon (AP Rounds)",
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"id": "40mm Cannon (AP Rounds)",
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"name": "40mm Cannon (AP Rounds)",
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"name": "Canon de 40mm (PA Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n</div>"
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"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "40mm Cannon (HE Rounds)",
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"id": "40mm Cannon (HE Rounds)",
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"name": "40mm Cannon (HE Rounds)",
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"name": "Canon de 40mm (HE Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong> Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
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"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "57mm AT Gun (AP Rounds)",
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"id": "57mm AT Gun (AP Rounds)",
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"name": "57mm AT Gun (AP Rounds)",
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"name": "Canon antichar de 57mm (PA Rounds)",
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"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "57mm AT Gun (HE Rounds)",
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"id": "57mm AT Gun (HE Rounds)",
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"name": "57mm AT Gun (HE Rounds)",
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"name": "Canon antichar de 57mm (HE Rounds)",
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"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
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"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
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},
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},
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{
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{
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"id": "75mm Tank Gun (AP Rounds)",
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"id": "75mm Tank Gun (AP Rounds)",
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"name": "75mm Tank Gun (AP Rounds)",
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"name": "Canon de tank de 75mm (PA Rounds)",
|
||||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "75mm Tank Gun (HE Rounds)",
|
"id": "75mm Tank Gun (HE Rounds)",
|
||||||
"name": "75mm Tank Gun (HE Rounds)",
|
"name": "Canon de tank de 75mm (HE Rounds)",
|
||||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "76mm Tank Gun (AP Rounds)",
|
"id": "76mm Tank Gun (AP Rounds)",
|
||||||
"name": "76mm Tank Gun (AP Rounds)",
|
"name": "Canon de tank de 76mm (PA Rounds)",
|
||||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "76mm Tank Gun (HE Rounds)",
|
"id": "76mm Tank Gun (HE Rounds)",
|
||||||
"name": "76mm Tank Gun (HE Rounds)",
|
"name": "Canon de tank de 76mm (HE Rounds)",
|
||||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "88mm Tank Gun (AP Rounds)",
|
"id": "88mm Tank Gun (AP Rounds)",
|
||||||
"name": "88mm Tank Gun (AP Rounds)",
|
"name": "Canon de tank de 88mm (PA Rounds)",
|
||||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} </p>\n</div>"
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "88mm Tank Gun (HE Rounds)",
|
"id": "88mm Tank Gun (HE Rounds)",
|
||||||
"name": "88mm Tank Gun (HE Rounds)",
|
"name": "Canon de tank de 88mm (HE Rounds)",
|
||||||
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>"
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "AK47",
|
"id": "AK47",
|
||||||
"name": "AK47",
|
"name": "AK47",
|
||||||
"description": "<div class=\"swade-core\"><p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
|
"description": "<div class=\"swade-core\"><p>Un chargeur peut s’acheter pour 10 % du prix de l’arme. Plein il pèse environ 500g</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Anti-Personnel Mine",
|
"id": "Anti-Personnel Mine",
|
||||||
"name": "Anti-Personnel Mine",
|
"name": "Mine Anti-Personnel",
|
||||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Anti-Tank Mine",
|
"id": "Anti-Tank Mine",
|
||||||
"name": "Anti-Tank Mine",
|
"name": "Mine Anti-Tank",
|
||||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. ½ the vehicle’s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. ½ the vehicle’s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Arrows/Bolts",
|
"id": "Arrows/Bolts",
|
||||||
"name": "Arrows/Bolts",
|
"name": "Flèches/Carreaux",
|
||||||
"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -141,27 +141,27 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Axe, Battle",
|
"id": "Axe, Battle",
|
||||||
"name": "Axe, Battle",
|
"name": "Hache, Bataille",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Axe, Great",
|
"id": "Axe, Great",
|
||||||
"name": "Axe, Great",
|
"name": "Hache, Grande",
|
||||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} –1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} –1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Axe, Hand",
|
"id": "Axe, Hand",
|
||||||
"name": "Axe, Hand",
|
"name": "Hache, Courte",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Axe, Throwing",
|
"id": "Axe, Throwing",
|
||||||
"name": "Axe, Throwing",
|
"name": "Hache, Lancer",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Backpack",
|
"id": "Backpack",
|
||||||
"name": "Backpack",
|
"name": "Sac à dos",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -181,7 +181,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Battle Helmet",
|
"id": "Battle Helmet",
|
||||||
"name": "Battle Helmet",
|
"name": "Casque de bataille",
|
||||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
|
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -191,7 +191,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bayonet",
|
"id": "Bayonet",
|
||||||
"name": "Bayonet",
|
"name": "Baïonette",
|
||||||
"description": "<div class=\"swade-core\">\n<p>Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -201,12 +201,12 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bedroll",
|
"id": "Bedroll",
|
||||||
"name": "Bedroll",
|
"name": "Sac de couchage",
|
||||||
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bike helmet",
|
"id": "Bike helmet",
|
||||||
"name": "Bike helmet",
|
"name": "Casque de vélo",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -226,12 +226,12 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Blunderbuss",
|
"id": "Blunderbuss",
|
||||||
"name": "Blunderbuss",
|
"name": "Tromblon",
|
||||||
"description": "<div class=\"swade-core\"><p>Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.</p>\n<p>Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.</p></div>"
|
"description": "<div class=\"swade-core\"><p>Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.</p>\n<p>Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Body Armor",
|
"id": "Body Armor",
|
||||||
"name": "Body Armor",
|
"name": "Armure",
|
||||||
"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -246,7 +246,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bombs",
|
"id": "Bombs",
|
||||||
"name": "Bombs",
|
"name": "Bombes",
|
||||||
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>"
|
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -261,7 +261,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bow",
|
"id": "Bow",
|
||||||
"name": "Bow",
|
"name": "Arc",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -296,17 +296,17 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bullets, Large",
|
"id": "Bullets, Large",
|
||||||
"name": "Bullets, Large",
|
"name": "Balles, Grandes",
|
||||||
"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bullets, Medium",
|
"id": "Bullets, Medium",
|
||||||
"name": "Bullets, Medium",
|
"name": "Balles, Mediums",
|
||||||
"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
|
"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Bullets, Small",
|
"id": "Bullets, Small",
|
||||||
"name": "Bullets, Small",
|
"name": "Balles, Petites",
|
||||||
"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
|
"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -316,7 +316,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Camera (digital)",
|
"id": "Camera (digital)",
|
||||||
"name": "Camera (digital)",
|
"name": "Caméra (digitale)",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -336,7 +336,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Candle",
|
"id": "Candle",
|
||||||
"name": "Candle",
|
"name": "Bougie",
|
||||||
"description": "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -376,7 +376,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Catapult",
|
"id": "Catapult",
|
||||||
"name": "Catapult",
|
"name": "Catapulte",
|
||||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.</p>\n<hr />\n<p>Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.</p>\n<hr />\n<p>Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -391,7 +391,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Chainsaw",
|
"id": "Chainsaw",
|
||||||
"name": "Chainsaw",
|
"name": "Tronçonneuse",
|
||||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user</p></div>"
|
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -431,22 +431,22 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Compound Bow",
|
"id": "Compound Bow",
|
||||||
"name": "Compound Bow",
|
"name": "Arc composite",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Computer, Desktop",
|
"id": "Computer, Desktop",
|
||||||
"name": "Computer, Desktop",
|
"name": "Ordinateur, Desktop",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Computer, Hand held",
|
"id": "Computer, Hand held",
|
||||||
"name": "Computer, Hand held",
|
"name": "Ordinateur, terminal portatif",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Computer, Laptop",
|
"id": "Computer, Laptop",
|
||||||
"name": "Computer, Laptop",
|
"name": "Ordinateur, Laptop",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -456,32 +456,32 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Crossbow",
|
"id": "Crossbow",
|
||||||
"name": "Crossbow",
|
"name": "Arbalète",
|
||||||
"description": "<div class=\"swade-core\"><p>Hand-drawn.</p></div>"
|
"description": "<div class=\"swade-core\"><p>Hand-drawn.</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Crossbow (Modern)",
|
"id": "Crossbow (Modern)",
|
||||||
"name": "Crossbow (Modern)",
|
"name": "Arbalète (Moderne)",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Crossbow, Heavy",
|
"id": "Crossbow, Heavy",
|
||||||
"name": "Crossbow, Heavy",
|
"name": "Arbalète, Lourde",
|
||||||
"description": "<div class=\"swade-core\"><p>Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.</p></div>"
|
"description": "<div class=\"swade-core\"><p>Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Crowbar",
|
"id": "Crowbar",
|
||||||
"name": "Crowbar",
|
"name": "Pied de biche",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Dagger/Knife (melee)",
|
"id": "Dagger/Knife (melee)",
|
||||||
"name": "Dagger/Knife (melee)",
|
"name": "Dague/Couteau (Mêlée)",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Dagger/Knife (Throwing)",
|
"id": "Dagger/Knife (Throwing)",
|
||||||
"name": "Dagger/Knife (Throwing)",
|
"name": "Dague/Couteau (Lancer)",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -496,7 +496,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Double-Barrel Shotgun",
|
"id": "Double-Barrel Shotgun",
|
||||||
"name": "Double-Barrel Shotgun",
|
"name": "Shotgun à double barillets",
|
||||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called “shot” or “buckshot”) to increase the shooter’s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
|
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called “shot” or “buckshot”) to increase the shooter’s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -516,7 +516,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Flail",
|
"id": "Flail",
|
||||||
"name": "Flail",
|
"name": "Fléau",
|
||||||
"description": "<div class=\"swade-core\">\n<p>Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield} bonus</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield} bonus</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -526,7 +526,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Flamethrower",
|
"id": "Flamethrower",
|
||||||
"name": "Flamethrower",
|
"name": "Lance-flammes",
|
||||||
"description": "<div class=\"swade-core\">\n<p>Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.</p>\n<p>For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.</p>\n<p>For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -606,12 +606,12 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Halberd",
|
"id": "Halberd",
|
||||||
"name": "Halberd",
|
"name": "Hallebarde",
|
||||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands</p></div>"
|
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Hammer",
|
"id": "Hammer",
|
||||||
"name": "Hammer",
|
"name": "Marteau",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -651,12 +651,12 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Horse",
|
"id": "Horse",
|
||||||
"name": "Horse",
|
"name": "Cheval",
|
||||||
"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Hunting Rifle",
|
"id": "Hunting Rifle",
|
||||||
"name": "Hunting Rifle",
|
"name": "Fusil de chasse",
|
||||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
|
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -691,7 +691,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Kevlar helmet",
|
"id": "Kevlar helmet",
|
||||||
"name": "Kevlar helmet",
|
"name": "Casque en Kevlar",
|
||||||
"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
|
"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.</span></p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -721,7 +721,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Lantern",
|
"id": "Lantern",
|
||||||
"name": "Lantern",
|
"name": "Lanterne",
|
||||||
"description": "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>"
|
"description": "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -791,7 +791,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Long Bow",
|
"id": "Long Bow",
|
||||||
"name": "Long Bow",
|
"name": "Arc long",
|
||||||
"description": "<div class=\"swade-core\"></div>"
|
"description": "<div class=\"swade-core\"></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -901,7 +901,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Oil",
|
"id": "Oil",
|
||||||
"name": "Oil",
|
"name": "Huile",
|
||||||
"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
|
"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -971,7 +971,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Rapier",
|
"id": "Rapier",
|
||||||
"name": "Rapier",
|
"name": "Rapière",
|
||||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1</p></div>"
|
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -1251,12 +1251,12 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "War Horse",
|
"id": "War Horse",
|
||||||
"name": "War Horse",
|
"name": "Cheval de guerre",
|
||||||
"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Warhammer",
|
"id": "Warhammer",
|
||||||
"name": "Warhammer",
|
"name": "Marteau de guerre",
|
||||||
"description": "<div class=\"swade-core\">\n<p>Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1</p>\n</div>"
|
"description": "<div class=\"swade-core\">\n<p>Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -3324,8 +3324,8 @@
|
|||||||
"name": "Canon de tank de 76mm (Tourelle)",
|
"name": "Canon de tank de 76mm (Tourelle)",
|
||||||
"type": "weapon",
|
"type": "weapon",
|
||||||
"data": {
|
"data": {
|
||||||
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
|
||||||
"notes": "Heavy Weapon.",
|
"notes": "Arme lourde",
|
||||||
"additionalStats": {},
|
"additionalStats": {},
|
||||||
"quantity": 1,
|
"quantity": 1,
|
||||||
"weight": 0,
|
"weight": 0,
|
||||||
@ -3433,8 +3433,8 @@
|
|||||||
"name": "Canon de tank de 125mm",
|
"name": "Canon de tank de 125mm",
|
||||||
"type": "weapon",
|
"type": "weapon",
|
||||||
"data": {
|
"data": {
|
||||||
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
|
||||||
"notes": "Heavy Weapon.",
|
"notes": "Arme lourde",
|
||||||
"additionalStats": {},
|
"additionalStats": {},
|
||||||
"quantity": 1,
|
"quantity": 1,
|
||||||
"weight": 0,
|
"weight": 0,
|
||||||
@ -3610,8 +3610,8 @@
|
|||||||
"name": "Canon de tank de 125mm (Stabilisateur amélioré)",
|
"name": "Canon de tank de 125mm (Stabilisateur amélioré)",
|
||||||
"type": "weapon",
|
"type": "weapon",
|
||||||
"data": {
|
"data": {
|
||||||
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
|
"description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
|
||||||
"notes": "Heavy Weapon.",
|
"notes": "Arme lourde",
|
||||||
"additionalStats": {},
|
"additionalStats": {},
|
||||||
"quantity": 1,
|
"quantity": 1,
|
||||||
"weight": 0,
|
"weight": 0,
|
||||||
|
@ -12,3 +12,42 @@ Hooks.once('init', () => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
const transFolder = { "Actor": "Acteur", "Edges": "Atouts"}
|
||||||
|
const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',
|
||||||
|
'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',
|
||||||
|
'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts' }
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
const __fix_folder_names = async ( ) => {
|
||||||
|
if ( game.customFolders.compendium.folders ) {
|
||||||
|
for ( let [key, trans] in transFolder) {
|
||||||
|
for ( let folder of game.customFolders.compendium.folders.entries) {
|
||||||
|
folder.name = trans;
|
||||||
|
folder.save(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let pack = game.packs.get("swade-core-rules.swade-edges")
|
||||||
|
pack.locked = false;
|
||||||
|
let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]");
|
||||||
|
for ( let index of folderEntityIds) {
|
||||||
|
//console.log("Fold1", index);
|
||||||
|
let folderEntity = await pack.getEntity(index._id);
|
||||||
|
let newName = subFolder[folderEntity.data.flags.cf.name];
|
||||||
|
if ( newName) {
|
||||||
|
await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/************************************************************************************/
|
||||||
|
Hooks.once('ready', () => {
|
||||||
|
if (game.user.isGM) {
|
||||||
|
setTimeout( __fix_folder_names, 4000, true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user