forked from public/swade-fr-content
Prepare transation
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2b4e637eea
commit
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@ -182,7 +182,7 @@
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"id": "Combat Acrobat",
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"id": "Combat Acrobat",
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"name": "Acrobate de combat",
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"name": "Acrobate de combat",
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"description":"Voir SWADE p.49",
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"description":"Voir SWADE p.49",
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les attaques contre ce personnage bondissant subissent un malus de -1 si ce dernier voit l’attaque venir, dispose de suffisamment d’espace pour se mouvoir et ne subit aucun malus d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrement} ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</span></p>\n</div>"
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"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les attaques contre ce personnage bondissant subissent un malus de -1 si ce dernier voit l’attaque venir, dispose de suffisamment d’espace pour se mouvoir et ne subit aucun malus d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encombrement} ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</span></p>\n</div>"
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},
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},
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{
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{
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"id": "Combat Reflexes",
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"id": "Combat Reflexes",
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@ -118,8 +118,8 @@
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"SWADE.RoF": "CdT",
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"SWADE.RoF": "CdT",
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"SWADE.Mag": "Coups",
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"SWADE.Mag": "Coups",
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"SWADE.Parry": "Parade",
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"SWADE.Parry": "Parade",
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"SWADE.Cover": "Couvert",
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"SWADE.Cover._name": "Couvert",
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"SWADE.Cover._name": "Couvert",
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"SWADE.Couvert._name": "Couvert",
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"SWADE.Notes": "Notes",
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"SWADE.Notes": "Notes",
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"SWADE.ActionsEffects": "Actions et Effets",
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"SWADE.ActionsEffects": "Actions et Effets",
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"SWADE.Actions": "Actions",
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"SWADE.Actions": "Actions",
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@ -304,5 +304,47 @@
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"SWADE.EdgesHindrances": "Atouts et Handicaps",
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"SWADE.EdgesHindrances": "Atouts et Handicaps",
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"SWADE.GrantsPowers": "Accorde des pouvoirs",
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"SWADE.GrantsPowers": "Accorde des pouvoirs",
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"SWADE.Crew": "Équipage requis",
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"SWADE.Crew": "Équipage requis",
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"SWADE.Passengers": "Passagers"
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"SWADE.Passengers": "Passagers",
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}
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"Actor": "Acteur",
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"Vehicles": "Véhicules",
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"Ground Vehicles": "Véhicules Terrestres",
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"Civilian Vehicles": "Véhicules Civiles",
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"Futuristic Military Vehicles": "Véhicules Militaires Futuristes",
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"World War II Military Vehicles": "Véhicules Militaires de la Seconde Guerre Mondiale",
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"Aircraft": "Aviation",
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"Civilian": "Civile",
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"Bestiary": "Bestiaire",
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"Modern Military Aircraft": "Avions Militaires Modernes",
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"World War II Military Aircraft": "Avions Seconde Guerre Mondiale",
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"Watercraft": "Maritime",
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"Equipment": "Equipement",
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"Armor": "Armures",
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"Ammo": "Munitions",
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"Common Gear": "Matériel de base",
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"Modern Firearms": "Armes à feu Modernes",
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"Personal Weapons": "Armes de contact",
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"Special Weapons": "Armes spéciales",
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"Natural/Improvised Weapons": "Armes Naturelles/Improvisées",
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"Skills": "Compétences",
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"Edges": "Atouts",
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"Background Edges": "Atouts de Background",
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"Combat Edges": "Atouts de Combat",
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"Leadership Edges": "Atouts de Commandement",
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"Legendary Edges": "Atouts Légendaires",
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"Power Edges": "Atouts de Pouvoirs",
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"Professional Edges": "Atouts Professionnels",
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"Social Edges": "Atouts Sociaux",
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"Weird Edges": "Atouts Etranges",
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"Hindrances": "Handicaps",
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"Powers": "Pouvoirs",
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"Special Abilities": "Capacités Spéciales",
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"1. Characters": "1. Personnages",
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"2. Gear": "2. Matériel",
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"3. Rules": "3. Règles",
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"5. Powers": "5. Pouvoirs",
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"6. Bestiary": "6. Bestiaire",
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"7. Game Mastering": "6. Conseils aux Maîtres de Jeu",
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"Character Creation": "Création de Personnages",
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"The Adventure toolkit": "Boite à Outils des Aventures"
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}
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@ -43,7 +43,7 @@
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"url": "https://gitlab.com/sasmira/swade-fr",
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"url": "https://gitlab.com/sasmira/swade-fr",
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"flags": {},
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"flags": {},
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"version": "0.19.0.1",
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"version": "0.19.0.1",
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"minimumCoreVersion": "0.8.0",
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"minimumCoreVersion": "0.7.9",
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"compatibleCoreVersion": "9",
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"compatibleCoreVersion": "9",
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"scripts": [],
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"scripts": [],
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"esmodules": [
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"esmodules": [
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@ -79,7 +79,7 @@
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],
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],
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"socket": false,
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"socket": false,
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"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
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"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
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"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.2/raw/swade-fr.zip?job=build",
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"download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.19.0.1/raw/swade-fr.zip?job=build",
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"protected": false,
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"protected": false,
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"coreTranslation": false,
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"coreTranslation": false,
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"library": false
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"library": false
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@ -7,7 +7,7 @@ const __compFolderTranslation = [
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{source: 'Aircraft', translation: 'Avions' },
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{source: 'Aircraft', translation: 'Avions' },
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{source: 'Civilian', translation: 'Civils' },
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{source: 'Civilian', translation: 'Civils' },
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{source: 'Modern Military Aircraft', translation: 'Avions Militaires Modernes' },
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{source: 'Modern Military Aircraft', translation: 'Avions Militaires Modernes' },
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{source: 'World War II Military Aircraft', translation: 'Avions Militaires Seconde Guerre Mondiale' },
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{source: 'World War II Military Aircraft', translation: 'Avions Seconde Guerre Mondiale' },
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]
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]
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}
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}
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]
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]
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@ -20,7 +20,7 @@ class FolderTranslate {
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let pack = game.packs.get(tData.compendium);
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let pack = game.packs.get(tData.compendium);
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let wasLocked = false;
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let wasLocked = false;
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if (pack.locked) {
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if (pack.locked) {
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pack.configure({locked: false})
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await pack.configure({locked: false})
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wasLocked = true;
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wasLocked = true;
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}
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}
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let folders = await game.CF.FICFolderAPI.loadFolders(tData.compendium);
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let folders = await game.CF.FICFolderAPI.loadFolders(tData.compendium);
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@ -32,7 +32,7 @@ class FolderTranslate {
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}
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}
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}
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}
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if ( wasLocked) {
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if ( wasLocked) {
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pack.configure({locked: true})
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await pack.configure({locked: true})
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}
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}
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}
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}
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}
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}
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@ -138,6 +138,6 @@ const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atout
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/************************************************************************************/
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/************************************************************************************/
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Hooks.once('ready', () => {
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Hooks.once('ready', () => {
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FolderTranslate.translateFolders()
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//FolderTranslate.translateFolders()
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});
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});
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