diff --git a/module/compendiums/swade-core-rules.swade-rules.json b/module/compendiums/swade-core-rules.swade-rules.json index 355703f..dc86c69 100644 --- a/module/compendiums/swade-core-rules.swade-rules.json +++ b/module/compendiums/swade-core-rules.swade-rules.json @@ -138,13 +138,13 @@ }, { "id": "Bennies", - "name": "Bennies", - "description": "
Every now and then, dice rolls may not work in your favor. That’s why Savage Worlds gives players a little control over their hero’s fate.
\nPlayers start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.
\nBennies are discarded at the end of each session—use them or lose them!
\nBennies are awarded in two ways:
\nGame Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}!) throughout the course of the game.
\nEach of the GM’s @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} has two Bennies (plus any from @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.
\nHeroes get Bennies when they do something clever, roleplay, or are affected by their @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:
\nBennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.
\nHere are the ways characters can use their Bennies.
\nDe temps en temps, il arrive que les dés vous trahissent. C’est pourquoi dans Savage Worlds vous disposez d’un moyen offrant aux joueurs et MJ un peu de contrôle sur les caprices du destin.
\nChaque joueur commence ainsi une session de jeu avec trois “Jetons”, matérialisés par des marqueurs ou des pions quelconques, qui représentent le petit coup de chance des héros ou tout simplement le destin.
\nLes Jetons sont perdus à la fin de chaque session de jeu, alors utilisez-les !
\nIl est possible de récupérer des Jetons supplémentaires de deux manières :
\nLes MJ aussi ont des Jetons. En début de session, le MJ récupère un Jeton par PJ. Il peut les utiliser pour n’importe quel PNJ sous son contrôle (y compris ceux qui ne sont pas des @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}).
\nEn outre, chaque PNJ @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} dispose de deux Jetons (plus tous ceux octroyés par des @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} comme @Compendium[swade-core-rules.swade-edges.Luck]{Chanceux}) lorsqu’il intervient dans l’histoire. Il peut utiliser ces derniers ou ceux du pot commun du MJ, mais ne peut pas partager les premiers avec d’autres s’il ne dispose pas d’un Atout ou d’une Capacité approprié.
\nLes héros obtiennent des Jetons lorsqu’ils font des actions héroïques, intelligentes, ou jouent leurs @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} au cours d’une scène. “Ce n’est pas” le cas pour le MJ, mais les Jokers sous son contrôle bénéficient des tirages de carte joker en combat :
\nVous trouverez ci-après toutes les manières d’utiliser un Jeton au moment approprié.
\nIl ne peut être utilisé que pour votre personnage.
\nBestiary
\nGreat heroes are often defined by the foes, monsters, and other horrors they face. In this chapter are a number of the most common threats across the many Savage Worlds.
\nNonplayer characters and monsters should have any @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} the GM feels are appropriate. They are not created like player characters (though they should generally have the prerequisites of any Edges for completeness). Otherwise, give them the abilities you want them to have and spend your time and energy on the plot of the game or how best to entertain your group.
\nThis section contains animals and monsters common to many Savage Settings. Note that for some creatures, @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} is listed relative to the animal world, and is thus followed by an (A) to remind you that this is animal intelligence, not human intelligence, so don’t expect a dog to drive a car just because it’s a relatively smart animal.
\nBestiaire
\nLes plus grands héros sont souvent définis par leurs adversaires ou encore les monstres et les horreurs qu’ils affrontent. Dans ce chapitre, vous trouverez des menaces classiques communes à un grand nombre d’univers.
\nUn conseil avant d’aller plus loin. Ne construisez pas vos monstres et méchants comme vous le feriez pour un personnage-joueur. Attribuez-leur les Capacités, @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} (dont ils devraient cependant avoir les pré-requis pour être complets) et @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} que vous jugez utiles et consacrez plutôt votre temps et votre imagination à travailler sur l’intrigue de votre scénario ou sur la meilleure façon d’intéresser et d’amuser vos joueurs.
\nVous trouverez ci-dessous une petite compilation des animaux et des monstres que l’on retrouve dans plusieurs univers Savage Worlds. L’@Compendium[swade-core-rules.swade-rules.Traits]{Intellect} de certaines créatures est en rapport avec le monde animal et signalé par un (A) pour vous rappeler qu’il s’agit plus d’une notion d’instinct que d’intelligence pure. Ne vous attendez donc pas à ce qu’un chien s’enfuie au volant de votre tank pour la simple raison qu’il s’agit d’un animal relativement intelligent.
\nWhether they’re the blood-soaked plains of Mars or the corpse-strewn battlefields of the distant past—these are Savage Worlds and they are often violent. We recommend using miniatures or markers of some sort so players understand their surroundings and can use the terrain to their advantage. If miniatures aren’t your thing, see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Templates Without Miniatures}.
\nDistance: Distance: Because the game assumes you are using terrain or a battlemat and standard 28mm miniatures, @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} and weapon @Compendium[swade-core-rules.swade-rules.Range]{ranges} are listed in inches. To translate that to regular distance, one inch is equal to two yards.
\nIf you’re using miniatures and need to accommodate a larger battlefield, simply set each inch as five or 10 yards, for example, and adjust @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} rates and the like appropriately.
\nTime: When a fight breaks out, game time breaks down into rounds of about six seconds each. Ten rounds, then, equals one minute.
\nWhether they’re the blood-soaked plains of Mars or the corpse-strewn battlefields of the distant past—these are Savage Worlds and they are often violent. We recommend using miniatures or markers of some sort so players understand their surroundings and can use the terrain to their advantage. If miniatures aren’t your thing, see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Templates Without Miniatures}.
\nDistance: Distance: Because the game assumes you are using terrain or a battlemat and standard 28mm miniatures, @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} and weapon @Compendium[swade-core-rules.swade-rules.Range]{ranges} are listed in inches. To translate that to regular distance, one inch is equal to two yards.
\nIf you’re using miniatures and need to accommodate a larger battlefield, simply set each inch as five or 10 yards, for example, and adjust @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} rates and the like appropriately.
\nTime: When a fight breaks out, game time breaks down into rounds of about six seconds each. Ten rounds, then, equals one minute.
\nDamage can result in three effects: Shaken, Wounds, and Incapacitation.
\nShaken characters are nicked, bruised, or otherwise rattled. They may only take @Compendium[swade-core-rules.swade-rules.Actions]{free actions}, such as @Compendium[swade-core-rules.swade-rules.Movement]{moving} (including running). At the start of their turn, Shaken characters must attempt to recover from being Shaken by making a @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll. This is a free action.
\nSpending Bennies: A player may spend a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at any time to remove her Shaken status (even when it’s not her turn).
\nEvery raise on the damage roll inflicts a Wound. @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} are Incapacitated if they take a single Wound (and aren’t @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}). They’re dead, injured, or otherwise out of the fight.
\n@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} can take three Wounds and still function (more with certain @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or abilities). Further damage doesn’t cause additional Wounds but Incapacitates them instead.
\nWound Penalties: Each Wound a character suffers causes a −1 cumulative penalty to his @Compendium[swade-core-rules.swade-rules.Movement]{Allure} (minimum of 1″) and all @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls—up to a maximum penalty of −3.
\nTiming: Characters sometimes take multiple hits on the same @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action}. Resolve each damage roll separately and completely before moving on to the next (including any @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls}).
\nIncapacitated characters may not perform actions but are still dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as Bleeding Out (below). @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} that affect card draws, such as @Compendium[swade-core-rules.swade-edges.Quick]{Vif}, @Compendium[swade-core-rules.swade-edges.Level Headed]{Sang-froid}, or @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hesitant} are ignored when the hero is Incapacitated.
\nIf Incapacitated by damage or injury, he must make an immediate @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll:
\nCharacters cannot take actions and might be unconscious (GM’s call). The victim makes a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll each day thereafter and is no longer Incapacitated (or unconscious) if successful. They may also heal Wounds during this time (see @Compendium[swade-core-rules.swade-rules.Healing]{Guérison}).
\nBleeding Out: The injured character is dying and must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll at the start of his turn. Failure means he perishes. With success he survives but must roll again next turn (or every minute if not in combat). With a raise, he stabilizes and no further rolls are required
\nOther characters may stop a victim’s bleeding by making a @Compendium[swade-core-rules.swade-rules.Healing]{Guérison} roll. This is an action, and if successful the patient is stabilized.
\nThe healing power can also stabilize Wounds, as can a successful “natural” healing roll by a being with regeneration of some sort.
\nIncapacitation from Fatigue: See @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.
\nDamage can result in three effects: Shaken, Wounds, and Incapacitation.
\nShaken characters are nicked, bruised, or otherwise rattled. They may only take @Compendium[swade-core-rules.swade-rules.Actions]{free actions}, such as @Compendium[swade-core-rules.swade-rules.Movement]{moving} (including running). At the start of their turn, Shaken characters must attempt to recover from being Shaken by making a @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll. This is a free action.
\nSpending Bennies: A player may spend a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at any time to remove her Shaken status (even when it’s not her turn).
\nEvery raise on the damage roll inflicts a Wound. @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} are Incapacitated if they take a single Wound (and aren’t @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}). They’re dead, injured, or otherwise out of the fight.
\n@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} can take three Wounds and still function (more with certain @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or abilities). Further damage doesn’t cause additional Wounds but Incapacitates them instead.
\nWound Penalties: Each Wound a character suffers causes a −1 cumulative penalty to his @Compendium[swade-core-rules.swade-rules.Movement]{Allure} (minimum of 1″) and all @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls—up to a maximum penalty of −3.
\nTiming: Characters sometimes take multiple hits on the same @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action}. Resolve each damage roll separately and completely before moving on to the next (including any @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement}).
\nIncapacitated characters may not perform actions but are still dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as Bleeding Out (below). @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} that affect card draws, such as @Compendium[swade-core-rules.swade-edges.Quick]{Vif}, @Compendium[swade-core-rules.swade-edges.Level Headed]{Tête froide}, or @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hesitant} are ignored when the hero is Incapacitated.
\nIf Incapacitated by damage or injury, he must make an immediate @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll:
\nCharacters cannot take actions and might be unconscious (GM’s call). The victim makes a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll each day thereafter and is no longer Incapacitated (or unconscious) if successful. They may also heal Wounds during this time (see @Compendium[swade-core-rules.swade-rules.Healing]{Guérison}).
\nBleeding Out: The injured character is dying and must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll at the start of his turn. Failure means he perishes. With success he survives but must roll again next turn (or every minute if not in combat). With a raise, he stabilizes and no further rolls are required
\nOther characters may stop a victim’s bleeding by making a @Compendium[swade-core-rules.swade-rules.Healing]{Guérison} roll. This is an action, and if successful the patient is stabilized.
\nThe healing power can also stabilize Wounds, as can a successful “natural” healing roll by a being with regeneration of some sort.
\nIncapacitation from Fatigue: See @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.
\nBelow is a list of Edges common to most settings. You’ll find new Edges designed for your game world in official Savage Worlds books as well.
\nThe Edges are grouped by type to help during character creation. You’ll find a summary below.
\nUnless an Edge specifically says otherwise, it may only be selected once.
\nRequirements: Below each Edge is the minimum Rank (see @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}) required to take it along with any other prerequisites such as attributes, skills, or other Edges.
\nEdge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Alertness]{Alertness} | \nN | \n+2 to @Compendium[swade-core-rules.swade-skills.Notice]{Perception} Rolls. | \n
@Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre} | \nN, A d8 | \nIgnore –2 penalty when making @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls with off-hand. | \n
@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance} | \nN, Sp d8 | \nArcane skills targeting the hero suffer a −2 penalty (even if cast by allies!); magical damage is reduced by 2. | \n
@Compendium[swade-core-rules.swade-edges.Improved Arcane Resistance]{Improved Arcane Resistance} | \nN, Arcane Resistance | \nAs Arcane Resistance except penalty is increased to −4 and magical damage is reduced by 4. | \n
@Compendium[swade-core-rules.swade-edges.Aristocrat]{Aristocrat} | \nN | \n+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and networking with upper class. | \n
@Compendium[swade-core-rules.swade-edges.Attractive]{Attractive} | \nN, V, d6 | \n+1 to @Compendium[swade-core-rules.swade-skills.Performance]{Performance} and @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Berserk]{Berserk} | \nN | \nAfter being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken or Wounded}, melee attacks must be@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attacks}, +1 die type to @Compendium[swade-core-rules.swade-rules.Traits]{Force}, +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}, ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}, @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} on @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll hits random target. Take @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} after every five consecutive rounds, may choose to end rage with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll –2. | \n
@Compendium[swade-core-rules.swade-edges.Brave]{Brave} | \nN, Sp d6 | \n+2 to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} checks and –2 to rolls on the @Compendium[swade-core-rules.swade-macros.Fear Table]{Fear Table}. | \n
@Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} | \nN, St d6, V d6 | \n@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}) +1. Treat @Compendium[swade-core-rules.swade-rules.Characters]{Force} as one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and Minimum Strength to use weapons, armor, or equipment. | \n
@Compendium[swade-core-rules.swade-edges.Brute]{Brute} | \nN. St d6, V d6 | \nLink @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} to @Compendium[swade-core-rules.swade-rules.Characters]{Force} instead of @Compendium[swade-core-rules.swade-rules.Characters]{Agilité} (including resistance). Short @Compendium[swade-core-rules.swade-rules.Range]{Portée} of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range. | \n
@Compendium[swade-core-rules.swade-edges.Charismatic]{Charismatic} | \nN, Sp d8 | \nFree reroll when using @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}. | \n
@Compendium[swade-core-rules.swade-edges.Elan]{Elan} | \nN, Sp d8 | \n+2 when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll. | \n
@Compendium[swade-core-rules.swade-edges.Fame]{Fame} | \nN | \n+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance. | \n
@Compendium[swade-core-rules.swade-edges.Famous]{Famous} | \nS, Fame | \n+2 @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} when recognized, 5× or more usual fee for @Compendium[swade-core-rules.swade-skills.Performance]{Performance}. | \n
@Compendium[swade-core-rules.swade-edges.Fast Healer]{Fast Healer} | \nN, Vd8 | \n+2 @Compendium[swade-core-rules.swade-skills.Performance]{Vigueur} when rolling for @Compendium[swade-core-rules.swade-rules.Healing]{natural healing}; check every 3 days. | \n
@Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Fleet-Footed} | \nN, A d6 | \n@Compendium[swade-core-rules.swade-rules.Movement]{Allure} +2, increase running die one step. | \n
@Compendium[swade-core-rules.swade-edges.Linguist]{Linguist} | \nN, Sm d6 | \nCharacter has d6 in languages equal to half her @Compendium[swade-core-rules.swade-rules.Characters]{Intellect} die. | \n
@Compendium[swade-core-rules.swade-edges.Luck]{Luck} | \nN | \n+1 @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at the start of each session. | \n
@Compendium[swade-core-rules.swade-edges.Great Luck]{Great Luck} | \nN, Luck | \n+2 @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} at the start of each session. | \n
@Compendium[swade-core-rules.swade-edges.Quick]{Vif} | \nN, A d8 | \nThe hero may discard and redraw @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} of 5 or lower. | \n
@Compendium[swade-core-rules.swade-edges.Rich]{Rich} | \nN | \nCharacter starts with three times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and a $150K annual salary. | \n
@Compendium[swade-core-rules.swade-edges.Filthy Rich]{Filthy Rich} | \nN, Rich | \nFive times @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and $500K average salary. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Block]{Block} | \nS, Fighting d8 | \n+1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 1 point of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus. | \n
@Compendium[swade-core-rules.swade-edges.Improved Block]{Improved Block} | \nV, Block | \n+2 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 2 points of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus. | \n
@Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} | \nN, St d8, V d8 | \n@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1, add d4 to damage from fists; or increase it a die type if combined with @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}, or similar abilities. | \n
@Compendium[swade-core-rules.swade-edges.Bruiser]{Bruiser} | \nS, Brawler | \nIncrease unarmed @Compendium[swade-core-rules.swade-rules.Traits]{Force} damage a die type and @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} another +1. | \n
@Compendium[swade-core-rules.swade-edges.Calculating]{Calculating} | \nN, St d8, V d8 | \nIgnore up to 2 points of penalties on one action with an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card)} of Five or less. | \n
@Compendium[swade-core-rules.swade-edges.Combat Reflexes]{Combat Reflexes} | \nS | \n+2 @Compendium[swade-core-rules.swade-rules.Traits]{Âme} to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}. | \n
@Compendium[swade-core-rules.swade-edges.Counterattack]{Counterattack} | \nS, Fighting d8 | \nFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against one foe per round who failed a roll. | \n
@Compendium[swade-core-rules.swade-edges.Improved Counterattack]{Improved Counterattack} | \nV, Counterattack | \nAs Counterattack, but against three failed attacks per round. | \n
@Compendium[swade-core-rules.swade-edges.Dead Shot]{Dead Shot} | \nWC, N, Athletics or Shooting d8 | \nFirst successful@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Thorwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll, double damage from when dealt a Joker. | \n
@Compendium[swade-core-rules.swade-edges.Dodge]{Esquive} | \nS, A d8 | \n−2 to be hit by @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}. | \n
@Compendium[swade-core-rules.swade-edges.Improved Dodge]{Improved Dodge} | \nS, Dodge | \n+2 to @Compendium[swade-core-rules.swade-rules.Evasion]{Evasion} totals. | \n
@Compendium[swade-core-rules.swade-edges.Double Tap]{Double Tap} | \nS, Shooting d6 | \n+1 to hit and damage when firing no more than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1} per action. | \n
@Compendium[swade-core-rules.swade-edges.Extraction]{Extraction} | \nN, A d8 | \nOne adjacent foe doesn’t get a free attack when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat}. | \n
@Compendium[swade-core-rules.swade-edges.Improved Extraction]{Improved Extraction} | \nS, Extraction | \nThree adjacent foes don’t get free attacks when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat. | \n
@Compendium[swade-core-rules.swade-edges.Feint]{Feint} | \nN, Fighting d8 | \nYou may choose to make foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect Instead of Agilité} during a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Fighting Test}. | \n
@Compendium[swade-core-rules.swade-edges.First Strike]{First Strike} | \nN, A d8 | \nFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack once per round when foe moves within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. | \n
@Compendium[swade-core-rules.swade-edges.Improved First Strike]{Improved First Strike} | \nH, First Strike | \nFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against up to three foes when they move within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. | \n
@Compendium[swade-core-rules.swade-edges.Free Runner]{Free Runner} | \nN, A d8 | \nIgnore @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} and add +2 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} in foot @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{chases} and @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (climbing). | \n
@Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy} | \nS, Fighting d8 | \nRoll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with one melee attack per turn. | \n
@Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Improved Frenzy} | \nV, Frenzy | \nRoll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with up to two melee attacks per turn. | \n
@Compendium[swade-core-rules.swade-edges.Giant Killer]{Giant Killer} | \nV | \n+1d6 damage vs. creatures three @Compendium[swade-core-rules.swade-rules.Size and Scale]{Sizes} larger or more. | \n
@Compendium[swade-core-rules.swade-edges.Hard To Kill]{Hard To Kill} | \nN, Sp d8 | \nIgnore @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties} when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}. | \n
@Compendium[swade-core-rules.swade-edges.Harder To Kill]{Harder To Kill} | \nV, Hard to Kill | \nRoll a die if the character perishes. Even if he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}, he survives somehow. | \n
@Compendium[swade-core-rules.swade-edges.Improvisational Fighter]{Improvisational Fighter} | \nS, Sm d6 | \nIgnore –2 penalty when attacking with @Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons}. | \n
@Compendium[swade-core-rules.swade-edges.Iron Jaw]{Iron Jaw} | \nN, V d8 | \n+2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls} and @Compendium[swade-core-rules.swade-rules.Characters]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}. | \n
@Compendium[swade-core-rules.swade-edges.Killer Instinct]{Killer Instinct} | \nS | \nThe hero gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates. | \n
@Compendium[swade-core-rules.swade-edges.Level Headed]{Sang-froid} | \nS, Sm d8 | \nDraw an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each round in combat and choose which one to use. | \n
@Compendium[swade-core-rules.swade-edges.Improved Level Headed]{Improved Level Headed} | \nS, Level Headed | \nDraw two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} each round in combat and choose which one to use. | \n
@Compendium[swade-core-rules.swade-edges.Marksman]{Marksman} | \nS, Athletics or Shooting d8 | \nIgnore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Range]{Portée},@Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle}, or @Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}; or add +1 to first @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll. Character may not move or fire greater than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1}. | \n
@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} | \nN, Fighting d6 | \n@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +1, fists and feet count as @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}, add d4 damage die to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attacks (or increase die a step if you already have it). | \n
@Compendium[swade-core-rules.swade-edges.Martial Warrior]{Martial Warrior} | \nS, Martial Artist | \n@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +2, increase damage die type a step. | \n
@Compendium[swade-core-rules.swade-edges.Mighty Blow]{Mighty Blow} | \nWC, N, Fighting d8 | \nOn first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll, double damage when dealt a Joker. | \n
@Compendium[swade-core-rules.swade-edges.Nerves of Steel]{Nerves of Steel} | \nN, V d8 | \nIgnore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties. | \n
@Compendium[swade-core-rules.swade-edges.Improved Nerves of Steel]{Improved Nerves of Steel} | \nN, Nerves of Steel | \nIgnore up to two levels of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties. | \n
@Compendium[swade-core-rules.swade-edges.No Mercy]{No Mercy} | \nS | \n+2 damage when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll damage. | \n
@Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire} | \nS, Shooting d6 | \nIncrease @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for one @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attack per turn. | \n
@Compendium[swade-core-rules.swade-edges.Improved Rapid Fire]{Improved Rapid Fire} | \nV, Rapid Fire | \nIncrease @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for up to two @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attacks per turn. | \n
@Compendium[swade-core-rules.swade-edges.Rock and Roll!]{Rock and Roll!} | \nS, Shooting d8 | \nIgnore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} penalty when firing weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} of 2 or more. Character may not move. | \n
@Compendium[swade-core-rules.swade-edges.Steady Hands]{Steady Hands} | \nN, A d8 | \nIgnore @Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform} penalty; reduce running penalty to –1. | \n
@Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} | \nN, St d8, Fighting d8 | \n@Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll at –2 to hit all targets in weapon’s @Compendium[swade-core-rules.swade-rules.Reach]{Reach}, no more than once per turn. | \n
@Compendium[swade-core-rules.swade-edges.Improved Sweep]{Improved Sweep} | \nV, Sweep | \nAs above, but ignore the –2 penalty. | \n
@Compendium[swade-core-rules.swade-edges.Trademark Weapon]{Trademark Weapon} | \nN, d8 in related skill | \n+1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} total with a specific weapon; +1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade} while weapon is readied. | \n
@Compendium[swade-core-rules.swade-edges.Improved Trademark Weapon]{Improved Trademark Weapon} | \nS, Trademark Weapon | \nThe attack and @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus increases to +2. | \n
@Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted} | \nN, A d8 | \nMake one extra @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll with a second melee weapon in the off-hand at no Multi-Action penalty. | \n
@Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid} | \nN, A d8 | \nMake one extra @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or@Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll with a second ranged weapon in the @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} at no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions multiples} penalty. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Command]{Command} | \nN, Sm d6 | \n+1 to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} recovery rolls. | \n
@Compendium[swade-core-rules.swade-edges.Command Presence]{Command Presence} | \nS, Command | \nIncrease Command Range to 10″ (20 yards) | \n
@Compendium[swade-core-rules.swade-edges.Fervor]{Fervor} | \nV, Sp d8, Command | \nExtras in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} damage rolls. | \n
@Compendium[swade-core-rules.swade-edges.Hold the Line!]{Hold the Line!} | \nS, Sm d8, Command | \n+1 to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} in Command Range. | \n
@Compendium[swade-core-rules.swade-edges.Inspire]{Inspire} | \nS, Command | \nOnce per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of Trait roll, and apply it to everyone in Command Range. | \n
@Compendium[swade-core-rules.swade-edges.Natural Leader]{Natural Leader} | \nS, Sp d8, Command | \nLeadership Edges now apply to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}. | \n
@Compendium[swade-core-rules.swade-edges.Tactician]{Tactician} | \nS, Sm d8, Command, Battle d6 | \nDraw an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each turn that may be assigned to any allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in Command Range. | \n
@Compendium[swade-core-rules.swade-edges.Master Tactician]{Master Tactician} | \nV, Tactician | \nDraw and distribute two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} instead of one. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Artificer]{Artificier} | \nS, AB | \nAllows user to create @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Arcane Devices} | \n
@Compendium[swade-core-rules.swade-edges.Channeling]{Canalisation} | \nS, AB | \nReduce Power Point cost by 1 with a raise on the @Compendium[swade-core-rules.swade-rules.Activation]{Activation} roll. | \n
@Compendium[swade-core-rules.swade-edges.Concentration]{Concentration} | \nS, AB | \nDouble Duration of non-Instant powers. | \n
@Compendium[swade-core-rules.swade-edges.Extra Effort]{Extra Effort} | \nS, AB (Gifted), Focus d6 | \nIncrease @Compendium[swade-core-rules.swade-skills.Focus]{Focus} by +1 for 1 Power Point or +2 for 3 Power Points. | \n
@Compendium[swade-core-rules.swade-edges.Gadgeteer]{Gadgeteer} | \nS, AB (Weird Science), Weird Science d6 | \nSpend 3 Power Points to create a device that replicates another power. | \n
@Compendium[swade-core-rules.swade-edges.Holy/Unholy Warrior]{Holy/Unholy Warrior} | \nS, AB (Miracles), Faith d6 | \nAdd +1 to +4 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls} for each Power Point spent. | \n
@Compendium[swade-core-rules.swade-edges.Mentalist]{Mentalist} | \nS, AB (Psionics), Psionics d6 | \n+2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionique} rolls. | \n
@Compendium[swade-core-rules.swade-edges.New Powers]{New Powers} | \nN, AB | \nYour character knows two new powers. | \n
@Compendium[swade-core-rules.swade-edges.Power Points]{PP} | \nN, AB | \nGain 5 additional Power Points, no more than once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}. | \n
@Compendium[swade-core-rules.swade-edges.Power Surge]{Power Surge} | \nWC, N, AB, arcane skill d8 | \nRecover 10 Power Points when dealt a Joker in combat. | \n
@Compendium[swade-core-rules.swade-edges.Rapid Recharge]{Rapid Recharge} | \nS, Sp d6, AB | \nRecover 10 Power Points per hour. | \n
@Compendium[swade-core-rules.swade-edges.Improved Rapid Recharge]{Improved Rapid Recharge} | \nV, Rapid Recharge | \nRecover 20 Power Points per hour. | \n
@Compendium[swade-core-rules.swade-edges.Soul Drain]{Soul Drain} | \nS, AB, arcane skill d10 | \nRecover 5 Power Points for a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}. | \n
@Compendium[swade-core-rules.swade-edges.Wizard]{Wizard} | \nS, AB (Magic), Spellcasting d6 | \nSpend 1 extra Power Point to change a spell’s @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Ace]{Ace} | \nN, A d8 | \nCharacter may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak} damage for his vehicle and ignores up to 2 points of penalties. | \n
@Compendium[swade-core-rules.swade-edges.Acrobat]{Acrobat} | \nN, A d8, Athletics d8 | \nFree reroll on acrobatic @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} attempts. | \n
@Compendium[swade-core-rules.swade-edges.Combat Acrobat]{Combat Acrobat} | \nS, Acrobat | \n−1 to hit with @Compendium[swade-core-rules.swade-rules.Attacks]{ranged and melee attacks}. | \n
@Compendium[swade-core-rules.swade-edges.Assassin]{Assassin} | \nN, A d8, Fighting d6, Stealth d8 | \n+2 to damage foes when @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} or assassin has @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}. | \n
@Compendium[swade-core-rules.swade-edges.Investigator]{Investigator} | \nN, Sm d8, Research d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} and certain types of @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Jack-Of-All-Trades]{Jack-Of-All-Trades} | \nN, Sm d10 | \nGain d4 in a skill (or d6 with a raise) until replaced. | \n
@Compendium[swade-core-rules.swade-edges.Mcgyver]{Mcgyver} | \nN, Sm d6, Repair d6, Notice d8 | \nQuickly create improvised devices from scraps. | \n
@Compendium[swade-core-rules.swade-edges.Mr Fix It]{Mr. Fix It} | \nN, Repair d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} rolls, half the time required with a raise. | \n
@Compendium[swade-core-rules.swade-edges.Scholar]{Scholar} | \nN, Research d8 | \n+2 to any one “knowledge” skill. | \n
@Compendium[swade-core-rules.swade-edges.Soldier]{Soldat} | \nN, S d6, V d6 | \nStrength is one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Min Str}. Reroll @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when resisting environmental @Compendium[swade-core-rules.swade-rules.Hazards]{Périls}. | \n
@Compendium[swade-core-rules.swade-edges.Thief]{Thief} | \nN, A d8, Stealth d6, Thievery d6 | \n+1 @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb, @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in urban environments. | \n
@Compendium[swade-core-rules.swade-edges.Woodsman]{Woodsman} | \nN, Sp d6, Survival d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Survival]{Survie} and @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in the wilds. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Bolster]{Bolster} | \nN, Sp d8 | \nMay remove @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnerable} state after a @Compendium[swade-core-rules.swade-rules.Test]{Test}. | \n
@Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond} | \nWC, N, Sp d8 | \nThe hero may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to others. | \n
@Compendium[swade-core-rules.swade-edges.Connections]{Contacts} | \nN | \nContacts provide aid or other favors once per session. | \n
@Compendium[swade-core-rules.swade-edges.Humiliate]{Humiliate} | \nN, Taunt d8 | \nFree reroll when making @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Menacing]{Menacing} | \nN, See Text | \n+2 to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}. | \n
@Compendium[swade-core-rules.swade-edges.Provoke]{Provoke} | \nN, Taunt d6 | \nMay “provoke” foes with a raise on a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} roll. See text. | \n
@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser} | \nS, Âme d8 | \nOnce per turn, affect all foes in a Medium Blast Template with an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}. | \n
@Compendium[swade-core-rules.swade-edges.Reliable]{Reliable} | \nN, Sp d8 | \nFree reroll when making @Compendium[swade-core-rules.swade-rules.Support]{Support} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Retort]{Retort} | \nN, Taunt d6 | \nA raise when resisting a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} or @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} attack makes the foe @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}. | \n
@Compendium[swade-core-rules.swade-edges.Streetwise]{Streetwise} | \nN, Sm d6 | \n+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and criminal networking. | \n
@Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} | \nN, Sp d8 | \n+2 to resist @Compendium[swade-core-rules.swade-rules.Traits]{Intellect or Âme}-based @Compendium[swade-core-rules.swade-rules.Test]{Tests}. | \n
@Compendium[swade-core-rules.swade-edges.Iron Will]{Iron Will} | \nS, Brave, Strong Willed | \nThe bonus now applies to resisting and recovery from powers. | \n
@Compendium[swade-core-rules.swade-edges.Work The Room]{Work The Room} | \nN, Sp d8 | \nOnce per turn, roll a second die when @Compendium[swade-core-rules.swade-rules.Support]{Soutenir} via @Compendium[swade-core-rules.swade-skills.Performance]{Performance} or @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} and apply result to additional ally. | \n
@Compendium[swade-core-rules.swade-edges.Work the Crowd]{Work the Crowd} | \nS, Work the Room | \nAs above, but up to twice per turn. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Beast Bond]{Beast Bond} | \nN | \nThe hero may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} for animals under her control. | \n
@Compendium[swade-core-rules.swade-edges.Beast Master]{Beast Master} | \nN, Sp d8 | \nAnimals like your hero and he has a pet of some sort. See text. | \n
@Compendium[swade-core-rules.swade-edges.Champion]{Champion} | \nN, Sp d8, Fighting d6 | \n+2 damage vs. supernaturally evil creatures. | \n
@Compendium[swade-core-rules.swade-edges.Chi]{Chi} | \nV, Martial Warrior | \nOnce per combat, reroll failed attack, make enemy reroll successful attack, or add +d6 to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack. | \n
@Compendium[swade-core-rules.swade-edges.Danger Sense]{Danger Sense} | \nN | \n@Compendium[swade-core-rules.swade-skills.Notice]{Perception} roll at +2 to sense ambushes or similar events. | \n
@Compendium[swade-core-rules.swade-edges.Healer]{Healer} | \nN, Sp d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Healing]{Guérison} rolls, magical or otherwise. | \n
@Compendium[swade-core-rules.swade-edges.Liquid Courage]{Liquid Courage} | \nN, V d8 | \nAlcohol increases @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} a die type and ignores one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}; –1 to @Compendium[swade-core-rules.swade-rules.Traits]{Agilité, Intellect}, and related skills. | \n
@Compendium[swade-core-rules.swade-edges.Scavenger]{Scavenger} | \nN, Luck | \nMay find a needed item once per encounter. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Followers]{Followers} | \nWC, L | \nThe hero has five followers. | \n
@Compendium[swade-core-rules.swade-edges.Professional]{Professional} | \nL, Max Trait | \nThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step. | \n
@Compendium[swade-core-rules.swade-edges.Expert]{Expert} | \nL, Professional in Trait | \nThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step. | \n
@Compendium[swade-core-rules.swade-edges.Master]{Master} | \nWC, L, Expert in Trait | \nThe character’s @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Wild Die} is a d10 with a chosen @Compendium[swade-core-rules.swade-rules.Traits]{Trait}. | \n
@Compendium[swade-core-rules.swade-edges.Sidekick]{Sidekick} | \nWC, L | \nThe character gains a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} sidekick. | \n
@Compendium[swade-core-rules.swade-edges.Tough As Nails]{Tough As Nails} | \nL, V d8 | \nThe hero can take four @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated. | \n
@Compendium[swade-core-rules.swade-edges.Tougher Than Nails]{Tougher Than Nails} | \nL, Tough as Nails, V d12 | \nThe hero can take five @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated. | \n
@Compendium[swade-core-rules.swade-edges.Weapon Master]{Weapon Master} | \nL, Fighting d12 | \n@Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and Fighting bonus damage die is d8. | \n
@Compendium[swade-core-rules.swade-edges.Master of Arms]{Master of Arms} | \nL, Weapon Master | \nParry increases another +1 and @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} @Compendium[swade-core-rules.swade-rules.Dealing Damage]{bonus damage} die is d10. | \n
Below is a list of Edges common to most settings. You’ll find new Edges designed for your game world in official Savage Worlds books as well.
\nThe Edges are grouped by type to help during character creation. You’ll find a summary below.
\nUnless an Edge specifically says otherwise, it may only be selected once.
\nRequirements: Below each Edge is the minimum Rank (see @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}) required to take it along with any other prerequisites such as attributes, skills, or other Edges.
\nEdge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Alertness]{Alertness} | \nN | \n+2 to @Compendium[swade-core-rules.swade-skills.Notice]{Perception} Rolls. | \n
@Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre} | \nN, A d8 | \nIgnore –2 penalty when making @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls with off-hand. | \n
@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance} | \nN, Sp d8 | \nArcane skills targeting the hero suffer a −2 penalty (even if cast by allies!); magical damage is reduced by 2. | \n
@Compendium[swade-core-rules.swade-edges.Improved Arcane Resistance]{Improved Arcane Resistance} | \nN, Arcane Resistance | \nAs Arcane Resistance except penalty is increased to −4 and magical damage is reduced by 4. | \n
@Compendium[swade-core-rules.swade-edges.Aristocrat]{Aristocrat} | \nN | \n+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and networking with upper class. | \n
@Compendium[swade-core-rules.swade-edges.Attractive]{Attractive} | \nN, V, d6 | \n+1 to @Compendium[swade-core-rules.swade-skills.Performance]{Performance} and @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Berserk]{Berserk} | \nN | \nAfter being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken or Wounded}, melee attacks must be@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attacks}, +1 die type to @Compendium[swade-core-rules.swade-rules.Traits]{Force}, +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}, ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}, @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} on @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll hits random target. Take @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} after every five consecutive rounds, may choose to end rage with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll –2. | \n
@Compendium[swade-core-rules.swade-edges.Brave]{Brave} | \nN, Sp d6 | \n+2 to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} checks and –2 to rolls on the @Compendium[swade-core-rules.swade-macros.Fear Table]{Fear Table}. | \n
@Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} | \nN, St d6, V d6 | \n@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}) +1. Treat @Compendium[swade-core-rules.swade-rules.Characters]{Force} as one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and Minimum Strength to use weapons, armor, or equipment. | \n
@Compendium[swade-core-rules.swade-edges.Brute]{Brute} | \nN. St d6, V d6 | \nLink @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} to @Compendium[swade-core-rules.swade-rules.Characters]{Force} instead of @Compendium[swade-core-rules.swade-rules.Characters]{Agilité} (including resistance). Short @Compendium[swade-core-rules.swade-rules.Range]{Portée} of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range. | \n
@Compendium[swade-core-rules.swade-edges.Charismatic]{Charismatic} | \nN, Sp d8 | \nFree reroll when using @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}. | \n
@Compendium[swade-core-rules.swade-edges.Elan]{Elan} | \nN, Sp d8 | \n+2 when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll. | \n
@Compendium[swade-core-rules.swade-edges.Fame]{Fame} | \nN | \n+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance. | \n
@Compendium[swade-core-rules.swade-edges.Famous]{Famous} | \nS, Fame | \n+2 @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} when recognized, 5× or more usual fee for @Compendium[swade-core-rules.swade-skills.Performance]{Performance}. | \n
@Compendium[swade-core-rules.swade-edges.Fast Healer]{Fast Healer} | \nN, Vd8 | \n+2 @Compendium[swade-core-rules.swade-skills.Performance]{Vigueur} when rolling for @Compendium[swade-core-rules.swade-rules.Healing]{natural healing}; check every 3 days. | \n
@Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Fleet-Footed} | \nN, A d6 | \n@Compendium[swade-core-rules.swade-rules.Movement]{Allure} +2, increase running die one step. | \n
@Compendium[swade-core-rules.swade-edges.Linguist]{Linguist} | \nN, Sm d6 | \nCharacter has d6 in languages equal to half her @Compendium[swade-core-rules.swade-rules.Characters]{Intellect} die. | \n
@Compendium[swade-core-rules.swade-edges.Luck]{Chanceux} | \nN | \n+1 @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at the start of each session. | \n
@Compendium[swade-core-rules.swade-edges.Great Luck]{Great Luck} | \nN, Luck | \n+2 @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} at the start of each session. | \n
@Compendium[swade-core-rules.swade-edges.Quick]{Vif} | \nN, A d8 | \nThe hero may discard and redraw @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} of 5 or lower. | \n
@Compendium[swade-core-rules.swade-edges.Rich]{Rich} | \nN | \nCharacter starts with three times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and a $150K annual salary. | \n
@Compendium[swade-core-rules.swade-edges.Filthy Rich]{Filthy Rich} | \nN, Rich | \nFive times @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and $500K average salary. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Block]{Block} | \nS, Fighting d8 | \n+1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 1 point of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus. | \n
@Compendium[swade-core-rules.swade-edges.Improved Block]{Improved Block} | \nV, Block | \n+2 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 2 points of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus. | \n
@Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} | \nN, St d8, V d8 | \n@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1, add d4 to damage from fists; or increase it a die type if combined with @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}, or similar abilities. | \n
@Compendium[swade-core-rules.swade-edges.Bruiser]{Bruiser} | \nS, Brawler | \nIncrease unarmed @Compendium[swade-core-rules.swade-rules.Traits]{Force} damage a die type and @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} another +1. | \n
@Compendium[swade-core-rules.swade-edges.Calculating]{Calculating} | \nN, St d8, V d8 | \nIgnore up to 2 points of penalties on one action with an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card)} of Five or less. | \n
@Compendium[swade-core-rules.swade-edges.Combat Reflexes]{Combat Reflexes} | \nS | \n+2 @Compendium[swade-core-rules.swade-rules.Traits]{Âme} to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}. | \n
@Compendium[swade-core-rules.swade-edges.Counterattack]{Counterattack} | \nS, Fighting d8 | \nFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against one foe per round who failed a roll. | \n
@Compendium[swade-core-rules.swade-edges.Improved Counterattack]{Improved Counterattack} | \nV, Counterattack | \nAs Counterattack, but against three failed attacks per round. | \n
@Compendium[swade-core-rules.swade-edges.Dead Shot]{Dead Shot} | \nWC, N, Athletics or Shooting d8 | \nFirst successful@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Thorwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll, double damage from when dealt a Joker. | \n
@Compendium[swade-core-rules.swade-edges.Dodge]{Esquive} | \nS, A d8 | \n−2 to be hit by @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}. | \n
@Compendium[swade-core-rules.swade-edges.Improved Dodge]{Improved Dodge} | \nS, Dodge | \n+2 to @Compendium[swade-core-rules.swade-rules.Evasion]{Evasion} totals. | \n
@Compendium[swade-core-rules.swade-edges.Double Tap]{Double Tap} | \nS, Shooting d6 | \n+1 to hit and damage when firing no more than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1} per action. | \n
@Compendium[swade-core-rules.swade-edges.Extraction]{Extraction} | \nN, A d8 | \nOne adjacent foe doesn’t get a free attack when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat}. | \n
@Compendium[swade-core-rules.swade-edges.Improved Extraction]{Improved Extraction} | \nS, Extraction | \nThree adjacent foes don’t get free attacks when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat. | \n
@Compendium[swade-core-rules.swade-edges.Feint]{Feint} | \nN, Fighting d8 | \nYou may choose to make foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect Instead of Agilité} during a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Fighting Test}. | \n
@Compendium[swade-core-rules.swade-edges.First Strike]{First Strike} | \nN, A d8 | \nFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack once per round when foe moves within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. | \n
@Compendium[swade-core-rules.swade-edges.Improved First Strike]{Improved First Strike} | \nH, First Strike | \nFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against up to three foes when they move within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. | \n
@Compendium[swade-core-rules.swade-edges.Free Runner]{Free Runner} | \nN, A d8 | \nIgnore @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} and add +2 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} in foot @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{chases} and @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (climbing). | \n
@Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy} | \nS, Fighting d8 | \nRoll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with one melee attack per turn. | \n
@Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Improved Frenzy} | \nV, Frenzy | \nRoll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with up to two melee attacks per turn. | \n
@Compendium[swade-core-rules.swade-edges.Giant Killer]{Giant Killer} | \nV | \n+1d6 damage vs. creatures three @Compendium[swade-core-rules.swade-rules.Size and Scale]{Sizes} larger or more. | \n
@Compendium[swade-core-rules.swade-edges.Hard To Kill]{Hard To Kill} | \nN, Sp d8 | \nIgnore @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties} when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}. | \n
@Compendium[swade-core-rules.swade-edges.Harder To Kill]{Harder To Kill} | \nV, Hard to Kill | \nRoll a die if the character perishes. Even if he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}, he survives somehow. | \n
@Compendium[swade-core-rules.swade-edges.Improvisational Fighter]{Improvisational Fighter} | \nS, Sm d6 | \nIgnore –2 penalty when attacking with @Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons}. | \n
@Compendium[swade-core-rules.swade-edges.Iron Jaw]{Iron Jaw} | \nN, V d8 | \n+2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} and @Compendium[swade-core-rules.swade-rules.Characters]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}. | \n
@Compendium[swade-core-rules.swade-edges.Killer Instinct]{Killer Instinct} | \nS | \nThe hero gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates. | \n
@Compendium[swade-core-rules.swade-edges.Level Headed]{Tête froide} | \nS, Sm d8 | \nDraw an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each round in combat and choose which one to use. | \n
@Compendium[swade-core-rules.swade-edges.Improved Level Headed]{Improved Level Headed} | \nS, Level Headed | \nDraw two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} each round in combat and choose which one to use. | \n
@Compendium[swade-core-rules.swade-edges.Marksman]{Marksman} | \nS, Athletics or Shooting d8 | \nIgnore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Range]{Portée},@Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle}, or @Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}; or add +1 to first @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll. Character may not move or fire greater than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1}. | \n
@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} | \nN, Fighting d6 | \n@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +1, fists and feet count as @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}, add d4 damage die to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attacks (or increase die a step if you already have it). | \n
@Compendium[swade-core-rules.swade-edges.Martial Warrior]{Martial Warrior} | \nS, Martial Artist | \n@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +2, increase damage die type a step. | \n
@Compendium[swade-core-rules.swade-edges.Mighty Blow]{Mighty Blow} | \nWC, N, Fighting d8 | \nOn first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll, double damage when dealt a Joker. | \n
@Compendium[swade-core-rules.swade-edges.Nerves of Steel]{Nerves of Steel} | \nN, V d8 | \nIgnore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties. | \n
@Compendium[swade-core-rules.swade-edges.Improved Nerves of Steel]{Improved Nerves of Steel} | \nN, Nerves of Steel | \nIgnore up to two levels of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties. | \n
@Compendium[swade-core-rules.swade-edges.No Mercy]{No Mercy} | \nS | \n+2 damage when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll damage. | \n
@Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire} | \nS, Shooting d6 | \nIncrease @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for one @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attack per turn. | \n
@Compendium[swade-core-rules.swade-edges.Improved Rapid Fire]{Improved Rapid Fire} | \nV, Rapid Fire | \nIncrease @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for up to two @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attacks per turn. | \n
@Compendium[swade-core-rules.swade-edges.Rock and Roll!]{Rock and Roll!} | \nS, Shooting d8 | \nIgnore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} penalty when firing weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} of 2 or more. Character may not move. | \n
@Compendium[swade-core-rules.swade-edges.Steady Hands]{Steady Hands} | \nN, A d8 | \nIgnore @Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform} penalty; reduce running penalty to –1. | \n
@Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} | \nN, St d8, Fighting d8 | \n@Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll at –2 to hit all targets in weapon’s @Compendium[swade-core-rules.swade-rules.Reach]{Reach}, no more than once per turn. | \n
@Compendium[swade-core-rules.swade-edges.Improved Sweep]{Improved Sweep} | \nV, Sweep | \nAs above, but ignore the –2 penalty. | \n
@Compendium[swade-core-rules.swade-edges.Trademark Weapon]{Trademark Weapon} | \nN, d8 in related skill | \n+1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} total with a specific weapon; +1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade} while weapon is readied. | \n
@Compendium[swade-core-rules.swade-edges.Improved Trademark Weapon]{Improved Trademark Weapon} | \nS, Trademark Weapon | \nThe attack and @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus increases to +2. | \n
@Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted} | \nN, A d8 | \nMake one extra @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll with a second melee weapon in the off-hand at no Multi-Action penalty. | \n
@Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid} | \nN, A d8 | \nMake one extra @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or@Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll with a second ranged weapon in the @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} at no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions multiples} penalty. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Command]{Command} | \nN, Sm d6 | \n+1 to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} recovery rolls. | \n
@Compendium[swade-core-rules.swade-edges.Command Presence]{Command Presence} | \nS, Command | \nIncrease Command Range to 10″ (20 yards) | \n
@Compendium[swade-core-rules.swade-edges.Fervor]{Fervor} | \nV, Sp d8, Command | \nExtras in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} damage rolls. | \n
@Compendium[swade-core-rules.swade-edges.Hold the Line!]{Hold the Line!} | \nS, Sm d8, Command | \n+1 to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} in Command Range. | \n
@Compendium[swade-core-rules.swade-edges.Inspire]{Inspire} | \nS, Command | \nOnce per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of Trait roll, and apply it to everyone in Command Range. | \n
@Compendium[swade-core-rules.swade-edges.Natural Leader]{Natural Leader} | \nS, Sp d8, Command | \nLeadership Edges now apply to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}. | \n
@Compendium[swade-core-rules.swade-edges.Tactician]{Tactician} | \nS, Sm d8, Command, Battle d6 | \nDraw an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each turn that may be assigned to any allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in Command Range. | \n
@Compendium[swade-core-rules.swade-edges.Master Tactician]{Master Tactician} | \nV, Tactician | \nDraw and distribute two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} instead of one. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Artificer]{Artificier} | \nS, AB | \nAllows user to create @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Arcane Devices} | \n
@Compendium[swade-core-rules.swade-edges.Channeling]{Canalisation} | \nS, AB | \nReduce Power Point cost by 1 with a raise on the @Compendium[swade-core-rules.swade-rules.Activation]{Activation} roll. | \n
@Compendium[swade-core-rules.swade-edges.Concentration]{Concentration} | \nS, AB | \nDouble Duration of non-Instant powers. | \n
@Compendium[swade-core-rules.swade-edges.Extra Effort]{Extra Effort} | \nS, AB (Gifted), Focus d6 | \nIncrease @Compendium[swade-core-rules.swade-skills.Focus]{Focus} by +1 for 1 Power Point or +2 for 3 Power Points. | \n
@Compendium[swade-core-rules.swade-edges.Gadgeteer]{Gadgeteer} | \nS, AB (Weird Science), Weird Science d6 | \nSpend 3 Power Points to create a device that replicates another power. | \n
@Compendium[swade-core-rules.swade-edges.Holy/Unholy Warrior]{Holy/Unholy Warrior} | \nS, AB (Miracles), Faith d6 | \nAdd +1 to +4 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} for each Power Point spent. | \n
@Compendium[swade-core-rules.swade-edges.Mentalist]{Mentalist} | \nS, AB (Psionics), Psionics d6 | \n+2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionique} rolls. | \n
@Compendium[swade-core-rules.swade-edges.New Powers]{New Powers} | \nN, AB | \nYour character knows two new powers. | \n
@Compendium[swade-core-rules.swade-edges.Power Points]{PP} | \nN, AB | \nGain 5 additional Power Points, no more than once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}. | \n
@Compendium[swade-core-rules.swade-edges.Power Surge]{Power Surge} | \nWC, N, AB, arcane skill d8 | \nRecover 10 Power Points when dealt a Joker in combat. | \n
@Compendium[swade-core-rules.swade-edges.Rapid Recharge]{Rapid Recharge} | \nS, Sp d6, AB | \nRecover 10 Power Points per hour. | \n
@Compendium[swade-core-rules.swade-edges.Improved Rapid Recharge]{Improved Rapid Recharge} | \nV, Rapid Recharge | \nRecover 20 Power Points per hour. | \n
@Compendium[swade-core-rules.swade-edges.Soul Drain]{Soul Drain} | \nS, AB, arcane skill d10 | \nRecover 5 Power Points for a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}. | \n
@Compendium[swade-core-rules.swade-edges.Wizard]{Wizard} | \nS, AB (Magic), Spellcasting d6 | \nSpend 1 extra Power Point to change a spell’s @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Ace]{Ace} | \nN, A d8 | \nCharacter may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak} damage for his vehicle and ignores up to 2 points of penalties. | \n
@Compendium[swade-core-rules.swade-edges.Acrobat]{Acrobat} | \nN, A d8, Athletics d8 | \nFree reroll on acrobatic @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} attempts. | \n
@Compendium[swade-core-rules.swade-edges.Combat Acrobat]{Combat Acrobat} | \nS, Acrobat | \n−1 to hit with @Compendium[swade-core-rules.swade-rules.Attacks]{ranged and melee attacks}. | \n
@Compendium[swade-core-rules.swade-edges.Assassin]{Assassin} | \nN, A d8, Fighting d6, Stealth d8 | \n+2 to damage foes when @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} or assassin has @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}. | \n
@Compendium[swade-core-rules.swade-edges.Investigator]{Investigator} | \nN, Sm d8, Research d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} and certain types of @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Jack-Of-All-Trades]{Jack-Of-All-Trades} | \nN, Sm d10 | \nGain d4 in a skill (or d6 with a raise) until replaced. | \n
@Compendium[swade-core-rules.swade-edges.Mcgyver]{Mcgyver} | \nN, Sm d6, Repair d6, Notice d8 | \nQuickly create improvised devices from scraps. | \n
@Compendium[swade-core-rules.swade-edges.Mr Fix It]{Mr. Fix It} | \nN, Repair d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} rolls, half the time required with a raise. | \n
@Compendium[swade-core-rules.swade-edges.Scholar]{Scholar} | \nN, Research d8 | \n+2 to any one “knowledge” skill. | \n
@Compendium[swade-core-rules.swade-edges.Soldier]{Soldat} | \nN, S d6, V d6 | \nStrength is one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Min Str}. Reroll @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when resisting environmental @Compendium[swade-core-rules.swade-rules.Hazards]{Périls}. | \n
@Compendium[swade-core-rules.swade-edges.Thief]{Thief} | \nN, A d8, Stealth d6, Thievery d6 | \n+1 @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb, @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in urban environments. | \n
@Compendium[swade-core-rules.swade-edges.Woodsman]{Woodsman} | \nN, Sp d6, Survival d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Survival]{Survie} and @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in the wilds. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Bolster]{Bolster} | \nN, Sp d8 | \nMay remove @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnerable} state after a @Compendium[swade-core-rules.swade-rules.Test]{Test}. | \n
@Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond} | \nWC, N, Sp d8 | \nThe hero may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to others. | \n
@Compendium[swade-core-rules.swade-edges.Connections]{Contacts} | \nN | \nContacts provide aid or other favors once per session. | \n
@Compendium[swade-core-rules.swade-edges.Humiliate]{Humiliate} | \nN, Taunt d8 | \nFree reroll when making @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Menacing]{Menacing} | \nN, See Text | \n+2 to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}. | \n
@Compendium[swade-core-rules.swade-edges.Provoke]{Provoke} | \nN, Taunt d6 | \nMay “provoke” foes with a raise on a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} roll. See text. | \n
@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser} | \nS, Âme d8 | \nOnce per turn, affect all foes in a Medium Blast Template with an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}. | \n
@Compendium[swade-core-rules.swade-edges.Reliable]{Reliable} | \nN, Sp d8 | \nFree reroll when making @Compendium[swade-core-rules.swade-rules.Support]{Support} rolls. | \n
@Compendium[swade-core-rules.swade-edges.Retort]{Retort} | \nN, Taunt d6 | \nA raise when resisting a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} or @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} attack makes the foe @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}. | \n
@Compendium[swade-core-rules.swade-edges.Streetwise]{Streetwise} | \nN, Sm d6 | \n+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and criminal networking. | \n
@Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} | \nN, Sp d8 | \n+2 to resist @Compendium[swade-core-rules.swade-rules.Traits]{Intellect or Âme}-based @Compendium[swade-core-rules.swade-rules.Test]{Tests}. | \n
@Compendium[swade-core-rules.swade-edges.Iron Will]{Iron Will} | \nS, Brave, Strong Willed | \nThe bonus now applies to resisting and recovery from powers. | \n
@Compendium[swade-core-rules.swade-edges.Work The Room]{Work The Room} | \nN, Sp d8 | \nOnce per turn, roll a second die when @Compendium[swade-core-rules.swade-rules.Support]{Soutenir} via @Compendium[swade-core-rules.swade-skills.Performance]{Performance} or @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} and apply result to additional ally. | \n
@Compendium[swade-core-rules.swade-edges.Work the Crowd]{Work the Crowd} | \nS, Work the Room | \nAs above, but up to twice per turn. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Beast Bond]{Beast Bond} | \nN | \nThe hero may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} for animals under her control. | \n
@Compendium[swade-core-rules.swade-edges.Beast Master]{Beast Master} | \nN, Sp d8 | \nAnimals like your hero and he has a pet of some sort. See text. | \n
@Compendium[swade-core-rules.swade-edges.Champion]{Champion} | \nN, Sp d8, Fighting d6 | \n+2 damage vs. supernaturally evil creatures. | \n
@Compendium[swade-core-rules.swade-edges.Chi]{Chi} | \nV, Martial Warrior | \nOnce per combat, reroll failed attack, make enemy reroll successful attack, or add +d6 to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack. | \n
@Compendium[swade-core-rules.swade-edges.Danger Sense]{Danger Sense} | \nN | \n@Compendium[swade-core-rules.swade-skills.Notice]{Perception} roll at +2 to sense ambushes or similar events. | \n
@Compendium[swade-core-rules.swade-edges.Healer]{Healer} | \nN, Sp d8 | \n+2 to @Compendium[swade-core-rules.swade-skills.Healing]{Guérison} rolls, magical or otherwise. | \n
@Compendium[swade-core-rules.swade-edges.Liquid Courage]{Liquid Courage} | \nN, V d8 | \nAlcohol increases @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} a die type and ignores one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}; –1 to @Compendium[swade-core-rules.swade-rules.Traits]{Agilité, Intellect}, and related skills. | \n
@Compendium[swade-core-rules.swade-edges.Scavenger]{Scavenger} | \nN, Luck | \nMay find a needed item once per encounter. | \n
Edge | \nRequirements | \nSummary | \n
---|---|---|
@Compendium[swade-core-rules.swade-edges.Followers]{Followers} | \nWC, L | \nThe hero has five followers. | \n
@Compendium[swade-core-rules.swade-edges.Professional]{Professional} | \nL, Max Trait | \nThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step. | \n
@Compendium[swade-core-rules.swade-edges.Expert]{Expert} | \nL, Professional in Trait | \nThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step. | \n
@Compendium[swade-core-rules.swade-edges.Master]{Master} | \nWC, L, Expert in Trait | \nThe character’s @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Wild Die} is a d10 with a chosen @Compendium[swade-core-rules.swade-rules.Traits]{Trait}. | \n
@Compendium[swade-core-rules.swade-edges.Sidekick]{Sidekick} | \nWC, L | \nThe character gains a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} sidekick. | \n
@Compendium[swade-core-rules.swade-edges.Tough As Nails]{Tough As Nails} | \nL, V d8 | \nThe hero can take four @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated. | \n
@Compendium[swade-core-rules.swade-edges.Tougher Than Nails]{Tougher Than Nails} | \nL, Tough as Nails, V d12 | \nThe hero can take five @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated. | \n
@Compendium[swade-core-rules.swade-edges.Weapon Master]{Weapon Master} | \nL, Fighting d12 | \n@Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and Fighting bonus damage die is d8. | \n
@Compendium[swade-core-rules.swade-edges.Master of Arms]{Master of Arms} | \nL, Weapon Master | \nParry increases another +1 and @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} @Compendium[swade-core-rules.swade-rules.Dealing Damage]{bonus damage} die is d10. | \n
Rules
\nSavage Worlds provides a simple framework for your tales of adventure and glory. In this chapter we show you how to make basic @Compendium[swade-core-rules.swade-rules.Trait Rolls]{skill and attribute checks}—and make your @Compendium[swade-core-rules.swade-rules.Combat]{combats} Fast, Furious, and Fun!
\nThe core Savage Worlds rules are very simple—@Compendium[swade-core-rules.swade-rules.Trait Rolls]{roll a skill die (and a Wild Die if a Wild Card)}. If the result is 4 or higher after all modifiers, you’re successful.
\nIn the following section are some of the more elaborate options and maneuvers characters can attempt.
\nRules
\nSavage Worlds provides a simple framework for your tales of adventure and glory. In this chapter we show you how to make basic @Compendium[swade-core-rules.swade-rules.Trait Rolls]{skill and attribute checks}—and make your @Compendium[swade-core-rules.swade-rules.Combat]{combats} Fast, Furious, and Fun!
\nThe core Savage Worlds rules are very simple—@Compendium[swade-core-rules.swade-rules.Trait Rolls]{roll a skill die (and a Wild Die if a Wild Card)}. If the result is 4 or higher after all modifiers, you’re successful.
\nIn the following section are some of the more elaborate options and maneuvers characters can attempt.
\nPulp action tales often feature heroes with little or no armor defeating far more heavily armored adversaries.
\nIn these settings, if a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} chooses not to wear any @Compendium[swade-core-rules.swade-rules.Armor]{Armure} (ignoring shields), he adds +2 bonus to his @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls}!
\nPulp action tales often feature heroes with little or no armor defeating far more heavily armored adversaries.
\nIn these settings, if a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} chooses not to wear any @Compendium[swade-core-rules.swade-rules.Armor]{Armure} (ignoring shields), he adds +2 bonus to his @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement}!
\n