forked from public/swade-fr-content
Translate missing swade equipment + fix categories
This commit is contained in:
parent
8236b7becd
commit
ca9b966fec
@ -1,5 +1,5 @@
|
||||
{
|
||||
"label": "SWADE Armures",
|
||||
"label": "SWADE Armures",
|
||||
"mapping": {
|
||||
"description": "system.description",
|
||||
"skill": {
|
||||
@ -13,6 +13,10 @@
|
||||
"ammo": {
|
||||
"path": "system.ammo",
|
||||
"converter": "gear_ammo"
|
||||
},
|
||||
"category": {
|
||||
"path": "system.category",
|
||||
"converter": "category_converter"
|
||||
}
|
||||
},
|
||||
"entries": {
|
||||
|
@ -5,6 +5,10 @@
|
||||
"requirements": {
|
||||
"path": "system.requirements.value",
|
||||
"converter": "edge_requirements"
|
||||
},
|
||||
"category": {
|
||||
"path": "system.category",
|
||||
"converter": "category_converter"
|
||||
}
|
||||
},
|
||||
"entries": [
|
||||
|
@ -13,123 +13,127 @@
|
||||
"ammo": {
|
||||
"path": "system.ammo",
|
||||
"converter": "gear_ammo"
|
||||
},
|
||||
"category": {
|
||||
"path": "system.category",
|
||||
"converter": "category_converter"
|
||||
}
|
||||
},
|
||||
"entries": {
|
||||
"\"Bug\" (Micro Transmitter)": {
|
||||
"name": "\"Bug\" (Micro Transmitter)",
|
||||
"description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
|
||||
"name": "Micro émetteur",
|
||||
"description": "<div class=\"swade-core\">\n<p> 12h d’utilisation continue.</p>\n</div>"
|
||||
},
|
||||
"Bullets, Large": {
|
||||
"name": "Balles, Grandes",
|
||||
"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
|
||||
"name": "Balles, Grosses",
|
||||
"description": "<div class=\"swade-core\">\n<p>Calibre .50 et plus</p>\n</div>"
|
||||
},
|
||||
"Bullets, Medium": {
|
||||
"name": "Balles, Mediums",
|
||||
"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
|
||||
"name": "Balles, Moyennes",
|
||||
"description": "<div class=\"swade-core\"><p>9 mm au calibre .45</p></div>"
|
||||
},
|
||||
"Bullets, Small": {
|
||||
"name": "Balles, Petites",
|
||||
"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
|
||||
"description": "<div class=\"swade-core\"><p>Calibre .22 à .32</p></div>"
|
||||
},
|
||||
"Bipod/Tripod": {
|
||||
"name": "Bipod/Tripod",
|
||||
"description": "<div class=\"swade-core\">\n<p>Takes an action to deploy. Negates @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.</p>\n</div>"
|
||||
"name": "Bipied / trépied",
|
||||
"description": "<div class=\"swade-core\">\n<p>Nécessite une action pour la mise en place. Annule les malus de @Compendium[swade-core-rules.swade-rules.Recoil]{recul} et de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.</p>\n</div>"
|
||||
},
|
||||
"Blanket": {
|
||||
"name": "Blanket",
|
||||
"name": "Couverture",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Boots, Hiking": {
|
||||
"name": "Boots, Hiking",
|
||||
"name": "Chaussures de randonnée",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Candle": {
|
||||
"name": "Bougie",
|
||||
"description": "<div class=\"swade-core\">\n<p>One hour, 2” radius</p>\n</div>"
|
||||
"description": "<div class=\"swade-core\">\n<p>1h, 2 cases de rayon</p>\n</div>"
|
||||
},
|
||||
"Button Camera": {
|
||||
"name": "Button Camera",
|
||||
"description": "<div class=\"swade-core\"><p>12 hours of continuous use.</p></div>"
|
||||
"name": "Caméra bouton",
|
||||
"description": "<div class=\"swade-core\"><p> 12h d'utilisation continue.</p></div>"
|
||||
},
|
||||
"Camera (digital)": {
|
||||
"name": "Caméra (digitale)",
|
||||
"name": "Appareil photo (numérique)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Camera (disposable)": {
|
||||
"name": "Camera (disposable)",
|
||||
"name": "Appareil photo (jetable)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Camera (regular)": {
|
||||
"name": "Camera (regular)",
|
||||
"name": "Appareil photo (argentique)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Camouflage Fatigues": {
|
||||
"name": "Camouflage Fatigues",
|
||||
"name": "Treillis de camouflage",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Canister Shot (Cannon)": {
|
||||
"name": "Canister Shot (Cannon)",
|
||||
"description": "<div class=\"swade-core\">\n<p>Grapeshot or canister is a shell that detonates inside the barrel of a cannon and fires out a spray of deadly balls or other debris like a giant shotgun. The attack is the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template} and moves in a straight line up to 24” (it affects [[/r d6]] targets if not using miniatures, or [[/r 2d6]] if they’re tightly packed). Compare the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll to every target within using a base TN of 4, adjusted for each target’s cover, special abilities like the @Compendium[swade-core-rules.swade-edges.Dodge]{Dodge} Edge, etc. A hit causes 2d6 damage and a raise causes 3d6.</p>\n</div>"
|
||||
"name": "Canisters",
|
||||
"description": "<div class=\"swade-core\">\n<p>Ces boites à mitraille sont des obus explosant à l’intérieur même du canon. Les morceaux de métal déchiquetés sont alors expulsés, semant la mort dans une gerbe à la manière d’un fusil à pompe géant. Cette attaque utilise un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{gabarit moyen} qui se déplace depuis le canon jusqu’à 24 cases en ligne droite (sans figurine, elle affecte d6 cibles, 2d6 si elles sont resserrées). Comparez ensuite le jet de @Compendium[swade-core-rules.swade-skills.Tir]{tir} avec la difficulté habituelle de 4, ajustez individuellement en fonction du couvert, des capacités spéciales comme l’atout @Compendium[swade-core-rules.swade-edges.Esquive]{esquive} ou le pouvoir déflexion, etc. Un succès inflige 2d6 de dégâts et une prouesse 3d6.</p>\n</div>"
|
||||
},
|
||||
"Canteen (waterskin)": {
|
||||
"name": "Canteen (waterskin)",
|
||||
"name": "Gourde / outre",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Cellular Interceptor": {
|
||||
"name": "Cellular Interceptor",
|
||||
"name": "Intercepteur cellulaire",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Horse": {
|
||||
"name": "Cheval",
|
||||
"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
|
||||
"description": "<div class=\"swade-core\">\n<p>Voir les statistiques du @Actor[RFfhBAdJgR2vIiCw]{Cheval}.</p>\n</div>"
|
||||
},
|
||||
"War Horse": {
|
||||
"name": "Cheval de guerre",
|
||||
"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
|
||||
"description": "<div class=\"swade-core\">\n<p>Voir les statistiques du @Actor[YhXM3GoaSTkJKto3]{Cheval de guerre}.</p>\n</div>"
|
||||
},
|
||||
"Clothing, Casual": {
|
||||
"name": "Clothing, Casual",
|
||||
"name": "Vêtements normaux",
|
||||
"description": ""
|
||||
},
|
||||
"Clothing, Formal": {
|
||||
"name": "Clothing, Formal",
|
||||
"name": "Costume",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Elaborate Saddle": {
|
||||
"name": "Elaborate Saddle",
|
||||
"name": "Selle spéciale",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Fast Food Meal": {
|
||||
"name": "Fast Food Meal",
|
||||
"name": "Fast food (repas bon marché)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"First Aid Kit": {
|
||||
"name": "First Aid Kit",
|
||||
"description": "<div class=\"swade-core\">\n<p>Three uses, see @Compendium[swade-core-rules.swade-rules.Healing]{Healing}.</p>\n</div>"
|
||||
"name": "Trousse de premiers secours",
|
||||
"description": "<div class=\"swade-core\">\n<p>3 utilisations, voir @Compendium[swade-core-rules.swade-rules.Healing]{Guérison} p. 96.</p>\n</div>"
|
||||
},
|
||||
"Flashlight": {
|
||||
"name": "Flashlight",
|
||||
"description": "<div class=\"swade-core\"><p>10” beam</p></div>"
|
||||
"name": "Lampe-torche",
|
||||
"description": "<div class=\"swade-core\"><p>Faisceau 10 cases</p></div>"
|
||||
},
|
||||
"Flask (ceramic)": {
|
||||
"name": "Flask (ceramic)",
|
||||
"name": "Flasque (céramique)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Arrows/Bolts": {
|
||||
"name": "Flèches/Carreaux",
|
||||
"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
|
||||
"description": "<div class=\"swade-core\">\n<p>Flèches pour @Compendium[swade-core-rules.swade-equipment.Arc]{arc}, carreaux pour @Compendium[swade-core-rules.swade-equipment.Arbalète]{arbalète}</p>\n</div>"
|
||||
},
|
||||
"Flint and Steel": {
|
||||
"name": "Flint and Steel",
|
||||
"name": "Silex et amorce",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Goggles": {
|
||||
"name": "Goggles",
|
||||
"name": "Jumelles",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Good Meal (restaurant)": {
|
||||
"name": "Good Meal (restaurant)",
|
||||
"name": "Bon repas (restaurant)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"GPS": {
|
||||
@ -137,47 +141,47 @@
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Grappling Hook": {
|
||||
"name": "Grappling Hook",
|
||||
"name": "Grappin",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Handcuffs (manacles)": {
|
||||
"name": "Handcuffs (manacles)",
|
||||
"name": "Menottes",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Oil": {
|
||||
"name": "Huile",
|
||||
"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
|
||||
"description": "<div class=\"swade-core\"><p>Pour lanterne, ½ litre</p></div>"
|
||||
},
|
||||
"Lantern": {
|
||||
"name": "Lanterne",
|
||||
"description": "<div class=\"swade-core\"><p>Four hours, 4” radius</p></div>"
|
||||
"description": "<div class=\"swade-core\"><p>4h, 4 cases de rayon</p></div>"
|
||||
},
|
||||
"Laser Battery, Gatling": {
|
||||
"name": "Laser Battery, Gatling",
|
||||
"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
|
||||
"name": "Batterie pour laser, Gatling",
|
||||
"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
|
||||
},
|
||||
"Laser Battery, Pistol": {
|
||||
"name": "Laser Battery, Pistol",
|
||||
"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
|
||||
"name": "Batterie pour laser, Pistolet",
|
||||
"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
|
||||
},
|
||||
"Laser Battery, Rifle / SMG": {
|
||||
"name": "Laser Battery, Rifle / SMG",
|
||||
"description": "<div class=\"swade-core\"><p>Provides one full magazine for the listed weapon</p></div>"
|
||||
"name": "Batterie pour laser, Fusil",
|
||||
"description": "<div class=\"swade-core\"><p>Fournit un chargeur complet pour l'arme répertoriée</p></div>"
|
||||
},
|
||||
"Laser/Red Dot Sight": {
|
||||
"name": "Laser/Red Dot Sight",
|
||||
"description": "<div class=\"swade-core\">\n<p>+1 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} at Short and Medium @Compendium[swade-core-rules.swade-rules.Range]{Range}.</p>\n</div>"
|
||||
"name": "Visée laser",
|
||||
"description": "<div class=\"swade-core\">\n<p>+1 en @Compendium[swade-core-rules.swade-skills.Tir]{Tir} à @Compendium[swade-core-rules.swade-rules.Portée]{Portée} Courte ou Moyenne.</p>\n</div>"
|
||||
},
|
||||
"Lighter": {
|
||||
"name": "Lighter",
|
||||
"name": "Briquet",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Lineman's Telephone": {
|
||||
"name": "Lineman's Telephone",
|
||||
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to tap into a phone line.</p></div>"
|
||||
"name": "Téléphone de dérivation",
|
||||
"description": "<div class=\"swade-core\"><p>Jet de @Compendium[swade-core-rules.swade-skills.Réparation]{réparation} pour se brancher sur une ligne téléphonique.</p></div>"
|
||||
},
|
||||
"Lockpicks": {
|
||||
"name": "Lockpicks",
|
||||
"name": "Outils de serrurier",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Hammer": {
|
||||
@ -185,56 +189,56 @@
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Medic Kit": {
|
||||
"name": "Medic Kit",
|
||||
"description": "<div class=\"swade-core\">\n<p>Five uses, +1 to @Compendium[swade-core-rules.swade-skills.Healing]{Healing} skill rolls; $25 to refill.</p>\n<p>Also see main @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rules.</p>\n</div>"
|
||||
"name": "Trousse de médecin",
|
||||
"description": "<div class=\"swade-core\">\n<p>5 utilisations, +1 aux jets de @Compendium[swade-core-rules.swade-skills.Soins]{Soins}, 25 $ pour recharger.</p>\n</div>"
|
||||
},
|
||||
"MRE (Meal Ready to Eat)": {
|
||||
"name": "MRE (Meal Ready to Eat)",
|
||||
"name": "Rations militaires",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Night Vision Goggles": {
|
||||
"name": "Night Vision Goggles",
|
||||
"description": "<div class=\"swade-core\"><p>No penalty for Dim or Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}. For double the price the goggles are “active” and ignore all Illumination penalties.</p></div>"
|
||||
"name": "Jumelles de vision nocturne",
|
||||
"description": "<div class=\"swade-core\"><p>Pas de malus pour la pénombre et l’obscurité (voir p. 109). Pour le double du prix, les jumelles sont dites actives et annulent tous les malus de visibilité.</p></div>"
|
||||
},
|
||||
"Computer, Desktop": {
|
||||
"name": "Ordinateur, Desktop",
|
||||
"name": "Ordinateur de bureau",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Computer, Laptop": {
|
||||
"name": "Ordinateur, Laptop",
|
||||
"name": "Portable",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Computer, Hand held": {
|
||||
"name": "Ordinateur, terminal portatif",
|
||||
"name": "Tablette",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Parabolic Microphone": {
|
||||
"name": "Parabolic Microphone",
|
||||
"description": "<div class=\"swade-core\"><p>Hear whispers up to 200 yards distant.</p></div>"
|
||||
"name": "Micro parabolique",
|
||||
"description": "<div class=\"swade-core\"><p>Permet d’entendre des chuchotements jusqu’à 200 m.</p></div>"
|
||||
},
|
||||
"Pepper Spray": {
|
||||
"name": "Pepper Spray",
|
||||
"description": "<div class=\"swade-core\">\n<p>Use @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} (or @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} if engaged). No @Compendium[swade-core-rules.swade-rules.Attacks]{Range Penalty} but max range is 2″ (about 10 feet), Shots 5, victim must make @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
|
||||
"name": "Bombe lacrymogène",
|
||||
"description": "<div class=\"swade-core\">\n<p>Utilise @Compendium[swade-core-rules.swade-skills.Tir]{tir} (ou @Compendium[swade-core-rules.swade-skills.Combat]{combat} si déjà au corps-à-corps). Jusqu’à 2 cases, sans @Compendium[swade-core-rules.swade-rules.Attacks]{malus de portée}. 5 Coups. La victime doit faire un jet de @Compendium[swade-core-rules.swade-rules.Traits]{vigueur} à -2 ou être @Compendium[swade-core-rules.swade-rules.Stunned]{sonnée} (voir p. 106).</p>\n</div>"
|
||||
},
|
||||
"Crowbar": {
|
||||
"name": "Pied de biche",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Quiver": {
|
||||
"name": "Quiver",
|
||||
"description": "<div class=\"swade-core\"><p>Holds 20 @Compendium[swade-core-rules.swade-equipment.Arrows/Bolts]{Arrows/Bolts}.</p></div>"
|
||||
"name": "Carquois",
|
||||
"description": "<div class=\"swade-core\"><p>20 @Compendium[swade-core-rules.swade-equipment.Flèches/Carreaux]{Flèches/Carreaux}.</p></div>"
|
||||
},
|
||||
"Rifle Scope": {
|
||||
"name": "Rifle Scope",
|
||||
"description": "<div class=\"swade-core\">\n<p>Cancels 2 additional points of penalties when @Compendium[swade-core-rules.swade-rules.Aim]{Aiming}.</p>\n</div>"
|
||||
"name": "Lunette",
|
||||
"description": "<div class=\"swade-core\">\n<p>Annule 2 points de malus supplémentaires avec l’action @Compendium[swade-core-rules.swade-rules.Aim]{viser} (voir p. 109).</p>\n</div>"
|
||||
},
|
||||
"Rope, hemp": {
|
||||
"name": "Rope, hemp",
|
||||
"description": "<div class=\"swade-core\"><p>10”/20 yards</p></div>"
|
||||
"name": "Corde en chanvre",
|
||||
"description": "<div class=\"swade-core\"><p>20m</p></div>"
|
||||
},
|
||||
"Rope, nylon": {
|
||||
"name": "Rope, nylon",
|
||||
"description": "<div class=\"swade-core\"><p>10”/20 yards</p></div>"
|
||||
"name": "Corde en nylon",
|
||||
"description": "<div class=\"swade-core\"><p>20m</p></div>"
|
||||
},
|
||||
"Backpack": {
|
||||
"name": "Sac à dos",
|
||||
@ -242,86 +246,86 @@
|
||||
},
|
||||
"Bedroll": {
|
||||
"name": "Sac de couchage",
|
||||
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
|
||||
"description": "<div class=\"swade-core\">\n<p>pour l'hiver</p>\n</div>"
|
||||
},
|
||||
"Saddle": {
|
||||
"name": "Saddle",
|
||||
"name": "Selle",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Shot (w/ powder)": {
|
||||
"name": "Shot (w/ powder)",
|
||||
"description": "<div class=\"swade-core\"><p>For black powder weapons</p></div>"
|
||||
"name": "Plombs ×10 (avec poudre)",
|
||||
"description": "<div class=\"swade-core\"><p>Pour les armes à poudre noire</p></div>"
|
||||
},
|
||||
"Shotgun Shells": {
|
||||
"name": "Shotgun Shells",
|
||||
"description": "<div class=\"swade-core\"><p>Standard buckshot</p></div>"
|
||||
"name": "Chevrotine",
|
||||
"description": "<div class=\"swade-core\"><p>Plombs standards</p></div>"
|
||||
},
|
||||
"Shotgun Slugs": {
|
||||
"name": "Shotgun Slugs",
|
||||
"description": "<div class=\"swade-core\"><p>See @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns}.</p></div>"
|
||||
"name": "Balles slug",
|
||||
"description": "<div class=\"swade-core\"><p>Voir @Compendium[swade-core-rules.swade-rules.Shotguns]{Chevrotine} p. 101.</p></div>"
|
||||
},
|
||||
"Shovel": {
|
||||
"name": "Shovel",
|
||||
"name": "Pelle",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Shrapnel Shot (Cannon)": {
|
||||
"name": "Shrapnel Shot (Cannon)",
|
||||
"description": "<div class=\"swade-core\"><p>Explosive shells filled with small metal balls that explode outward in a shower of debris. This is an @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attack} and uses the Medium Blast Template unless otherwise noted.</p></div>"
|
||||
"name": "Shrapnel",
|
||||
"description": "<div class=\"swade-core\"><p>Ces obus explosifs sont remplis de petites billes de métal et explosent à l’impact en une pluie de débris. Le shrapnel est une @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{attaque de zone} qui utilise un gabarit moyen sauf mention contraire.</p></div>"
|
||||
},
|
||||
"Sling stones": {
|
||||
"name": "Sling stones",
|
||||
"name": "Pierres de fronde ×20",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Soap": {
|
||||
"name": "Soap",
|
||||
"name": "Savon",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Solid Shot (Cannon)": {
|
||||
"name": "Solid Shot (Cannon)",
|
||||
"description": "<div class=\"swade-core\"><p>Heavy balls of iron, lead, or stone designed to batter walls or plow through packed ranks of troops. To fire, the leader of the crew makes a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll as usual. If successful, roll a die. If even, it bounces to another victim behind and within 6” of the first and hits him as well. Continue in this way until the die roll is odd.</p></div>"
|
||||
"name": "Boulet",
|
||||
"description": "<div class=\"swade-core\"><p>Ils sont utilisés pour défoncer les murs ou pour décimer les troupes resserrées. Le chef des artilleurs fait un jet de @Compendium[swade-core-rules.swade-skills.Tir]{tir}. En cas de succès, lancez un dé. Sur un résultat pair, le boulet touche une cible se trouvant jusqu’à 6 cases derrière la première. Répétez ensuite le processus jusqu’à l’obtention d’un dé impair.</p></div>"
|
||||
},
|
||||
"Stun Gun": {
|
||||
"name": "Stun Gun",
|
||||
"description": "<div class=\"swade-core\">\n<p>Uses @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting}. @Compendium[swade-core-rules.swade-rules.Range]{Range} 1/2/4. Shots 3 before needing to be recharged for at least two hours. Victims must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll at –2 or be @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</p>\n</div>"
|
||||
"name": "Taser",
|
||||
"description": "<div class=\"swade-core\">\n<p>Utilise @Compendium[swade-core-rules.swade-skills.Tir]{tir}, @Compendium[swade-core-rules.swade-rules.Range]{portée} 1/2/4. 3 Coups avant une recharge d’au moins deux heures. La victime doit faire un jet de @Compendium[swade-core-rules.swade-rules.Traits]{vigueur} à -2 ou être @Compendium[swade-core-rules.swade-rules.Stunned]{sonnée} (voir p. 106).</p>\n</div>"
|
||||
},
|
||||
"Telephone Tap": {
|
||||
"name": "Telephone Tap",
|
||||
"name": "Matériel d’écoute",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Tool Kit": {
|
||||
"name": "Tool Kit",
|
||||
"name": "Trousse à outils",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Torch": {
|
||||
"name": "Torch",
|
||||
"description": "<div class=\"swade-core\"><p> One hour, 4” radius.</p></div>"
|
||||
"name": "Torche",
|
||||
"description": "<div class=\"swade-core\"><p>1h, 4 cases de rayon</p></div>"
|
||||
},
|
||||
"Trail Rations": {
|
||||
"name": "Trail Rations",
|
||||
"description": "<div class=\"swade-core\"><p>5 meals; keeps one week.</p></div>"
|
||||
"name": "Rations de route",
|
||||
"description": "<div class=\"swade-core\"><p>5 repas, se conservent 1 semaine.</p></div>"
|
||||
},
|
||||
"Transmitter Detector": {
|
||||
"name": "Transmitter Detector",
|
||||
"name": "Détecteur d’émetteur",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Umbrella": {
|
||||
"name": "Umbrella",
|
||||
"name": "Parapluie",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Whetstone": {
|
||||
"name": "Whetstone",
|
||||
"name": "Pierre à aiguiser",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Whistle": {
|
||||
"name": "Whistle",
|
||||
"name": "Sifflet",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Winter Boots": {
|
||||
"name": "Winter Boots",
|
||||
"name": "Bottes d’hiver",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
},
|
||||
"Winter Gear (cloak/parka)": {
|
||||
"name": "Winter Gear (cloak/parka)",
|
||||
"name": "Vêtements d’hiver (manteau / parka)",
|
||||
"description": "<div class=\"swade-core\"></div>"
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,10 @@
|
||||
"ammo": {
|
||||
"path": "system.ammo",
|
||||
"converter": "gear_ammo"
|
||||
},
|
||||
"category": {
|
||||
"path": "system.category",
|
||||
"converter": "category_converter"
|
||||
}
|
||||
},
|
||||
"entries": {
|
||||
|
@ -13,6 +13,10 @@
|
||||
"ammo": {
|
||||
"path": "system.ammo",
|
||||
"converter": "gear_ammo"
|
||||
},
|
||||
"category": {
|
||||
"path": "system.category",
|
||||
"converter": "category_converter"
|
||||
}
|
||||
},
|
||||
"entries": {
|
||||
|
@ -13,6 +13,10 @@
|
||||
"ammo": {
|
||||
"path": "system.ammo",
|
||||
"converter": "gear_ammo"
|
||||
},
|
||||
"category": {
|
||||
"path": "system.category",
|
||||
"converter": "category_converter"
|
||||
}
|
||||
},
|
||||
"entries": {
|
||||
@ -37,11 +41,11 @@
|
||||
"description": "<div class=\"swade-core\">\n<p>Les canons sont utilisés pour détruire des murailles ou briser des formations adverses. C’est le chef d’équipe des artilleurs qui fait le jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir}.</p>\n<p><strong>Bombardement:</strong> obusiers, mortiers et bombardes peuvent atteindre des cibles non visibles en ayant une vague idée de leur emplacement, mais le jet de Tir subit un malus de -4 et la dispersion est doublée (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone} p. 98). Réduisez ce malus à 2 en cas de coordonnées précises (grâce à un observateur direct par exemple). Les canons peuvent tirer trois types de projectiles différents : boulets, shrapnels et canisters (boîtes à mitraille). Il est possible de changer de type de munition entre chaque tir.</p>\n<p><strong>Canister:</strong> ces boites à mitraille sont des obus explosant à l’intérieur même du canon. Les morceaux de métal déchiquetés sont alors expulsés, semant la mort dans une gerbe à la manière d’un fusil à pompe géant. Cette attaque utilise un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen} qui se déplace depuis le canon jusqu’à 24 cases en ligne droite (sans figurine, elle affecte [[/r d6]] cibles, [[/r 2d6]] si elles sont resserrées). Comparez ensuite le jet de Tir avec la Difficulté habituelle de 4, ajustez individuellement en fonction du Couvert, des capacités spéciales comme l’Atout Esquive ou le pouvoir déflexion, etc. Un Succès inflige [[/r 2d6]] de dégâts et une Prouesse 3d6.</p>\n<p><strong>Note:</strong> tous les projectiles sont des @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes lourdes} et ont @Compendium[swade-core-rules.swade-rules.Reload]{Rechargement} 8. Deux artilleurs peuvent recharger en même temps.</p>\n</div>"
|
||||
},
|
||||
"Cannon (12 lb), Shrapnel": {
|
||||
"name": "Cannon (12 livres), Shrapnel",
|
||||
"name": "Canon (12 livres), Shrapnel",
|
||||
"description": "<div class=\"swade-core\">\n<p>Les canons sont utilisés pour détruire des murailles ou briser des formations adverses. C’est le chef d’équipe des artilleurs qui fait le jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir}.</p>\n<p><strong>Bombardement:</strong> obusiers, mortiers et bombardes peuvent atteindre des cibles non visibles en ayant une vague idée de leur emplacement, mais le jet de Tir subit un malus de -4 et la dispersion est doublée (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone} p. 98). Réduisez ce malus à 2 en cas de coordonnées précises (grâce à un observateur direct par exemple). Les canons peuvent tirer trois types de projectiles différents : boulets, shrapnels et canisters (boîtes à mitraille). Il est possible de changer de type de munition entre chaque tir.</p>\n<p><strong>Shrapnel:</strong> ces obus explosifs sont remplis de petites billes de métal et explosent à l’impact en une pluie de débris. Le shrapnel est une @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone} qui utilise un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen} sauf mention contraire.</p>\n<p><strong>Note:</strong> tous les projectiles sont des @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes lourdes} et ont @Compendium[swade-core-rules.swade-rules.Reload]{Rechargement} 8. Deux artilleurs peuvent recharger en même temps.</p>\n</div>"
|
||||
},
|
||||
"Cannon (12 lb), Solid Shot": {
|
||||
"name": "Cannon (12 livres), Boulet",
|
||||
"name": "Canon (12 livres), Boulet",
|
||||
"description": "<div class=\"swade-core\">\n<p>Les canons sont utilisés pour détruire des murailles ou briser des formations adverses. C’est le chef d’équipe des artilleurs qui fait le jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir}.</p>\n<p><strong>Bombardement:</strong> obusiers, mortiers et bombardes peuvent atteindre des cibles non visibles en ayant une vague idée de leur emplacement, mais le jet de Tir subit un malus de -4 et la dispersion est doublée (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone} p. 98). Réduisez ce malus à 2 en cas de coordonnées précises (grâce à un observateur direct par exemple). Les canons peuvent tirer trois types de projectiles différents : boulets, shrapnels et canisters (boîtes à mitraille). Il est possible de changer de type de munition entre chaque tir.</p>\n<p><strong>Boulet:</strong> ils sont utilisés pour défoncer les murs ou pour décimer les troupes resserrées. Le chef des artilleurs fait un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir}. En cas de Succès, lancez un dé. Sur un résultat pair, le boulet touche une cible se trouvant jusqu’à 6 cases derrière la première. Répétez ensuite le processus jusqu’à l’obtention d’un dé impair. </p>\n<p><strong>Note:</strong> tous les projectiles sont des @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes lourdes} et ont @Compendium[swade-core-rules.swade-rules.Reload]{Rechargement} 8. Deux artilleurs peuvent recharger en même temps.</p>\n</div>"
|
||||
},
|
||||
"2 pd AT Gun (HE Rounds)": {
|
||||
@ -145,7 +149,7 @@
|
||||
"description": "<div class=\"swade-core\">\n<p> les lance-flammes montés ont des portées supérieures à leurs équivalents portables. Le tireur peut utiliser le @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit de cône} ou tirer sur un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen} jusqu’à une distance de 18 cases (utilisez le centre du Gabarit pour la portée réelle). Ce tir peut être soumis à une @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{déviation} (voir Attaque de zone p. 98). </p>\n</div>"
|
||||
},
|
||||
"Heavy Laser": {
|
||||
"name": "Heavy Laser",
|
||||
"name": "Laser lourd",
|
||||
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p>\n</div>"
|
||||
},
|
||||
"Heavy Machine Gun": {
|
||||
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"label": "SWADE Special Abilities",
|
||||
"label": "SWADE Capacités spéciales",
|
||||
"mapping": {
|
||||
"description_full": "system.description"
|
||||
},
|
||||
|
123
fr.json
123
fr.json
@ -1,61 +1,92 @@
|
||||
{
|
||||
"Deadlands Edge": "Deadlands - Atouts",
|
||||
"Agent Edge": "Atouts d'Agent",
|
||||
"--Edges": "Atouts SWADE et Deadlands",
|
||||
"Agent": "Agent",
|
||||
"Background Edge": "Atouts de Background",
|
||||
"Chi Master Edge": "Atouts de Chi",
|
||||
"Chi Master": "Maître du chi",
|
||||
"Huckster Edge": "Atouts de Huckster",
|
||||
"Huckster": "Huckster",
|
||||
"Harrowed Edge": "Atouts de Détérré",
|
||||
"Harrowed": "Déterré",
|
||||
"Mad Scientist Edge": "Atouts de Savant Fou",
|
||||
"Mad Scientist": "Savant fou",
|
||||
"Blessed Edge": "Atouts d'Elu",
|
||||
"Background Edge": "Background",
|
||||
"Background": "Background",
|
||||
"Blessed": "Elu",
|
||||
"Ranger Edge": "Atouts de Ranger",
|
||||
"Ranger": "Ranger",
|
||||
"Shaman Edge": "Atouts de Chaman",
|
||||
"Shaman": "Chaman",
|
||||
"Combat Edge": "Atouts de Combat",
|
||||
"Voodooist Edge": "Atouts de Voodoo",
|
||||
"Voodooist": "Adepte du vaudou",
|
||||
"Witch Edge": "Atouts de Sorcière",
|
||||
"Witch": "Sorcière",
|
||||
"Legendary Edge": "Atouts Légendaires",
|
||||
"Professional Edge": "Atouts Professionels",
|
||||
"Social Edge": "Atouts Sociaux",
|
||||
"US Marshal Edge": "Atouts d'US Marshal",
|
||||
"Chi Master": "Maître du chi",
|
||||
"Combat": "Combat",
|
||||
"Huckster": "Huckster",
|
||||
"Harrowed": "Déterré",
|
||||
"Leadership": "Commandement",
|
||||
"Legendary": "Légendaire",
|
||||
"Mad Scientist": "Savant fou",
|
||||
"Power": "Pouvoir",
|
||||
"Professional": "Professionel",
|
||||
"Ranger": "Ranger",
|
||||
"Shaman": "Chaman",
|
||||
"Social": "Social",
|
||||
"US Marshal": "US Marshal",
|
||||
"Weird Edge": "Atouts Etranges",
|
||||
"Weird": "Atouts Etranges",
|
||||
"Deadlands Relics": "Deadlands - Reliques",
|
||||
"Voodooist": "Adepte du vaudou",
|
||||
"Weird": "Étrange",
|
||||
"Witch": "Sorcière",
|
||||
|
||||
"--Relics": "Reliques Deadlands",
|
||||
"Relic": "Relique",
|
||||
"Deadlands Hindrances": "Deadlands - Handicaps",
|
||||
"Deadlands Powers": "Deadlands - Pouvoirs",
|
||||
"Deadlands Melee Weapons": "Deadlands - Armes de Corps à Corps",
|
||||
"Melee": "Corps à corps",
|
||||
|
||||
"--Weapons": "Armes SWADE et Deadlands",
|
||||
"Blackpowder Weapons": "Arme à poudre",
|
||||
"Cannons": "Canon",
|
||||
"Carbine": "Carbine",
|
||||
"Single Action Revolver": "Révolver, simple action",
|
||||
"Double Action Revolver": "Révolver, double action",
|
||||
"Gatling": "Gatling",
|
||||
"Personal Gatling": "Gatling personnelle",
|
||||
"Rifle": "Fusil",
|
||||
"Catapults": "Catapulte",
|
||||
"Derringers and Pepperboxes": "Derringer & poivrière",
|
||||
"Shotgun": "Fusils calibre 12",
|
||||
"Ranged": "À distance",
|
||||
"Double Action Revolver": "Révolver, double action",
|
||||
"Flamethrowers": "Lance-flammes",
|
||||
"Gatling": "Gatling",
|
||||
"Grenades": "Grenade",
|
||||
"Lasers (Futuristic)": "Laser, futuriste",
|
||||
"Machine Guns": "Mitrailleuse",
|
||||
"Melee": "Corps à corps",
|
||||
"Melee Weapons, Futuristic": "Arme de contact, futuriste",
|
||||
"Melee Weapons, Medieval": "Arme de contact, médiévale",
|
||||
"Melee Weapons, Modern": "Arme de contact, moderne",
|
||||
"Mines": "Mine",
|
||||
"Missiles": "Missile",
|
||||
"Natural/Improvised Weapons": "Arme naturelle/improvisée",
|
||||
"Other": "Autre arme à distance",
|
||||
"Personal Gatling": "Gatling personnelle",
|
||||
"Pistols": "Pistolet",
|
||||
"Ranged": "À distance",
|
||||
"Ranged Weapons, Medieval": "Arme à distance, médiévale",
|
||||
"Ranged Weapons, Modern": "Arme à distance, contemporaine",
|
||||
"Rifle": "Fusil",
|
||||
"Rifles": "Fusil",
|
||||
"Rocket Launchers & Torpedoes": "Lance-roquette et torpille",
|
||||
"Shotgun": "Fusils calibre 12",
|
||||
"Shotguns": "Fusil de chasse",
|
||||
"Single Action Revolver": "Révolver, simple action",
|
||||
"Submachine Guns": "Pistolet mitrailleur",
|
||||
"Vehicular Weapons": "Arme véhiculaire",
|
||||
|
||||
"--Armors": "Armures SWADE et Deadlands",
|
||||
"Armor": "Armure",
|
||||
"Futuristic": "Futuriste",
|
||||
"Medieval & Ancient": "Ancienne et médiévale",
|
||||
"Modern": "Contemporaine",
|
||||
"Shields": "Bouclier",
|
||||
"Elixirs and Tonics": "Élixir et tonique",
|
||||
"Clothes": "Vêtement",
|
||||
"Weapon": "Arme",
|
||||
"Miscellaneous": "Appareils courants",
|
||||
|
||||
"--Equipement": "Equipement SWADE et Deadlands",
|
||||
"Adventuring Gear": "Équipement d'aventurier",
|
||||
"Animals and Tack": "Montures et harnachements",
|
||||
"Ammo": "Munition",
|
||||
"Ammunition" : "Munition",
|
||||
"Bullet": "Munition",
|
||||
"Cannon": "Canon",
|
||||
"Clothes": "Vêtement",
|
||||
"Clothing": "Vêtement",
|
||||
"Computers & Electronics": "Ordinateurs",
|
||||
"Elixirs and Tonics": "Élixir et tonique",
|
||||
"Firearms Accessories": "Accessoires pour armes à feu",
|
||||
"Food": "Nourriture",
|
||||
"Food and Drink": "Nourriture & boisson",
|
||||
"Fundaments": "Minerai",
|
||||
"General" : "Équipement courant",
|
||||
"Transportation": "Transport",
|
||||
"Gun Accessories": "Accessoire d'arme à feu",
|
||||
"Hats": "Chapeau",
|
||||
"Fundaments": "Minerai",
|
||||
"Food and Drink": "Nourriture & boisson"
|
||||
"Laser Battery" : "Munition",
|
||||
"Miscellaneous": "Appareil courant",
|
||||
"Personal Defense" : "Autodéfense",
|
||||
"Surveillance": "Surveillance",
|
||||
"Transportation": "Transport",
|
||||
"Weapon": "Arme"
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user