{ "label": "Ranged Weapons", "mapping": { "description": "system.description", "skill": { "path": "system.actions.skill", "converter": "gear_skill" }, "range": { "path": "system.range", "converter": "gear_range" }, "ammo": { "path": "system.ammo", "converter": "gear_ammo" } }, "entries": { "Ballard ’72": { "name": "Ballard ’72", "description": "
\n

Reload 3, black powder weapon.

\n
" }, "Bola": { "name": "Bola", "description": "
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With a raise on the attack roll the victim is @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Entangled} instead of bonus d6 damage.

\n
" }, "Bow": { "name": "Bow", "description": null }, "Bullard Express": { "name": "Bullard Express", "description": null }, "Colt Army": { "name": "Colt Army", "description": "
\n

Older versions are cap and ball weapons, Reload 3, $10.

\n
" }, "Colt Buntline Special": { "name": "Colt Buntline Special", "description": "
\n

16-inch barrel, detachable shoulder stock. Must be ordered direct from the Colt factory in New Jersey. Due to its size, doesn’t benefit from @Compendium[deadlands-core-rules.deadlands-equipment.Quick-draw holster]{quick-draw holsters}.

\n
" }, "Colt Dragoon": { "name": "Colt Dragoon", "description": "
\n

Reload 3, black powder weapon.

\n
" }, "Colt Frontier": { "name": "Colt Frontier", "description": "
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Also known as the Double-Action Army, ammunition may be shared with the Winchester ‘73.

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" }, "Colt Lightning": { "name": "Colt Lightning", "description": null }, "Colt Navy": { "name": "Colt Navy", "description": "
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Older versions are cap and ball weapons, Reload 3, $8.

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" }, "Colt Peacemaker": { "name": "Colt Peacemaker", "description": "
\n

Also known as the Colt Single-Action Army.

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" }, "Colt Rainmaker": { "name": "Colt Rainmaker", "description": null }, "Colt Revolving Shotgun": { "name": "Colt Revolving Shotgun", "description": "
\n

Uses the Savage Worlds rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.

\n

Cap and ball weapon, Reload 3.

\n
" }, "Colt Thunderer": { "name": "Colt Thunderer", "description": null }, "Colt-Paterson Model ’36": { "name": "Colt-Paterson Model ’36", "description": "
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Reload 3, black powder weapon.

\n
" }, "Derringer": { "name": "Derringer", "description": "
\n

–2 to be Noticed if hidden.

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" }, "Double-Barrel Shotgun": { "name": "Double-Barrel Shotgun", "description": "
\n

Uses the Savage Worlds rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.

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If the attacker fires both barrels at once at the same target, roll damage once and add +4.

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" }, "Dynamite/Nitro, 1 Stick/Pint": { "name": "Dynamite/Nitro, 1 Stick/Pint", "description": "
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@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03blasttemplat00]{Medium Blast Template}, +2 damage for 2 sticks/pints

\n

Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.

\n

Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.

\n

Nitroglycerine is a colorless, oily, and unstable liquid explosive. It’s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.

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" }, "Dynamite/Nitro, 3 Sticks/Pints": { "name": "Dynamite/Nitro, 3 Sticks/Pints", "description": "
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@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03blasttemplat00]{Large Blast Template}, +2 damage for 4 sticks/pints

\n

Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.

\n

Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.

\n

Nitroglycerine is a colorless, oily, and unstable liquid explosive. It’s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.

\n
" }, "Dynamite/Nitro, 5 Sticks/Pints": { "name": "Dynamite/Nitro, 5 Sticks/Pints", "description": "
\n

6” Radius, +2 damage for 6 sticks/pints

\n

Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.

\n

Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.

\n

Nitroglycerine is a colorless, oily, and unstable liquid explosive. It’s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.

\n
" }, "Dynamite/Nitro, 7+ Sticks/Pints": { "name": "Dynamite/Nitro, 7+ Sticks/Pints", "description": "
\n

+2 damage and 0.5” Radius for any stick after the 7th

\n

Dynamite and nitroglycerine are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}.

\n

Dynamite has a 1 in 4 chance of exploding if it takes 6 or more points of damage (including being caught in a separate explosion). Cost is $3 per stick. Throwing dynamite uses @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics}; setting it uses @Compendium[swade-core-rules.swade-skills.Repair]{Repair}. Anything more than seven sticks of dynamite is usually set to explode rather than thrown.

\n

Nitroglycerine is a colorless, oily, and unstable liquid explosive. It’s illegal to transport in 1884 after several notorious accidents, but can be made and used locally. Each pint of nitro acts as one stick of dynamite, but automatically explodes if a bottle takes 4 points of damage.

\n
" }, "Enfield Musket": { "name": "Enfield Musket", "description": "
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Reload 3, black powder weapon.

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" }, "English 1840 Model": { "name": "English 1840 Model", "description": "
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Reload 3, black powder weapon.

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" }, "Evans Old Model Sporter": { "name": "Evans Old Model Sporter", "description": "
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Uses special .44-caliber ammo made only by the gun’s manufacturer. These bullets are hard to come by out West, but can be ordered directly from the company—delivery takes about three weeks.

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" }, "Gatling Carbine": { "name": "Gatling Carbine", "description": "
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Gatling weapons can’t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.

\n

A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.

\n

Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).

\n
" }, "Gatling Gun": { "name": "Gatling Gun", "description": "
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The original six-barreled Gatling gun is mounted on a small carriage or pintle mount. This negates the @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03recoil00000000]{Recoil} penalty, but may also restrict its arc of fire depending on how it’s mounted.

\n

Gatling weapons can’t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.

\n

A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.

\n

Early Gatlings had a 20-round “stick” magazine (1 lb unloaded, 3.5 lbs loaded, $3). Later models developed for the Battle of Washington feature a 100-round belt (5 lbs unloaded, 21 lbs loaded, $12). loading a new stick takes one @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{action}. Loading a new belt takes two actions.

\n
" }, "Gatling Pistol": { "name": "Gatling Pistol", "description": "
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Gatling weapons can’t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.

\n

A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.

\n

Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).

\n
" }, "Gatling Rifle": { "name": "Gatling Rifle", "description": "
\n

Gatling weapons can’t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.

\n

A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.

\n

Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).

\n
" }, "Gatling Shotgun": { "name": "Gatling Shotgun", "description": "
\n

Gatling weapons can’t fire single shots and must fire their full @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}. All models have been updated, are fairly well-known in 1884, and are no longer considered infernal devices.

\n

A @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Critical Failure} when firing a Gatling means it jams, requiring a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll as an action to get working again.

\n

Personal Gatlings have multiple barrels and a drum of ammunition that can be re laced in one action. @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Pistol Ammo Drum]{Pistol drums} cost $2 and weigh 1 lbs. unloaded (3 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Rifle Ammo Drum]{Rifle} and @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Carbine Ammo Drum]{carbine} drums cost $5 and weigh 2 lbs. unloaded (7 lbs. loaded). @Compendium[deadlands-core-rules.deadlands-equipment.Gatling Shotgun Ammo Drum]{Shotgun drums} cost $5 and weigh 2 lbs. unloaded (3.5 loaded).

\n
" }, "Hellfire": { "name": "Hellfire", "description": "
\n

Raw, blazing fire blasts straight from the depths of Hell through the Harrowed’s fingertips. This takes an @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03actions0000000]{action} but may only be used once per turn. The attack uses the @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} skill and @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03blasttemplat00]{Cone Template}, and causes 3d6 to those unfortunate enough to be caught in the template. Hellfire may be @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03evasion0000000]{evaded}.

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" }, "LeMat Carbine & Underbarrel Shotgun": { "name": "LeMat Carbine & Underbarrel Shotgun", "description": "
\n

20-gauge shotgun barrel mounted under a rifle. Switching between the two is a free action.

\n

Carbine and shotgun are cap and ball weapons, Reload 3.

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" }, "LeMat Revolver & Underbarrel Shotgun": { "name": "LeMat Revolver & Underbarrel Shotgun", "description": "
\n

20-gauge shotgun barrel mounted under a pistol. Switching between the two is a free action.

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" }, "Rupertus Pepperbox": { "name": "Rupertus Pepperbox", "description": null }, "Sawed-Off Double-Barrel Shotgun": { "name": "Sawed-Off Double-Barrel Shotgun", "description": "
\n

Uses the Savage Worlds rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.

\n

If the attacker fires both barrels at once at the same target, roll damage once and add +4.

\n

May be fired in melee (see @Compendium[swade-core-rules.swade-rules.Ranged Weapons In Melee]{Ranged Weapons In Melee} in Savage Worlds).

\n
" }, "Sawed-off Winchester": { "name": "Sawed-off Winchester", "description": "
\n

Commonly known as a “mare’s leg,” this weapon is about as easy to conceal as a pistol.

\n
" }, "Sharp’s Big 50": { "name": "Sharp’s Big 50", "description": "
\n

@UUID[Compendium.swade-core-rules.swade-rules.swadecor02gear00.JournalEntryPage.02snapfire000000]{Snapfire}, cap and ball firearm, Reload 3.

\n
" }, "Sharps ’55": { "name": "Sharps ’55", "description": "
\n

Reload 3, black powder weapon.

\n
" }, "Single Barrel Shotgun": { "name": "Single Barrel Shotgun", "description": "
\n

Uses the Savage Worlds rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.

\n
" }, "Spencer": { "name": "Spencer", "description": null }, "Springfield Rifled Musket": { "name": "Springfield Rifled Musket", "description": "
\n

Reload 3, black powder weapon.

\n
" }, "Starr Revolver": { "name": "Starr Revolver", "description": "
\n

Older versions are cap and ball weapons, Reload 3, $7.

\n
" }, "Wesson Dagger-Pistol": { "name": "Wesson Dagger-Pistol", "description": "
\n

A knife blade juts out from between this weapon’s multiple barrels.

\n
" }, "Winchester ‘73": { "name": "Winchester ‘73", "description": null }, "Winchester ‘76": { "name": "Winchester ‘76", "description": null }, "Winchester Lever-Action Shotgun": { "name": "Winchester Lever-Action Shotgun", "description": "
\n

Uses the Savage Worlds rules for @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03shotguns000000]{Shotguns}.

\n
" } } }