{ "label": "SWADE Armures", "mapping": { "description": "system.description", "skill": { "path": "system.actions.skill", "converter": "gear_skill" }, "range": { "path": "system.range", "converter": "gear_range" }, "ammo": { "path": "system.ammo", "converter": "gear_ammo" } }, "entries": { "Body Armor": { "name": "Armure", "description": "
\n

Light, armored clothing made from complex polymers or advanced ballistic weave.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

\n
" }, "Ballistic Shield": { "name": "Ballistic Shield", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Modern shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 12 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Battle Helmet w/ Energy Skin": { "name": "Battle Helmet w/ Energy Skin", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.

\n

@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}: This armor is treated with an “energy skin” (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

\n
" }, "Body Armor w/Energy Skin": { "name": "Body Armor w/Energy Skin", "description": "
\n

Light, armored clothing made from complex polymers or advanced ballistic weave.

\n

@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}: This armor is treated with an “energy skin” (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

\n
" }, "Bombproof suit": { "name": "Bombproof suit", "description": "
\n

Bombproof suits aren’t built for flexibility except in the hands, which are uncovered. @Compendium[swade-core-rules.swade-rules.Traits]{Agility} and related skills that require more than manual dexterity cannot exceed d6 while wearing the suit, and @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is reduced by 2 (in addition to @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties).

\n
" }, "Bronze Barding (horse)": { "name": "Bronze Barding (horse)", "description": "

Typically only found in ancient times or pre-iron civilizations.

" }, "Bronze Corselet": { "name": "Bronze Corselet", "description": "

Typically only found in ancient times or pre-iron civilizations.

" }, "Bronze Helmet": { "name": "Bronze Helmet", "description": "

Typically only found in ancient times or pre-iron civilizations.

" }, "Cap (Cloth/Light Leather)": { "name": "Cap (Cloth/Light Leather)", "description": "

Heavy winter clothing, supple leather armor, soft hides.

" }, "Cap (Thick Leather/Tough Hides)": { "name": "Cap (Thick Leather/Tough Hides)", "description": "

Boiled leather, cuir bouilli, alligator hides.

" }, "Battle Helmet": { "name": "Casque de bataille", "description": "

@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

" }, "Bike helmet": { "name": "Casque de vélo", "description": "
" }, "Kevlar helmet": { "name": "Casque en Kevlar", "description": "

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

" }, "Chain Hood or Helm": { "name": "Chain Hood or Helm", "description": "

Chain, splint, metal scale, ring mail, samurai armor.

" }, "Corselet (Plate Mail)": { "name": "Corselet (Plate Mail)", "description": "
\n

Heavy steel armor made with “plates” of metal.

\n
" }, "Flak Jacket (Vietnam-era)": { "name": "Flak Jacket (Vietnam-era)", "description": "
" }, "Greaves (Bronze Armor)": { "name": "Greaves (Bronze Armor)", "description": "

Typically only found in ancient times or pre-iron civilizations.

" }, "Greaves (Plate Mail)": { "name": "Greaves (Plate Mail)", "description": "

Heavy steel armor made with “plates” of metal.

" }, "Heavy Helm": { "name": "Heavy Helm", "description": "

Heavy steel armor made with “plates” of metal.

" }, "Heavy Helm, Enclosed": { "name": "Heavy Helm, Enclosed", "description": "
\n

Heavy steel armor made with “plates” of metal.

\n

–1 to vision-based @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls.

\n
" }, "Infantry Battle Suit": { "name": "Infantry Battle Suit", "description": "

A full suit of armor with boots and gloves.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

" }, "Infantry Battle Suit w/ Energy Skin": { "name": "Infantry Battle Suit w/ Energy Skin", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.

\n

A full suit of armor with boots and gloves.

\n

@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}: This armor is treated with an “energy skin” (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

\n
" }, "Jacket (Cloth/Light Leather)": { "name": "Jacket (Cloth/Light Leather)", "description": "

Heavy winter clothing, supple leather armor, soft hides.

" }, "Jacket (Thick Leather/Tough Hides)": { "name": "Jacket (Thick Leather/Tough Hides)", "description": "

Boiled leather, cuir bouilli, alligator hides.

" }, "Kevlar Riding Jacket": { "name": "Kevlar Riding Jacket", "description": "
" }, "Kevlar Riding Jeans": { "name": "Kevlar Riding Jeans", "description": "
" }, "Kevlar Vest": { "name": "Kevlar Vest", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

\n
" }, "Kevlar Vest with ceramic inserts": { "name": "Kevlar Vest with ceramic inserts", "description": "

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

" }, "Large Shield": { "name": "Large Shield", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Leather Riding Chaps": { "name": "Leather Riding Chaps", "description": "
" }, "Leggings (Chain Mail)": { "name": "Leggings (Chain Mail)", "description": "

Chain, splint, metal scale, ring mail, samurai armor.

" }, "Leggings (Cloth/Light Leather)": { "name": "Leggings (Cloth/Light Leather)", "description": "

Heavy winter clothing, supple leather armor, soft hides.

" }, "Leggings (Thick Leather/Tough Hides)": { "name": "Leggings (Thick Leather/Tough Hides)", "description": "

Boiled leather, cuir bouilli, alligator hides.

" }, "Medium Shield": { "name": "Medium Shield", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Motorcycle Helmet": { "name": "Motorcycle Helmet", "description": "
" }, "Plate Barding (horse)": { "name": "Plate Barding (horse)", "description": "

Heavy steel armor made with “plates” of metal.

" }, "Polymer Shield, large": { "name": "Polymer Shield, large", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Polymer Shield, medium": { "name": "Polymer Shield, medium", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Polymer Shield, small": { "name": "Polymer Shield, small", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Riot Shield": { "name": "Riot Shield", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Modern shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 12 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Robes": { "name": "Robes", "description": "

Heavy winter clothing, supple leather armor, soft hides.

" }, "Shirt (Chain Mail)": { "name": "Shirt (Chain Mail)", "description": "
\n

Chain, splint, metal scale, ring mail, samurai armor.

\n
" }, "Small Shield": { "name": "Small Shield", "description": "
\n

Shields add to a character’s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).

\n
\n

Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).

\n

While worn, shields can be used to bash for Str+d4 damage.

\n
" }, "Thick Coat, Leather Jacket": { "name": "Thick Coat, Leather Jacket", "description": "
" }, "Vambraces (Bronze Armor)": { "name": "Vambraces (Bronze Armor)", "description": "

Typically only found in ancient times or pre-iron civilizations.

" }, "Vambraces (Plate Mail)": { "name": "Vambraces (Plate Mail)", "description": "

Heavy steel armor made with “plates” of metal.

" } } }