{ "label": "SWADE Véhicules", "mapping": { "items": "items" }, "entries": [ { "id": "AH-64 Apache", "name": "AH-64 Apache", "description": "
\n

Helicopter, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", "items": [ { "_id": "ZkQ5MB1hMIOKYsnN", "name": "Missiles Hellfire", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 16, "weight": 100, "price": 115000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "5d10", "range": "150/300/600", "rof": "0", "ap": "40", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.pVpipF019R4iQOTw" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-hellfire-agm-114.webp", "effects": [] }, { "_id": "lnvng9WbqaaN1Q2x", "name": "Canon de 30mm (Avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 200000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "i4ht7b587x": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "obyryv42xo": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 600000, "flags": { "core": { "sourceId": "Item.RjT9GV5lxrTNrKHf" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "AV-8B Harrier", "name": "AV-8B Harrier", "description": "
\n

-1 en @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Manœuvrabilité} lors d’un décollage vertical.

\n
", "items": [ { "_id": "scF8tYijOo5SXEYe", "name": "Canon 25mm (Avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 75000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "5yjdf9igio": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "zsg7m6dasg": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 500000, "flags": { "core": { "sourceId": "Item.HJ5RWAM7pmV1birC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dFnK1SXQykwEQtOh", "name": "Bombes", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", "notes": "Acts as an Intimidation Test against everyone not in the affected area", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 0, "equippable": false, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "Tout les dommages", "range": "", "rof": "1", "ap": "0", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2600000, "flags": { "core": { "sourceId": "Item.xsOVkv8ct82InEKU" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Bombs" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Bombs" }, { "_id": "EdvU8l2DYvpFGYRV", "name": "Missiles Sidewinder", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 2, "weight": 188, "price": 600000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "4d8", "range": "100/200/400", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.wK7uLtEo5OV0ruSt" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp", "effects": [] } ] }, { "id": "B-17 Flying Fortress", "name": "Forteresse volante B-17", "description": "
", "items": [ { "_id": "vGDSgq9MVjJyk3Hl", "name": "2x Mitrailleuses lourdes jumelées (Avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "8T1mpMsIcuhLXWDZ", "name": "2x Mitrailleuses lourdes jumelées (Tourelle supérieure)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "eHamz63rpUvEmwjo", "name": "2x Mitrailleuses lourdes jumelées (Tourelle inférieure)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "9zs2WdfPObWDx45b", "name": "2x Mitrailleuses lourdes jumelées (Gauche)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "eSmG24Nukyi7LJ2O", "name": "2x Mitrailleuses lourdes jumelées (Droite)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "3SLCKYpoFH5I0LYl", "name": "Bombes", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", "notes": "Acts as an Intimidation Test against everyone not in the affected area", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 0, "equippable": false, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "All the damage", "range": "", "rof": "1", "ap": "0", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 0, "flags": { "core": { "sourceId": "Item.xsOVkv8ct82InEKU" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Bombs" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Bombs" } ] }, { "id": "BF-109", "name": "BF-109", "description": "
", "items": [ { "_id": "mscUj2HMfBODgiLY", "name": "2x Mitrailleuses lourdes jumelées (Avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "k6vKhGYNbFUuibDv", "name": "Canon 20mm (Avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 50000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "v55r9y7c1y": { "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "4jefkit9vp": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "fj7aptxndg": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d12", "range": "50/100/200", "rof": "4", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.bMsPYFKN8QPQqHDD" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Bicycle", "name": "Bicyclette", "description": "

: le cycliste est touché par 50 % des coups directs. Permet de doubler l’@Compendium [swade-core-rules.swade-rules.Movement]{Allure} et les @Compendium[swade-core-rules.swade-rules.Movement]{dés de Course} de l’utilisateur.

", "items": [] }, { "id": "Biplane", "name": "Biplan", "description": "
", "items": [] }, { "id": "BTR 70 APC", "name": "BTR 70 APC", "description": "
\n

Transport de troupe blindé. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Amphibie}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4 × 4}.

\n
", "items": [ { "_id": "4wJIKzRHGm6xIpJt", "name": "Mitrailleuse Lourde (Toureelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "D4KqNRF9tmb2X7v3", "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Carriage", "name": "Chariot", "description": "

Tiré par un @Compendium[swade-core-rules.swade-equipment.Horse]{Cheval}. @Compendium[swade-core-rules.swade-rules.Movement]{Allure} 12 et peut courir.

", "items": [] }, { "id": "Cessna Skyhawk", "name": "Cessna Skyhawk", "description": "
", "items": [] }, { "id": "Compact Car", "name": "Voiture compacte", "description": "

Honda Civic ou véhicule similaire.

", "items": [] }, { "id": "Dirt Bike", "name": "Moto cross", "description": "
\n

Tout terrain (équivalent à @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4x4}). Le motard est touché par 50 % des coups directs.

\n
", "items": [] }, { "id": "Early Car", "name": "Voiture ancienne", "description": "
Ford Modèle T ou équivalent.
", "items": [] }, { "id": "F-15 Eagle", "name": "F-15 Eagle", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}.

\n
", "items": [ { "_id": "dffORL9Ksa1YunhZ", "name": "Canon 20mm (Avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 50000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "v55r9y7c1y": { "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "4jefkit9vp": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "fj7aptxndg": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d12", "range": "50/100/200", "rof": "4", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.bMsPYFKN8QPQqHDD" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "eQ6OQGmNQNL3vlcc", "name": "Bombes", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", "notes": "Acts as an Intimidation Test against everyone not in the affected area", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 0, "equippable": false, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "All the damage", "range": "", "rof": "1", "ap": "0", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 0, "flags": { "core": { "sourceId": "Item.xsOVkv8ct82InEKU" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Bombs" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Bombs" }, { "_id": "EfyxuaM9A8hKSnGC", "name": "Sidewinder", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 1, "weight": 188, "price": 600000, "equippable": true, "equipped": false, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "4d8", "range": "100/200/400", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.wK7uLtEo5OV0ruSt" }, "cf": { "id": "temp_u61doxmmngk", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Sidewinder" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Sidewinder" }, { "_id": "408VrF7uleDDeJlE", "name": "Sparrow", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 1, "weight": 617, "price": 125000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "5d8", "range": "150/300/600", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.dlddE5PSqCAXHLpa" }, "cf": { "id": "temp_u61doxmmngk", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Sparrow" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sparrow-aim7.webp", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Sparrow" } ] }, { "id": "Galleon", "name": "Galion", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}.

\n
", "items": [ { "_id": "7WuOXZ4o4Tlpfpyx", "name": "de 16 à 46 Canons (12 livrs), Boulet (Gauche et Droite)", "type": "weapon", "data": { "description": "
\n

Les canons sont utilisés pour détruire des murailles ou briser des formations adverses. C’est le chef d’équipe des artilleurs qui fait le jet de Tir.

\n

Bombardement: : obusiers, mortiers et bombardes peuvent atteindre des cibles non visibles en ayant une vague idée de leur emplacement, mais le jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} subit un malus de -4 et la dispersion est doublée (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone} p. 98). Réduisez ce malus à -2 en cas de coordonnées précises (grâce à un observateur direct par exemple). Les canons peuvent tirer trois types de projectiles différents : boulets, shrapnels et canisters (boîtes à mitraille). Il est possible de changer de type de munition entre chaque tir.

Boulets : ils sont utilisés pour défoncer les murs ou pour décimer les troupes resserrées. Le chef des artilleurs fait un jet de Tir. En cas de Succès, lancez un dé. Sur un résultat pair, le boulet touche une cible se trouvant jusqu’à 6 cases derrière la première. Répétez ensuite le processus jusqu’à l’obtention d’un dé impair.

\n
", "notes": "Tous les projectiles sont des Armes lourdes et ont Rechargement 8. Deux artilleurs peuvent recharger en même temps.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 10000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "0urmam31b2": { "name": "Bombardement, Tir approximatif", "type": "skill", "rof": null, "skillMod": "-4", "skillOverride": "", "shotsUsed": null }, "41i04mkdo8": { "name": "Bombardement, Tir précis", "type": "skill", "rof": null, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "3d6+1", "range": "50/100/200", "rof": "1", "ap": "4", "minStr": "", "shots": "1", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.b97lGNSY1Kt8JyCb" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/siegeweapon-catapult.webp", "effects": [] } ] }, { "id": "Galley", "name": "Galère", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}. Propulsée par voiles et rames.

\n
", "items": [ { "_id": "lJGPVUQLj4tQ2f6Z", "name": "Catapulte (Avant)", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit Moyen}

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}, Rechargement de 5 minutes pour 4 personnes.

\n
\n

Les catapultes sont des machines simples capables de projeter de lourds rochers sur les fortifications ou les troupes ennemies. Il faut une équipe d’environ huit personnes pour charger un projectile, tendre les cordes puis viser. Le Tir peut être effectué par une seule personne, mais charger le projectile lui-même en nécessite quatre.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 10000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "3d6", "range": "24/48/96", "rof": "0", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.bOAgE1jwAXAjFTlt" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Helicopter", "name": "Hélicoptère", "description": "

", "items": [] }, { "id": "Hover APC", "name": "Hover APC", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}.

\n
", "items": [ { "_id": "1il4m3UBnNEG9Gzq", "name": "Gatling Laser (Avant, Tir de réaction)", "type": "weapon", "data": { "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{Pas de recul, surcharge, cautérisant}

", "notes": "Pas de recul, surcharge, cautérisant", "additionalStats": {}, "quantity": 1, "weight": 20, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "1wmca7vx5i": { "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "", "shotsUsed": 20, "skillOverride": "" }, "whqv1usyq4": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "ylps4cskeu": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" }, "tmf4mxdq73": { "name": "Tir de Réaction CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "iaeloj64lc": { "name": "Tir de Réaction CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "mxkqcw5evu": { "name": "Tir de Réaction CdT 3", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" }, "qydxwqerih": { "name": "Surcharge", "type": "damage", "rof": null, "skillMod": "", "skillOverride": "", "shotsUsed": null, "dmgOverride": "", "dmgMod": "+d6x" } } }, "damage": "3d6+4", "range": "50/100/200", "rof": "4", "ap": "2", "minStr": "d8", "shots": "800", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.TALQLr2zNaj9jG8O" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/GatlingLaser.webp", "effects": [] } ] }, { "id": "Hover Tank", "name": "Hover Tank", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", "items": [ { "_id": "JwBrJ8FKE3KcJEuT", "name": "Laser lourd (Tourelle, Stabilisateur amélioré)", "type": "weapon", "data": { "description": "

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "ns40ntpasw": { "name": "Surcharge", "type": "damage", "rof": null, "skillMod": "", "skillOverride": "", "shotsUsed": null, "dmgOverride": "", "dmgMod": "+d6x" } } }, "damage": "4d10", "range": "150/300/600", "rof": "1", "ap": "30", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2500000, "flags": { "core": { "sourceId": "Item.8fWJ0jfnBeRDQIFC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "VGWEThHm3ub99k4g", "name": "Gatling Laser (Avant, Tir de Réaction)", "type": "weapon", "data": { "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{Pas de recul, surcharge, cautérisant}

", "notes": "Pas de recul, surcharge, cautérisant", "additionalStats": {}, "quantity": 1, "weight": 20, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "1wmca7vx5i": { "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "", "shotsUsed": 20, "skillOverride": "" }, "whqv1usyq4": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "ylps4cskeu": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" }, "4cmmljg729": { "name": "Tir de Réaction CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "llu10do9xv": { "name": "Tir de Réaction CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "hd90xzrsf1": { "name": "Tir de Réaction CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" }, "0rlkbuly0q": { "name": "Surcharge", "type": "damage", "rof": null, "skillMod": "", "skillOverride": "", "shotsUsed": null, "dmgOverride": "", "dmgMod": "+d6x" } } }, "damage": "3d6+4", "range": "50/100/200", "rof": "4", "ap": "2", "minStr": "d8", "shots": "800", "currentShots": "0" }, "sort": 2450000, "flags": { "core": { "sourceId": "Item.TALQLr2zNaj9jG8O" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/GatlingLaser.webp", "effects": [] } ] }, { "id": "Hydrofoil", "name": "Hydroptère", "description": "
", "items": [] }, { "id": "Japanese Zero", "name": "Zéro Japonais", "description": "
", "items": [ { "_id": "eiXElDvhNrsI8VHn", "name": "2× mitrailleuses lourdes jumelées (Avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "ynEMEFr7HBYkKlk4", "name": "2× canons de 20mm jumelés (Fixes vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 50000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "v55r9y7c1y": { "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "4jefkit9vp": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "fj7aptxndg": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d12", "range": "50/100/200", "rof": "4", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.bMsPYFKN8QPQqHDD" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Jeep", "name": "Jeep", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}.

\n
", "items": [ { "_id": "aQoMV9JHbSnuW9UC", "name": "Mitrailleuse lourde (Pivot vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Learjet", "name": "Jet", "description": "
", "items": [] }, { "id": "M1A1 Abrams", "name": "M1A1 Abrams", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "mb6PTM4s4oyowckx", "name": "Canon de char de 120mm (Stabilisateur amélioré)", "type": "weapon", "data": { "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 800000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "7400xvwkea": { "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "6d10", "dmgMod": "" } } }, "damage": "5d10", "range": "100/200/400", "rof": "1", "ap": "31", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2100000, "flags": { "core": { "sourceId": "Item.NsYJSH275xV8a3EH" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "Dyc2Twy7EFW8ER1B", "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tN123StgP65SKmEe", "name": "Mitrailleuse lourde (Pivot sur tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "M2 Bradley", "name": "M2 Bradley", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "uJiBGbLSAqWlLvnE", "name": "Canon de 25mm (Stabilisateur amélioré)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 75000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "5yjdf9igio": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "zsg7m6dasg": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 500000, "flags": { "core": { "sourceId": "Item.HJ5RWAM7pmV1birC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "GOvJX3jxt6G6WhH8", "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "oOm38tixECNxuwR7", "name": "Lance-missiles TOW", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule. Ne nécessite pas d'acquisition de cible, juste un jet de Tir, et ne peut pas être affecté par un brouilleur.", "additionalStats": {}, "quantity": 1, "weight": 207, "price": 60000, "equippable": true, "equipped": false, "isVehicular": false, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "5d10", "range": "75/150/300", "rof": "1", "ap": "34", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 0, "flags": { "core": { "sourceId": "Item.Oov99muWS5W4o3qB" }, "cf": { "id": "temp_u61doxmmngk", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "TOW Missile Launcher" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-tow.webp", "effects": [], "translated": true, "hasTranslation": true, "originalName": "TOW Missile Launcher" } ] }, { "id": "M4 Sherman", "name": "M4 Sherman", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "iK28mNind2BYFWyM", "name": "Mitrailleuse (Fixe vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "K4eedxjRyajTcrOd", "name": "Mitrailleuse lourde (Pivot sur tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "oRqTE9IQLdxfOZX1", "name": "Canon de char 75mm (Tourelle, Stabilisateur amélioré)", "type": "weapon", "data": { "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 250000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "a7ahcucjed": { "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10", "dmgMod": "" } } }, "damage": "4d10", "range": "75/150/300", "rof": "1", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1500000, "flags": { "core": { "sourceId": "Item.g5S6PiMuKUvz8rG3" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "M5A1 Stuart", "name": "M5A1 Stuart", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "7vPQYG4hx8cRtKJe", "name": "Canon de 37mm (Tourelle, Stabilisateur)", "type": "weapon", "data": { "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 100000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "pmv6i5ctzd": { "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d8", "dmgMod": "" } } }, "damage": "4d8", "range": "50/100/200", "rof": "1", "ap": "3", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1100000, "flags": { "core": { "sourceId": "Item.lufG59xQxej8ROMC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "9UNgNinz3Fhl1U8G", "name": "Mitrailleuse (Fixe vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "ezLyfZf6P8encMPJ", "name": "Mitrailleuse lourde (Pivot sur tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Mid-Sized Car", "name": "Voiture, berline", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Airbags}, accessoires de luxe.

\n
", "items": [] }, { "id": "Minivan", "name": "Minivan", "description": "
\n

Minivan familial. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Airbags}, quelques accessoires de luxe.

\n
", "items": [] }, { "id": "P-51 Mustang", "name": "P-51 Mustang", "description": "
 
", "items": [ { "_id": "9KyMYbkYSjKHAes1", "name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "I37Wh5utmCezlMZ5", "name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dRJkqj0bIuL67cNe", "name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Patrol Boat, River", "name": "Patrouilleur fluvial", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}.

\n
", "items": [ { "_id": "7UJmPpc549mdCmSh", "name": "2× Mitrailleuses lourdes jumelées (Pivot vers l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "LFrUWmn3bpQ4LVv8", "name": "2× Mitrailleuses (Pivot vers la gauche et vers la droite)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "fqbUNGy2HYpgNUfJ", "name": "Mitrailleuse lourde (Pivot vers l'arrière)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "PT Boat (WW2)", "name": "PT Boat (WW2)", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", "items": [ { "_id": "4v74UcGjmOzxJpEe", "name": "50 cal MG (Front Pintle Mount)", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}

\n
\n

Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.

\n

Weapon Mount: Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as “NA,” or “Not Applicable.” If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.

\n

Minimum Rate of Fire: Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.

\n

Reloading: Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 84, "price": 1500, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "7r05pvxs8m": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "jnh5swl3sr": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "NA", "shots": "200", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.NqtAGZ6BnLjRoHSC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tdNJIhLncR6FtGaQ", "name": "Mitrailleuse lourde (Pivot à l'arrière)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": false, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10 }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5 } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tTmL36kU3p8opaIL", "name": "4× torpedo tubes (Fixed Forward)", "type": "weapon", "data": { "description": "

Rocket launchers and early torpedoes are direct-fire weapons that explode on contact with their target. All the listed weapons are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons (HW)}.

\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}

", "notes": "LBT, Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 3000, "price": 500000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "8d10", "range": "300/600/1200", "rof": "1", "ap": "22", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.jjkGLW2D9Gd1fkNS" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Pz IVJ", "name": "Pz IVJ", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "2OBqmO7ExtPsCFka", "name": "Mitralleuse (Fixe à l'avant dans tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "QO1pqbx91oyr77CA", "name": "Canon de char de 75mm (Tourelle)", "type": "weapon", "data": { "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 250000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "a7ahcucjed": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10", "dmgMod": "" } } }, "damage": "4d10", "range": "75/150/300", "rof": "1", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1500000, "flags": { "core": { "sourceId": "Item.g5S6PiMuKUvz8rG3" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Pz VI Tiger II", "name": "Pz VI Tiger II", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "bTZ7BXL7mbuuzw4y", "name": "Canon de char de 88mm (Tourelle)", "type": "weapon", "data": { "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 500000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "gj8eb9r0ki": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10+1", "dmgMod": "" } } }, "damage": "4d10+1", "range": "100/200/400", "rof": "1", "ap": "16", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1900000, "flags": { "core": { "sourceId": "Item.XUZVMHugvTP5AaJz" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tLd4094TVYknQTt3", "name": "Mitrailleuse (Fixe à l'avant dans tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Rowboat", "name": "CanOë/Barque", "description": "
", "items": [] }, { "id": "Semi-Truck", "name": "Semi-Remorque", "description": "
\n

La remorque a une @Compendium[swade-core-rules.swade-rules.Size and Scale]{taille} de 7 (Grand), @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 14 (2). *La @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Manoeuvrabilité} avec une remorque passe à -2.

\n
", "items": [] }, { "id": "Small Yacht", "name": "Petit Yacht", "description": "
", "items": [] }, { "id": "Space Shuttle", "name": "Navette spatiale", "description": "
", "items": [] }, { "id": "Speed Boat", "name": "Hors-bord", "description": "
", "items": [] }, { "id": "Spitfire Mk IIA", "name": "Spitfire Mk IIA", "description": "
", "items": [ { "_id": "Et0TUJzkbZVncwAq", "name": "4× Mitrailleuses jumelées (Fixe à l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+2", "dmgMod": "+4", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dlbJt1xpqgODvQ77", "name": "4× Mitrailleuses (Fixe à l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+2", "dmgMod": "+4", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Sports Car", "name": "Voitude, sportive", "description": "
\n

Mustang or similar stock sports cars.

\n
", "items": [] }, { "id": "Sports Utility Vehicle", "name": "Voiture, SUV", "description": "
\n

Luxury features, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}

\n
", "items": [] }, { "id": "Street Bike", "name": "Moto", "description": "
Conçue pour un usage urbain. Le motard est touché par 50 % des coups directs.
", "items": [] }, { "id": "SU-27", "name": "SU-27", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", "items": [ { "_id": "DMVzHDZh1Lg6Tbfp", "name": "Canon de 30mm (Fixe à l'avant)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 200000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "i4ht7b587x": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "obyryv42xo": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 600000, "flags": { "core": { "sourceId": "Item.RjT9GV5lxrTNrKHf" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "u9DHb70boP2rn4kI", "name": "Missiles Sidewinder Missiles (équivalent soviétique)", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 4, "weight": 188, "price": 600000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "4d8", "range": "100/200/400", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 500000, "flags": { "core": { "sourceId": "Item.wK7uLtEo5OV0ruSt" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp", "effects": [] } ] }, { "id": "T-34/76", "name": "T-34/76", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Blindage incliné} (avant seulement), @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "izqnBfepu5r5upwN", "name": "Canon de tank de 76mm (Tourelle)", "type": "weapon", "data": { "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 300000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "deh7sce7my": { "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10", "dmgMod": "" } } }, "damage": "4d10", "range": "75/150/300", "rof": "1", "ap": "10", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1700000, "flags": { "core": { "sourceId": "Item.S9CfQb5pl0JmS9rH" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "fI9uqqLwaczVWR4r", "name": "Mitrailleuse (Fixe à l'avant dans tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "T-72 MBT", "name": "T-72 MBT", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "SPjWzVjoyXetiGzF", "name": "Canon de tank de 125mm", "type": "weapon", "data": { "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "wbhu8yehva": { "name": "Portée courte PA", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "6d10", "dmgMod": "" } } }, "damage": "5d10", "range": "100/200/400", "rof": "1", "ap": "30", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2300000, "flags": { "core": { "sourceId": "Item.efML2SNloWOckhxF" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "125mm Tank Gun (AP Rounds)" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "125mm Tank Gun (AP Rounds)" }, { "_id": "xW0FNYteTDslG9g1", "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dkO6ixIyKRsiSTOB", "name": "Mitrailleuse lourde (Pivot dans tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "T80 MBT", "name": "T80 MBT", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "8UZ7FALmttsECSoR", "name": "Canon de tank de 125mm (Stabilisateur amélioré)", "type": "weapon", "data": { "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "wbhu8yehva": { "name": "Portée courte PA", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "6d10", "dmgMod": "" } } }, "damage": "5d10", "range": "100/200/400", "rof": "1", "ap": "30", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2300000, "flags": { "core": { "sourceId": "Item.efML2SNloWOckhxF" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "vO5OqdqKZpD1Ay2k", "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": false, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": "3", "skillMod": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": "2", "skillMod": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "pJXPzaiI1Pbcm4Va", "name": "Mitrailleuse lourde (Pivot dans tourelle)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "UH-1 (Huey)", "name": "UH-1 (Huey)", "description": "
Helicopter
", "items": [ { "_id": "aEhMXhg93IU380Cp", "name": "Mitrailleuse (Fixe à gauche et à droite)", "type": "weapon", "data": { "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] } ] }