swade-fr-content-neoflip/module/compendiums/swade-core-rules.swade-modern-firearms.json

156 lines
20 KiB
JSON
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"label": "SWADE Armes modernes",
"mapping": {
"description": "system.description",
"skill": {
"path": "system.actions.skill",
"converter": "gear_skill"
},
"range": {
"path": "system.range",
"converter": "gear_range"
},
"ammo": {
"path": "system.ammo",
"converter": "gear_ammo"
}
},
"entries": {
"AK47": {
"name": "AK47",
"description": "<div class=\"swade-core\"><p>Un chargeur peut sacheter pour 10 % du prix de larme. Plein il pèse environ 500g</p></div>"
},
"Barrett": {
"name": "Barrett",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}. Barretts use a 10-shot removable magazine that weighs 2 lbs when loaded. They are almost always fitted with a @Compendium[swade-core-rules.swade-equipment.Rifle Scope]{Rifle Scope}.</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p>\n</div>"
},
"Browning Automatic Rifle": {
"name": "Browning Automatic Rifle",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 1 to 3. Uses magazines (one action to @Compendium[swade-core-rules.swade-rules.Reload]{Reload} instead of the usual 2).</p>\n<hr />\n<p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong> Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Minimum Rate of Fire:</strong> Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire}&nbsp;of 2 unless otherwise noted.</p>\n</div>"
},
"Colt 1911": {
"name": "Colt 1911",
"description": "<div class=\"swade-core\"><p>Semi-automatics are fed from a magazine. Additional magazines may be purchased for 10% of the weapon&rsquo;s cost. They weigh about 1 lb each, fully loaded.</p></div>"
},
"Colt Peacemaker": {
"name": "Colt Peacemaker",
"description": "<div class=\"swade-core\"><p>Revolvers typically have six chambers that must be reloaded one bullet at a time, though separate cylinders called &ldquo;speed loaders&rdquo; are also available for more modern firearms for about 10% of the weapon&rsquo;s cost.</p></div>"
},
"Derringer": {
"name": "Derringer",
"description": "<div class=\"swade-core\">\n<p>Revolvers typically have six chambers that must be reloaded one bullet at a time, though separate cylinders called &ldquo;speed loaders&rdquo; are also available for more modern firearms for about 10% of the weapon&rsquo;s cost.</p>\n<p>&minus;2 to be @Compendium[swade-core-rules.swade-skills.Notice]{Noticed} if hidden.</p>\n</div>"
},
"Desert Eagle": {
"name": "Desert Eagle",
"description": "<div class=\"swade-core\"><p>Semi-automatics are fed from a magazine. Additional magazines may be purchased for 10% of the weapon&rsquo;s cost. They weigh about 1 lb each, fully loaded.</p></div>"
},
"Hunting Rifle": {
"name": "Fusil de chasse",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
},
"Gatling": {
"name": "Gatling",
"description": "<div class=\"swade-core\"><p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong> Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Minimum Rate of Fire:</strong> Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.</p>\n<p><strong>Reloading:</strong> Machine guns are&nbsp;@Compendium[swade-core-rules.swade-rules.Reload]{Reload}&nbsp;2, which includes changing belts or drums, cocking, etc.</p></div>"
},
"Glock (9mm)": {
"name": "Glock (9mm)",
"description": "<div class=\"swade-core\"><p>Semi-automatics are fed from a magazine. Additional magazines may be purchased for 10% of the weapon&rsquo;s cost. They weigh about 1 lb each, fully loaded.</p></div>"
},
"H&K MP5": {
"name": "H&K MP5",
"description": "<article class=\"swade-core\"><p>Typical magazine sizes are listed with each weapon. Additional magazines are available at 10% of the weapon&rsquo;s cost and weigh about 1 lb each, fully loaded.</p></article>"
},
"M-16": {
"name": "M-16",
"description": "<div class=\"swade-core\"><p>The A-2 version can also fire a @Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Three-Round Burst}.</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
},
"M1 Garand": {
"name": "M1 Garand",
"description": "<div class=\"swade-core\"><p>The standard US infantry rifle in World War II.</p>\n<hr />\n<p><span style=\"color: #191813; background-color: #dfe6f5;\">Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</span></p></div>"
},
"M2 Browning": {
"name": "M2 Browning",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}</p>\n<hr />\n<p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong>&nbsp;Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.</p>\n<p><strong>Reloading:</strong>&nbsp;Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.</p>\n</div>"
},
"M60": {
"name": "M60",
"description": "<div class=\"swade-core\"><p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong>&nbsp;Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.</p>\n<p><strong>Reloading:</strong>&nbsp;Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.</p></div>"
},
"MG42": {
"name": "MG42",
"description": "<div class=\"swade-core\"><p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong>&nbsp;Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.</p>\n<p><strong>Reloading:</strong>&nbsp;Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.</p></div>"
},
"Minigun": {
"name": "Minigun",
"description": "<div class=\"swade-core\"><p>Minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3, requires backpack harness with ammo which weighs an additional 85 pounds when full (carries 4000 linked rounds).</p>\n<hr />\n<p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong>&nbsp;Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Reloading:</strong>&nbsp;Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.</p></div>"
},
"Pistol (Laser)": {
"name": "Pistol (Laser)",
"description": "<div class=\"swade-core\">\n<p>Lasers fire intensely focused beams of light to penetrate and burn their targets.</p>\n<p><strong>Cauterize:</strong> Anyone Incapacitated by a laser blast adds +2 to his @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} rolls to keep from @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}.</p>\n<p><strong>Overcharge:</strong>&nbsp;This weapon can overcharge to cause an extra d6 damage, but if any of the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} dice are a 1, the weapon must cool down for a full round before it can be fired again.</p>\n<p><strong>No Recoil:</strong>&nbsp;Pistols, SMGs, and rifles ignore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Gatling lasers still take the penalty, however, which is why they&rsquo;re usually mounted on a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{tripod}.</p>\n</div>"
},
"Police Revolver": {
"name": "Police Revolver",
"description": "<div class=\"swade-core\"><p><span style=\"color: #191813; background-color: #dfe6f5;\">Revolvers typically have six chambers that must be reloaded one bullet at a time, though separate cylinders called &ldquo;speed loaders&rdquo; are also available for more modern firearms for about 10% of the weapon&rsquo;s cost.</span></p></div>"
},
"Pump Action Shotgun": {
"name": "Pump Action Shotgun",
"description": "<div class=\"swade-core\"><p><span style=\"color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called &ldquo;shot&rdquo; or &ldquo;buckshot&rdquo;) to increase the shooter&rsquo;s chance of hitting his target. Up close, the blast can be devastating.</span></p></div>"
},
"Rifle (Laser)": {
"name": "Rifle (Laser)",
"description": "<div class=\"swade-core\">\n<p>Lasers fire intensely focused beams of light to penetrate and burn their targets.</p>\n<p><strong>Cauterize:</strong> Anyone Incapacitated by a laser blast adds +2 to his @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} rolls to keep from @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}.</p>\n<p><strong>Overcharge:</strong>&nbsp;This weapon can overcharge to cause an extra d6 damage, but if any of the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} dice are a 1, the weapon must cool down for a full round before it can be fired again.</p>\n<p><strong>No Recoil:</strong>&nbsp;Pistols, SMGs, and rifles ignore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Gatling lasers still take the penalty, however, which is why they&rsquo;re usually mounted on a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{tripod}.</p>\n</div>"
},
"Ruger": {
"name": "Ruger",
"description": "<div class=\"swade-core\"><p>Semi-automatics are fed from a magazine. Additional magazines may be purchased for 10% of the weapon&rsquo;s cost. They weigh about 1 lb each, fully loaded.</p></div>"
},
"SAW": {
"name": "SAW",
"description": "<div class=\"swade-core\"><p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong>&nbsp;Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.</p>\n<p><strong>Reloading:</strong>&nbsp;Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.</p></div>"
},
"Sawed-Off Double-Barrel Shotgun": {
"name": "Sawed-Off Double-Barrel Shotgun",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called &ldquo;shot&rdquo; or &ldquo;buckshot&rdquo;) to increase the shooter&rsquo;s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
},
"Sharps Big 50": {
"name": "Sharps Big 50",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
},
"Double-Barrel Shotgun": {
"name": "Shotgun à double barillets",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called &ldquo;shot&rdquo; or &ldquo;buckshot&rdquo;) to increase the shooter&rsquo;s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
},
"SMG (Laser)": {
"name": "SMG (Laser)",
"description": "<div class=\"swade-core\">\n<p>Lasers fire intensely focused beams of light to penetrate and burn their targets.</p>\n<p><strong>Cauterize:</strong> Anyone Incapacitated by a laser blast adds +2 to his @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} rolls to keep from @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}.</p>\n<p><strong>Overcharge:</strong>&nbsp;This weapon can overcharge to cause an extra d6 damage, but if any of the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} dice are a 1, the weapon must cool down for a full round before it can be fired again.</p>\n<p><strong>No Recoil:</strong>&nbsp;Pistols, SMGs, and rifles ignore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Gatling lasers still take the penalty, however, which is why they&rsquo;re usually mounted on a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{tripod}.</p>\n</div>"
},
"Smith & Wesson": {
"name": "Smith & Wesson",
"description": "<div class=\"swade-core\"><p>Revolvers typically have six chambers that must be reloaded one bullet at a time, though separate cylinders called &ldquo;speed loaders&rdquo; are also available for more modern firearms for about 10% of the weapon&rsquo;s cost.</p></div>"
},
"Spencer Carbine": {
"name": "Spencer Carbine",
"description": "<div class=\"swade-core\"><p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
},
"Steyr AUG": {
"name": "Steyr AUG",
"description": "<div class=\"swade-core\"><p>May fire a @Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Three-Round Burst}.</p></div>"
},
"Streetsweeper Shotgun": {
"name": "Streetsweeper Shotgun",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called &ldquo;shot&rdquo; or &ldquo;buckshot&rdquo;) to increase the shooter&rsquo;s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
},
"Tommy Gun": {
"name": "Tommy Gun",
"description": "<div class=\"swade-core\">\n<p>Thompson submachine guns may also use a 50-round drum. This increases the weight by 2 lbs and each loaded drum costs $50.</p>\n<hr />\n<p>Typical magazine sizes are listed with each weapon. Additional magazines are available at 10% of the weapon&rsquo;s cost and weigh about 1 lb each, fully loaded.</p>\n<p>&nbsp;</p>\n</div>"
},
"Uzi": {
"name": "Uzi",
"description": "<article class=\"swade-core\"><p>Typical magazine sizes are listed with each weapon. Additional magazines are available at 10% of the weapon&rsquo;s cost and weigh about 1 lb each, fully loaded.</p></article>"
},
"Winchester 73": {
"name": "Winchester 73",
"description": "<div class=\"swade-core\"><p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
}
}
}