68 lines
2.7 KiB
HTML
68 lines
2.7 KiB
HTML
|
<form class="skill-roll-dialog">
|
||
|
<h2 class="compdialog" id="compdialogTitle"></h2>
|
||
|
<div class="form-group">
|
||
|
<label for="categorie">Caractéristique </label>
|
||
|
<select name="carac" id="carac" data-dtype="String">
|
||
|
{{#select carac}}
|
||
|
{{#each carac as |caracitem key|}}
|
||
|
<option value={{key}}>{{caracitem.label}}</option>
|
||
|
{{/each}}
|
||
|
{{/select}}
|
||
|
</select>
|
||
|
</div>
|
||
|
<div class="form-group">
|
||
|
<label for="categorie">Bonus/Malus</label>
|
||
|
<select name="bonusmalus" id="bonusmalus" data-dtype="number">
|
||
|
{{#select bonusmalus}}
|
||
|
{{#each bonusmalusTable as |bmvalue key|}}
|
||
|
<option value={{bmvalue}}>{{bmvalue}}</option>
|
||
|
{{/each}}
|
||
|
{{/select}}
|
||
|
</select>
|
||
|
</div>
|
||
|
<div class="form-group">
|
||
|
<label>Résultat : </label><label id="roll-param">10 / 0</label>
|
||
|
</div>
|
||
|
<div id="resolutionTable">
|
||
|
|
||
|
</div>
|
||
|
</form>
|
||
|
|
||
|
<script>
|
||
|
// Get the rollData stuff
|
||
|
var rollData = CONFIG.currentRollData;
|
||
|
|
||
|
function updateRollResult( rollData ) {
|
||
|
rollData.finalLevel = parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue);
|
||
|
$(".table-resolution").remove();
|
||
|
game.data.RdDUtility.makeHTMLResolutionTable( $("#resolutionTable"), rollData.selectedCarac.value-2, parseInt(rollData.selectedCarac.value) + 2 );
|
||
|
rollData.finalLevelStr = (rollData.finalLevel > 0 ) ? "+" + rollData.finalLevel : rollData.finalLevel;
|
||
|
$("#roll-param").text( rollData.selectedCarac.value + " / " + rollData.finalLevelStr );
|
||
|
rollData.rollTarget = game.data.RdDUtility.getResolutionField( rollData.selectedCarac.value, rollData.finalLevel);
|
||
|
$("#compdialogTitle").text( rollData.competence.name + " - " + rollData.competence.data.niveau + " - " + rollData.selectedCarac.label );
|
||
|
}
|
||
|
|
||
|
// Setup everything onload
|
||
|
$(function() {
|
||
|
// Set the default carac from the competence item
|
||
|
rollData.selectedCarac = rollData.carac[rollData.competence.data.carac_defaut];
|
||
|
// Update html, according to data
|
||
|
$("#carac").val( rollData.competence.data.carac_defaut );
|
||
|
$("#bonusmalus").val( rollData.bmValue );
|
||
|
updateRollResult(rollData);
|
||
|
});
|
||
|
|
||
|
// Update !
|
||
|
$('#bonusmalus').click((event) => {
|
||
|
rollData.bmValue = event.currentTarget.value; // Update the selected bonus/malus
|
||
|
console.log("BM CLICKED !!!", rollData.bmValue, rollData.competence.data.niveau, parseInt(rollData.competence.data.niveau) + parseInt(rollData.bmValue) );
|
||
|
updateRollResult(rollData);
|
||
|
});
|
||
|
$('#carac').click((event) => {
|
||
|
let caracKey = event.currentTarget.value;
|
||
|
rollData.selectedCarac = rollData.carac[caracKey]; // Update the selectedCarac
|
||
|
console.log("CARAC CLICKED !!!", rollData.selectedCarac, rollData.competence.data.niveau, rollData.bmValue);
|
||
|
updateRollResult(rollData);
|
||
|
});
|
||
|
</script>
|