181 lines
6.2 KiB
JavaScript
181 lines
6.2 KiB
JavaScript
|
|
||
|
/**
|
||
|
* Extend the basic ActorSheet with some very simple modifications
|
||
|
* @extends {ActorSheet}
|
||
|
*/
|
||
|
|
||
|
import { RdDUtility } from "./rdd-utility.js";
|
||
|
|
||
|
const creatureCarac = [ "taille", "constitution", "force", "perception", "volonte", "reve" ]
|
||
|
export class RdDActorCreatureSheet extends ActorSheet {
|
||
|
|
||
|
/** @override */
|
||
|
static get defaultOptions() {
|
||
|
return mergeObject(super.defaultOptions, {
|
||
|
classes: ["rdd", "sheet", "actor"],
|
||
|
template: "systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html",
|
||
|
width: 640,
|
||
|
height: 720,
|
||
|
tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac"}],
|
||
|
dragDrop: [{dragSelector: ".item-list .item", dropSelector: null}]
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
_checkNull(items) {
|
||
|
if (items && items.length) {
|
||
|
return items;
|
||
|
}
|
||
|
return [];
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
getData() {
|
||
|
let data = super.getData();
|
||
|
|
||
|
data.itemsByType = {};
|
||
|
for (const item of data.items) {
|
||
|
let list = data.itemsByType[item.type];
|
||
|
if (!list) {
|
||
|
list = [];
|
||
|
data.itemsByType[item.type] = list;
|
||
|
}
|
||
|
list.push(item);
|
||
|
}
|
||
|
|
||
|
// Compute current carac sum
|
||
|
let sum = 0;
|
||
|
Object.values(data.data.carac).forEach(carac => { if (!carac.derivee) { sum += parseInt(carac.value) } } );
|
||
|
data.data.caracSum = sum;
|
||
|
|
||
|
data.data.carac.taille.isTaille = true; // To avoid button link;
|
||
|
data.data.nbLegeres = this.actor.GetNumberBlessures(data.data.blessures.legeres.liste );
|
||
|
data.data.nbGraves = this.actor.GetNumberBlessures(data.data.blessures.graves.liste );
|
||
|
data.data.nbCritiques = this.actor.GetNumberBlessures(data.data.blessures.critiques.liste );
|
||
|
|
||
|
// low is normal, this the base used to compute the grid.
|
||
|
data.data.fatigueHTML = "<table class='table-fatigue'>" + RdDUtility.makeHTMLfatigueMatrix( data.data.sante.fatigue.value, data.data.sante.endurance.max ).html() + "</table>";
|
||
|
data.data.competencecreature = data.itemsByType["competencecreature"];
|
||
|
|
||
|
return data;
|
||
|
}
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
/** @override */
|
||
|
activateListeners(html) {
|
||
|
super.activateListeners(html);
|
||
|
|
||
|
// Everything below here is only needed if the sheet is editable
|
||
|
if (!this.options.editable) return;
|
||
|
|
||
|
// Update Inventory Item
|
||
|
html.find('.item-edit').click(ev => {
|
||
|
const li = $(ev.currentTarget).parents(".item");
|
||
|
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||
|
item.sheet.render(true);
|
||
|
});
|
||
|
|
||
|
// Delete Inventory Item
|
||
|
html.find('.item-delete').click(ev => {
|
||
|
const li = $(ev.currentTarget).parents(".item");
|
||
|
this.actor.deleteOwnedItem(li.data("itemId"));
|
||
|
li.slideUp(200, () => this.render(false));
|
||
|
});
|
||
|
|
||
|
// Blessure control
|
||
|
html.find('.blessure-control').click(ev => {
|
||
|
const li = $(ev.currentTarget).parents(".item");
|
||
|
let btype = li.data("blessure-type");
|
||
|
let index = li.data('blessure-index');
|
||
|
let active = $(ev.currentTarget).data('blessure-active');
|
||
|
//console.log(btype, index, active);
|
||
|
this.actor.manageBlessureFromSheet(btype, index, active).then( this.render(true) );
|
||
|
});
|
||
|
|
||
|
// Blessure data
|
||
|
html.find('.blessures-soins').change(ev => {
|
||
|
const li = $(ev.currentTarget).parents(".item");
|
||
|
let btype = li.data('blessure-type');
|
||
|
let index = li.data('blessure-index');
|
||
|
let psoins = li.find('input[name=premiers_soins]').val();
|
||
|
let pcomplets = li.find('input[name=soins_complets]').val();
|
||
|
let jours = li.find('input[name=jours]').val();
|
||
|
let loc = li.find('input[name=localisation]').val();
|
||
|
//console.log(btype, index, psoins, pcomplets, jours, loc);
|
||
|
this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc).then( this.render(true) );
|
||
|
});
|
||
|
|
||
|
// Roll Carac
|
||
|
html.find('.carac-label a').click((event) => {
|
||
|
let caracName = event.currentTarget.attributes.name.value;
|
||
|
this.actor.rollCarac( caracName.toLowerCase() );
|
||
|
});
|
||
|
|
||
|
// On competence change
|
||
|
html.find('.creature-carac').change((event) => {
|
||
|
let compName = event.currentTarget.attributes.compname.value;
|
||
|
this.actor.updateCreatureCompetence( compName, "carac-value", parseInt(event.target.value) );
|
||
|
} );
|
||
|
html.find('.creature-niveau').change((event) => {
|
||
|
let compName = event.currentTarget.attributes.compname.value;
|
||
|
this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
|
||
|
} );
|
||
|
html.find('.creature-dommages').change((event) => {
|
||
|
let compName = event.currentTarget.attributes.compname.value;
|
||
|
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
|
||
|
} );
|
||
|
|
||
|
// Roll Skill
|
||
|
html.find('.competence-label a').click((event) => {
|
||
|
let compName = event.currentTarget.text;
|
||
|
this.actor.rollCreatureCompetence( compName );
|
||
|
});
|
||
|
|
||
|
html.find('#vie-plus').click((event) => {
|
||
|
this.actor.santeIncDec("vie", 1);
|
||
|
this.render(true);
|
||
|
});
|
||
|
html.find('#vie-moins').click((event) => {
|
||
|
this.actor.santeIncDec("vie", -1);
|
||
|
this.render(true);
|
||
|
});
|
||
|
html.find('#endurance-plus').click((event) => {
|
||
|
this.actor.santeIncDec("endurance", 1);
|
||
|
this.render(true);
|
||
|
});
|
||
|
html.find('#endurance-moins').click((event) => {
|
||
|
this.actor.santeIncDec("endurance", -1);
|
||
|
this.render(true);
|
||
|
});
|
||
|
html.find('#fatigue-plus').click((event) => {
|
||
|
this.actor.santeIncDec("fatigue", 1);
|
||
|
this.render(true);
|
||
|
});
|
||
|
html.find('#fatigue-moins').click((event) => {
|
||
|
this.actor.santeIncDec("fatigue", -1);
|
||
|
this.render(true);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
|
||
|
/** @override */
|
||
|
setPosition(options={}) {
|
||
|
const position = super.setPosition(options);
|
||
|
const sheetBody = this.element.find(".sheet-body");
|
||
|
const bodyHeight = position.height - 192;
|
||
|
sheetBody.css("height", bodyHeight);
|
||
|
return position;
|
||
|
}
|
||
|
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
|
||
|
/** @override */
|
||
|
_updateObject(event, formData) {
|
||
|
// Update the Actor
|
||
|
return this.object.update(formData);
|
||
|
}
|
||
|
}
|