foundryvtt-reve-de-dragon/module/rdd-utility.js

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/* Common useful functions shared between objects */
import { ChatUtility } from "./chat-utility.js";
import { RdDCombat } from "./rdd-combat.js";
import { Misc } from "./misc.js";
import { Grammar } from "./grammar.js";
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/* -------------------------------------------- */
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// This table starts at 0 -> niveau -10
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
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/* -------------------------------------------- */
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function _buildAllSegmentsFatigue(max) {
const cycle = [5, 2, 4, 1, 3, 0];
let fatigue = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]];
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for (let i = 0; i <= max; i++) {
const ligneFatigue = duplicate(fatigue[i]);
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const caseIncrementee = cycle[i % 6];
ligneFatigue[caseIncrementee]++;
ligneFatigue[caseIncrementee + 6]++;
ligneFatigue.fatigueMax = 2 * (i + 1);
fatigue[i + 1] = ligneFatigue;
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}
return fatigue;
}
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/* -------------------------------------------- */
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function _cumulSegmentsFatigue(matrix) {
let cumulMatrix = [];
for (let line of matrix) {
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let cumul = duplicate(line);
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for (let i = 1; i < 12; i++) {
cumul[i] += cumul[i - 1];
}
cumulMatrix.push(cumul);
}
return cumulMatrix;
}
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/* -------------------------------------------- */
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const fatigueMatrix = _buildAllSegmentsFatigue(60);
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const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
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const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
const fatigueMarche = {
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
"difficile": { "4": 3, "6": 4, "8": 6 },
"tresdifficile": { "4": 4, "6": 6 }
}
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/* -------------------------------------------- */
const definitionsBlessures = [
{ type: "legere", facteur: 2 },
{ type: "grave", facteur: 4 },
{ type: "critique", facteur: 6 }
]
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/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
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/* -------------------------------------------- */
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const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
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],
"non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
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],
"cauchemar": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
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]
};
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/* -------------------------------------------- */
export class RdDUtility {
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/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
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const templatePaths = [
//Character Sheets
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-creature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-entite-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-vehicule-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html',
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//Items
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-arme-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-armure-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-objet-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-conteneur-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-tete-sheet.html',
'systems/foundryvtt-reve-de-dragon/templates/item-ombre-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-monnaie-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/item-meditation-sheet.html',
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'systems/foundryvtt-reve-de-dragon/templates/competence-carac-defaut.html',
'systems/foundryvtt-reve-de-dragon/templates/competence-base.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-vehicule.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
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'systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html',
'systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html',
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'systems/foundryvtt-reve-de-dragon/templates/niveau-ethylisme.html',
'systems/foundryvtt-reve-de-dragon/templates/casetmr-specific-list.html',
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// Dialogs
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-ajustements.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-competence.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-surenc.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-enctotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
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'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
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// Calendrier
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'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
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'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
'systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html',
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// Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html',
'systems/foundryvtt-reve-de-dragon/templates/editor-notes-mj.html',
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
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'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
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// messages tchat
'systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-poesie.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
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'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html'
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];
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('buildConteneur', (objet) => { return RdDUtility.buildConteneur(objet); });
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return loadTemplates(templatePaths);
}
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/* -------------------------------------------- */
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static checkNull(items) {
if (items && items.length) {
return items;
}
return [];
}
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/* -------------------------------------------- */
static getNomEthylisme(niveauEthylisme) {
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let index = -niveauEthylisme;
return index < 0 ? 'Aucun' : nomEthylisme[index];
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}
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/* -------------------------------------------- */
static initAfficheContenu(actorId) { // persistent handling of conteneur show/hide
if (!this.afficheContenu)
this.afficheContenu = {};
}
/* -------------------------------------------- */
static toggleAfficheContenu(conteneurId) {
this.afficheContenu[conteneurId] = !this.afficheContenu[conteneurId];
}
/* -------------------------------------------- */
static getAfficheContenu(conteneurId) {
if (conteneurId)
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return this.afficheContenu[conteneurId];
return undefined;
}
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/* -------------------------------------------- */
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static filterItemsPerTypeForSheet(formData, itemsByType) {
formData.materiel = this.checkNull(formData.itemsByType['objet']);
formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
formData.armes = this.checkNull(formData.itemsByType['arme']);
formData.armures = this.checkNull(formData.itemsByType['armure']);
formData.livres = this.checkNull(formData.itemsByType['livre']);
formData.potions = this.checkNull(formData.itemsByType['potion']);
formData.ingredients = this.checkNull(formData.itemsByType['ingredient']);
formData.munitions = this.checkNull(formData.itemsByType['munition']);
formData.herbes = this.checkNull(formData.itemsByType['herbe']);
formData.sorts = this.checkNull(formData.itemsByType['sort']);
formData.queues = this.checkNull(formData.itemsByType['queue']);
formData.souffles = this.checkNull(formData.itemsByType['souffle']);
formData.ombres = this.checkNull(formData.itemsByType['ombre']);
formData.tetes = this.checkNull(formData.itemsByType['tete']);
formData.taches = this.checkNull(formData.itemsByType['tache']);
formData.monnaie = this.checkNull(formData.itemsByType['monnaie']);
formData.meditations = this.checkNull(formData.itemsByType['meditation']);
formData.chants = this.checkNull(formData.itemsByType['chant']);
formData.danses = this.checkNull(formData.itemsByType['danse']);
formData.musiques = this.checkNull(formData.itemsByType['musique']);
formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
formData.jeux = this.checkNull(formData.itemsByType['jeu']);
formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
formData.objets = formData.conteneurs.concat(formData.materiel)
.concat(formData.armes)
.concat(formData.armures)
.concat(formData.munitions)
.concat(formData.livres)
.concat(formData.potions)
.concat(formData.herbes)
.concat(formData.ingredients);
formData.competences = (formData.itemsByType.competence??[]).concat(formData.itemsByType.competencecreature??[]);
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}
/* -------------------------------------------- */
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static async processItemDropEvent(actorSheet, event) {
let dragData = JSON.parse(event.dataTransfer.getData("text/plain"));
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console.log(dragData, actorSheet.actor._id);
let dropID = $(event.target).parents(".item").attr("data-item-id"); // Only relevant if container drop
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let objetId = dragData.id || dragData.data._id;
if (dragData.type == 'Item') {
if (dropID) { // Dropped over an item !!!
if (actorSheet.objetVersConteneur[objetId] != dropID && objetId != dropID) {
if (actorSheet.actor.validateConteneur(objetId, dropID) && actorSheet.actor.testConteneurCapacite(objetId, dropID)) {
await actorSheet.actor.enleverDeConteneur(objetId, actorSheet.objetVersConteneur[objetId]);
await actorSheet.actor.ajouterAConteneur(objetId, dropID);
}
}
}
if (dragData.actorId && dragData.actorId != actorSheet.actor._id) { // Un acteur est à l'origine de l'item -> deplacement
console.log("Moving objects");
actorSheet.actor.moveItemsBetweenActors(objetId, dragData.actorId);
return false;
}
actorSheet.actor.computeEncombrementTotalEtMalusArmure();
} else if (dragData.type == "Actor") {
actorSheet.actor.addSubacteur(objetId);
}
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return true;
}
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/* -------------------------------------------- */
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static buildArbreDeConteneur(actorSheet, formData) {
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actorSheet.objetVersConteneur = {}; // Table de hash locale pour recupération rapide du conteneur parent (si existant)
// Attribution des objets aux conteneurs
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for (let conteneur of formData.conteneurs) {
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conteneur.subItems = [];
if (!conteneur.data.encTotal) conteneur.data.encTotal = 0;
//conteneur.data.encTotal = ; Deja calculé
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if (conteneur.data.contenu) {
for (let id of conteneur.data.contenu) {
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let objet = formData.objets.find(objet => (id == objet._id));
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if (objet) {
if (!objet.data.encombrement) objet.data.encombrement = 0; // Auto-fix
objet.estContenu = true; // Permet de filtrer ce qifui est porté dans le template
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actorSheet.objetVersConteneur[id] = conteneur._id;
conteneur.data.encTotal += Number(objet.data.encombrement) * Number(((objet.data.quantite) ? objet.data.quantite : 1));
conteneur.subItems.push(objet);
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}
}
}
}
// Construit la liste des conteneurs de niveau 1 (c'est à dire non contenu eux-même dans un conteneur)
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let newConteneurs = formData.conteneurs.filter(function (conteneur, index, arr) { return !conteneur.estContenu });
formData.conteneurs = newConteneurs;
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//console.log(newConteneurs);
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}
/* -------------------------------------------- */
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
*
*/
static buildConteneur(objet, niveau) {
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if (!niveau) niveau = 1;
objet.niveau = niveau;
//console.log("OBJ:", objet);
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-inventaire-conteneur.html']({ item: objet });
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if (objet.type == 'conteneur') {
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//console.log("ITEM DISPLAYED", objet );
if (this.getAfficheContenu(objet._id)) {
str = str + "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
} else {
str = str + "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
}
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for (let subItem of objet.subItems) {
str = str + this.buildConteneur(subItem, niveau + 1);
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}
str = str + "</ul>";
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}
return new Handlebars.SafeString(str);
}
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/* -------------------------------------------- */
static getCaracArray() {
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return carac_array;
}
static getDifficultesLibres() {
return difficultesLibres;
}
static getAjustementsConditions() {
return ajustementsConditions;
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}
static getAjustementsEncaissement() {
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return ajustementsEncaissement;
}
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static getDefinitionsBlessures() {
return definitionsBlessures;
}
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/* -------------------------------------------- */
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static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1);
maxEnd = Math.min(maxEnd, fatigueMatrix.length);
return fatigueMatrix[maxEnd];
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}
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/* -------------------------------------------- */
static calculMalusFatigue(fatigue, maxEnd) {
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maxEnd = Math.max(maxEnd, 1);
maxEnd = Math.min(maxEnd, cumulFatigueMatrix.length);
let segments = cumulFatigueMatrix[maxEnd];
for (let i = 0; i < 12; i++) {
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if (fatigue <= segments[i]) {
return fatigueMalus[i]
}
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}
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return -7;
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}
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/* -------------------------------------------- */
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// Build the nice (?) html table used to manage fatigue.
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// max should be the endurance max value
static makeHTMLfatigueMatrix(fatigue, maxEndurance) {
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let segments = this.getSegmentsFatigue(maxEndurance);
return this.makeHTMLfatigueMatrixForSegment(fatigue, segments);
}
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static makeHTMLfatigueMatrixForSegment(fatigue, segments) {
fatigue = Math.max(fatigue, 0);
fatigue = Math.min(fatigue, segments.fatigueMax);
let table = $("<table/>").addClass('table-fatigue');
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let segmentIdx = 0;
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let fatigueCount = 0;
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for (var line = 0; line < fatigueLineSize.length; line++) {
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let row = $("<tr/>");
let segmentsPerLine = fatigueLineSize[line];
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row.append("<td class='fatigue-malus'>" + fatigueLineMalus[line] + "</td>");
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while (segmentIdx < segmentsPerLine) {
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let freeSize = segments[segmentIdx];
for (let col = 0; col < 5; col++) {
if (col < freeSize) {
if (fatigueCount < fatigue)
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row.append("<td class='fatigue-used'>X</td>");
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else
row.append("<td class='fatigue-free'/>");
fatigueCount++;
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} else {
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row.append("<td class='fatigue-none'/>");
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}
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}
row.append("<td class='fatigue-separator'/>");
segmentIdx = segmentIdx + 1;
}
table.append(row);
}
return table;
}
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/* -------------------------------------------- */
static getLocalisation(type = 'personnage') {
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let result = new Roll("1d20").roll().total;
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let txt = ""
if (type == 'personnage') {
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if (result <= 3) txt = "Jambe, genou, pied, jarret";
else if (result <= 7) txt = "Hanche, cuisse, fesse";
else if (result <= 9) txt = "Ventre, reins";
else if (result <= 12) txt = "Poitrine, dos";
else if (result <= 14) txt = "Avant-bras, main, coude";
else if (result <= 18) txt = "Epaule, bras, omoplate";
else if (result == 19) txt = "Tête";
else if (result == 20) txt = "Tête (visage)";
} else {
if (result <= 7) txt = "Jambes/Pattes";
else if (result <= 18) txt = "Corps";
else if (result <= 20) txt = "Tête";
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}
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return { result: result, label: txt };
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}
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/* -------------------------------------------- */
static selectEncaissement(degats, mortalite) {
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const table = definitionsEncaissement[mortalite] === undefined ? definitionsEncaissement["mortel"] : definitionsEncaissement[mortalite];
for (let encaissement of table) {
if ((encaissement.minimum === undefined || encaissement.minimum <= degats)
&& (encaissement.maximum === undefined || degats <= encaissement.maximum)) {
return duplicate(encaissement);
}
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}
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return duplicate(table[0]);
}
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/* -------------------------------------------- */
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static _evaluatePerte(formula, over20) {
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console.log("_evaluatePerte", formula, over20);
let perte = new Roll(formula, { over20: over20 });
perte.evaluate();
return perte.total;
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}
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/* -------------------------------------------- */
static currentFatigueMalus(value, max) {
max = Math.max(1, Math.min(max, 60));
value = Math.min(max * 2, Math.max(0, value));
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let fatigueTab = fatigueMatrix[max];
let fatigueRem = value;
for (let idx = 0; idx < fatigueTab.length; idx++) {
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fatigueRem -= fatigueTab[idx];
if (fatigueRem <= 0) {
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return fatigueMalus[idx];
}
}
return -7; // This is the max !
}
/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
const pack = game.packs.get(compendium);
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return await pack?.getDocuments() ?? [];
}
/* -------------------------------------------- */
static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await RdDUtility.loadCompendiumData(compendium);
return compendiumData.filter(filter);
}
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/* -------------------------------------------- */
static async responseNombreAstral(data) {
let actor = game.actors.get(data.id);
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actor.ajouteNombreAstral(data);
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}
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/* -------------------------------------------- */
static onSocketMesssage(sockmsg) {
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console.log(">>>>> MSG RECV", sockmsg);
switch (sockmsg.msg) {
case "msg_gm_chat_message":
return ChatUtility.handleGMChatMessage(sockmsg.data);
case "msg_sync_time":
return game.system.rdd.calendrier.syncPlayerTime(sockmsg.data);
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case "msg_request_nombre_astral":
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
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case "msg_response_nombre_astral":
return RdDUtility.responseNombreAstral(sockmsg.data);
case "msg_tmr_move":
if (game.user.isGM) {
let actor = game.actors.get(sockmsg.data.actorId);
actor.refreshTMRView(sockmsg.data.tmrPos);
}
}
}
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/* -------------------------------------------- */
static async chatListeners(html) {
RdDCombat.registerChatCallbacks(html);
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// Gestion spécifique message passeurs
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html.on("click", '.tmr-passeur-coord a', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
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let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
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actor.tmrApp.forceDemiRevePosition(coord);
});
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// Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId);
});
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// Gestion du bouton payer
html.on("click", '#payer-button', event => {
let sumdenier = event.currentTarget.attributes['data-somme-denier'].value;
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let quantite = event.currentTarget.attributes['data-quantite'].value;
let jsondata = event.currentTarget.attributes['data-jsondata']
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let objData
if (jsondata) {
objData = JSON.parse(jsondata.value)
}
if (game.user.character) {
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game.user.character.payerDenier(sumdenier, objData, quantite);
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} else {
let msgPayer = "Vous devez avoir un acteur relié pour effectuer le paiement";
ChatMessage.create({ content: msgPayer, whisper: [game.user] });
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}
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});
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}
/* -------------------------------------------- */
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
let piece = {
name: name, type: 'monnaie', img: img, _id: randomID(16),
data: {
quantite: 0,
valeur_deniers: valeur_deniers,
encombrement: enc,
description: ""
}
}
return piece;
}
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/* -------------------------------------------- */
static afficherDemandePayer(som1, som2) {
som1 = (som1) ? som1.toLowerCase() : "0d";
som2 = (som2) ? som2.toLowerCase() : "0d";
let regExp = /(\d+)(\w+)/g;
let p1 = regExp.exec(som1);
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regExp = /(\d+)(\w+)/g;
let p2 = regExp.exec(som2);
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let sumd = 0;
let sums = 0;
if (p1[2] == 'd') sumd += Number(p1[1]);
if (p1[2] == 's') sums += Number(p1[1]);
if (p2[2] == 'd') sumd += Number(p2[1]);
if (p2[2] == 's') sums += Number(p2[1]);
let sumtotald = sumd + (sums * 100);
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
msgPayer += "<a id='payer-button' class='chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
ChatMessage.create({ content: msgPayer });
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}
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/* -------------------------------------------- */
static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
content: content
};
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
if (forceWhisper) { // Final force !
chatData["speaker"] = ChatMessage.getSpeaker();
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
}
return chatData;
}
/* -------------------------------------------- */
static confirmerSuppressionSubacteur(actorSheet, li) {
let actorId = li.data("actor-id");
let actor = game.actors.get(actorId);
let msgTxt = "<p>Etes vous certain de vouloir supprimer le lien vers ce véhicule/monture/suivant : " + actor.data.name + " ?</p>";
let d = new Dialog({
title: "Confirmer la suppression du lien",
content: msgTxt,
buttons: {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer le lien",
callback: () => {
console.log("Delete : ", actorId);
actorSheet.actor.removeSubacteur(actorId);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
},
default: "cancel"
});
d.render(true);
}
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/* -------------------------------------------- */
static async confirmerSuppression(actorSheet, li) {
let itemId = li.data("item-id");
let objet = actorSheet.actor.items.find(item => item._id == itemId);
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet objet ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer l'objet",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteOwnedItem(itemId);
li.slideUp(200, () => actorSheet.render(false));
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler"
}
}
if (objet.data.type == 'conteneur' && objet.data.data.contenu.length > 0) {
msgTxt += "<br>Cet objet est aussi un conteneur avec du contenu : choisissez l'option de suppression";
buttons['deleteall'] = {
icon: '<i class="fas fa-check"></i>',
label: "Supprimer le conteneur et tout son contenu",
callback: () => {
console.log("Delete : ", itemId);
actorSheet.actor.deleteAllConteneur(itemId);
li.slideUp(200, () => actorSheet.render(false));
}
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
});
d.render(true);
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}
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/* -------------------------------------------- */
static afficherHeuresChanceMalchance(heureNaissance) {
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if (heureNaissance) {
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
ChatMessage.create({
content: `A l'heure ${game.system.rdd.calendrier.getCurrentHeure()}, le modificateur de Chance/Malchance pour l'heure de naissance ${heureNaissance} est de : ${ajustement}.`,
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whisper: ChatMessage.getWhisperRecipients("MJ")
});
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}
else {
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ui.notifications.warn("Pas d'heure de naissance selectionnée")
}
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}
/*-------------------------------------------- */
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static checkThanatosXP(compName) {
if (compName.includes('Thanatos')) {
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let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients(game.user.name),
content: message
});
}
}
/*-------------------------------------------- */
static async onRenderChatMessage(app, html, msg) {
// TODO
//console.log(app, html, msg);
}
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}