foundryvtt-reve-de-dragon/module/tmr/conquete.js

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import { Misc } from "../misc.js";
import { tmrColors, tmrConstants, TMRUtility } from "../tmr-utility.js";
import { Draconique } from "./draconique.js";
export class Conquete extends Draconique {
constructor() {
super();
}
type() { return 'queue' }
match(item) { return Draconique.isQueueDragon(item) && item.name.toLowerCase() == 'conquête'; }
manualMessage() { return false }
async onActorCreateOwned(actor, item) { await this._creerConquete(actor, item); }
code() { return 'conquete' }
tooltip(linkData) { return `La ${this.tmrLabel(linkData)} doit être conquise` }
img() { return 'icons/svg/combat.svg' }
_createSprite(pixiTMR) {
return pixiTMR.sprite(this.code(),
{
color: tmrColors.queues, taille: tmrConstants.full, decallage: { x: 2, y: 0 }
});
}
async _creerConquete(actor, queue) {
let existants = actor.data.items.filter(it => this.isCase(it)).map(it => it.data.coord);
let possibles = TMRUtility.filterTMR(tmr => !TMRUtility.isCaseHumide(tmr) && !existants.includes(tmr.coord));
let conquete = Misc.rollOneOf(possibles);
await this.createCaseTmr(actor, 'Conquête: ' + conquete.label, conquete, queue._id);
}
async onConquete(actor, coord) {
let existants = actor.data.items.filter(it => this.isCase(it, coord));
for (let casetmr of existants) {
await actor.deleteOwnedItem(casetmr._id);
await actor.deleteOwnedItem(casetmr.data.sourceid);
}
}
}